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Magic the Gathering
0
BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
BlinkXPoke wrote...
kickiluxxx wrote...
I'm just also curious, at around what turn should an aggro deck win to be considered an aggro deck?
At latest, turn 6.
But I don't think that's a criteria you should be using when describing what an aggro deck is. An aggro deck is focused on using creatures to get the opponent from twenty to zero as quickly as possible.
The new combo deck I play can kill turn 2, but it's not aggro.
What deck is it? That sounds brutal
It's the new Modern Storm deck that was posted on DailyMTG. It was so funny looking I had to make it myself. Here's the list:
Spoiler:
The Combo:
Turn 1, cast Blistercoil Weird.
Turn 2, cast Paradise Mantle and equip to Blistercoil Weird.
You win.
Why? Almost every card in the deck is a one-mana cantrip. You tap the Weird for mana. Cast one of those spells, untapping it and giving it +1/+1. Repeat until (a) Your Weird is big enough to just attack for your opponent's life total, or (b) your Storm count is high enough to cast a lethal Grapeshot.
In fact, some of the spells (Gitaxian Probe, Cerulean Wisps, and Manamorphose), will actually net you bonus mana, which allows you to cast the two mana spells in the deck.
It's a little inconsistent, but it's quite funny to play. I don't think the combo is stoppable either, except for at the very beginning, since many of the cantrips are instants.
And it's very much a budget deck, except for the mana base. But the mana base can be cheapened by replacing the fetchlands with Islands. You don't need the red source THAT badly, but I'd probably go 4 Steam Vents, 7 Islands just in case (since fetchlands are quite expensive right now).
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sakabato24
World Warrior
kickiluxxx wrote...
The sleeves fit Magic perfectly? And are they tought? Usually, I use Fantasy Flight Sleeves
They fit MtG cards perfectly. As for durability, it depends, some are more susceptible to damage than others and depends on the manufacturer's specs, but for the most part, they are very useable. The only problem with anime sleeves in general i found is that they are built out of different material for the art, so they don't shuffle as well as in other sleeves like KMC or Deck Pro sleeves.
They stick together a lot more and forcing them to shuffle may break them, so what I usually do is not to force shuffle, but kinda YGO shuffle, taking the deck, cut it, and shuffle a bit on the top, then bottom, rinse and repeat. I also like to lay them out and shuffle like that too.
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BlinkXPoke wrote...
kickiluxxx wrote...
BlinkXPoke wrote...
kickiluxxx wrote...
I'm just also curious, at around what turn should an aggro deck win to be considered an aggro deck?
At latest, turn 6.
But I don't think that's a criteria you should be using when describing what an aggro deck is. An aggro deck is focused on using creatures to get the opponent from twenty to zero as quickly as possible.
The new combo deck I play can kill turn 2, but it's not aggro.
What deck is it? That sounds brutal
It's the new Modern Storm deck that was posted on DailyMTG. It was so funny looking I had to make it myself. Here's the list:
Spoiler:
The Combo:
Turn 1, cast Blistercoil Weird.
Turn 2, cast Paradise Mantle and equip to Blistercoil Weird.
You win.
Why? Almost every card in the deck is a one-mana cantrip. You tap the Weird for mana. Cast one of those spells, untapping it and giving it +1/+1. Repeat until (a) Your Weird is big enough to just attack for your opponent's life total, or (b) your Storm count is high enough to cast a lethal Grapeshot.
In fact, some of the spells (Gitaxian Probe, Cerulean Wisps, and Manamorphose), will actually net you bonus mana, which allows you to cast the two mana spells in the deck.
It's a little inconsistent, but it's quite funny to play. I don't think the combo is stoppable either, except for at the very beginning, since many of the cantrips are instants.
And it's very much a budget deck, except for the mana base. But the mana base can be cheapened by replacing the fetchlands with Islands. You don't need the red source THAT badly, but I'd probably go 4 Steam Vents, 7 Islands just in case (since fetchlands are quite expensive right now).
