Dark Souls III

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PRAISE THE SUN MY FELLOW SUMMONERS

DO NEVER GO HOLLOW

#capsFTW

Anyone picking up on steam or what platform you guys intend to die?
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Dashiell DirtyDeedsDunDirtCheap
New edition announced as soon as last dlc rolls out,
Ofc with separated multi,
No bugfix for PC,
From what I heard it takes DS2 spawn enemies behind you now with extra damage edition
and casualized bosses,

Yeah I'm definitely not going to be an idiot twice.
PC version of DS1 has enough mods to make terrible p2p pooling bearable so that's fine game to play instead.
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Playing on ps4. Already have over 18 hours into the game. I actually had to make going on fakku a reward for beating a boss haha
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Data Zero Valkyrie Forces CO
DS 2 sucked...

Im paranoid about DS 3 and I aint putting my money for it down anytime soon.
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Data Zero wrote...
DS 2 sucked...

Im paranoid about DS 3 and I aint putting my money for it down anytime soon.


Come on, let's not be like this. Let me show you a little trick to figuring out whether a DaS or DaS-like game (e.g., Demon's Souls, Bloodborne) is going to be good. Go to the wikipedia page of these games and look at the "Director(s)" section on the right. Does it say "Hidetaka Miyazaki"? That's all. I shit you fucking not. Go on. Go look at Demon's Souls, Dark Souls 1 & 2 and Bloodborne. Guess which game does not have Hidetaka Miyazaki as a director?

I hated DaS 2 too. I've seen enough DaS 3 gameplay to know it's no DaS 2. Dark Souls is back, bruh.
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Connor Auditore wrote...
Playing on ps4. Already have over 18 hours into the game. I actually had to make going on fakku a reward for beating a boss haha


How would you say it's running on PS4?

On PC is kinda stable, but less stable than DS2.
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Dashiell DirtyDeedsDunDirtCheap
Data Zero wrote...
DS 2 sucked...

Im paranoid about DS 3 and I aint putting my money for it down anytime soon.

It's clear with non fanboy reviews that it sucks.

-Bad port so far, game loves to crash at 1st bonfire that's if it runs at all, nice testing done...
-PC version might be speed up again like DS2.
-Screw what happened in DS1, we're making story whatever.
-Enemies are no longer fair like in DS1, they just spam attacks with infinite stamina. Same with bosses. That makes shields bad because they will simply deplete your stamina in second. But their attacks are easy to dodge.
-Armors aren't upgradable - rip fashion souls. But moreover they're useless because of that combined with too big damage from enemies.
-Boring easy bosses.
-Game relies on spawning gank squads behind/ahead of you all the time.
-There's tons of weapons but moveset per type is basically the same for whole type. Disappointing boss weapons.
-Magic is badly implemented, it's waaaaaaay harder to play than melee because you just don't get enough of it and it uses FP points (mana bar) that's not regenerating over time, you need to split your estus flask supply to ashen estus that will regenerate fp at the cost of the only source of hp regen.
-No metroidvanian world, it's way better than DS2 though.
-"Door can not be opened from this side" Literally all shortcuts, go around the map to open doors, no tricky jumps, no hidden ways just doors.
-Crappy covenants excepting one, that can attack everyone else.
-Game became all about playing with friends, if you want to invade GLHF with that.
-Copypasta'd content from DS1.
-No poise, you literally stand there with enemies and hit each other until one loses hp.
-No anti-cheat.

So game is a mix of DS2 and Bloodborn which would make it good stand alone game but as successor to DS1 it's just bad.

Edit: Oh look Fume Knight http://i.imgur.com/cFgVTWz.gifv
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idontmindwhat wrote...
Connor Auditore wrote...
Playing on ps4. Already have over 18 hours into the game. I actually had to make going on fakku a reward for beating a boss haha


How would you say it's running on PS4?

On PC is kinda stable, but less stable than DS2.


As far as I can tell it runs fairly smooth (though, it does have a frame cap at 30, if that's a thing that bothers you. some frame lag from time to time but overall I've had a very smooth experience.
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Dashiell wrote...
-Screw what happened in DS1, we're making story whatever.

>playing souls games for the story
lol

-Enemies are no longer fair like in DS1, they just spam attacks with infinite stamina. Same with bosses. That makes shields bad because they will simply deplete your stamina in second. But their attacks are easy to dodge.


That only applies to the tough enemies with powerful weapons. Other enemies won't stunlock you but they will do a frametrap on you. I.e it looks like you can punish their combo with an attack but their next attack will come out first. You can always parry frametraps so git gud.

