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Magic the Gathering
0
sakabato24
World Warrior
I'd suggest if you wanted to play a Red-Deck-Wins, add more of the Rakdos Cracklers and Shred-Freaks. To me they are staples of Mono Red in standard as of right now, including Vexings and Stromkirk Nobles. I'd add these cards to make it stronger.
0
BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
I'd suggest if you wanted to play a Red-Deck-Wins, add more of the Rakdos Cracklers and Shred-Freaks. To me they are staples of Mono Red in standard as of right now, including Vexings and Stromkirk Nobles. I'd add these cards to make it stronger.Speaking of RDW, that was what won Standard today at the shop I go to. Normally, control wins there since the best palyers there play control, but the guy who piloted it was someone notorious for playing Bant, which we all thought was amusing.
Pyreheart Wolf is also a big factor, makes blocking more difficult.
They also either top out their curve at Thundermaw Hellkite in a 24 land version, or one like his uses 21 or less, using only things CMC 3 and lower (though I use Hellrider in mine). None I've seen use Burn at the Stake (though I used it once in my sideboard).
0
sakabato24
World Warrior
BlinkXPoke wrote...
sakabato24 wrote...
I'd suggest if you wanted to play a Red-Deck-Wins, add more of the Rakdos Cracklers and Shred-Freaks. To me they are staples of Mono Red in standard as of right now, including Vexings and Stromkirk Nobles. I'd add these cards to make it stronger.Speaking of RDW, that was what won Standard today at the shop I go to. Normally, control wins there since the best palyers there play control, but the guy who piloted it was someone notorious for playing Bant, which we all thought was amusing.
Pyreheart Wolf is also a big factor, makes blocking more difficult.
They also either top out their curve at Thundermaw Hellkite in a 24 land version, or one like his uses 21 or less, using only things CMC 3 and lower (though I use Hellrider in mine). None I've seen use Burn at the Stake (though I used it once in my sideboard).
Totally forgot about Hellrider and Thundermaw. I find them quite useful in RDW. I use Hellrider in mine RDW, as well as Mizzum Mortars for a sideboard to get rid of those swarm decks as well.
0
BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
I'd suggest if you wanted to play a Red-Deck-Wins, add more of the Rakdos Cracklers and Shred-Freaks. To me they are staples of Mono Red in standard as of right now, including Vexings and Stromkirk Nobles. I'd add these cards to make it stronger.Speaking of RDW, that was what won Standard today at the shop I go to. Normally, control wins there since the best palyers there play control, but the guy who piloted it was someone notorious for playing Bant, which we all thought was amusing.
Pyreheart Wolf is also a big factor, makes blocking more difficult.
They also either top out their curve at Thundermaw Hellkite in a 24 land version, or one like his uses 21 or less, using only things CMC 3 and lower (though I use Hellrider in mine). None I've seen use Burn at the Stake (though I used it once in my sideboard).
Totally forgot about Hellrider and Thundermaw. I find them quite useful in RDW. I use Hellrider in mine RDW, as well as Mizzum Mortars for a sideboard to get rid of those swarm decks as well.
I use both Bonfire and Mizzium Mortars. X doesn't need to be very much for Bonfire since there should only be small things in your way. Mizzium is if they ramp up to bigger things more quickly. Though, I use Traitorous Blood in that case more often to just kill them with their own fatty they used to try to stabalize with.
I also actually sometimes use Thundermaw in sideboard, just cus I only have one (that I'm borrowing from my younger brother). That's basically my anti-Thragtusk plan B, Traitorous being plan A.
0
sakabato24
World Warrior
Need help with this deck build that's in my head as of right now. What do you guys think?
GUB Deck [60] :
Lands [24] :
4x Hinterland Harbor
4x Woodland Cemetery
2x Simic Guildgate
2x Golgari Guildgate
2x Alchemist Refuge
4x Forest
4x Island
2x Swamp
Creatures [22]:
3x Thragtusk
3x Zameck Guildmage
2x Deadbridge Goliath
4x Cloudfin Raptor
3x Slitherhead
3x Deathrite Shaman
2x Fathom Mage
2x Prime Speaker Zegana
Spells [14] :
3x Abrupt Decay
3x Rapid Hybridization
3x Ghostly Flicker
3x Blessings of Nature
2x Rancor
Cards thinking of adding :
Cyclonic Rift
Gatecreeper Vine
Timberland Guide
Ultimate Price
This is what I made up with the spoilers so far for Simic. What do you guys suggest? I really want to play this at the Standard Tournament that's coming up in March, so I will have time to play-test this deck out, but at the same time, I feel like it's lacking a lot of removal. To me, I feel confident in my Rakdos Deck or my Boros Deck that's Standard-Legal due to the fact that they both are fast and has a lot of removal. I don't know though. Still have to wait for this expansion to fully come out to make a decision...