Interesting, I like decks like this. Risky, funny and not stupidly cheap. I did not know there was a card like Grapeshot. The only storm card that I know is Tendrils of Agony.
The only deck I've won at turn 2 is infect and turn 1 Reanimate. But they are mostly cheap cards.
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BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
BlinkXPoke wrote...
kickiluxxx wrote...
BlinkXPoke wrote...
kickiluxxx wrote...
I'm just also curious, at around what turn should an aggro deck win to be considered an aggro deck?
At latest, turn 6.
But I don't think that's a criteria you should be using when describing what an aggro deck is. An aggro deck is focused on using creatures to get the opponent from twenty to zero as quickly as possible.
The new combo deck I play can kill turn 2, but it's not aggro.
What deck is it? That sounds brutal
It's the new Modern Storm deck that was posted on DailyMTG. It was so funny looking I had to make it myself. Here's the list:
Spoiler:
The Combo:
Turn 1, cast Blistercoil Weird.
Turn 2, cast Paradise Mantle and equip to Blistercoil Weird.
You win.
Why? Almost every card in the deck is a one-mana cantrip. You tap the Weird for mana. Cast one of those spells, untapping it and giving it +1/+1. Repeat until (a) Your Weird is big enough to just attack for your opponent's life total, or (b) your Storm count is high enough to cast a lethal Grapeshot.
In fact, some of the spells (Gitaxian Probe, Cerulean Wisps, and Manamorphose), will actually net you bonus mana, which allows you to cast the two mana spells in the deck.
It's a little inconsistent, but it's quite funny to play. I don't think the combo is stoppable either, except for at the very beginning, since many of the cantrips are instants.
And it's very much a budget deck, except for the mana base. But the mana base can be cheapened by replacing the fetchlands with Islands. You don't need the red source THAT badly, but I'd probably go 4 Steam Vents, 7 Islands just in case (since fetchlands are quite expensive right now).
Interesting, I like decks like this. Risky, funny and not stupidly cheap. I did not know there was a card like Grapeshot. The only storm card that I know is Tendrils of Agony.
The only deck I've won at turn 2 is infect and turn 1 Reanimate. But they are mostly cheap cards.
It's unfortunate Tendrils isn't in Modern. Or Brain Freeze. I'd love to try those decks some day, especially High Tide (a storm deck where you win but either Brain Freeze or Blue Sun's Zenith).
Infect and Reanimator are much more consistent decks than the Blistercoil deck, lol. Though infect is still kinda fragile. Reanimator is only bad when they board in their hate cards, and they'll need to draw those.
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BlinkXPoke wrote...
It's unfortunate Tendrils isn't in Modern. Or Brain Freeze. I'd love to try those decks some day, especially High Tide (a storm deck where you win but either Brain Freeze or Blue Sun's Zenith).
Infect and Reanimator are much more consistent decks than the Blistercoil deck, lol. Though infect is still kinda fragile. Reanimator is only bad when they board in their hate cards, and they'll need to draw those.
Actually, I thought all storm combos are not Modern.
If I go first in Reanimate and they don't have Force of Will, it's done.
By the way, I really don't get that Ad Nauseum Tendrils combo. How exactly does it go?
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BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
BlinkXPoke wrote...
It's unfortunate Tendrils isn't in Modern. Or Brain Freeze. I'd love to try those decks some day, especially High Tide (a storm deck where you win but either Brain Freeze or Blue Sun's Zenith).
Infect and Reanimator are much more consistent decks than the Blistercoil deck, lol. Though infect is still kinda fragile. Reanimator is only bad when they board in their hate cards, and they'll need to draw those.
Actually, I thought all storm combos are not Modern.
If I go first in Reanimate and they don't have Force of Will, it's done.
By the way, I really don't get that Ad Nauseum Tendrils combo. How exactly does it go?
There's Grapeshot and Empty the Warrens in Modern, which is good enough. There's enough rituals (spells that add mana) to make red Storm decks, too.
