We are currently experiencing payment processing issues. Our team is working to resolve the problem as quickly as possible. Thank you for your patience
Magic the Gathering
0
BlinkXPoke
Cards and Hugs abound
Not sure what it is in real life... But on the internet, Cockatrice is a program that let's you play Magic online for free.
0
Dunno if I posted this, but my name on cockatrice is the same on here.
Not on much, but if I am, message me and I'll play. Although if it's anything but modern/legacy/vintage, I would need like 15-20 minutes to find/make a list.
Not on much, but if I am, message me and I'll play. Although if it's anything but modern/legacy/vintage, I would need like 15-20 minutes to find/make a list.
0
No, Infamy is Pro-White, meaning he cannot be Damaged, Enchanted, Blocked or Targeted by anything white
He can still be destroyed by Day of Judgment~esque cards as they do not target (same thing with glory)
He can still be destroyed by Day of Judgment~esque cards as they do not target (same thing with glory)
0
BlinkXPoke
Cards and Hugs abound
gurall200 wrote...
Dunno if I posted this, but my name on cockatrice is the same on here. Not on much, but if I am, message me and I'll play. Although if it's anything but modern/legacy/vintage, I would need like 15-20 minutes to find/make a list.
I added you to my buddy list, but I haven't ever seen you on at the same time as me.
0
BlinkXPoke wrote...
gurall200 wrote...
Dunno if I posted this, but my name on cockatrice is the same on here. Not on much, but if I am, message me and I'll play. Although if it's anything but modern/legacy/vintage, I would need like 15-20 minutes to find/make a list.
I added you to my buddy list, but I haven't ever seen you on at the same time as me.
Must...resist...passive...aggressive...bolding....
0
BlinkXPoke
Cards and Hugs abound
Question about Storm...
Does the storm spell (the original copy that I actually cast) count toward my storm count for the copies? Like, if my Grapeshot was the ninth spell I cast, do I get 9 copies of Grapeshot, or only 8?
Does the storm spell (the original copy that I actually cast) count toward my storm count for the copies? Like, if my Grapeshot was the ninth spell I cast, do I get 9 copies of Grapeshot, or only 8?
0
BlinkXPoke wrote...
Question about Storm...Does the storm spell (the original copy that I actually cast) count toward my storm count for the copies? Like, if my Grapeshot was the ninth spell I cast, do I get 9 copies of Grapeshot, or only 8?
No, it only counts for each spell cast before it, for reference, the storm copies do not count as cast, meaning chaining grapeshots/tendrils of agonies won't give you massive storm counts.
0
BlinkXPoke
Cards and Hugs abound
I knew the copies don't count, but, in any case, I think my question is still answered now. Thanks.
EDIT: Now a curiosity question. I know Grapeshot is usually the spell to cast in Modern Storm, and it's backup being Empty the Warrens, but what is it in eternal formats? Usually hear it's Tendrils.
EDIT: Now a curiosity question. I know Grapeshot is usually the spell to cast in Modern Storm, and it's backup being Empty the Warrens, but what is it in eternal formats? Usually hear it's Tendrils.
0
Depends on the deck..
Belcher: Although named after the card Goblin Charbelcher, it more often wins through Empty the Warrens
ANT (Ad Nauseam Tendrils): Tendrils of Agony
T.E.S (The EPIC Storm): Runs all 3 but most often wins through a tendrils, the mainboard win con changes depending on the meta, right now, most use Empty the Warrens main
DDFT (Doomsday Fetchland Tendrils): Tendrils of Agony, occasionally boards into a Shelldock Isle/Emrakul wincon
Spanish Inquisition: Tendrils of Agony, with Goblin Charbelcher as a back up
High Tide: Brain Freeze\Blue Sun's Zenith (depending on the build)
Grapeshot sees play but more as a way to kill hatebears than a wincon (which it is in Omniscience.dec but it's not really a storm deck)
To lazy to link cards today.
Belcher: Although named after the card Goblin Charbelcher, it more often wins through Empty the Warrens
ANT (Ad Nauseam Tendrils): Tendrils of Agony
T.E.S (The EPIC Storm): Runs all 3 but most often wins through a tendrils, the mainboard win con changes depending on the meta, right now, most use Empty the Warrens main
DDFT (Doomsday Fetchland Tendrils): Tendrils of Agony, occasionally boards into a Shelldock Isle/Emrakul wincon
Spanish Inquisition: Tendrils of Agony, with Goblin Charbelcher as a back up
High Tide: Brain Freeze\Blue Sun's Zenith (depending on the build)
Grapeshot sees play but more as a way to kill hatebears than a wincon (which it is in Omniscience.dec but it's not really a storm deck)
To lazy to link cards today.
0
BlinkXPoke
Cards and Hugs abound
Thankfully, I knew all of the cards except for the Goblin Charbelcher. Heard of three of them... Know a little about ANT, TES, and High Tide.
0
Recently my friends have been convincing me to make a Standard deck. As much as I don't like it, I'll just probably make one. I feel bad fighting them using a modern-legacy deck.
I'm thinking of a miracle deck... I just can't decide whether I should go Red/Blue with burn, White/Blue or Red Burn Miracle.
Also, I'm starting from scratch so please feel free to advice any cards that can help. Standard only
Thanks
I'm thinking of a miracle deck... I just can't decide whether I should go Red/Blue with burn, White/Blue or Red Burn Miracle.
Also, I'm starting from scratch so please feel free to advice any cards that can help. Standard only
Thanks
0
BlinkXPoke
Cards and Hugs abound
Miracle decks are control decks at it's heart, so White-Blue is likely your best bet, though one I'm testing on Cockatrice is RWU. With a miracle deck, you want to buy as many draw steps as you possibly can, so you just want to buy time as you attempt to topdeck your miracles. Cards like Feeling of Dread can slow down your opponent well, and it's nice to have counterspells like Dissipate handy. Also, you'll want a higher land count if your more focused on miracles since you'll need to be able to hardcast them at a later time.
Also, you'd want to throw in a bunch of cheap cantrip spells so you can go for miracles both on your opponents turn AND your own draw step. Miracles can still be cast for their miracle cost on another person's turn so long as it was the first card you've drawn that turn.
I'd suggest starting at White-Blue, since this keeps the deck more pure, able to fit in more control elements, and make mana fixing much easier.
Also, you'd want to throw in a bunch of cheap cantrip spells so you can go for miracles both on your opponents turn AND your own draw step. Miracles can still be cast for their miracle cost on another person's turn so long as it was the first card you've drawn that turn.
I'd suggest starting at White-Blue, since this keeps the deck more pure, able to fit in more control elements, and make mana fixing much easier.
0
BlinkXPoke
Cards and Hugs abound
Oh yeah, read about Legacy Miracle decks being basically Counterbalance decks with miracles thrown in.\
Speaking of which... What's a common mana cost used to counter spells with that? I know at least in modern, since Spell Snare apparently can be a four-of in a deck, that 2 is a magic number, but...
Speaking of which... What's a common mana cost used to counter spells with that? I know at least in modern, since Spell Snare apparently can be a four-of in a deck, that 2 is a magic number, but...
0
BlinkXPoke wrote...
Oh yeah, read about Legacy Miracle decks being basically Counterbalance decks with miracles thrown in.\Speaking of which... What's a common mana cost used to counter spells with that? I know at least in modern, since Spell Snare apparently can be a four-of in a deck, that 2 is a magic number, but...
Depends on the build, once countertop is assembled, 1CMC's are out of the question no matter what, beyond that it depends on the build, usually 3 is a rough one as most do not pack a lot of 3 drops (biggest reason why entreat is used), sometimes 2, Miracleblade decks (Miracles + stoneforge mystic), hits 2 a lot easier.
Countertop works best on streamlined and efficient decks, decks with wonkier curves it's pretty dead to.
Edit: just remembered, snare hits half the relevant cards in modern, Bob, Tarmogoyf, Pyromancers Ascension
0
BlinkXPoke
Cards and Hugs abound
Ah, I see.
Aha, Miracleblade, first I've heard of that. Seems like an interesting one to me.
Decks with wonkier curves... such as?
Aha, Miracleblade, first I've heard of that. Seems like an interesting one to me.
Decks with wonkier curves... such as?
0
BlinkXPoke wrote...
Miracle decks are control decks at it's heart, so White-Blue is likely your best bet, though one I'm testing on Cockatrice is RWU. With a miracle deck, you want to buy as many draw steps as you possibly can, so you just want to buy time as you attempt to topdeck your miracles. Cards like Feeling of Dread can slow down your opponent well, and it's nice to have counterspells like Dissipate handy. Also, you'll want a higher land count if your more focused on miracles since you'll need to be able to hardcast them at a later time.Also, you'd want to throw in a bunch of cheap cantrip spells so you can go for miracles both on your opponents turn AND your own draw step. Miracles can still be cast for their miracle cost on another person's turn so long as it was the first card you've drawn that turn.
I'd suggest starting at White-Blue, since this keeps the deck more pure, able to fit in more control elements, and make mana fixing much easier.
I just have one problem with White/Blue. How exactly do I win? Just Entreat of Angels? Isn't that a bit dangerous for me? (I really hate standard)
Right now I'm thinking of Vexing Devils, Bonfires, Thunderous Wrath and Reforge the Soul for Red. Also, Temporal Mastery for blue. Problem is I haven't seen nor played with anyone using Red/Blue. Mono Red burn, I'm worried I won't have enough juice to burn my opponent completely.