Diplomacy
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Anyone here play Diplomacy? If you do, discuss tactics/strategy/maps/countries,etc. If we get enough players, we could even start a game.
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If this is anything like Axis and Allies then yes. I play it. If it isn't then no I do not play it.
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I think they're similar, but this is more focused on diplomacy and talking between players and tactics, there are no set alliances, and game play is simple. I haven't played A&A, but for what I've read/heard (Wikipedia), it's simpler.
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I vaguely remember playing this game at a friends house - I remember it was quite fun and I hated swizterland!
Is there a digital version of this somewhere - cause I love games like this
I don't really remember it as such, but is it like Risk at all?
Is there a digital version of this somewhere - cause I love games like this
I don't really remember it as such, but is it like Risk at all?
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It's a bit like Risk, but no dice rolling. There are a few website where it can be played online, and many play via e-mail.
I'll try to explain the rules:
You start off as a country in Europe in 1901: England, France, Germany, Austria (Austria-Hungary), Russia, Italy and Turkey (Ottoman Empire).
The point of the game is to capture 18 of the 34 supply centres on the map. Every country starts off with three (except Russia which starts off with four). Each country starts off with two armies and one navy, except for England (two navies and one army) and Russia (two of each). Navies can move only on sea and coastal regions, armies can move on any land/coastal region. Fleets can convoy armies across seas. Countries can only have as many units as many supply centres they have, and can only build on their 'home' supply centres. Each unit has the same 'strength' as the other, if two units move to the same area, they bounce each other.
There are many variants, but they aren't as balanced as the original. It's best to have seven players, with an extra as an adjudicator, the game can be played with less.
Better explanations of the rules can be found here:
http://www.wizards.com/avalonhill/rules/diplomacy.pdf
http://www.diplom.org/~diparch/diplomacy_rules.htm
http://en.wikibooks.org/wiki/Diplomacy/Rules
I'll try to explain the rules:
You start off as a country in Europe in 1901: England, France, Germany, Austria (Austria-Hungary), Russia, Italy and Turkey (Ottoman Empire).
The point of the game is to capture 18 of the 34 supply centres on the map. Every country starts off with three (except Russia which starts off with four). Each country starts off with two armies and one navy, except for England (two navies and one army) and Russia (two of each). Navies can move only on sea and coastal regions, armies can move on any land/coastal region. Fleets can convoy armies across seas. Countries can only have as many units as many supply centres they have, and can only build on their 'home' supply centres. Each unit has the same 'strength' as the other, if two units move to the same area, they bounce each other.
There are many variants, but they aren't as balanced as the original. It's best to have seven players, with an extra as an adjudicator, the game can be played with less.
Better explanations of the rules can be found here:
http://www.wizards.com/avalonhill/rules/diplomacy.pdf
http://www.diplom.org/~diparch/diplomacy_rules.htm
http://en.wikibooks.org/wiki/Diplomacy/Rules
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Risk all over again..... it's like a modified version of it.... i can still remember my friends fighting over Europe and Africa.....
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Why are you still playing Diplomacy? You should have switched over to Europa a long time ago. It's far more in-depth than Diplomacy is and requires better tactics and strategy, along with more cooperation and communication between allies.
I still prefer Medieval 2: Total War out of the both of them, even if it is less in-depth on the alliance sides (there are mods that improve the AI and diplomatic half of the game, as well as the combat half of the game). When you get into a multi-player game however, that's where Medieval really shines.
Edit: This should be in the Video Games section.
I still prefer Medieval 2: Total War out of the both of them, even if it is less in-depth on the alliance sides (there are mods that improve the AI and diplomatic half of the game, as well as the combat half of the game). When you get into a multi-player game however, that's where Medieval really shines.
Edit: This should be in the Video Games section.
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Æthel wrote...
Why are you still playing Diplomacy? You should have switched over to Europa a long time ago. It's far more in-depth than Diplomacy is and requires better tactics and strategy, along with more cooperation and communication between allies.I still prefer Medieval 2: Total War out of the both of them, even if it is less in-depth on the alliance sides (there are mods that improve the AI and diplomatic half of the game, as well as the combat half of the game). When you get into a multi-player game however, that's where Medieval really shines.
Edit: This should be in the Video Games section.
he's talking about the board game, i happen to own a copy.
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I have Medieval 2, and even with mods it still has problems (Stainless Steel makes cavalry even more overpowered), but it is fun.
You could set up and adjudicator, and each players sends their moves to him/her in a private message within a time limit, say one day. Then the adjudicator resolves the moves, and posts the results up in a picture. Players wanting to do private communication can send each other messages.
You could set up and adjudicator, and each players sends their moves to him/her in a private message within a time limit, say one day. Then the adjudicator resolves the moves, and posts the results up in a picture. Players wanting to do private communication can send each other messages.