Lol, yup, reanimator is very powerful. Even a not optimized one has huge plays. Was doing well with the prebuilt Graveborn deck, for example.
I actually can't tell you how that works. I'm not entirely sure, myself.
My best guess is that I think it's a huge card draw spell to let you get gas up and combo out, since (at least from a list I've seen), I believe much of the deck is very low-mana cost.
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Went 4-0-1 losing in top 8 with american delver in legacy, deck was amazing, I made combo decks cry.
It's unfortunate Tendrils isn't in Modern. Or Brain Freeze. I'd love to try those decks some day, especially High Tide (a storm deck where you win but either Brain Freeze or Blue Sun's Zenith).
To be specific, Spring Tide (High Tide using Cloud of Faeries/Snap as a untap engine) uses brain freeze (it uses zenith, but solely in the wishboard to draw cards as it can't get to 50+ mana as easily), Spiral Tide (High tide that uses time spiral/candelabra of tawnos) uses zenith almost exclusively.
BlinkXPoke wrote...
It's unfortunate Tendrils isn't in Modern. Or Brain Freeze. I'd love to try those decks some day, especially High Tide (a storm deck where you win but either Brain Freeze or Blue Sun's Zenith).
To be specific, Spring Tide (High Tide using Cloud of Faeries/Snap as a untap engine) uses brain freeze (it uses zenith, but solely in the wishboard to draw cards as it can't get to 50+ mana as easily), Spiral Tide (High tide that uses time spiral/candelabra of tawnos) uses zenith almost exclusively.
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BlinkXPoke
Cards and Hugs abound
gurall200 wrote...
Went 4-0-1 losing in top 8 with american delver in legacy, deck was amazing, I made combo decks cry.BlinkXPoke wrote...
It's unfortunate Tendrils isn't in Modern. Or Brain Freeze. I'd love to try those decks some day, especially High Tide (a storm deck where you win but either Brain Freeze or Blue Sun's Zenith).
To be specific, Spring Tide (High Tide using Cloud of Faeries/Snap as a untap engine) uses brain freeze (it uses zenith, but solely in the wishboard to draw cards as it can't get to 50+ mana as easily), Spiral Tide (High tide that uses time spiral/candelabra of tawnos) uses zenith almost exclusively.
RWU Delver, huh? Good that it went well for you, but I'm curious as to why you seemed to beat up those combo decks. Perfect sideboard? Excellent matchup?
Ahh, so that's how it goes. I didn't know there were two versions.
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BlinkXPoke wrote...
RWU Delver, huh? Good that it went well for you, but I'm curious as to why you seemed to beat up those combo decks. Perfect sideboard? Excellent matchup?
Ahh, so that's how it goes. I didn't know there were two versions.
the deck matches up well against combo, I play force, daze, spell pierce along with a clock (delver), giving them little breathing room.
Spring Tide is mostly a budget deck (as spiral tide is expensive due entirely to candelabra of tawnos), and usually doesn't see a lot of high profile play.
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BlinkXPoke
Cards and Hugs abound
gurall200 wrote...
BlinkXPoke wrote...
RWU Delver, huh? Good that it went well for you, but I'm curious as to why you seemed to beat up those combo decks. Perfect sideboard? Excellent matchup?
Ahh, so that's how it goes. I didn't know there were two versions.
the deck matches up well against combo, I play force, daze, spell pierce along with a clock (delver), giving them little breathing room.
Spring Tide is mostly a budget deck (as spiral tide is expensive due entirely to candelabra of tawnos), and usually doesn't see a lot of high profile play.
Is Spring Tide mono-U? I really would want to try playing it physically, and no way I can afford dual lands.
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BlinkXPoke wrote...
gurall200 wrote...
BlinkXPoke wrote...
RWU Delver, huh? Good that it went well for you, but I'm curious as to why you seemed to beat up those combo decks. Perfect sideboard? Excellent matchup?
Ahh, so that's how it goes. I didn't know there were two versions.
the deck matches up well against combo, I play force, daze, spell pierce along with a clock (delver), giving them little breathing room.
