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Magic the Gathering
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BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
FNM was good last night. Went 0-2 against a Naya Midrange, 2-0 against a RDW, 2-1 against the Bant Wolfrun that beat me on Wednesday, and 1-2 against the American Midrange that I won 2-0 on Wednesday. Like I said, not bad for a deck that was home-brewed against Tier 1 decks.Sigarda is hard for me to do anything. She kills a lot of my game-plan. RDW seems really slow now compared to the new aggro decks like Human Naya and Gruul Aggro. I got lucky against the Bant player. Made him start top-decking because of Rakdos's Return hitting him for 8. Thanks a bunch Chandra :). And the games that I played against the American Midrange were close. I just can't handle 3 Boros Reconkers all in a row :(.
A great thing about a brew is that it's more difficult to sideboard against a deck that isn't well-known. It's another reason I don't like playing mainstreamed decks: if your brew is good, you win a lot more.
Sigarda is the unfun one of the trio of angels out of AVR. It surely is tough to beat.
It depends what kind of RDW, but monored certainly doesn't have enough tools to be as impactful as the other aggro decks.
A resolved Rakdos' Return will ruin any control player's day. I recently learned the feeling...
What removal do you have? Since you play black, you should have decent damageless removal
gurall: 13, huh? And yeah, I only ever saw 2-3 land out, ever. That deck is sweet.
Mainboard :
2x Dreadbore
1x Tragic Slip
2x Liliana of The Veil
2x Vampire Nighthawk
I added in a Dreadbore and 2 Killing Waves when I sideboarded among other things, but I wasn't drawing any of my removal spells for Recokoner during the game. I drew all my late game threats like Olivia and Jace early, and Augur missing really hurts.
Ehh, I'm not too sure about calling Nighthawk removal, but it does kill most things. It feels like you oughta have some more targeted removal, but that also means cutting cards out of your deck to make room for 'em. Have you found anything that really hasn't been working out for you in your deck that may be able to be cut?
I also use Izzet Charm a lot for removal, and if it's to big to kill with Izzet Charm, I have Searing Spear to also remove creatures.
Added on Tribute to Hunger as a side-board card. Good against going around pesky Hexproof (besides Sigarda).
I count Vampire Nighthawk as a removal creature due to it having Deaththouch as well as being a pretty meaty creature that a lot of small creatures can't get around. A lot of Aggro players have to kill it with a Searing Spear, which also removes one burn spell out of their hand to remove the creature. It's a really good aggro stopper.
Might want to swap around just a small bit though to make it a bit more spell heavy though because it seems like Augur of Bolas, even though he's a great card for anti-aggro and card advantage, seems to miss a lot spells and put creatures or planeswalkers that would help to the bottom of my deck, which becomes more counter-productive.
Augur's good when you have roughly 20 spells to make him work constantly. His 1/3 body's great against aggro, too, like you say, but if he's just a 1/3 creature most of the time, then he's probably not doing enough in your deck.
Tribute is nearly a Lightning Helix, according to the Standard players I play with. I think a copy or two maindeck is reasonable, actually.
Not the biggest fan of Izzet Charm, but since it seems other people are having success with it, I'll consider trying it, now.
Spear's good. I still hate the card (I've been spoiled by Lightning Bolt), but I know I need to use it.
Nighthawk is pretty ridiculous to me still. I'd play four in any deck I think up with it, cus all the abilities it has is amazing. Having three toughness is also painful for those aggro players.
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sakabato24
World Warrior
I'm looking through the cards of standard right now, and I'm trying to look for good replacements for Augur of Bolas for the deck that I'm running now. The cards that I'm really considering for my deck (decklist in previous page), are :
Fog Bank
Incursion Specialist
Frostburn Weird
All good bodies that can help block. Fog Bank is the best defender to stop any type of aggro but very susceptible to Pillar. Incursion Specialist is a very unique one in which it can become and unblockable 3/3 or a 3/3 blocker if I can cast 2 spells on a turn, helping the department of both aggro and defensive, but very heavy on mana if I want to use his ability. He can also be used as fuel for Falkenrath. Frostburn Weird is a big body, but for the most part will only be set there as a defender as well as his more strict mana base (Which still should't be a big problem mana wise, but I can see it in a situation to where I can't tap mana for him).