Every new type of enemy in High Wall is there to teach you something new.
Shield units - kick/parry.
Frametrap units - don't get greedy
Crossbow units - roll/shield
Knight units - parry/backstab/roll
Dragon - run
Great axe units - parry/backstab/roll

or level up END

-Armors aren't upgradable - rip fashion souls. But moreover they're useless because of that combined with too big damage from enemies.

>-Armors aren't upgradable - rip fashion souls.
That literally makes it easier for fashion souls. Now you don't have to farm titanite shards everytime you want to wear something.

I agree though that there doesn't seem to be much difference between the armors in the game but again that just helps fashion souls.

-Boring easy bosses.

-There's tons of weapons but moveset per type is basically the same for whole type. Disappointing boss weapons.

-No metroidvanian world, it's way better than DS2 though.


These ones are true. The difficulty curve for the bosses are weird. At least the lass boss felt like a Gywn done better.
Also not a lot of new weapons.
At least you can see that the different areas are connected, you can also see them in the distant and sometimes experience that they are close. Like the giant that shoots arrows at you in Undead Settlement can also reach the outside area of Cathedral of the Deep and even the Fallon Keep.

-Game relies on spawning gank squads behind/ahead of you all the time.


I only noticed that they spawned enemies behind you thrice. First one is to make you go to a secret optional area by accident. Second one is just one tough enemy. And the third one was just bullshit but still only 2 enemies.

The mobs usually consists of several easy enemies that in group can easily overwhelm.

-"Door can not be opened from this side" Literally all shortcuts, go around the map to open doors, no tricky jumps, no hidden ways just doors.

>dark souls
>jumping puzzles
Why?

Dks 1 also only had elevators and doors as shortcuts. There was one bonfire behind an illusory wall and one in Sen's Fortress that no one found.

The bonfire placement in dks3 is bad though. Sometimes (quite often) there will be the bonfire from the boss then not 50 meters away will be another bonfire. I also remember a few useless shortcuts, there's two shortcuts in Irthyll that leads you to the boss when in reality there only needed to be one.

-Crappy covenants excepting one, that can attack everyone else.

Every Souls game have had crappy covenants. Would be nice if they worked on that.

-Copypasta'd content from DS1.

People would say the same if there wasn't enough things from dks1.

-No poise, you literally stand there with enemies and hit each other until one loses hp.

Stunlocks are there instead with some attack having hyper armor, like ugs' weapon art.


Rbz wrote...
Does it say "Hidetaka Miyazaki"? That's all. I shit you fucking not. Go on. Go look at Demon's Souls, Dark Souls 1 & 2 and Bloodborne.


I've figured out Miyazaki's trick.

See Dark Souls 2 has no references to Berserk. But Dark Souls 1 and 3 has a lot of them.

I made this graph so to illustrate my point.
Forum Image: https://fuwa.se/f/gJ8Uvj.png
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Dashiell DirtyDeedsDunDirtCheap
Ryssen wrote...

>playing souls games for the story
lol

Even though minimalistic, world was interesting and open for a lot story, instead we've got screw-what-happened-previously every time (still better than hour long monologues in skyrim).
Ryssen wrote...

That only applies to the tough enemies with powerful weapons. Other enemies won't stunlock you but they will do a frametrap on you. I.e it looks like you can punish their combo with an attack but their next attack will come out first. You can always parry frametraps so git gud.

Every new type of enemy in High Wall is there to teach you something new.
Shield units - kick/parry.
Frametrap units - don't get greedy
Crossbow units - roll/shield
Knight units - parry/backstab/roll
Dragon - run
Great axe units - parry/backstab/roll

or level up END

Remember when you could parry all humanoid mobs and half parry everything(minus breath attacks lol) in DS1, Pepperidge farm remembers. Getting to know the latter was a lot of fun and skill.
Ryssen wrote...

>-Armors aren't upgradable - rip fashion souls.
That literally makes it easier for fashion souls. Now you don't have to farm titanite shards everytime you want to wear something.

I agree though that there doesn't seem to be much difference between the armors in the game but again that just helps fashion souls.

Yes/No, it means that you can wear whatever but in DS1 at least whatever could have some decent defense rather than taking full dmg everytime.
Ryssen wrote...

These ones are true. The difficulty curve for the bosses are weird. At least the lass boss felt like a Gywn done better.

Gwyn was weak on purpose, he was weakened from keeping the fire so it would be strange if after so much time he had original strength.
Also how else we could make one shot parry competition.

Ryssen wrote...
The mobs usually consists of several easy enemies that in group can easily overwhelm.