Spring Tide is mostly a budget deck (as spiral tide is expensive due entirely to candelabra of tawnos), and usually doesn't see a lot of high profile play.
Is Spring Tide mono-U? I really would want to try playing it physically, and no way I can afford dual lands.
yes, budget list here.
High Tide is almost always mono-u, occasionally people try splash builds, but the most successful ones have always been mono.
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BlinkXPoke
Cards and Hugs abound
gurall200 wrote...
BlinkXPoke wrote...
gurall200 wrote...
BlinkXPoke wrote...
RWU Delver, huh? Good that it went well for you, but I'm curious as to why you seemed to beat up those combo decks. Perfect sideboard? Excellent matchup?
Ahh, so that's how it goes. I didn't know there were two versions.
the deck matches up well against combo, I play force, daze, spell pierce along with a clock (delver), giving them little breathing room.
Spring Tide is mostly a budget deck (as spiral tide is expensive due entirely to candelabra of tawnos), and usually doesn't see a lot of high profile play.
Is Spring Tide mono-U? I really would want to try playing it physically, and no way I can afford dual lands.
yes, budget list here.
High Tide is almost always mono-u, occasionally people try splash builds, but the most successful ones have always been mono.
Thanks for that. I'm interested in that "Sac Land Tendrils" deck on that page, too.
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BlinkXPoke wrote...
gurall200 wrote...
BlinkXPoke wrote...
gurall200 wrote...
BlinkXPoke wrote...
RWU Delver, huh? Good that it went well for you, but I'm curious as to why you seemed to beat up those combo decks. Perfect sideboard? Excellent matchup?
Ahh, so that's how it goes. I didn't know there were two versions.
the deck matches up well against combo, I play force, daze, spell pierce along with a clock (delver), giving them little breathing room.
Spring Tide is mostly a budget deck (as spiral tide is expensive due entirely to candelabra of tawnos), and usually doesn't see a lot of high profile play.
Is Spring Tide mono-U? I really would want to try playing it physically, and no way I can afford dual lands.
yes, budget list here.
High Tide is almost always mono-u, occasionally people try splash builds, but the most successful ones have always been mono.
Thanks for that. I'm interested in that "Sac Land Tendrils" deck on that page, too.
It's pretty much the pauper deck that got banned if that says anything.
Elves is a ton of fun as well.
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BlinkXPoke wrote...
sakabato24 wrote...
I now dub Thragtusk, "Swag-Tusk", cause he's just so swag in Standard right now.Some of my friends and I have taken to calling it "The Thrag-Father".
Tekn0x wrote...

You are now in the prescence of a champion B|
I entered a standard tournament on sunday which 26 people showed up to. I entered with the deck i call goblin stake wins and got first place going 5-0. The prizes were a promo zameck guild mage, a promo something for top 8 it was a boros i forgot. a matt they gave out for first place that says champion across the bottom (picture at top), and 7 packs.
and idk if anyone remembers but if you do yes ive put this deck on here like 8 times before xD
Deck list:
Spoiler:
How the tourny went:
Round one: Orzhov 2-0
Spoiler:
Round two: Selesnya 2-0
Spoiler:
Round three: Golgari 2-0
Spoiler:
Round four: Red deck wins 2-1
Spoiler:
Round five: Rakdos 2-1
Spoiler:
Haha, congratz man.
When I participated in Game Day, I couldn't get there, but when a friend does, you can only feel proud.
Except I'm less proud because he often wins it, lololol.
Still, Goblins gets there. I would've imagined it would've been eaten up by control, but I guess there wasn't that much control where you were at, or it's fast enough to smash control.
Your sideboard is indeed awkward, though. There are better options.
There was control there but my deck usually does pretty good against control because they waste their counters on my krenkos or something and dont see the burn at the stake coming so i usually get a free win on the best of 3. But there was control there but it was beaten down by the red deck wins and rakdos decks
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BlinkXPoke
Cards and Hugs abound
Tekn0x wrote...