They all can be good, but at the same time, the card advantage that Augur of Bolas gives is still a viable cause for the deck. I'm not too sure, but i will try to play-test them out and see what works best. I might also want to change the deck a bit and add more spells and remove more creatures to make Augur a more viable source of card.
Fog Bank
Incursion Specialist
Frostburn Weird
All good bodies that can help block. Fog Bank is the best defender to stop any type of aggro but very susceptible to Pillar. Incursion Specialist is a very unique one in which it can become and unblockable 3/3 or a 3/3 blocker if I can cast 2 spells on a turn, helping the department of both aggro and defensive, but very heavy on mana if I want to use his ability. He can also be used as fuel for Falkenrath. Frostburn Weird is a big body, but for the most part will only be set there as a defender as well as his more strict mana base (Which still should't be a big problem mana wise, but I can see it in a situation to where I can't tap mana for him).
They all can be good, but at the same time, the card advantage that Augur of Bolas gives is still a viable cause for the deck. I'm not too sure, but i will try to play-test them out and see what works best. I might also want to change the deck a bit and add more spells and remove more creatures to make Augur a more viable source of card.
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BlinkXPoke
Cards and Hugs abound
sakabato24 wrote...
I'm looking through the cards of standard right now, and I'm trying to look for good replacements for Augur of Bolas for the deck that I'm running now. The cards that I'm really considering for my deck (decklist in previous page), are :Fog Bank
Incursion Specialist
Frostburn Weird
All good bodies that can help block. Fog Bank is the best defender to stop any type of aggro but very susceptible to Pillar. Incursion Specialist is a very unique one in which it can become and unblockable 3/3 or a 3/3 blocker if I can cast 2 spells on a turn, helping the department of both aggro and defensive, but very heavy on mana if I want to use his ability. He can also be used as fuel for Falkenrath. Frostburn Weird is a big body, but for the most part will only be set there as a defender as well as his more strict mana base (Which still should't be a big problem mana wise, but I can see it in a situation to where I can't tap mana for him).
They all can be good, but at the same time, the card advantage that Augur of Bolas gives is still a viable cause for the deck. I'm not too sure, but i will try to play-test them out and see what works best. I might also want to change the deck a bit and add more spells and remove more creatures to make Augur a more viable source of card.
Fog Bank seems like the best of the three because it doesnt die to the bigger creatures it stops.
This being said, Gloom Surgeon seems like a better Fog Bank because it kills aggro creatures rather than get in the way of them, as Fog Bank does. Since your opponent would not lose their creature to a Fog Bank, they may attack anyways to get their other creatures through.
Gloom Surgeon, however, I found that it will deter attacks, since it can kill aggro's creatures. Most are small: 2-toughness-or-less creatures. You shouldn't care about its drawback. It can even get in for damage every now and then.
Regardless, either Fog Bank or Gloom Surgeon will force your aggro opponent to waste their burn as removal.
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This coming Friday, there will be a small tournament in the shop that I go to. I don't have work that day and I'm going home early from university. As a good student, all my papers for this week have been done and finished.
I'm not really a full time Magic player but I really want to try joining that tournament just to experience it. Also it will be single elimination so I don't think the tournament will last that long.
Currently, the deck that I'm thinking of running with is this one
My goal is to beat down using effective and flexible creatures. It is Mono-Green so I can never ever have any weird draw like Arbor Elf with Rootbound Crags.