GUB Deck [60] :
Lands [24] :
4x Hinterland Harbor
4x Woodland Cemetery
2x Simic Guildgate
2x Golgari Guildgate
2x Alchemist Refuge
4x Forest
4x Island
2x Swamp
Creatures [22]:
3x Thragtusk
3x Zameck Guildmage
2x Deadbridge Goliath
4x Cloudfin Raptor
3x Slitherhead
3x Deathrite Shaman
2x Fathom Mage
2x Prime Speaker Zegana
Spells [14] :
3x Abrupt Decay
3x Rapid Hybridization
3x Ghostly Flicker
3x Blessings of Nature
2x Rancor
Cards thinking of adding :
Cyclonic Rift
Gatecreeper Vine
Timberland Guide
Ultimate Price
This is what I made up with the spoilers so far for Simic. What do you guys suggest? I really want to play this at the Standard Tournament that's coming up in March, so I will have time to play-test this deck out, but at the same time, I feel like it's lacking a lot of removal. To me, I feel confident in my Rakdos Deck or my Boros Deck that's Standard-Legal due to the fact that they both are fast and has a lot of removal. I don't know though. Still have to wait for this expansion to fully come out to make a decision...
0
BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
Need help with this deck build that's in my head as of right now. What do you guys think?GUB Deck [60] :
Lands [24] :
4x Hinterland Harbor
4x Woodland Cemetery
2x Simic Guildgate
2x Golgari Guildgate
2x Alchemist Refuge
4x Forest
4x Island
2x Swamp
Creatures [22]:
3x Thragtusk
3x Zameck Guildmage
2x Deadbridge Goliath
4x Cloudfin Raptor
3x Slitherhead
3x Deathrite Shaman
2x Fathom Mage
2x Prime Speaker Zegana
Spells [14] :
3x Abrupt Decay
3x Rapid Hybridization
3x Ghostly Flicker
3x Blessings of Nature
2x Rancor
Cards thinking of adding :
Cyclonic Rift
Gatecreeper Vine
Timberland Guide
Ultimate Price
This is what I made up with the spoilers so far for Simic. What do you guys suggest? I really want to play this at the Standard Tournament that's coming up in March, so I will have time to play-test this deck out, but at the same time, I feel like it's lacking a lot of removal. To me, I feel confident in my Rakdos Deck or my Boros Deck that's Standard-Legal due to the fact that they both are fast and has a lot of removal. I don't know though. Still have to wait for this expansion to fully come out to make a decision...
I saw you making BUG and it reminded me that that was what I really wanted to try when Gatecrash comes. Mine was gonna be BUG Control though.
As much as I like Zegana, I'm not sure she'd be good enough. She's too variable. Two Alchemist's refuge is an iffy number for me, I guess it's just me, but I'd either go 3 or 1. It's a budget thing, but if you can afford them, I'd use the shocklands over the guildgates. Abrupt Decay I think should be sideboard, and use Ultimate Price main. I'm not sure about Blessing of Nature. If Fathom Mage is the card I'm thinking of, then I'd use 4. Same with Rancor. And, finally, I forgot what Cloudfin Raptor does.
EDIT: Erm, I was thinking of the wrong creature when I said you should use 4 Fathom Mage. Now, I'm thinking 1 or 3. Cloudfin Raptor is interesting, hopefully it pulls a lot of weight, I really don't know.
Also, I'm really not to sure Ghostly Flicker will work too well.
0
BlinkXPoke wrote...