BlinkXPoke wrote...
sakabato24 wrote...
I now dub Thragtusk, "Swag-Tusk", cause he's just so swag in Standard right now.Some of my friends and I have taken to calling it "The Thrag-Father".
Tekn0x wrote...

You are now in the prescence of a champion B|
I entered a standard tournament on sunday which 26 people showed up to. I entered with the deck i call goblin stake wins and got first place going 5-0. The prizes were a promo zameck guild mage, a promo something for top 8 it was a boros i forgot. a matt they gave out for first place that says champion across the bottom (picture at top), and 7 packs.
and idk if anyone remembers but if you do yes ive put this deck on here like 8 times before xD
Deck list:
Spoiler:
How the tourny went:
Round one: Orzhov 2-0
Spoiler:
Round two: Selesnya 2-0
Spoiler:
Round three: Golgari 2-0
Spoiler:
Round four: Red deck wins 2-1
Spoiler:
Round five: Rakdos 2-1
Spoiler:
Haha, congratz man.
When I participated in Game Day, I couldn't get there, but when a friend does, you can only feel proud.
Except I'm less proud because he often wins it, lololol.
Still, Goblins gets there. I would've imagined it would've been eaten up by control, but I guess there wasn't that much control where you were at, or it's fast enough to smash control.
Your sideboard is indeed awkward, though. There are better options.
There was control there but my deck usually does pretty good against control because they waste their counters on my krenkos or something and dont see the burn at the stake coming so i usually get a free win on the best of 3. But there was control there but it was beaten down by the red deck wins and rakdos decks
They're not wasting counters on Krenko, they have to use it, or they kinda get combo killed anyways. But it is true that no one would expect Burn at the Stake.
And I would guess it was probably the old school Blue-White "Flash", or maybe Esper. Rakdos aggro was designed to beat that deck, which is why the Flash decks started splashing other colors for better options, so they could combat it again. When it was only UW, it didn't have enough.
And Esper's pretty slow. They're able to stablize if played right, but also it depends on the draw. Esper's fun though, I wanna build one.
EDIT: Yay, I won a Boros Reckoner in a casual draft my friends and I did. Also got a Blind Obedience, so I made roughly 35 bucks. It was a weird draft though... White was WAY overdrafted, and Green was too open.
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BlinkXPoke
Cards and Hugs abound
I got started on a deck idea ever since I realized, after reading an article, the synergy between Sphinx of the Chimes and Veilborn Ghoul. I wasn't sure what'd be the best third color to use in the deck, I decided on Green, making it BUG, but regardless of what I want the third to be, I can't think of much to finish it.
I'd just copy the list from that article itself and make tweaks to it if it were simpler, since I just wanted a list to try immediately... but the list was quite wacky, being all five colors. I'd rather just start from scratch and build it my own way. Keeping less colors is also easy on my budget since lands are expensive...
On that note, I'm glad I started collecting them...
What I have so far:
It seems to me like a midrange deck, but I dunno if I want to go into control and how I should keep a pretty neat curve. I'm striving to make the list seem competitive as well.
I'd just copy the list from that article itself and make tweaks to it if it were simpler, since I just wanted a list to try immediately... but the list was quite wacky, being all five colors. I'd rather just start from scratch and build it my own way. Keeping less colors is also easy on my budget since lands are expensive...
On that note, I'm glad I started collecting them...
What I have so far:
Spoiler:
It seems to me like a midrange deck, but I dunno if I want to go into control and how I should keep a pretty neat curve. I'm striving to make the list seem competitive as well.
0
sakabato24
World Warrior
BlinkXPoke wrote...
I got started on a deck idea ever since I realized, after reading an article, the synergy between Sphinx of the Chimes and Veilborn Ghoul. I wasn't sure what'd be the best third color to use in the deck, I decided on Green, making it BUG, but regardless of what I want the third to be, I can't think of much to finish it.I'd just copy the list from that article itself and make tweaks to it if it were simpler, since I just wanted a list to try immediately... but the list was quite wacky, being all five colors. I'd rather just start from scratch and build it my own way. Keeping less colors is also easy on my budget since lands are expensive...