Drayad Militant against Flashbackers and Snappy. Ulvenwald Tracker is a removal of some sort, but only if I have good creatures on the board like Wolfir or Predator Ooze. If I can buff or make Lambholt last for even a while, most of my creatures will be unblockable. Lambholt also works wonders against Fog Banks.
My sideboard's purpose well, looks pretty simple. My Plummet has Olivia's name at one side and Angel of *WHATEVER* at the other. My Acidic Slime slime will be used against enchantments. But if I'm fighting full time control decks, I might use it to destroy lands.
Now to my question, do you guys think this deck is bad?
I'm not really a full time Magic player but I really want to try joining that tournament just to experience it. Also it will be single elimination so I don't think the tournament will last that long.
Currently, the deck that I'm thinking of running with is this one
Spoiler:
My goal is to beat down using effective and flexible creatures. It is Mono-Green so I can never ever have any weird draw like Arbor Elf with Rootbound Crags.
Drayad Militant against Flashbackers and Snappy. Ulvenwald Tracker is a removal of some sort, but only if I have good creatures on the board like Wolfir or Predator Ooze. If I can buff or make Lambholt last for even a while, most of my creatures will be unblockable. Lambholt also works wonders against Fog Banks.
My sideboard's purpose well, looks pretty simple. My Plummet has Olivia's name at one side and Angel of *WHATEVER* at the other. My Acidic Slime slime will be used against enchantments. But if I'm fighting full time control decks, I might use it to destroy lands.
Now to my question, do you guys think this deck is bad?
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sakabato24
World Warrior
For your sake, I'd run 22 Lands instead of 23 because you do have already 4 Arbor Elves and 2 Gyre Sages which help out in the mana department quite a bit.
I'd also suggest in putting in Garruk, Primal Hunter. His abilities, especially for you deck, can do wonders. Evolving creatures with his +1 ability as well as getting a 3/3 Beast out? Good. His -3 ability to help refresh your hand in dire needs? Good and good. His ult just to say a big "F U!" to your opponent? Good and done.
I'd also suggest in putting in Garruk, Primal Hunter. His abilities, especially for you deck, can do wonders. Evolving creatures with his +1 ability as well as getting a 3/3 Beast out? Good. His -3 ability to help refresh your hand in dire needs? Good and good. His ult just to say a big "F U!" to your opponent? Good and done.
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Garruk PH is definitely an awesome card. If I have Wolfir SH soulbonded, that would be an instant full hand. However, won't I have too much Planeswalkers if I do that?
Yeah, I've been thinking about 22 lands. I really want to add 1 more Dryad Militant. The problem is strictly speaking, I only have Arbor Elf early in the game to mana ramp. Gyre Sage won't really mana ramp me till turn 3 when/if he evolves.
Yeah, I've been thinking about 22 lands. I really want to add 1 more Dryad Militant. The problem is strictly speaking, I only have Arbor Elf early in the game to mana ramp. Gyre Sage won't really mana ramp me till turn 3 when/if he evolves.
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sakabato24
World Warrior
A lot of RDW only run around 20-22 lands, and since you are running Mono-Green, I'd think the land ratio for it should be about the same as RDW decks run it.
Thought of using Thragtusk or Young Wolf into your deck?
Thought of using Thragtusk or Young Wolf into your deck?
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Thrugtusk is a big no no. I only have one spot for a five mana drop (which is also the reason why I'm hesitant to use Garruk) In an aggro deck, I would rather have an 8/8 than a 5/3.
I guess I could try running 22 and add 1 more Dryad.
EDIT:
Actually, I wanted to make the lands like this before
13 Forest
2 Kessig Wolf Run
4 Rootbound Crag
4 Stomping Ground
But no mater how small it is, it still is a tournament and I really wouldn't like to mulligan from weird opening hands.
I guess I could try running 22 and add 1 more Dryad.
EDIT:
Actually, I wanted to make the lands like this before
13 Forest
2 Kessig Wolf Run
4 Rootbound Crag
4 Stomping Ground
But no mater how small it is, it still is a tournament and I really wouldn't like to mulligan from weird opening hands.
