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Am I the only one sick of regenerating health?
Are you sick of regenerating health in FPS games?
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Not really, Everyone knows the rules of the game and if you hate it that much then just do what I do and play Hardcore! :D
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Jericho Antares
FAKKU Writer
Then again, a shortfall for a numerically expressed health system is that it's extremely annoying that someone with 1% health can run around without any sort of change at all from when he was 100% health. Sure regeneration is annoying, but I find it a whole lot more annoying that some guy that has 36 bullets in him and hasn't re-healed is jumping around like a retard.
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This is a love hate thing with me. I like regenerating health, but not when there really is no point like in CoD. I prefer restoring health with med kits or at stations like in bioshock or FEAR.
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Not really, Everyone knows the rules of the game and if you hate it that much then just do what I do and play Hardcore! :D
Call me a cool nonchalant chap but hardcore is never hard enough.
Too bad Airborne itself was a bad game.
HOW :''''''''''''''C
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I think the reason regenerating health came in was it streamlined the game no more having to backtrack to look for health kits ect.
Remember games are now being aimed at the mainstream so we can't have something as complicated as a health bar can we?
On an interesting note Call of Duty used to have health pickups which were available for collection after a big set piece firefight, they gradually disappeared when you crank up the difficulty.
But being a veteran shooter from the days of Wolfenstein 3D and Doom. I find the health bar system encourages a bit more thinking on the part of the player to conserve health instead of charging head long into battle.
I reckon FEAR's health system is well implemented with health kits and armour. Armour giving you a chance to take a few hits before suffering from a miscalculated run ect, while the health kits allows for a streamlined approach to recovering health but forcing you to manage your limited resources ie. the number of kits you have.
Still my only beef is that they should have reduced the number of health and armour pick ups on the harder difficulties.
Remember games are now being aimed at the mainstream so we can't have something as complicated as a health bar can we?
On an interesting note Call of Duty used to have health pickups which were available for collection after a big set piece firefight, they gradually disappeared when you crank up the difficulty.
But being a veteran shooter from the days of Wolfenstein 3D and Doom. I find the health bar system encourages a bit more thinking on the part of the player to conserve health instead of charging head long into battle.
I reckon FEAR's health system is well implemented with health kits and armour. Armour giving you a chance to take a few hits before suffering from a miscalculated run ect, while the health kits allows for a streamlined approach to recovering health but forcing you to manage your limited resources ie. the number of kits you have.
Still my only beef is that they should have reduced the number of health and armour pick ups on the harder difficulties.
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spectre257 wrote...
I think the reason regenerating health came in was it streamlined the game no more having to backtrack to look for health kits ect.Remember games are now being aimed at the mainstream so we can't have something as complicated as a health bar can we?
On an interesting note Call of Duty used to have health pickups which were available for collection after a big set piece firefight, they gradually disappeared when you crank up the difficulty.
But being a veteran shooter from the days of Wolfenstein 3D and Doom. I find the health bar system encourages a bit more thinking on the part of the player to conserve health instead of charging head long into battle.
I reckon FEAR's health system is well implemented with health kits and armour. Armour giving you a chance to take a few hits before suffering from a miscalculated run ect, while the health kits allows for a streamlined approach to recovering health but forcing you to manage your limited resources ie. the number of kits you have.
Still my only beef is that they should have reduced the number of health and armour pick ups on the harder difficulties.
FEAR also has the quick time ability so it isnt that difficult to fight off enemies even low on health.
The only gay thing in FEAR was the ball drone thingy that shoots lazers at you and the invi claw guys.On harder difficulties they are a handful.
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FappingFury wrote...
Not really, Everyone knows the rules of the game and if you hate it that much then just do what I do and play Hardcore! :D
Call me a cool nonchalant chap but hardcore is never hard enough.
Yeah I know they shouldnt've called it Hardcore they should've called it Ooooh IDK... Realistic mode!
Sounds shit though doesnt it?
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So regenerating health sucks. . . . how about the kind of health in the COD games? take enough and you die.
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Both the infinite health regen and this little pills fixes the fact that your lung got blown own systems aren't very realistic. Regen can at least make sense given excuses made by the plot, I don't recall ever seeing an excuse the plot makes for health pick ups ever making sense.