Purely DS2 tactic, attack player with a lot of mobs so they won't have time to notice how bad they are. In DS1 even if there was group of mobs in room you could lure them out 1 by 1.
Ryssen wrote...

>dark souls
>jumping puzzles
Why?

You can skip a lot and reach many good items from beginning in DS1.
For example you can jump from building before first bonfire in Undead Burg to reach lower Burg skipping Taurus completely for PvP or if you simply want pyromancy faster.
Great Hollow can be easily skipped with few right jumps.
Catacombs is another skip jumping place, reaching Pinwheel in 2 mins from Firelink.
New Londo is another skip jumping area after draining water.
Crystal Cave has like 2 jumps but one is risky.
Master key just adds more to area skipping possiblities.

Ryssen wrote...

People would say the same if there wasn't enough things from dks1.

Nah, from sequel and last in trilogy game you would expect new content rather than reusing old one.
Ryssen wrote...
Stunlocks are there instead with some attack having hyper armor, like ugs' weapon art.

We had poise to avoid stunlocks, not endorse them. Stunlocks in DS1 were awww shit you're dead.
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Dashiell wrote...
Remember when you could parry all humanoid mobs and half parry everything(minus breath attacks lol) in DS1, Pepperidge farm remembers. Getting to know the latter was a lot of fun and skill.

You can still parry most things. I think parrying was too good in Dark Souls 1. You could completely negate all your opponents attacks and score critical hits. I understand that it's a high risk/high reward thing but as a 3rd Strike player, I think having attacks that can't be parried will help in the mix to balance it out. Which is what Dark souls 3 does.

Dashiell wrote...
Purely DS2 tactic, attack player with a lot of mobs so they won't have time to notice how bad they are. In DS1 even if there was group of mobs in room you could lure them out 1 by 1.

That's just not true. In dks2 they would have several tough enemies in mobs just to fuck with you. Dks1 and 3 only does that on a few occasions. And you can still lure them out one by one.

Dashiell wrote...
You can skip a lot and reach many good items from beginning in DS1.

Dark Souls 3 is just too linear, I partially blame that on the fast travel mechanic since everything doesn't need to loop back to Firelink.

I agree with you though, getting all your gear back when you start a new character is a good thing.

Dashiell wrote...
For example you can jump from building before first bonfire in Undead Burg to reach lower Burg skipping Taurus completely for PvP or if you simply want pyromancy faster.
Great Hollow can be easily skipped with few right jumps.
Catacombs is another skip jumping place, reaching Pinwheel in 2 mins from Firelink.
New Londo is another skip jumping area after draining water.
Crystal Cave has like 2 jumps but one is risky.
Master key just adds more to area skipping possiblities.

I only knew about the Catacombs skip so news to me.
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Dashiell DirtyDeedsDunDirtCheap
PvP wise there were few unparriable attacks, from big 2 handed weapons R2 attacks.
Mobs wise anything that didn't carry weapon.
Was parrying op? In pvp definitely not because p2p lag without visible frame delay will screw you up.
In SP by the time you learned all of this game wasn't challenging any more anyway.


Well DS1 has
Spoiler:
Forum Image: http://orig03.deviantart.net/e87f/f/2013/066/a/0/dark_souls__capra_mickey_by_menaslg-d5x8w9e.png



Looping to Firelink was awesome because you could as well start from 2nd bell or do everything else before Fortress then just return to main quest.

In DS2 creating new PvP chars was so fucking time taking it was really annoying.
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Dashiell wrote...
Looping to Firelink was awesome because you could as well start from 2nd bell or do everything else before Fortress then just return to main quest.


From Firelink, you have access to Stray Demon, Taurus Demon, Gargoyles, Moonlight Butterfly, Capra Demon, Quelaag and Pinwheel. You could also include Siff but that would require you to farm 20k souls. (7 bosses)

In dark souls 2, you have access to Ornstein, Dragonrider, The Pursuer and the Last Giant. You could also farm souls to buy the ring and go down the hole and fight that shitty boss. (4 bosses)

In dark souls 3, you have access to Vordt and Dancer. If you kill Dancer, you have access to Dragonslayer Armor and "Oceiros, The Consumed King". Or if you kill Vordt, you have access to Curse-rotted Greatwood, Crystal Sage and Abyss Watchers. (2 bosses)

And this is not including any jump skips because a regular player wouldn't find those.
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Dashiell DirtyDeedsDunDirtCheap
Yeah but there's also matter of items, in DS1 there's plenty of useful stuff without fighting any boss, just mad run and homeboning back or dying will let you get excellent weapons, estus upgrades, shards, rings and armors.

In DS2 within these linear progressions it's hard to find anything useful.