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sakabato24
World Warrior
Lot of Gruul aggro run a lot of Mountains over Forests, as well as them having access to a lot more hasties like Lightning Mauler, Burning-Tree, Flinthoof Boar, and Hellrider. Turn one they usually drop a Noble, turn two a Burning-Tree with a Lightning Mauler, and then by Turn 3, drop another hastie like Burning-Tree into Flinthoof Boar, and if you didn't remove any of their creatures by then that's already around 14 damage you have taken on turn 3.
To me Gruul Aggro is one of the strongest in the game because they can drop a lot more creatures over RDW or any other aggro decks, but not in terms of survivability like Naya Aggro or Naya Midrange.
To me Gruul Aggro is one of the strongest in the game because they can drop a lot more creatures over RDW or any other aggro decks, but not in terms of survivability like Naya Aggro or Naya Midrange.
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That's the reason why I don't like Gruul. I find them to be very fragile. If the control can survive your early onslaught, your probably done.
At least, with a few big creatures and buffs, if I reach midgame, I can still manage.
At least, with a few big creatures and buffs, if I reach midgame, I can still manage.
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BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
That's the reason why I don't like Gruul. I find them to be very fragile. If the control can survive your early onslaught, your probably done. At least, with a few big creatures and buffs, if I reach midgame, I can still manage.
Don't let that stop you from running at least Burning-Tree Emmisary. If you have another spell you can cast, then it literally is a free 2/2. That's what you want in aggro: as many creatures as possible to turn sideways. It still works in monogreen, too, being a hybrid mana cost spell.
I don't think you can really make Gyre Sage work, btw. It's great if you can start evolving it at least twice immediately after you play it, but otherwise, it's not really a threat you're happy to draw.
I'd actually bump up the number of Ulvenwald Trackers. More removal is always nice, and he's repeatable, AND your creatures should always be bigger than your opponent's anyways.
He's also got great synergy with Predator Ooze. Attack with Ooze, get a counter, have it fight another creature before blocks can happen, hopefully killing something, and netting another counter on the Ooze.
You consider Wild Beastmaster, too? I think that's an underrated card. And I feel like it could be better the the Champion of Lambholt (though running both is funny, because those two also have good synergy).
Finally, it isn't neccessary, but I may consider pump spells too, like Giant Growth or Titanic Growth. It's a nice way to really push through surprise damage, since not many would expect a pump spell.
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BlinkXPoke wrote...
kickiluxxx wrote...
That's the reason why I don't like Gruul. I find them to be very fragile. If the control can survive your early onslaught, your probably done. At least, with a few big creatures and buffs, if I reach midgame, I can still manage.
Don't let that stop you from running at least Burning-Tree Emmisary. If you have another spell you can cast, then it literally is a free 2/2. That's what you want in aggro: as many creatures as possible to turn sideways. It still works in monogreen, too, being a hybrid mana cost spell.
I don't think you can really make Gyre Sage work, btw. It's great if you can start evolving it at least twice immediately after you play it, but otherwise, it's not really a threat you're happy to draw.
I'd actually bump up the number of Ulvenwald Trackers. More removal is always nice, and he's repeatable, AND your creatures should always be bigger than your opponent's anyways.
He's also got great synergy with Predator Ooze. Attack with Ooze, get a counter, have it fight another creature before blocks can happen, hopefully killing something, and netting another counter on the Ooze.
You consider Wild Beastmaster, too? I think that's an underrated card. And I feel like it could be better the the Champion of Lambholt (though running both is funny, because those two also have good synergy).
Finally, it isn't neccessary, but I may consider pump spells too, like Giant Growth or Titanic Growth. It's a nice way to really push through surprise damage, since not many would expect a pump spell.
If I use Ulvenwald Tracker's ability with my Ooze, does that counts as attacking? Will PO get bigger?