On that note, I'm glad I started collecting them...
What I have so far:
Spoiler:
It seems to me like a midrange deck, but I dunno if I want to go into control and how I should keep a pretty neat curve. I'm striving to make the list seem competitive as well.
As far as other spells, I think Jace, Architect of Thought will help deter aggro in this deck, as well as putting in Abrupt Decay and Ultimate Price for removal, unless you want to go the Sac way and use Tribute to Hunger or Devour Flesh.
Also add Nephalia Drownyards for a secondary win condition through mill, to give you a back-up plan in the deck.
0
BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
I got started on a deck idea ever since I realized, after reading an article, the synergy between Sphinx of the Chimes and Veilborn Ghoul. I wasn't sure what'd be the best third color to use in the deck, I decided on Green, making it BUG, but regardless of what I want the third to be, I can't think of much to finish it.I'd just copy the list from that article itself and make tweaks to it if it were simpler, since I just wanted a list to try immediately... but the list was quite wacky, being all five colors. I'd rather just start from scratch and build it my own way. Keeping less colors is also easy on my budget since lands are expensive...
On that note, I'm glad I started collecting them...
What I have so far:
Spoiler:
It seems to me like a midrange deck, but I dunno if I want to go into control and how I should keep a pretty neat curve. I'm striving to make the list seem competitive as well.
As far as other spells, I think Jace, Architect of Thought will help deter aggro in this deck, as well as putting in Abrupt Decay and Ultimate Price for removal, unless you want to go the Sac way and use Tribute to Hunger or Devour Flesh.
Also add Nephalia Drownyards for a secondary win condition through mill, to give you a back-up plan in the deck.
I'm not the biggest fan of Ultimate Price after seeing how few things it killed in my Grixis deck. I'll happily consider Devour and Tribute though. I did have those in before, but wasn't sure about them. And I for some reason forgot that Abrupt Decay was in the format, lol.
Jace doesn't seem bad, but I feel like I'll need a better option for a planeswalker since I want those Ghouls in the bin and nowhere else. I was thinking Liliana of the Veil, but I'm not sure she synergizes enough... She's good against aggro too... Regardless, I like Jace, so I'll conisder him over my original plan of Liliana for now.
I was gonna say that I didn't think I need a Drownyard as wincon #2, but I remembered I could mill myself with it, too, to get some kind of value. Opens the door to maybe considering some kind of graveyard-based strategy, too.
Thanks for the suggestions.
0
sakabato24
World Warrior
BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
I got started on a deck idea ever since I realized, after reading an article, the synergy between Sphinx of the Chimes and Veilborn Ghoul. I wasn't sure what'd be the best third color to use in the deck, I decided on Green, making it BUG, but regardless of what I want the third to be, I can't think of much to finish it.I'd just copy the list from that article itself and make tweaks to it if it were simpler, since I just wanted a list to try immediately... but the list was quite wacky, being all five colors. I'd rather just start from scratch and build it my own way. Keeping less colors is also easy on my budget since lands are expensive...
On that note, I'm glad I started collecting them...
What I have so far:
Spoiler:
It seems to me like a midrange deck, but I dunno if I want to go into control and how I should keep a pretty neat curve. I'm striving to make the list seem competitive as well.
As far as other spells, I think Jace, Architect of Thought will help deter aggro in this deck, as well as putting in Abrupt Decay and Ultimate Price for removal, unless you want to go the Sac way and use Tribute to Hunger or Devour Flesh.
Also add Nephalia Drownyards for a secondary win condition through mill, to give you a back-up plan in the deck.
I'm not the biggest fan of Ultimate Price after seeing how few things it killed in my Grixis deck. I'll happily consider Devour and Tribute though. I did have those in before, but wasn't sure about them. And I for some reason forgot that Abrupt Decay was in the format, lol.