In DS3 I dunno.
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I kinda like the changes, the world changes pretty much like DeS (but no world karma system [that I liked very much]).

Weapon Arts came w/ very good moves, most of the time they are usefull and feel more like a skill than just a bad move to say the weapon is special(great dragon axe, shame on you).

I just finished the game, most Boss fights I really liked, just 2 that I felt really dissapointed but, can't like them all.
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Ryssen wrote...

I've figured out Miyazaki's trick.

See Dark Souls 2 has no references to Berserk. But Dark Souls 1 and 3 has a lot of them.

I made this graph so to illustrate my point.
Spoiler:
Forum Image: https://fuwa.se/f/gJ8Uvj.png


Time to play Dark Souls: Prepare to BINGO Edition.


Just fuck that shit up, fam.
Forum Image: https://pbs.twimg.com/media/Cf3yX9sUsAEirqC.jpg
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I am so hyped to get it.

Forum Image: http://i.imgur.com/sYEXK5X.gif
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Power-Senpai This is very custom.
I am really digging dark souls 3 thus far. Put nearly 200 hours into it, done tons of pvp, and beat the game about 4 times over now i think. I have also collected all the achievements except for the one that requires you to hold all the rings in the game simultaneously. Overall i do really like it, however i am also really disappointed in it.

Let me start by saying this. Dark souls 2 is my favorite souls game, and i did not even mind the soul memory system, though i can agree that some would find fault within it.

Dark souls 2 did a lot that clearly optimized the ideas of the original dark souls, however, it feels like dark souls 3 threw all this away, and decided to cater to the people that complained that dark souls 2 was worse than dark souls 1. Now, i can understand that dark souls 1 did a lot of things better than dark souls 2, but people forget about the vice versa of it. I think PVE vise, dark souls 1 was a richer experience, and PVP wise, dark souls 2 was just something done infinitely better. I have a video here for a good explanation on that: https://www.youtube.com/watch?v=rpqtqSUY0lM

If i was not a souls fan and i were to look at these three games, and guess which order they came out in, i would probably guess that 1=1, 3=2 and 2=3. I could explain more in detail what made me dissapointed in dark souls 3, but i feel like that is pointless. I do however feel that dark souls 3 is a very good game, and PVE wise i like it better than dark souls 2 but not by much, but the PVP is a lot worse, and that depresses me, since it is the PVP i keep playing for.
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Power-Senpai wrote...
Let me start by saying this. Dark souls 2 is my favorite souls game, and i did not even mind the soul memory system, though i can agree that some would find fault within it.


Was Dark Souls 2 your first experience with a souls game?
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All right I beat the shit. Regarding Dashiell's first post: nigga, you don't know what the fuck you're talking about, just exaggeratingly whining about nothing. This game's beautiful. Really, the only thing keeping it from being better than DaS 1 in my mind is the classic nature of the very first Dark Souls game. It's the game that started the trend. But all good things must come to an end and once Miyazaki moves on this series will go back to the usual Dark Souls 2 shitfests. One can try to defend DaS 2 to their dying breath and they'd still be eternally wrong.

From Soft actually outdid themselves with this one as the poison "go fuck yourself" swamp area in DaS 3 is the worst of them all. Fuck, I hate that place so much. But enough about that, it's time to play BINGO:

Forum Image: http://i.imgur.com/V0ScGqP.jpg

Holy shit, no fucking BINGO.

Regarding the unfilled boxes:
-Right after the starting area the skeleton sizes are varied from the first level.
-Dude doesn't really complain, just knows shit you don't.
-No one at the shrine goes around killing others there.
-Dogs aren't the worst enemy, those tree hugging dragon faggots at the poison swamp are the worst enemy. Their mere existence offends me.
-Vendors are pretty chill.
-Powerful sorceress trapped in a jail cell, but that doesn't count.
-No tragic bosses, just roadkill in my path toward the armor pieces I need.
-No horse corpses just cause
-Not sure about the voice actors. Probably there, but it still doesn't make a BINGO.
-The dragon in the secret dragon area doesn't count.

There is literally no reason to keep Patches alive. Kill the cunt.

But this game is not without its flaws. I still can't believe I saw this shit:



Some of the bonfire placement is garbage and some shortcuts are absolutely fucking pointless. Sure, some of the bosses are easy, but after Bloodborne so much of Dark Souls became easy, so whatever.

Final thoughts: Sunbro4lyfe, mad mound maggots can eat my dick would kill you again, fire keeper a cutie, don't be following the hollowing, twin princes is my favorite boss to sunbro, and goddamn do I have such a strong desire to play the game over again as a sorcerer/pyromancer. Miracles are trash.
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