I don't like Wild Beastmaster. I think what it needs are permanent buffs which this deck doesn't really have a lot. Also, I only added Gyre Sage to have more options for turn 2 drops, and he doesn't die from non-morbid tragic slip. It actually is funny (even when it happens to me) everytime a turn 1 Arbor Elf gets Tragic Slipped.
I'm really thinking about Giant Growth. The only thing is I don't really know what to replace with it aside from Revenge of the Hunted. I feel that something bad might happen if I reduce the amount of creatures.
Concerning Burning-Tree Emmisary. If I play her, aside from the 1 drops, I can't really add anyone when she comes out. Aside from free two mana, she doesn't really do anything. Every creature in the deck can do something spectacular. Strangleroot Geist can survive from damage/destroy board wipes and has haste. Dryad forces my opponent to waste a removal especially if they rely on flashbacks.
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BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
BlinkXPoke wrote...
kickiluxxx wrote...
That's the reason why I don't like Gruul. I find them to be very fragile. If the control can survive your early onslaught, your probably done. At least, with a few big creatures and buffs, if I reach midgame, I can still manage.
Don't let that stop you from running at least Burning-Tree Emmisary. If you have another spell you can cast, then it literally is a free 2/2. That's what you want in aggro: as many creatures as possible to turn sideways. It still works in monogreen, too, being a hybrid mana cost spell.
I don't think you can really make Gyre Sage work, btw. It's great if you can start evolving it at least twice immediately after you play it, but otherwise, it's not really a threat you're happy to draw.
I'd actually bump up the number of Ulvenwald Trackers. More removal is always nice, and he's repeatable, AND your creatures should always be bigger than your opponent's anyways.
He's also got great synergy with Predator Ooze. Attack with Ooze, get a counter, have it fight another creature before blocks can happen, hopefully killing something, and netting another counter on the Ooze.
You consider Wild Beastmaster, too? I think that's an underrated card. And I feel like it could be better the the Champion of Lambholt (though running both is funny, because those two also have good synergy).
Finally, it isn't neccessary, but I may consider pump spells too, like Giant Growth or Titanic Growth. It's a nice way to really push through surprise damage, since not many would expect a pump spell.
If I use Ulvenwald Tracker's ability with my Ooze, does that counts as attacking? Will PO get bigger?
I don't like Wild Beastmaster. I think what it needs are permanent buffs which this deck doesn't really have a lot. Also, I only added Gyre Sage to have more options for turn 2 drops, and he doesn't die from non-morbid tragic slip. It actually is funny (even when it happens to me) everytime a turn 1 Arbor Elf gets Tragic Slipped.
I'm really thinking about Giant Growth. The only thing is I don't really know what to replace with it aside from Revenge of the Hunted. I feel that something bad might happen if I reduce the amount of creatures.
Concerning Burning-Tree Emmisary. If I play her, aside from the 1 drops, I can't really add anyone when she comes out. Aside from free two mana, she doesn't really do anything. Every creature in the deck can do something spectacular. Strangleroot Geist can survive from damage/destroy board wipes and has haste. Dryad forces my opponent to waste a removal especially if they rely on flashbacks.
No. Fighting is not attacking. What I mean is, you attack with Ooze. It gets a counter. You, then, activate Ulvenwald Tracker's ability before your opponent can block, using your Ooze to fight something. If it kills something, it gets a counter.
Here's my buddy's Naya deck: Turn 5, Burning Tree, Thundermaw Hellkite. Remember that it paid foritself, so it's as if you never tapped the lands for your 2/2. In fact, it can get nutty when you chain multiple Burning Trees into each other. So, you have nothing to lose when you have Burning Tree Emmisary. He made a 5/5 Haste that also made a 2/2. Again, all you want is more bodies. It doesn't have to be spectacular.
