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Anime Cutscenes
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They are in a handfull of games.
My question,
Should they be used more often? To me they give a feel of (for lack of a better word) depth to the game.a
My question,
Should they be used more often? To me they give a feel of (for lack of a better word) depth to the game.a
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it depends on the game.If the game is in 3d(not cell shaded) and the cutscenes uses anime style art,it wouldnt be as effective.But there are a few instances where it works.
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Kaimax
Best Master-San
Evnyofdeath wrote...
They are in a handfull of games.My question,
Should they be used more often? To me they give a feel of (for lack of a better word) depth to the game.
It depends in the contents of the game. If it's an anime oriented game than More is pretty much welcome (Valkyria Chronicles 2 is one of the finest examples atm, better than the anime series IMO).
If it's "real" oriented, then we don't need them, FMVs are enough for them (don't want to see Mass effect 2 animated...).
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tsuyoshiro
FAKKU Writer
I remember my very first anime cutscene, it was in a little game called Lunar: Silver Star Story. I loved it. Until then you didn't get that kind of interaction from an rpg, you just got a bunch of pixels talking to each other with their little word bubbles. Then was Xenogears (awesome scenes, despite the horrid horrid dubbing on that one), and I was hooked.
I love anime cut scenes, they are fun to watch, add to the story, and so far I haven't seen a lot of games that overuse them. Of course, this could be simply because I don't remember some particularly annoying game at the moment, I'll get back to ya if I do.
I love anime cut scenes, they are fun to watch, add to the story, and so far I haven't seen a lot of games that overuse them. Of course, this could be simply because I don't remember some particularly annoying game at the moment, I'll get back to ya if I do.
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tsuyoshiro wrote...
I remember my very first anime cutscene, it was in a little game called Lunar: Silver Star Story. I loved it. Until then you didn't get that kind of interaction from an rpg, you just got a bunch of pixels talking to each other with their little word bubbles. Then was Xenogears (awesome scenes, despite the horrid horrid dubbing on that one), and I was hooked. I love anime cut scenes, they are fun to watch, add to the story, and so far I haven't seen a lot of games that overuse them. Of course, this could be simply because I don't remember some particularly annoying game at the moment, I'll get back to ya if I do.
Yeah, in small amounts, there good.
The game that has the most I've played is Altelier Iris 2.
Including the Opening sequence, and ending sequence, there are 5
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eternalslumber1234 wrote...
HokutoCorpse wrote...
Some games can do it. Some cantAgain, that is true.
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Evnyofdeath wrote...
HokutoCorpse wrote...
Some games can do it. Some cantTrue.
Also, like your avatar
Ty. I think I may change it soon. Ive had this for awhile
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HokutoCorpse wrote...
Evnyofdeath wrote...
HokutoCorpse wrote...
Some games can do it. Some cantTrue.
Also, like your avatar
Ty. I think I may change it soon. Ive had this for awhile
Yeah, the idiot killing himself trying to type gets old after awhile
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Evnyofdeath wrote...
HokutoCorpse wrote...
Evnyofdeath wrote...
HokutoCorpse wrote...
Some games can do it. Some cantTrue.
Also, like your avatar
Ty. I think I may change it soon. Ive had this for awhile
Yeah, the idiot killing himself trying to type gets old after awhile
Actually its when I read stupid stuff XD
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Evnyofdeath wrote...
They are in a handfull of games.My question,
Should they be used more often? To me they give a feel of (for lack of a better word) depth to the game.
It depends on the game and who it's marketed to.
I think the original Ace Combats on Playstation did it pretty well.
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Unos
Filipino Curry Lover
Agreed that it depends on the game.
I'd like to say though, the anime openings of Suikoden III and Suiko Gaidens are lovely. Very good animation mixed with a beautiful music.
The openings of Wild Arms series are also lovely. I'm kinda disappointed that Wild Arms 5 does not have an anime opening.
I'd like to say though, the anime openings of Suikoden III and Suiko Gaidens are lovely. Very good animation mixed with a beautiful music.
The openings of Wild Arms series are also lovely. I'm kinda disappointed that Wild Arms 5 does not have an anime opening.
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Anime cutscenes are great because its kind of like a mini break from the game and it shows some of the characters emotions and how the character reacts rather than just reading text and seeing facial changes like in Disgaea (But Disgaea Does a good job though).
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I used to like cut scenes but a lot of games overkill on it. Some games are like 60% cut scenes or some crap. I don't like that, especially longass dialogues in cut scenes.
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If you've ever played the original Lunar games, Silver Star and Eternal Blue, on the Sega CD - and then played the Lunar remakes on the PS1 - you'll appreciate anime cutscenes in a game. They added so much depth to the story it was like getting knocked the fucked out by greatness.
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Depends on the art style of the game, as well as the art style of the anime scene itself. It's gotta match up. Some games don't lend themselves to anime-style cutscenes, while others only lend themselves to a certain style of anime.
For instance, if Sega ever decided to finally make a current-gen Virtual-On and do a story mode with anime-style cutscenes, I'd be expecting a style similar to Gundam 00, 'cause I think it would fit.
For instance, if Sega ever decided to finally make a current-gen Virtual-On and do a story mode with anime-style cutscenes, I'd be expecting a style similar to Gundam 00, 'cause I think it would fit.