Tekn0x wrote...
so recently just entered a standard tournament this weekend with id say roughly 16 people in it with this deckSpoiler:
Roughly 16-20 people in the tournament and i got completely wrecked i probably finished in the middle some where but i still did really badly. I wasnt even planning on playing my gonlin deck since ive worked on it so much and i had just come to the conclusion that its just not even viable so i was entering with red deck wins but i was missing a couple really key cards like strom kirks and some vexings; so the day of the tournament i decided to just enter the goblin deck as it standed at that point.
the point of this is that from getting my face stomped in i realized that goblin was actually viable. so i just came to ask for a few specific suggestions on the goblin deck im making (most of my choices will be decided by the new cards their releasing though and im hopeful since theyve revealed 1 goblin so far)
basically cards im planning on putting in and if you think they are good and or one that you think would be better. or if you think you have a card i should add anyway then feel free to suggest it keep in mind this standard though
1. rangers guile
2. predatory rampage (2nd win condition besides burn at the stake (minor win condition is swarm with goblins))
3. hunger of the howl pack (not entirely sure but from brimstone volley i learned this deck synergizes pretty well with the morbid mechanic)
4. hamletback goliath (probably not)
5. Parrelel lives (still probably not)
EDIT: also revenge of the hunted
and wild beast master
I don't know about Faithless, Slumbering, and Chandra. With monored aggro, you just want their life total being zero as quickly as possible. All cards you use should be a means to deal damage to your opponent. Fervor's cute, but I don't think that's the ideal turn 3 play.
I don't know why you'd add those cards you were thinking about, 'cus 1) most are green, and 2) all are too expensive mana-wise for the format I'd think.
(Wild Beastmaster and Revenge I like, but not in this deck)
I dunno, more traditional Monored seems stronger.
Meanwhile, my Standard experience was pretty entertaining. I, too planned to use monored, but forgot I didn't have my Stromkirks on me, so I used my RUG Combodeck. I went 2-2 with it, and people didn't really know how to deal with it since it's a lot different. It's basically an aggro deck that uses Nivmagus Elemental and Quirion Dryad as the threats of choice. Then, it just throws instants and sorceries around to grow them greatly, and protecting them.
woah similar issues xD. oh ya im gonna be running gruul goblins and i have 4 main deck slumberings because the current meta has like 8000 agro decks in it and it kind of payed off.
but ya i know their green im gonna be running gruul goblins i want beast master since i generally havee at least 5 creatures on board and if one of them is beast master and i predatory rampage my 1/1 goblins are now 4/4s and during combat become 8/8s from the beast masterr trigger so i have 36 power swinging at them and if anything since they have to block due to rampages effect i at least clear the aggro decks board and if its turn 5 that can really do work since it has rdw top decking and jund or br zombies at a disadvantage. Idk that was the initial thought because monored goblins just isnt working for standard at this point
also i was gonna run rdw but i played 2 rdw's in the tourney and a bant control (more azorius in my opinion) and realized that if i can just improve my deck a little to beat the control im gonna dominate the red burn aggro decks with green since they get things like rangers guile which i can use to save krenko
0
BlinkXPoke
Cards and Hugs abound
Tekn0x wrote...
BlinkXPoke wrote...
Tekn0x wrote...
so recently just entered a standard tournament this weekend with id say roughly 16 people in it with this deckSpoiler:
Roughly 16-20 people in the tournament and i got completely wrecked i probably finished in the middle some where but i still did really badly. I wasnt even planning on playing my gonlin deck since ive worked on it so much and i had just come to the conclusion that its just not even viable so i was entering with red deck wins but i was missing a couple really key cards like strom kirks and some vexings; so the day of the tournament i decided to just enter the goblin deck as it standed at that point.
the point of this is that from getting my face stomped in i realized that goblin was actually viable. so i just came to ask for a few specific suggestions on the goblin deck im making (most of my choices will be decided by the new cards their releasing though and im hopeful since theyve revealed 1 goblin so far)
basically cards im planning on putting in and if you think they are good and or one that you think would be better. or if you think you have a card i should add anyway then feel free to suggest it keep in mind this standard though
1. rangers guile
2. predatory rampage (2nd win condition besides burn at the stake (minor win condition is swarm with goblins))
3. hunger of the howl pack (not entirely sure but from brimstone volley i learned this deck synergizes pretty well with the morbid mechanic)
4. hamletback goliath (probably not)
5. Parrelel lives (still probably not)
EDIT: also revenge of the hunted
and wild beast master
I don't know about Faithless, Slumbering, and Chandra. With monored aggro, you just want their life total being zero as quickly as possible. All cards you use should be a means to deal damage to your opponent. Fervor's cute, but I don't think that's the ideal turn 3 play.
I don't know why you'd add those cards you were thinking about, 'cus 1) most are green, and 2) all are too expensive mana-wise for the format I'd think.
(Wild Beastmaster and Revenge I like, but not in this deck)
I dunno, more traditional Monored seems stronger.