Beastmaster represents more damage each turn. That's all you care about in aggro. You don't care whether it lasts, you just want to do as much damage as fast as possible. With that other stuff, sure, their more resilient, but they don't kill your opponent quickly, when you want that goal to be achieved the earliest turn possible.
I understand not wanting to cut creatures for pump, but it may be a neccessary evil. Regardless, you do want a bunch of creatures, so you're right to be wary about cutting creatures.
Still, I'd still use Giant Growth over Revenge. Revenge is a great card when it's miracled, and doesn't do anything otherwise. Believe me, I teched that into MonoG Infect to see if it'd work back in last year's Standard. Most times, I'd rather have had a different pump spell.
On the note of finding it funny that people kill Arbor Elf, well, you always kill the turn one mana guy. People do it because it basically meant you played two lands that turn. You never allow your opponent to be ahead of you in mana early game.
And I still think Gyre Sage is underpowered in your deck. A 2/3, while not bad, is unimpressive. He needs to become a 3/4 immediately.
EDIT: Ah right, did you also consider Deadbridge Goliath? That's an extremely good card for this deck I think. Four mana 5/5 is excellent.
Also, you said you wanted some kind of lasting power, Increasing Savagery is on the same level as Goliath. Again, four mana for 5 extra power.
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Hmm...
Deadbridge Goliath looks really good. Also, when he dies and I don't have anything to do with my mana, I could just scavenge him. I'll try a few games with and without him, replacing the Raiders. He also doesn't die from 1 Searing Spear.
Deadbridge Goliath looks really good. Also, when he dies and I don't have anything to do with my mana, I could just scavenge him. I'll try a few games with and without him, replacing the Raiders. He also doesn't die from 1 Searing Spear.
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BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
Hmm...Deadbridge Goliath looks really good. Also, when he dies and I don't have anything to do with my mana, I could just scavenge him. I'll try a few games with and without him, replacing the Raiders. He also doesn't die from 1 Searing Spear.
Another reason I suggested it. The raiders will represent more damage over time, but Deadbridge Goliath is already a big thing. You didn't have to do work to make it big. And you wouldn't have wasted your turn four if your opponent had to spend two burn spells on your threat as opposed to one.
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I tried my mono-green deck today, and a lot of people are having a hard time with it. From my plays, the Raiders are always better than the Goliath except on dedicated burn decks. Raiders with Wolfir is always devastating. I also went with Revenge of the Hunted 3 and thank heavens I never get it in my opening hand.
The only deck that I had a hard time was a Red/Green aggro. It had a lot of Burning-Trees, Maulers and Boars. I adjusted my Militants to Four. Everytime that I get Dryad and Strangleroot his early attacks mostly ends up useless. So all in all, in my testing, so far so good. All the three colored decks that I played with today got mana screwed. Apparently, "I'm really good at cutting decks"
Another topic, I just want to ask, what are the best Red/Blue/Black cards?
I'm trying to build a casual, all cards except Power 9 and Moxes, Nicol Bolas deck.
I already have my 26 lands and Nightscape Familiar, and Gwendlyn Di Corci but that's it.
The only deck that I had a hard time was a Red/Green aggro. It had a lot of Burning-Trees, Maulers and Boars. I adjusted my Militants to Four. Everytime that I get Dryad and Strangleroot his early attacks mostly ends up useless. So all in all, in my testing, so far so good. All the three colored decks that I played with today got mana screwed. Apparently, "I'm really good at cutting decks"
Another topic, I just want to ask, what are the best Red/Blue/Black cards?
I'm trying to build a casual, all cards except Power 9 and Moxes, Nicol Bolas deck.
I already have my 26 lands and Nightscape Familiar, and Gwendlyn Di Corci but that's it.
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BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
I tried my mono-green deck today, and a lot of people are having a hard time with it. From my plays, the Raiders are always better than the Goliath except on dedicated burn decks. Raiders with Wolfir is always devastating. I also went with Revenge of the Hunted 3 and thank heavens I never get it in my opening hand. The only deck that I had a hard time was a Red/Green aggro. It had a lot of Burning-Trees, Maulers and Boars. I adjusted my Militants to Four. Everytime that I get Dryad and Strangleroot his early attacks mostly ends up useless. So all in all, in my testing, so far so good. All the three colored decks that I played with today got mana screwed. Apparently, "I'm really good at cutting decks"
Another topic, I just want to ask, what are the best Red/Blue/Black cards?
I'm trying to build a casual, all cards except Power 9 and Moxes, Nicol Bolas deck.
I already have my 26 lands and Nightscape Familiar, and Gwendlyn Di Corci but that's it.
Good that it's working out. MonoGreen seems underrated right now, which is good: it means no top tier deck is prepared for it. I may use that sometime, but my RUG deck is too fun to play with. And I told you how good Burning-Tree was. It's what helps power out all the threats in Monored and Gruul.
Casual Gixis, eh? There's no such thing as a "best card" in casual. Just pick cards that are fun and exciting. It's why I love EDH, you get to play with fun cards, without needing to worry about mana curves and such (though it helps make your deck more consistent).
I know one creature that's very fun in those colors: Blood Tyrant. My buddy's Archenemy deck uses that. Since you're going for big mana stuff, Exsanguinate is pure evil. It's one of my favorite cards for EDH. Nicol Bolas, both the creature and planeswalker, are good fun for its user.
Good mass removal for each color could be Blasphemous Act, Damnation, and Evacuation.
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BlinkXPoke wrote...
kickiluxxx wrote...
I tried my mono-green deck today, and a lot of people are having a hard time with it. From my plays, the Raiders are always better than the Goliath except on dedicated burn decks. Raiders with Wolfir is always devastating. I also went with Revenge of the Hunted 3 and thank heavens I never get it in my opening hand. The only deck that I had a hard time was a Red/Green aggro. It had a lot of Burning-Trees, Maulers and Boars. I adjusted my Militants to Four. Everytime that I get Dryad and Strangleroot his early attacks mostly ends up useless. So all in all, in my testing, so far so good. All the three colored decks that I played with today got mana screwed. Apparently, "I'm really good at cutting decks"
Another topic, I just want to ask, what are the best Red/Blue/Black cards?
I'm trying to build a casual, all cards except Power 9 and Moxes, Nicol Bolas deck.
I already have my 26 lands and Nightscape Familiar, and Gwendlyn Di Corci but that's it.
Good that it's working out. MonoGreen seems underrated right now, which is good: it means no top tier deck is prepared for it. I may use that sometime, but my RUG deck is too fun to play with. And I told you how good Burning-Tree was. It's what helps power out all the threats in Monored and Gruul.
Casual Gixis, eh? There's no such thing as a "best card" in casual. Just pick cards that are fun and exciting. It's why I love EDH, you get to play with fun cards, without needing to worry about mana curves and such (though it helps make your deck more consistent).
I know one creature that's very fun in those colors: Blood Tyrant. My buddy's Archenemy deck uses that. Since you're going for big mana stuff, Exsanguinate is pure evil. It's one of my favorite cards for EDH. Nicol Bolas, both the creature and planeswalker, are good fun for its user.
Good mass removal for each color could be Blasphemous Act, Damnation, and Evacuation.
I actually only played with the shop's employees and manager since they can't join the tournament. It is true, everyone gets surprised everytime I play my mono-green. Because of the amount of dual lands available, almost everyone forgot that mono-colored deck does exists. By the way, attacking with Arbor Elf buffed by Revenge is really fun. Ranger's Guile is also really helpful. Someone tried to Azorius charm my Miracled Wolfir and it really helped a lot in situations like those.
My Bolas deck is a little bit... weird. I don't even know if I'm going to last five turns. Right now it is
Spoiler:
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BlinkXPoke
Cards and Hugs abound
kickiluxxx wrote...
BlinkXPoke wrote...
kickiluxxx wrote...
I tried my mono-green deck today, and a lot of people are having a hard time with it. From my plays, the Raiders are always better than the Goliath except on dedicated burn decks. Raiders with Wolfir is always devastating. I also went with Revenge of the Hunted 3 and thank heavens I never get it in my opening hand. The only deck that I had a hard time was a Red/Green aggro. It had a lot of Burning-Trees, Maulers and Boars. I adjusted my Militants to Four. Everytime that I get Dryad and Strangleroot his early attacks mostly ends up useless. So all in all, in my testing, so far so good. All the three colored decks that I played with today got mana screwed. Apparently, "I'm really good at cutting decks"
Another topic, I just want to ask, what are the best Red/Blue/Black cards?
I'm trying to build a casual, all cards except Power 9 and Moxes, Nicol Bolas deck.
I already have my 26 lands and Nightscape Familiar, and Gwendlyn Di Corci but that's it.
Good that it's working out. MonoGreen seems underrated right now, which is good: it means no top tier deck is prepared for it. I may use that sometime, but my RUG deck is too fun to play with. And I told you how good Burning-Tree was. It's what helps power out all the threats in Monored and Gruul.
Casual Gixis, eh? There's no such thing as a "best card" in casual. Just pick cards that are fun and exciting. It's why I love EDH, you get to play with fun cards, without needing to worry about mana curves and such (though it helps make your deck more consistent).
I know one creature that's very fun in those colors: Blood Tyrant. My buddy's Archenemy deck uses that. Since you're going for big mana stuff, Exsanguinate is pure evil. It's one of my favorite cards for EDH. Nicol Bolas, both the creature and planeswalker, are good fun for its user.
Good mass removal for each color could be Blasphemous Act, Damnation, and Evacuation.
I actually only played with the shop's employees and manager since they can't join the tournament. It is true, everyone gets surprised everytime I play my mono-green. Because of the amount of dual lands available, almost everyone forgot that mono-colored deck does exists. By the way, attacking with Arbor Elf buffed by Revenge is really fun. Ranger's Guile is also really helpful. Someone tried to Azorius charm my Miracled Wolfir and it really helped a lot in situations like those.
My Bolas deck is a little bit... weird. I don't even know if I'm going to last five turns. Right now it is
Spoiler:
You're thinking too competitively if your saying "last until turn 5". It's a casual deck, have fun with it.
That being said... I don't understand what your deck is trying to do...
I don't think you really have a set wincon, either. You have Glimpse, meant for milling, which I don't think works in this deck. Your only good beatstick is Thraximundar, and you only have one.
And you have Demonic Tutor and Mana Drain? Your friends let you play with those? They're banned for good reason, and they're not fun to play against. Especially when you made Drain a four-of.
(On that note, you have four? That's an extremely expensive card.)
EDIT: Just now noticed the Bolas. Is it the Planeswalker, or the creature? I'm assuming the creature, but I don't think four is warranted. He's legendary, and I'm doubtful his effect will be useful many times beyond the first.
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It's the Planeswalker.
They let me play anything except power 9 and moxes for casual. They said my decks are funny and are a challenge. This is also my first non-tribal casual deck. I have 4 of each in my binder but I never use them. I only use proxies after showing my binder.
I worry about lasting 5 turns because if I don't, it's boring, which is why I don't use my infect.
I don't understand my deck either. Maybe I should add more Blue/Black/Red creatures, destroy. And discard?
They let me play anything except power 9 and moxes for casual. They said my decks are funny and are a challenge. This is also my first non-tribal casual deck. I have 4 of each in my binder but I never use them. I only use proxies after showing my binder.
I worry about lasting 5 turns because if I don't, it's boring, which is why I don't use my infect.
I don't understand my deck either. Maybe I should add more Blue/Black/Red creatures, destroy. And discard?