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Civilization V
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Well, Skidrow cracked the game... Guess I'll be using that 'till my paycheck arrives and I can purchase a proper copy of the game.
What I've heard from most of people, it's lot better then CIV 4 and with that I spent about +500 hours at least playing it.
More Aggressive AI is a nice change. Along with the change that you can't mass +20 units in single square and steamroll over the defenders. Finally some tactical thinking in combat.
Also what I saw in videos, seems ranged units can engage units from 2 "squares" away? (I cannot recall the proper word for the movement blocks in the game)
What I've heard from most of people, it's lot better then CIV 4 and with that I spent about +500 hours at least playing it.
More Aggressive AI is a nice change. Along with the change that you can't mass +20 units in single square and steamroll over the defenders. Finally some tactical thinking in combat.
Also what I saw in videos, seems ranged units can engage units from 2 "squares" away? (I cannot recall the proper word for the movement blocks in the game)
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W4lt3r89 wrote...
Well, Skidrow cracked the game... Guess I'll be using that 'till my paycheck arrives and I can purchase a proper copy of the game.What I've heard from most of people, it's lot better then CIV 4 and with that I spent about +500 hours at least playing it.
More Aggressive AI is a nice change. Along with the change that you can't mass +20 units in single square and steamroll over the defenders. Finally some tactical thinking in combat.
Also what I saw in videos, seems ranged units can engage units from 2 "squares" away? (I cannot recall the proper word for the movement blocks in the game)
it's called tiles..
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bletok wrote...
Kurumi wrote...
bletok wrote...
Callonia wrote...
I'm already bored blah.Terribly bored. Seems like firaxis is trying to milk civilization's name.
I had ten units and sent them to fight rome, he sent three to counter me and died in one sided battle that i kinda fell asleep after taking his four cities while I had two.
you made me rethink to play this game.. so is it worth it or not? i've played civ 1,2,3,4.. or should i wait for further expansion release? civ 4 without expansion sux anyway..
You don't have to buy it to play it. There is a demo on steam that will let you play for 100 turns. Gives you a good feel for the game.
Link plz
Sauce plz!11!!!!!11!!!
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Civ 4 can be very tactical when there is two empires of equal strength fighting each other, I've had multipe SoDs fighting multipe SoDs with the combined arms coming into play, granted this doesn't happen very often but it has happened several times for me.
Oh yeah and if you want to teach me how to fix happiness please indulge me. i'm now at +1 I would like help, I doubt making theatres will save me. I've built colosseums in almost all cities. Only reason I'm making 60g per turn is cuz i recently learned autocracy social policy which enabled me to even have panzers on field.
http://forums.civfanatics.com/showthread.php?t=383063
There thread a rant about being stuck on turn 2050 and can't continue.
I've had longswordmen fighting off riflemen at one point lol. Difficulty prince. I like playing war in civ 4 gotten alot of domination wins.
Been in war against arabia since medieval era and now i'm in industrial era while arabia in future. Blew up a buncha of modern armors assaulting me xD
Oh yeah and if you want to teach me how to fix happiness please indulge me. i'm now at +1 I would like help, I doubt making theatres will save me. I've built colosseums in almost all cities. Only reason I'm making 60g per turn is cuz i recently learned autocracy social policy which enabled me to even have panzers on field.
http://forums.civfanatics.com/showthread.php?t=383063
There thread a rant about being stuck on turn 2050 and can't continue.
I've had longswordmen fighting off riflemen at one point lol. Difficulty prince. I like playing war in civ 4 gotten alot of domination wins.
Been in war against arabia since medieval era and now i'm in industrial era while arabia in future. Blew up a buncha of modern armors assaulting me xD
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I like the new Civ, I think it's pretty nice, especially the hexagon pattern and the more balanced combat.
One of my first reactions was this though; where the hell did religion go? That was a huge part of the fun in Civ 4, but it's completely gone from Civ 5. Seems like they made the game a tad bit easier over all as well, there's no need to really think about where you place your cities, is easy to make them large and powerful almost anywhere.
Anyway, it's still a cool game.
One of my first reactions was this though; where the hell did religion go? That was a huge part of the fun in Civ 4, but it's completely gone from Civ 5. Seems like they made the game a tad bit easier over all as well, there's no need to really think about where you place your cities, is easy to make them large and powerful almost anywhere.
Anyway, it's still a cool game.
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religion is a major power in civ 4, it is the biggest money maker! yeah i sold all religions lol..
So what's the different between civ 5 & civ revolution? anybody know?
So what's the different between civ 5 & civ revolution? anybody know?
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W4lt3r89 wrote...
Also what I saw in videos, seems ranged units can engage units from 2 "squares" away? (I cannot recall the proper word for the movement blocks in the game)Depends on the units and where it's positioned. If it's shooting over hills, the range is lower. If it's on a hill, the range is higher. And then, it depends on the unit. Rocket Artillery obviously shoot a lot further than catapults.
bletok wrote...
religion is a major power in civ 4, it is the biggest money maker! yeah i sold all religions lol..So what's the different between civ 5 & civ revolution? anybody know?
The biggest difference is the switch from squares to hexagons. The next difference is no longer being able to stack military units. You can still stack a military unit on top of a non-military unit. The removal of religion is interesting. Social Policies are a lot different needing culture to level up in branches rather than adopting whatever you need whenever. Smarter AI is another change. City States were added which is kind of annoying, but it does add some nice elements to the game. Resources and interesting now where strategic ones are limited and then you have your luxury ones. You have to decide which units you want to use your resources on and keep them alive if you can. Gold plays a bigger role than before for purchasing tiles and whatnot. Culture plays much differently. There's a lot of changes.... x-x
Callonia wrote...