As for which is more fun to play with...well that depends. For a run and gun style shooter, honestly regen health is better because what you're there to enjoy is shooting guys faster than they can shoot you to death. Having to worry about every little hit you take or the fact that you accidentally used up a health pack you need more now is a pain in the ass. Health pack systems make more sense for more stealth oriented games. I point out here that while many shooters have a stealth element, that's not what I mean. I mean games that actually focus on being sneaky, not games where you focus on being sneaky for all of two minutes before running out of cover into the middle of a group of enemies and firing your double uzis like the world is made out of bullets. The reason I feel health packs are more appropriate for stealth games is that they're more about the feeling of tension and making clever decisions/the element of luck. Then again I don't think it really ruins anything if you regen health in a stealth game as most of the time you're either playing someone so humanly sturdy that they will die in a few hits at max health anyway or you're playing some fantasy fulfillment man where you can get shot ten times an not die.
I guess, really I don't care. Both systems are imperfect and a really low priority on my "things I wish games did X way" list.
Edit: Also an invisible health bar with no health pickups system is probably also not good. While it would be the most realistic, I just don't trust game makers to do it in a realistic/fun way. Also not having the ability to tell vaguely how wounded you are is kinda dumb. If you can't at least look down and tell you've lost a pint of blood you've voided the realism issue that makes that system worth doing.
As for which is more fun to play with...well that depends. For a run and gun style shooter, honestly regen health is better because what you're there to enjoy is shooting guys faster than they can shoot you to death. Having to worry about every little hit you take or the fact that you accidentally used up a health pack you need more now is a pain in the ass. Health pack systems make more sense for more stealth oriented games. I point out here that while many shooters have a stealth element, that's not what I mean. I mean games that actually focus on being sneaky, not games where you focus on being sneaky for all of two minutes before running out of cover into the middle of a group of enemies and firing your double uzis like the world is made out of bullets. The reason I feel health packs are more appropriate for stealth games is that they're more about the feeling of tension and making clever decisions/the element of luck. Then again I don't think it really ruins anything if you regen health in a stealth game as most of the time you're either playing someone so humanly sturdy that they will die in a few hits at max health anyway or you're playing some fantasy fulfillment man where you can get shot ten times an not die.
I guess, really I don't care. Both systems are imperfect and a really low priority on my "things I wish games did X way" list.
Edit: Also an invisible health bar with no health pickups system is probably also not good. While it would be the most realistic, I just don't trust game makers to do it in a realistic/fun way. Also not having the ability to tell vaguely how wounded you are is kinda dumb. If you can't at least look down and tell you've lost a pint of blood you've voided the realism issue that makes that system worth doing.
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FappingFury wrote...
Wow it seems like every FPS out there seems to prefer regenerating health. Am I the only one who thinks it makes a game boring as fuck? it's like Yahtzee said; shoot, duck, wipe jam off face. It feels like it takes no skill. I genuinelly miss health bars with the occasional med kit. Or in wolfensteins case, chicken.Yahtzee = GOD
I miss the days when all you had was that damn health bar and a lot of health packs.. most games these days use regen health, but some games like Halo 3: ODST and Halo: Reach. Yeah, those do have health packs.
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I really like Far Cry 2's take on health bars. Your bar is cut into 5 sections and each hit takes a bit off the top section. If your in cover long enough that section will regenerate but if it dips below that section then its gone completely. Also if you get hit hard enough, you will constantly lose health unless you pull out the metal rod in your leg/twig stuck in your arm/use pliers to get the bullet out/stop your gaping wound from bleeding. If you feel you need to - you can use some of your limited syringes to fill your health back to full if you are running on only 1 or 2 sections of life left.
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I too think the best I've seen is Far Cry 2's. I just wish they took the bullet removal thing to the next level. I think it's a shame you can only do it if you're on 1/5th of your health.
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FappingFury wrote...
I too think the best I've seen is Far Cry 2's. I just wish they took the bullet removal thing to the next level. I think it's a shame you can only do it if you're on 1/5th of your health.It was nice allowing with the addition that your weapons deteriorate over time and can jam.
The only gripe I had was how the enemies could take 3 headshots - -;;
Another one is the frequency of enemies while driving to objectives
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Argentine wrote...
FappingFury wrote...
I too think the best I've seen is Far Cry 2's. I just wish they took the bullet removal thing to the next level. I think it's a shame you can only do it if you're on 1/5th of your health.It was nice allowing with the addition that your weapons deteriorate over time and can jam.
The only gripe I had was how the enemies could take 3 headshots - -;;
Another one is the frequency of enemies while driving to objectives
Absolutely, and the rate of which guard posts respawn.. I really want to mod that game badly.