Meanwhile, my Standard experience was pretty entertaining. I, too planned to use monored, but forgot I didn't have my Stromkirks on me, so I used my RUG Combodeck. I went 2-2 with it, and people didn't really know how to deal with it since it's a lot different. It's basically an aggro deck that uses Nivmagus Elemental and Quirion Dryad as the threats of choice. Then, it just throws instants and sorceries around to grow them greatly, and protecting them.
woah similar issues xD. oh ya im gonna be running gruul goblins and i have 4 main deck slumberings because the current meta has like 8000 agro decks in it and it kind of payed off.
but ya i know their green im gonna be running gruul goblins i want beast master since i generally havee at least 5 creatures on board and if one of them is beast master and i predatory rampage my 1/1 goblins are now 4/4s and during combat become 8/8s from the beast masterr trigger so i have 36 power swinging at them and if anything since they have to block due to rampages effect i at least clear the aggro decks board and if its turn 5 that can really do work since it has rdw top decking and jund or br zombies at a disadvantage. Idk that was the initial thought because monored goblins just isnt working for standard at this point
also i was gonna run rdw but i played 2 rdw's in the tourney and a bant control (more azorius in my opinion) and realized that if i can just improve my deck a little to beat the control im gonna dominate the red burn aggro decks with green since they get things like rangers guile which i can use to save krenko
I still question Slumbering, becauseit spends a long while not doing anything.
You run 20 land. Predatory Rampage is a tall order. And against another aggro deck, they'll be racing you. You're slowing down your clock with expensive/situational spells while they have pressure EVERY turn.
Also, I need to look over again, but you need to beat Thragtusk in the format. That's one way the control decks really get you: all their efficient lifegain. Though, with Skullcrack coming, that job is gonna get a lot easier. I really love that card, btw. It's a burn card I've wanted for a while. I've wanted to make my RDW in Modern monored (it splashes black for Bump in the Night), and I needed a card to stop lifegain.
0
BlinkXPoke wrote...
Tekn0x wrote...
BlinkXPoke wrote...
Tekn0x wrote...
so recently just entered a standard tournament this weekend with id say roughly 16 people in it with this deckSpoiler:
Roughly 16-20 people in the tournament and i got completely wrecked i probably finished in the middle some where but i still did really badly. I wasnt even planning on playing my gonlin deck since ive worked on it so much and i had just come to the conclusion that its just not even viable so i was entering with red deck wins but i was missing a couple really key cards like strom kirks and some vexings; so the day of the tournament i decided to just enter the goblin deck as it standed at that point.
the point of this is that from getting my face stomped in i realized that goblin was actually viable. so i just came to ask for a few specific suggestions on the goblin deck im making (most of my choices will be decided by the new cards their releasing though and im hopeful since theyve revealed 1 goblin so far)
basically cards im planning on putting in and if you think they are good and or one that you think would be better. or if you think you have a card i should add anyway then feel free to suggest it keep in mind this standard though
1. rangers guile
2. predatory rampage (2nd win condition besides burn at the stake (minor win condition is swarm with goblins))
3. hunger of the howl pack (not entirely sure but from brimstone volley i learned this deck synergizes pretty well with the morbid mechanic)
4. hamletback goliath (probably not)
5. Parrelel lives (still probably not)
EDIT: also revenge of the hunted
and wild beast master
I don't know about Faithless, Slumbering, and Chandra. With monored aggro, you just want their life total being zero as quickly as possible. All cards you use should be a means to deal damage to your opponent. Fervor's cute, but I don't think that's the ideal turn 3 play.
I don't know why you'd add those cards you were thinking about, 'cus 1) most are green, and 2) all are too expensive mana-wise for the format I'd think.
(Wild Beastmaster and Revenge I like, but not in this deck)
I dunno, more traditional Monored seems stronger.
Meanwhile, my Standard experience was pretty entertaining. I, too planned to use monored, but forgot I didn't have my Stromkirks on me, so I used my RUG Combodeck. I went 2-2 with it, and people didn't really know how to deal with it since it's a lot different. It's basically an aggro deck that uses Nivmagus Elemental and Quirion Dryad as the threats of choice. Then, it just throws instants and sorceries around to grow them greatly, and protecting them.
woah similar issues xD. oh ya im gonna be running gruul goblins and i have 4 main deck slumberings because the current meta has like 8000 agro decks in it and it kind of payed off.
but ya i know their green im gonna be running gruul goblins i want beast master since i generally havee at least 5 creatures on board and if one of them is beast master and i predatory rampage my 1/1 goblins are now 4/4s and during combat become 8/8s from the beast masterr trigger so i have 36 power swinging at them and if anything since they have to block due to rampages effect i at least clear the aggro decks board and if its turn 5 that can really do work since it has rdw top decking and jund or br zombies at a disadvantage. Idk that was the initial thought because monored goblins just isnt working for standard at this point
also i was gonna run rdw but i played 2 rdw's in the tourney and a bant control (more azorius in my opinion) and realized that if i can just improve my deck a little to beat the control im gonna dominate the red burn aggro decks with green since they get things like rangers guile which i can use to save krenko
I still question Slumbering, becauseit spends a long while not doing anything.
You run 20 land. Predatory Rampage is a tall order. And against another aggro deck, they'll be racing you. You're slowing down your clock with expensive/situational spells while they have pressure EVERY turn.
Also, I need to look over again, but you need to beat Thragtusk in the format. That's one way the control decks really get you: all their efficient lifegain. Though, with Skullcrack coming, that job is gonna get a lot easier. I really love that card, btw. It's a burn card I've wanted for a while. I've wanted to make my RDW in Modern monored (it splashes black for Bump in the Night), and I needed a card to stop lifegain.
he prevents damage to sustain me to late game. Nobody attacks with a 2/3 power or less creature whenhes on the field and hes practically unburnable and to burn you him you would never attack while hes on the field or use multiple spells
0
BlinkXPoke
Cards and Hugs abound
Tekn0x wrote...
BlinkXPoke wrote...
Tekn0x wrote...
BlinkXPoke wrote...
Tekn0x wrote...
so recently just entered a standard tournament this weekend with id say roughly 16 people in it with this deckSpoiler:
Roughly 16-20 people in the tournament and i got completely wrecked i probably finished in the middle some where but i still did really badly. I wasnt even planning on playing my gonlin deck since ive worked on it so much and i had just come to the conclusion that its just not even viable so i was entering with red deck wins but i was missing a couple really key cards like strom kirks and some vexings; so the day of the tournament i decided to just enter the goblin deck as it standed at that point.
the point of this is that from getting my face stomped in i realized that goblin was actually viable. so i just came to ask for a few specific suggestions on the goblin deck im making (most of my choices will be decided by the new cards their releasing though and im hopeful since theyve revealed 1 goblin so far)
basically cards im planning on putting in and if you think they are good and or one that you think would be better. or if you think you have a card i should add anyway then feel free to suggest it keep in mind this standard though
1. rangers guile
2. predatory rampage (2nd win condition besides burn at the stake (minor win condition is swarm with goblins))
3. hunger of the howl pack (not entirely sure but from brimstone volley i learned this deck synergizes pretty well with the morbid mechanic)
4. hamletback goliath (probably not)
5. Parrelel lives (still probably not)
EDIT: also revenge of the hunted
and wild beast master
I don't know about Faithless, Slumbering, and Chandra. With monored aggro, you just want their life total being zero as quickly as possible. All cards you use should be a means to deal damage to your opponent. Fervor's cute, but I don't think that's the ideal turn 3 play.
I don't know why you'd add those cards you were thinking about, 'cus 1) most are green, and 2) all are too expensive mana-wise for the format I'd think.
(Wild Beastmaster and Revenge I like, but not in this deck)
I dunno, more traditional Monored seems stronger.
Meanwhile, my Standard experience was pretty entertaining. I, too planned to use monored, but forgot I didn't have my Stromkirks on me, so I used my RUG Combodeck. I went 2-2 with it, and people didn't really know how to deal with it since it's a lot different. It's basically an aggro deck that uses Nivmagus Elemental and Quirion Dryad as the threats of choice. Then, it just throws instants and sorceries around to grow them greatly, and protecting them.
woah similar issues xD. oh ya im gonna be running gruul goblins and i have 4 main deck slumberings because the current meta has like 8000 agro decks in it and it kind of payed off.
but ya i know their green im gonna be running gruul goblins i want beast master since i generally havee at least 5 creatures on board and if one of them is beast master and i predatory rampage my 1/1 goblins are now 4/4s and during combat become 8/8s from the beast masterr trigger so i have 36 power swinging at them and if anything since they have to block due to rampages effect i at least clear the aggro decks board and if its turn 5 that can really do work since it has rdw top decking and jund or br zombies at a disadvantage. Idk that was the initial thought because monored goblins just isnt working for standard at this point
also i was gonna run rdw but i played 2 rdw's in the tourney and a bant control (more azorius in my opinion) and realized that if i can just improve my deck a little to beat the control im gonna dominate the red burn aggro decks with green since they get things like rangers guile which i can use to save krenko
I still question Slumbering, becauseit spends a long while not doing anything.
You run 20 land. Predatory Rampage is a tall order. And against another aggro deck, they'll be racing you. You're slowing down your clock with expensive/situational spells while they have pressure EVERY turn.
Also, I need to look over again, but you need to beat Thragtusk in the format. That's one way the control decks really get you: all their efficient lifegain. Though, with Skullcrack coming, that job is gonna get a lot easier. I really love that card, btw. It's a burn card I've wanted for a while. I've wanted to make my RDW in Modern monored (it splashes black for Bump in the Night), and I needed a card to stop lifegain.
he prevents damage to sustain me to late game. Nobody attacks with a 2/3 power or less creature whenhes on the field and hes practically unburnable and to burn you him you would never attack while hes on the field or use multiple spells
Hate saying things like this, but dies to Dreadbore and Ultimate Price. And my Grixis deck can 20 you with a flipped Bloodline Keeper (no kill like overkill), so it wouldn't really stop me. And besides, mine's slightly slow, so I hardly attack until I'm set up anyways (slow meaning I start putting down creatures turn 3 pretty much, which actually is nice for you since you're aggro, though I still have enough early game spells).
EDIT: Ever since I read about that deck, I've been trying to figure it out. The "How to Keep an Idiot Busy" deck that BDM posted in his article "How to Keep Me Busy" on DailyMTG. It's something I wanna try once Gatecrash comes out for some new cards that look key for it on Cockatrice.
0
sakabato24
World Warrior
Alright guys, I'm going to post up a few decks and I'd like to hear what you guys have to say for each one. I don't know which one of these I want to run for the Standard Tournament, but with your guy's help, I can choose wisely.
Rakdos Deck :
Boros-Human Deck :
Azorious-Human Deck :
BUG Deck (As listed earlier) - Might give it a few changes. Take away the Ghostly Flicker for Roaring Primdox.
Rakdos Deck :
Spoiler:
Boros-Human Deck :
Spoiler:
Azorious-Human Deck :
Spoiler:
BUG Deck (As listed earlier) - Might give it a few changes. Take away the Ghostly Flicker for Roaring Primdox.
0
BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
Alright guys, I'm going to post up a few decks and I'd like to hear what you guys have to say for each one. I don't know which one of these I want to run for the Standard Tournament, but with your guy's help, I can choose wisely.Rakdos Deck :
Spoiler:
Boros-Human Deck :
Spoiler:
Azorious-Human Deck :
Spoiler:
BUG Deck (As listed earlier) - Might give it a few changes. Take away the Ghostly Flicker for Roaring Primdox.
Rakdos, when you have the right cards, is the strongest deck right now. For that reason, though, it's also very expensive (the top curve cards: Thundermaw Hellkite and Falkenrath Aristocrat are over $100 investments alone). It literally is put down creatures and turn them sideways. I'd suggest lowering the mana curve of that deck any way you can, since you just want to be the aggro from the very first turn. I'd replace Murder with Ultimate Price, only use 2, and make each of your two burn spells 4 ofs. Ultimate Price kills enough things that it's restriction shouldn't be too relevant. I like Rakdos and Cryptborn Horror in theory, but they're also somewhat risky cards, since they could end up being blanks if you can't cast them.
Boros was already pretty good and looks like it's gonna get incredibly strong with the next set. With your deck, I'd probably replace the Hero of Bladeholds with Hellriders, and the Lightning Bolts with Searing Spears (such a downgrade, but we just need to take what we can get). Also that new angel, Firemane Avenger (or something close to that, I need to check) seems extremely good. Repeatable Lightning Helix.
That Azorius deck seems solid, if not lacking in removal. I'm not sure how well it holds out against the big stuff available right now, though. Righteous Authority I don't like since it makes the creature with it a lightning rod. And if you can afford them, use Restoration Angel.
And finally, shocklands are good. Not entirely neccessary, but if you need the mana that turn, they don't slow you down like the Guildgates do.
0
sakabato24
World Warrior
Edited my BUG Deck :
BUG Deck [60] :
Lands [24] :
4x Hinterland Harbor
4x Woodland Cemetery
2x Simic Guildgate
2x Golgari Guildgate
2x Alchemist Refuge
4x Forest
4x Island
2x Swamp
Creatures [22]:
3x Thragtusk
3x Zameck Guildmage
2x Deadbridge Goliath
4x Cloudfin Raptor
3x Slitherhead
3x Deathrite Shaman
3x Roaring Primadox
1x Prime Speaker Zegana
Spells [14] :
3x Ultimate Price
4x Rapid Hybridization
3x Blessings of Nature
4x Rancor
Now I just feel like adding cards that give me ramp due to it being a bit mana heavy, like Arbor Elf, Dawntreader Elk, or Gatecreeper Vine.
Using Primadox in combination with Thragtusk or Prime Speaker to either gain life or draw cards with Prime Speaker. Also helps a bit with the Evolve mechanic.
BUG Deck [60] :
Lands [24] :
4x Hinterland Harbor
4x Woodland Cemetery
2x Simic Guildgate
2x Golgari Guildgate
2x Alchemist Refuge
4x Forest
4x Island
2x Swamp
Creatures [22]:
3x Thragtusk
3x Zameck Guildmage
2x Deadbridge Goliath
4x Cloudfin Raptor
3x Slitherhead
3x Deathrite Shaman
3x Roaring Primadox
1x Prime Speaker Zegana
Spells [14] :
3x Ultimate Price
4x Rapid Hybridization
3x Blessings of Nature
4x Rancor
Now I just feel like adding cards that give me ramp due to it being a bit mana heavy, like Arbor Elf, Dawntreader Elk, or Gatecreeper Vine.
Using Primadox in combination with Thragtusk or Prime Speaker to either gain life or draw cards with Prime Speaker. Also helps a bit with the Evolve mechanic.
0
If we're all posting standard decks I'll post mine for funzies
Lands:
4 Glacial Fortress
4 Hallowed Fountain
4 Drowned Catacomb
4 Nephalia Drownyard
4 Isolated Chapel
3 Island
2 Swamp
2 Evolving Wilds
1 Plains
Spells:
4 Terminus
4 Azorious Charm
4 Think Twice
3 Sphinx Revelation
3 Ultimate Price
3 Detention Sphere
3 Supreme Verdict
1 Entreat The Angels
Planeswalkers:
4 Jace, Architect of Thought
2 Tamiyo the Moon Sage
1 Jace, Memory Adept
Deck is merely okay, I play it solely because it doesn't have creatures, which amuses me.
Lands:
4 Glacial Fortress
4 Hallowed Fountain
4 Drowned Catacomb
4 Nephalia Drownyard
4 Isolated Chapel
3 Island
2 Swamp
2 Evolving Wilds
1 Plains
Spells:
4 Terminus
4 Azorious Charm
4 Think Twice
3 Sphinx Revelation
3 Ultimate Price
3 Detention Sphere
3 Supreme Verdict
1 Entreat The Angels
Planeswalkers:
4 Jace, Architect of Thought
2 Tamiyo the Moon Sage
1 Jace, Memory Adept
Deck is merely okay, I play it solely because it doesn't have creatures, which amuses me.
0
BlinkXPoke
Cards and Hugs abound
gurall200 wrote...
If we're all posting standard decks I'll post mine for funziesLands:
4 Glacial Fortress
4 Hallowed Fountain
4 Drowned Catacomb
4 Nephalia Drownyard
4 Isolated Chapel
3 Island
2 Swamp
2 Evolving Wilds
1 Plains
Spells:
4 Terminus
4 Azorious Charm
4 Think Twice
3 Sphinx Revelation
3 Ultimate Price
3 Detention Sphere
3 Supreme Verdict
1 Entreat The Angels
Planeswalkers:
4 Jace, Architect of Thought
2 Tamiyo the Moon Sage
1 Jace, Memory Adept
Deck is merely okay, I play it solely because it doesn't have creatures, which amuses me.
Someone who plays at the shop I go to plays a similar deck. People make fun of him since it's a "deck without wincons", but regardless he continues playing it 'cus he likes it. Most of his matches go to time.
Might as well post mine.
RUG Nivmagus:
Spoiler:
Sideboard:
Spoiler:
It started as a "for fun" deck that I wasn't really gonna take to tourneys, but when I forgot that my revised RDW wasn't complete, I used this deck, which I thought was bad (especially since I don't have a sideboard for it yet), but after playing it in two shop tourneys, it's actually pretty good with the right draws, since most people who play there play slow decks, and I can attack for 5 on turn two, up to 11 on turn 3, bringing them to 6.
I don't typically go completely all in with this deck though; I'm careful to leave up mana for my protection spells.
0
Sorry If this has been brought up already (haven't read all the pages yet) Has anyone else played Chaos magic? http://community.wizards.com/magicthegathering/wiki/Chaos_Magic Me and the few friends I play with have played it a couple times it is just as fun as aggravating, but we play with a chaos magic program that does the rolling for effects. Some of the effects make interesting problems such as various field wipes, bring all creatures from the graveyard to the battlefield, destroys all land, or completely eliminate one type of land from play rest of the game.
0
BlinkXPoke
Cards and Hugs abound
The Other Guy wrote...
Sorry If this has been brought up already (haven't read all the pages yet) Has anyone else played Chaos magic? http://community.wizards.com/magicthegathering/wiki/Chaos_Magic Me and the few friends I play with have played it a couple times it is just as fun as aggravating, but we play with a chaos magic program that does the rolling for effects. Some of the effects make interesting problems such as various field wipes, bring all creatures from the graveyard to the battlefield, destroys all land, or completely eliminate one type of land from play rest of the game.I was not aware that even existed. From what I read, it's seems like a more complex version of Planechase. And Planechase, my friends and I have had some really fun times playing.
EDIT:
I did today's Sealed Deck Builder on DailtMTG and made a sweet Rakdos deck. I think there was enough in the pool to go Azorius splash something else, too.
My deck:
Spoiler:
If you guy's wanna try: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/activity/1149
0
BlinkXPoke wrote...
The Other Guy wrote...
Sorry If this has been brought up already (haven't read all the pages yet) Has anyone else played Chaos magic? http://community.wizards.com/magicthegathering/wiki/Chaos_Magic Me and the few friends I play with have played it a couple times it is just as fun as aggravating, but we play with a chaos magic program that does the rolling for effects. Some of the effects make interesting problems such as various field wipes, bring all creatures from the graveyard to the battlefield, destroys all land, or completely eliminate one type of land from play rest of the game.I was not aware that even existed. From what I read, it's seems like a more complex version of Planechase. And Planechase, my friends and I have had some really fun times playing.
EDIT:
I did today's Sealed Deck Builder on DailtMTG and made a sweet Rakdos deck. I think there was enough in the pool to go Azorius splash something else, too.
My deck:
Spoiler:
If you guy's wanna try: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/activity/1149
0
sakabato24
World Warrior
I like to play a multiplayer game type that our MtG group regularly does called "Emperor". It's a 3v3, with the two outside players as Generals, and the Middle Player Emperor. It's like a normal game, except, if you are a general, you have a range of 1 target, the opponent across from you. Until you defeat the other general across from you, you can not target the Emperor. When you defeat the other General, then you can target the Emperor.
The Emperor has a range of 4. All his spells and abilities can be a target for his ally and enemy generals, but creatures the Emperor controls can not attack until one of his own Generals loses. Emperor can also target the opposing Emperor with spells only if one of the two the opposing Generals are down. Note that you can only attack with creatures to the opposing Emperor if you lost one of your two Generals, and if one of the two Generals on the opposing team is down. So, if you are Emperor, and you lost both of your Generals, and both of the opposing Generals and the Emperor is still alive, you are basically 3v1'ing.
I find this a lot of fun, and people here build decks around Emperor. I play Izzet and a BW Enchantment Deck as Emperor, which helps both my allies, as well as hurting the opposing team. I love Bloodchief Ascension for Emperor, so good. :D
The Emperor has a range of 4. All his spells and abilities can be a target for his ally and enemy generals, but creatures the Emperor controls can not attack until one of his own Generals loses. Emperor can also target the opposing Emperor with spells only if one of the two the opposing Generals are down. Note that you can only attack with creatures to the opposing Emperor if you lost one of your two Generals, and if one of the two Generals on the opposing team is down. So, if you are Emperor, and you lost both of your Generals, and both of the opposing Generals and the Emperor is still alive, you are basically 3v1'ing.
I find this a lot of fun, and people here build decks around Emperor. I play Izzet and a BW Enchantment Deck as Emperor, which helps both my allies, as well as hurting the opposing team. I love Bloodchief Ascension for Emperor, so good. :D