BlazBlue: Chronophantasma

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I'm looking forward to this one. I just got Continuum Shift about 2 months ago, it's pretty good. I'd have to say my favorite person to play is Noel, her moveset is insane.
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Got excited with this, I just can't wait but I know I need to like everyone else lol

The three new characters look interesting and I'm waiting to see how the story finally goes on and what happens.
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I hope that girl has a fiery spirit like bang, so we can have two overly hype characters screaming at the top of their lungs their attacks
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It's gotten me interested. I'll look into it, but don't want my characters nerfed to crap again, like Rachel for example. Reasons like that why I moved to Hakumen and Hazama, Azrael looks like the kind of character I will try out. I might add this to my 2013 purchases. Maybe I'll come back to fighting games with this game.
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Chronophantasma, how do they make these names!?

Hoping for smoother animations (CT had smooth ones but I want it to get moar smoother)
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artcellrox The Grey Knight :y
MrShadowzs wrote...
I only ever played the one game on the PSP, and it was fucking awesome. To bad I don't have any other game systems, oh well.


Go play any of the games on a console and see the difference between the sprite and super move qualities yourself.
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artcellrox wrote...
MrShadowzs wrote...
I only ever played the one game on the PSP, and it was fucking awesome. To bad I don't have any other game systems, oh well.


Go play any of the games on a console and see the difference between the sprite and super move qualities yourself.


Oh they have a PC version... well I'll just go get that... somehow.
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The Randomness wrote...
It's gotten me interested. I'll look into it, but don't want my characters nerfed to crap again, like Rachel for example. Reasons like that why I moved to Hakumen and Hazama, Azrael looks like the kind of character I will try out. I might add this to my 2013 purchases. Maybe I'll come back to fighting games with this game.


I feel your pain, I used to like it when my jin combos did damage, but then jin took an arrow in the knee
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Here a short list of changes, courtesy of SRK. The guys at the Dustloop forums are translating the rest of the info so I'll update it as it comes along.

System Changes:
No more gold bursts, replaced by new system called overdrive. Defensive bursts still in though.
Crush trigger: during certain moves, press A+B to crush your opponents guard. Won’t work on barrier guard though, and costs 25% heat

Overdrive Details:
It increases your native strength. It fills up over time, then when its full you can activate it. At low health it lasts longer, and will freeze time when used. Each character has their own overdrive.

Character Changes:
-Taokaka
Aerial 236236D (double QCF motion + D)
Overdrive: AB2
236C has a B followup

-Ragna
Overdrive: Blood Kain Idea
New command: Blood-scythe 214D (can be done in air)
Dead Spike changed to 236D

-Jin
Overdrive: Frost End
Sekkajin is now 22C, had additional follow up (press D, costs 25 heat)
New command: Hizansen 214C in air
New command: Hizangeki 214D in air (25 heat)
Getsumei can be done in air now

-Noel
Overdrive: Chain Quasar
New command: Chamber Shot 236C
236C in air now has follow up (2C)
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Awesome, looks like an actual sequel. New characters and new moves, new Noel sprites, looks like they went back to the artist in CT, and a new engine.

OH MAN. CAN'T CONTAIN THIS. Wonder what the limited editions will look like
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Unsigned wrote...
. Wonder what the limited editions will look like


Better be damn good. Extend's Limited Edition was terrible, just terrible!
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sakabato24 World Warrior
I'm really interested in Tsubaki. She looks like she turned to the Dark Side. Very cool in my opinion, since I mained her since CS1.

Also, is it me or did Jin get an actual ground Ice Car? He didn't need more Ice Cars!!! D:

*Laugh*
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You got me. Again.


Insta-buy.
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Oh boy, just knew about this today. Another must-buy for me.
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It's about damn time Arc System Works pandered to my demographic again. I almost played Chaos Code for Catherine.
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I have some info to info to add, the source is on shoryuken's website



Gold Bursts have been removed, replaced with Overdrive.
Green Bursts work as before.
Crush Trigger: Pressing A+B during certain attacks will break your opponent’s guard (unless they’re using Barrier). This costs 25% Heat.


Overdrive Details

Builds up over time, activated with ABCD.
Increases attack power(?) and grants character-specific benefits.
Duration depends on your health.
Freezes the timer when used.


Overdrives


Ragna: Blood Kain Idea -

Jin: Frost End – Yukianesa attacks freeze the opponent.

Noel: Chain Quasar – Increases speed of Drive moves.

Rachel: Elf Lied – Wind Meter charges faster.

Taokaka: Almost Becoming Two -

Tager: Voltic Field – Forces magnetism on opponent.

Litchi: Daisharin – Move the staff with Direction + D.

Arakune: Crimson Depths – Curse meter doesn’t drain while active.

Bang: Furinkazan -

Carl: Synchro High Speed – Nirvana is strengthened.

Hakumen: Kishin – Magatama charge faster, can cancel D attacks into Specials, cannot Crush Trigger.

Tsubaki: Second Install – Install Gauge automatically charges.

Hazama: Jormangund – Drive attacks are stronger, gains Life Steal ring.

Makoto: Galaxian Impact – All Drive moves are Level 3.

Valkenhayn: Endlos Volf – Wolf Gauge charges much faster.

Platinum: Magical Heart Catch – Unlimited use of current item.

Relius: Maxima Dance – Ignis gauge recharges faster.

Amane: Cyclone – All Drive attacks are max level.

Bullet: Heat the Beat – Permanent “Heat Up” state while active.

Azrael: Mind Colosseo – All attacks act act as though they’d hit weak points.


Character Changes
Ragna

New Move: Blood Scythe
214D, also in air.
Changed Move: Dead Spike
Input is now 236D.


Jin

Changed Move: Sekkajin
Input is now 22C, has followups.
New Move: Hizansen
j.214C
New Move: Hizangeki
j.214D
Changed Move: Hiyoku Getsumei
Can be performed in the air.
236B and 236C removed
214A removed
623A removed


Noel

New Move: XVII: Chamber Shot
236C
New Move: Revolver Blast > Additional Attack
j.2C after Revolver Blast


Rachel

New Move: Beelze Lotus (ベルゼ similar to ベルゼブブ or Beelzebub)
22A/j.22A
New Move: Barel Lotus (uncertain kana)
22B/j.22B


Taokaka

New Move: Cat Spirit Encore!
B after Cat Spirit On
New Move: Unison “Nyaibu” (uncertain kana ニャいぶ)
j.236236D


Tager

New Move: Air Driver
360A
New Move: Grand Punish
j.63214A
Changed Move: Spark Bolt
Can be performed with 623D


Litchi

New Move: Kanchan
421C[e]
New Move: Chankan
41236A > D
New Move: Chinroutou
632146A
41236A > B and 41236A > C removed


Arakune

New Move: Permutation,n,r
22A/B/C, j.22A/B/C
New Move: a±b
41236A, j.41236A in curse


Bang

Changed Move: Steel Rain
41236A, no longer a distortion
New Move: Retsu Sora Musasabi no Jutsu (rough translation: Splitting Flying Squirrel Technique)
j.22A
New Move: Shishigami Ninpou no Gekiougi: Gekiman Ku Shippu Geki (rough translation: Shishigami-style Absolute Technique: blah blah blah i’ll come up with something later)
236236D with 4 seals
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Woot, thanks for the update on the character changes PT_Adrock. I wonder what exactly Tao's Overdrive does..we'll just have to wait and see. And it sucks that we'll have to wait awhile to get our hands on this, at least in America anyway.
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koga_NOID_2008 wrote...
Woot, thanks for the update on the character changes PT_Adrock. I wonder what exactly Tao's Overdrive does..we'll just have to wait and see. And it sucks that we'll have to wait awhile to get our hands on this, at least in America anyway.


it's the super tao becoming two, where one hit becomes two, and unblockables are created fairly easily
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More Ragna stuff to learn. Noel looks kind of neat with her new look.

Well, I think BlazBlue is too dead stateside for anything big though. Most people will have moved to P4A I think.
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Well I mained Ragna and subbed Nu in the first game.I got CS,but didn't play as much(did pick up Tsubaki).
I keep all my old mains and possibly add Bullet.Nu should comeback and we need someone to fill in for Mu(or have Noel go into that mode again).

Bullet or Azrael(?).