Jace doesn't seem bad, but I feel like I'll need a better option for a planeswalker since I want those Ghouls in the bin and nowhere else. I was thinking Liliana of the Veil, but I'm not sure she synergizes enough... She's good against aggro too... Regardless, I like Jace, so I'll conisder him over my original plan of Liliana for now.
I was gonna say that I didn't think I need a Drownyard as wincon #2, but I remembered I could mill myself with it, too, to get some kind of value. Opens the door to maybe considering some kind of graveyard-based strategy, too.
Thanks for the suggestions.
My friend currently started building a BUG Deck as well. Instead of using Velborn, he uses Deathrite Shamans, and does mill damage via Drownyards and Mind Grind. Also uses Garruk Primspeaker and Jace, The Mind Sculpt as his planeswalkers.
0
BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
I got started on a deck idea ever since I realized, after reading an article, the synergy between Sphinx of the Chimes and Veilborn Ghoul. I wasn't sure what'd be the best third color to use in the deck, I decided on Green, making it BUG, but regardless of what I want the third to be, I can't think of much to finish it.I'd just copy the list from that article itself and make tweaks to it if it were simpler, since I just wanted a list to try immediately... but the list was quite wacky, being all five colors. I'd rather just start from scratch and build it my own way. Keeping less colors is also easy on my budget since lands are expensive...
On that note, I'm glad I started collecting them...
What I have so far:
Spoiler:
It seems to me like a midrange deck, but I dunno if I want to go into control and how I should keep a pretty neat curve. I'm striving to make the list seem competitive as well.
As far as other spells, I think Jace, Architect of Thought will help deter aggro in this deck, as well as putting in Abrupt Decay and Ultimate Price for removal, unless you want to go the Sac way and use Tribute to Hunger or Devour Flesh.
Also add Nephalia Drownyards for a secondary win condition through mill, to give you a back-up plan in the deck.
I'm not the biggest fan of Ultimate Price after seeing how few things it killed in my Grixis deck. I'll happily consider Devour and Tribute though. I did have those in before, but wasn't sure about them. And I for some reason forgot that Abrupt Decay was in the format, lol.
Jace doesn't seem bad, but I feel like I'll need a better option for a planeswalker since I want those Ghouls in the bin and nowhere else. I was thinking Liliana of the Veil, but I'm not sure she synergizes enough... She's good against aggro too... Regardless, I like Jace, so I'll conisder him over my original plan of Liliana for now.
I was gonna say that I didn't think I need a Drownyard as wincon #2, but I remembered I could mill myself with it, too, to get some kind of value. Opens the door to maybe considering some kind of graveyard-based strategy, too.
Thanks for the suggestions.
My friend currently started building a BUG Deck as well. Instead of using Velborn, he uses Deathrite Shamans, and does mill damage via Drownyards and Mind Grind. Also uses Garruk Primspeaker and Jace, The Mind Sculpt as his planeswalkers.
You must mean Primal Hunter and Memory Adept. Prime Speaker is the Simic guildmaster and Mind Sculptor is not in the format (thank goodness).
My idea for BUG will be more focused on my own graveyard, so I'd actually want to mill myself. Especially since, again, the only place I want the Ghouls is in the graveyard. They're bad cards otherwise.
It seems your friend's is more about milling out your opponent. Having Green as the third color seems odd but I can see it working, especially since he has access to Deathrite Shaman. Almost the entirety of his opponent's graveyard is a resource for him.
In any case, I'm putting that deck on hold for now since I'm close to completing my RUG deck. It's the one I posted before, but I've made modifications to finally shore up (at least, a little bit more) its bad matchup of aggro. I just need to get the last few cards for it (I've been proxying some of the creatures when I test it IRL).
Gonna post up the latest list of my RUG. I won't call it the "final" list because I may always find I need to change out something, but this is the list that I found to be the best for me so far.
Spoiler:
Sideboard:
Spoiler: