Fire Emblem Fates

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Kaimax Best Master-San
Rbz wrote...
Kaimax wrote...
Bought the DLC because ...Fuck Conquest.

God damn right. Boo Camp is the best value for money proposition here. Shit still makes you work for your exp, too. I've been on that map way too many times, and those assholes keep getting harder.


Quote from Serene's Forest
This map is the only place you can grind for experience in the Nohr campaign. It looks useful for early-game grinding, but gets harder as you progress through the story (like the other DLC maps where you can use your own characters).

Sadly, I didn't grind Odin, because he's not a swordsman anymore, now Boo Camp is hard for him as I'm in chapter 15.

PumpJack McGee wrote...
What skills did you give Sophie? I'm trying to find a SeveraSophie.


Nothing really useful as I've never taken the skills seriously in my first playtorugh. Just married off Silas with Felicia. So my Sophie has Tome Breaker from the Maid Class, with Silas's Paladin skill.
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Kaimax wrote...

Sadly, I didn't grind Odin, because he's not a swordsman anymore, now Boo Camp is hard for him as I'm in chapter 15.


Apparently he's kinda shit, especially in Revelation.

I can kinda see that. He's definitely in the bottom ranks of my army. Which is a bit of a pity, because he's just as funny here as he was in Awakening.
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Kaimax Best Master-San
Goddamit Boo Camp, why do you have to be so Random...
One play, I got sandwiched between 2 new spawns on the upper middle part of the Map, just before the sigil where the faceless escapes. So, I got gangbanged hard.
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PumpJack McGee wrote...
I don't know if having access to skills actually breaks the game.


In the sense that you're given an unfair advantage over what the game is designed around, especially in the Nohr campaign. Your setup is proof of it: low level losers with end-game pimp slap powers. It's like using a cheat code to have access to end-game weapons in an RPG. It's over. You have to put effort into losing at that point. I don't feel comfortable getting ridiculously good skills on my people (beyond what they would naturally have access to) so I'm sticking with getting aptitude on the eugenics rejects and supplement shit skills on a few others with luna or sol. Too bad aether can't be passed through a vagina.

@Kaimax I have no idea how you're having trouble with Boo Camp. Once you figure out that the greens are programmed to attack while the yellows run away and you can destroy the wall in the middle of the map, the rest is just setting up the kills to be taken by those you're grinding by weakening the fucks who negate follow-up attacks with some ranged unit.
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Kaimax wrote...
Goddamit Boo Camp, why do you have to be so Random...
One play, I got sandwiched between 2 new spawns on the upper middle part of the Map, just before the sigil where the faceless escapes. So, I got gangbanged hard.


Rbz wrote...
PumpJack McGee wrote...
I don't know if having access to skills actually breaks the game.


In the sense that you're given an unfair advantage over what the game is designed around, especially in the Nohr campaign. Your setup is proof of it: low level losers with end-game pimp slap powers. It's like using a cheat code to have access to end-game weapons in an RPG. It's over. You have to put effort into losing at that point. I don't feel comfortable getting ridiculously good skills on my people (beyond what they would naturally have access to) so I'm sticking with getting aptitude on the eugenics rejects and supplement shit skills on a few others with luna or sol. Too bad aether can't be passed through a vagina.

@Kaimax I have no idea how you're having trouble with Boo Camp. Once you figure out that the greens are programmed to attack while the yellows run away and you can destroy the wall in the middle of the map, the rest is just setting up the kills to be taken by those you're grinding by weakening the fucks who negate follow-up attacks with some ranged unit.


I'm not really planning on actually using those skills in game. It's just as a set-up for my own skill shop and my eugenics project. Notably the Hoshido-exclusive skills onto my Nohr kids.

What I really hate about Boo Camp are those fucking Stone Golems. They basically force you into a do-or-die situation. You either rush in and hopefully kill them and all the greens, which means only your mounted units- or you basically have to bench one unit for the rest of the map, since you want to keep chasing the golds, but they're left in the dust.

Still- I do like that the DLC grinding levels actually make you work for your goods, unlike lolawakening.
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PumpJack McGee wrote...
What I really hate about Boo Camp are those fucking Stone Golems. They basically force you into a do-or-die situation. You either rush in and hopefully kill them and all the greens, which means only your mounted units- or you basically have to bench one unit for the rest of the map, since you want to keep chasing the golds, but they're left in the dust.


Having gone through Boo Camp about 50+ times at this point, the best advice I can give is to bring auxiliary units who aren't there to be grinded and whose job it is to hunt greens and golems. Here's how the map always, without fail, plays out: I send my grind troops to the upper right along with one or two auxiliaries, and the rest of the aux troops and one grind toward the center to break the wall. They then cut off the monsters coming in from the left side and are positioned so that greens can't put them in a situation where the yellow follows-up as a backup unit (because as you know the yellows are overpowered). Yellows always run for the top so the grind units should camp there and kill those closest to the evac point, while the aux units stick to the sides, since after turn 3 the spawns tend to be in the upper corners for me.
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Rbz wrote...
PumpJack McGee wrote...
What I really hate about Boo Camp are those fucking Stone Golems. They basically force you into a do-or-die situation. You either rush in and hopefully kill them and all the greens, which means only your mounted units- or you basically have to bench one unit for the rest of the map, since you want to keep chasing the golds, but they're left in the dust.


Having gone through Boo Camp about 50+ times at this point, the best advice I can give is to bring auxiliary units who aren't there to be grinded and whose job it is to hunt greens and golems. Here's how the map always, without fail, plays out: I send my grind troops to the upper right along with one or two auxiliaries, and the rest of the aux troops and one grind toward the center to break the wall. They then cut off the monsters coming in from the left side and are positioned so that greens can't put them in a situation where the yellow follows-up as a backup unit (because as you know the yellows are overpowered). Yellows always run for the top so the grind units should camp there and kill those closest to the evac point, while the aux units stick to the sides, since after turn 3 the spawns tend to be in the upper corners for me.


I usually just lead with Effie and Peri to kill greens. My big problem is movement range. The ones that I try to grind are the ones that struggle to reach anybody.

I still get em for the most part, it just that the stoners really throw off my game. Especially if several show up.
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Haven't played Fates in ages because the story-butchering is probably one of the worst in history next to the final fantasy series. Gameplay is fun but my head just turns off whenever anyone opens their mouth in this game.

Spoiler:
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WideEyedMan wrote...
Haven't played Fates in ages because the story-butchering is probably one of the worst in history next to the final fantasy series. Gameplay is fun but my head just turns off whenever anyone opens their mouth in this game.

Spoiler:


I've only heard talk about the pickles, but now I'm hearing the fucking pickles, but at least my protag is male so I'll never have to smell that shit.

Having seen almost every support for Hoshido, I can confirm that dialogue in many places is cringe. Especially for the MU. The choice of language and some of the topics make me imagine this thing sitting there with the script on one tab and tumblr on the other, smiling to itself every time it makes a character start a sentence with "heh" or "haha." Want to give your FE friends alcohol poisoning? Make those words part of a drinking game. Then this thing walks over to the other thing and mentions that pickle meme they have at the office. If these faggots become the standard narrative gatekeepers I'm not going to be looking forward to any future FE.
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artcellrox The Grey Knight :y
WideEyedMan wrote...
Haven't played Fates in ages because the story-butchering is probably one of the worst in history[/spoil]


Hi, yeah. Fun fact: the story was actually this bad. Nothing about the main plot itself or even a lot of the dialogue within the story was actually changed. Kamui really is that cringey in the original Japanese, and a lot of the plot is just bad anyway. If anything, it was found out that things were more black and white in the original, whereas the localization actually made the Hoshidans seem more morally grey.
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artcellrox wrote...
WideEyedMan wrote...
Haven't played Fates in ages because the story-butchering is probably one of the worst in history[/spoil]


Hi, yeah. Fun fact: the story was actually this bad. Nothing about the main plot itself or even a lot of the dialogue within the story was actually changed. Kamui really is that cringey in the original Japanese, and a lot of the plot is just bad anyway. If anything, it was found out that things were more black and white in the original, whereas the localization actually made the Hoshidans seem more morally grey.


I highly doubt anyone plays Conquest for the plot.

For me, at least- it's for the great map designs. It's a great challenge without pulling computer-is-a-cheating-bastard bullshit.

Revelations is where I'm hoping they do decent writing.

Another note.

Guys.

There is too many waifu.

And this is just one side.

How the fuck am I gonna choose anyone in Revelations.
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artcellrox The Grey Knight :y
PumpJack McGee wrote...
Revelations is where I'm hoping they do decent writing.


... um... good for you, but just a bit of advice... don't get your hopes up.
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artcellrox wrote...
PumpJack McGee wrote...
Revelations is where I'm hoping they do decent writing.


... um... good for you, but just a bit of advice... don't get your hopes up.


That's amazing. This post is just as cringe as some of the dialogue. Are you one of the writers? Do you like pickles?
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artcellrox The Grey Knight :y
Rbz wrote...
artcellrox wrote...
PumpJack McGee wrote...
Revelations is where I'm hoping they do decent writing.


... um... good for you, but just a bit of advice... don't get your hopes up.


That's amazing. This post is just as cringe as some of the dialogue. Are you one of the writers? Do you like pickles?


Yes, why do you think I can say so much about the game with confidence?
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artcellrox wrote...
PumpJack McGee wrote...
Revelations is where I'm hoping they do decent writing.


... um... good for you, but just a bit of advice... don't get your hopes up.


Rephrase. Better than Conquest.
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idmb22 Input Gold Rank Here
Can someone confirm any of the following things please? Because I am reaching a point in which I am not sure if I really want to buy the game or not if I have to go through the trouble of the Nintendo eShop (call me a lazy ass if you want) just to get everything. I am not complaining about the price, just the way is being distributed.

1) Fire Emblem Fates Special Edition contains: Conquest + Birthright + Revelaions + Art Book and it costs about $80 (or the appropriate amount on your currency) all in 1 Cartridge.

2) You can also adquire FEF: Conquest or FEF: Birthright with a cost of $40 and get the other one digitally for $20 and the Revelations DLC for another $40, making a total cost of $80. However, you have now 1 Cartridge and 2 Digital Games taking up SD Card Blocks.

3) Fire Emblem Fates Special Edition is sold out everyfucking where in the whole world, which I can understand in places that has already been released, but in places that has not? Ironically, seems Nintendo is still selling FEF Special Edition on Japan, but not in the rest of the world... ?
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idmb22 wrote...
1) Fire Emblem Fates Special Edition contains: Conquest + Birthright + Revelaions + Art Book and it costs about $80 (or the appropriate amount on your currency) all in 1 Cartridge.

2) You can also adquire FEF: Conquest or FEF: Birthright with a cost of $40 and get the other one digitally for $20 and the Revelations DLC for another $40, making a total cost of $80. However, you have now 1 Cartridge and 2 Digital Games taking up SD Card Blocks.

3) Fire Emblem Fates Special Edition is sold out everyfucking where in the whole world, which I can understand in places that has already been released, but in places that has not? Ironically, seems Nintendo is still selling FEF Special Edition on Japan, but not in the rest of the world... ?


1. Yes, according to the description.

2. Revelations is $20, but yes, the total price should be $80. So you have one cartridge, and, according to my numbers, about a total of 1400 blocks for the other two paths.

3. Scalpers got to them. Looking at the special edition on amazon gives me prices of at least $225. Forget SE and just buy the shit separately. Seriously, it's all sold in-game. You don't have to search for shit. Just go to "explore fates" in the main menu.
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idmb22 Input Gold Rank Here
Thanks Rbz.

On Point 2) I wanted to say $40 was Revelations + Birthright, I just messed up the numbers there.

It has not been launched on EU yet, I think it is scheduled for 26th May, but I will do what you suggest. Still those 1400 Blocks hurt.

Thanks again.
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Wonder why they didn't add some newer class to this or something different for classes at least. So far this is what I expected from the game and add to development of castle was nice. Will say the hard difficultly level is way harder than I thought it would be...
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Kaimax Best Master-San
blinkgirl211 wrote...
Wonder why they didn't add some newer class to this or something different for classes at least.


Just for perspective ,
New Nohr Classes: Nohr Prince/Princess, Maid, Butler, Malig Knight, Nohr Noble, Wolfskin and Wolfssegner.
New Hoshido Classes: Songstress, Oni Savage, Oni Chieftain, Priestess, Ninja, Mechanist, Master of Arms, Spear Fighter, Blacksmith, Basara, Great Master, Kinshi Knight , Master Ninja, Hoshido Noble, Kitsune and Nine-Tails.