Oh yeah and if you want to teach me how to fix happiness please indulge me. i'm now at +1 I would like help, I doubt making theatres will save me. I've built colosseums in almost all cities. Only reason I'm making 60g per turn is cuz i recently learned autocracy social policy which enabled me to even have panzers on field.Try making city you conquer puppets instead of annexing them. Connect your cities to your capitol. Trade with other civilizations for luxury resources. Not only build coliseums, but the other buildings as well that proceed it. Go after social policies that increase happiness. Build wonders that reduce unhappiness or increase happiness. You can easily get to 15-20 happiness in Prince mode like this.
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It has been a while since I played any computer games seriously, but I do have fond memories of Civilization II, III and perhaps IV.
Nonetheless, I would like to pose the following question and pet peeve, related to the previous games: When playing on a large map and in the later stages of the game, does it still take like "forever" for the AI to complete all their actions, especially if they have numerous cities?
Nonetheless, I would like to pose the following question and pet peeve, related to the previous games: When playing on a large map and in the later stages of the game, does it still take like "forever" for the AI to complete all their actions, especially if they have numerous cities?
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Haha, I know what you mean, Gambler. I haven't played on a large map yet, but I'm watching someone play on JTV who is. He is on a large map, about 7 or 8 civs left, 9 or 10 city states, lots of units, in the 1900s, and it's taking about 30 seconds to for the AI's turn.
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No, making puppets will drive up your maintenance up crazy alot cuz those puppets will be making terrible buildings that you don't need and each puppet city when given enough time will cost you 20-40g a turn easy.
Only building you even need is
Monument, market, bank, stock exchange, colosseum and a harbor if it's on island or different continent. Everything else is optional.
The fun of city building is gone now, I haven't had a single metropolis in quite a few of civ 5 games played already. I have decided that civ 5 isn't my preferred cup of tea, I shall stay behind on civ 4.
Only building you even need is
Monument, market, bank, stock exchange, colosseum and a harbor if it's on island or different continent. Everything else is optional.
The fun of city building is gone now, I haven't had a single metropolis in quite a few of civ 5 games played already. I have decided that civ 5 isn't my preferred cup of tea, I shall stay behind on civ 4.
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Hale wrote...
Haha, I know what you mean, Gambler. I haven't played on a large map yet, but I'm watching someone play on JTV who is. He is on a large map, about 7 or 8 civs left, 9 or 10 city states, lots of units, in the 1900s, and it's taking about 30 seconds to for the AI's turn.so there are no improvement in speed? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Callonia wrote...
No, making puppets will drive up your maintenance up crazy alot cuz those puppets will be making terrible buildings that you don't need and each puppet city when given enough time will cost you 20-40g a turn easy. Only building you even need is
Monument, market, bank, stock exchange, colosseum and a harbor if it's on island or different continent. Everything else is optional.
The fun of city building is gone now, I haven't had a single metropolis in quite a few of civ 5 games played already. I have decided that civ 5 isn't my preferred cup of tea, I shall stay behind on civ 4.
Well, if you're smart with things, the maintenance doesn't even matter because you could be in a Golden Age for just about 1/2 to 2/3rd of the time. I conquered a whole continent at one point and 2/3rd of the place was puppets. The Happiness was around 12 and with Golden Age, I was making around 120 gold per turn. Of course... With it off... I was making -30... That was kind of bad, but I was still doing great because I saved up a lot of money... Having nothing I really wanted to spend it on....
Anyway, if you don't like puppet states, you can always try and build Courthouses as soon as you can. Depending on the size of the city, can take anywhere between 5-15 turns... Of course, I generally raze cities in bad locations or leave smaller populations as puppets until they're big enough, then I annex them. Not to mention connection your cities together brings in more money, so that helps.
bletok wrote...
Hale wrote...
Haha, I know what you mean, Gambler. I haven't played on a large map yet, but I'm watching someone play on JTV who is. He is on a large map, about 7 or 8 civs left, 9 or 10 city states, lots of units, in the 1900s, and it's taking about 30 seconds to for the AI's turn.so there are no improvement in speed? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I find the game to move fairly quickly. It's not too bad. I think it's actually a little faster than IV. Only takes me about 10 seconds really... Not even that...
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bletok wrote...
Hale wrote...
Haha, I know what you mean, Gambler. I haven't played on a large map yet, but I'm watching someone play on JTV who is. He is on a large map, about 7 or 8 civs left, 9 or 10 city states, lots of units, in the 1900s, and it's taking about 30 seconds to for the AI's turn.so there are no improvement in speed? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
That shouldn't be that slow at all unless you're playing something excessive like 40 civs, that happened to me on rise of mankind, @_@ so many rebels and emergent civs And playing on ultragiant map.
How's your ram, its mostly likely reason why it's that slow.
if you're like at 500mb or 2gb of ram, upgrade it to 4gb of ram minimum XD
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Callonia wrote...
How's your ram, its mostly likely reason why it's that slow.if you're like at 500mb or 2gb of ram, upgrade it to 4gb of ram minimum XD
It wasn't me, it was someone I was watching. I think I'll be fine, my game runs fairly fast and smooth. After I posted I found out that he was on a below average machine. Can't remember his specs. I'll try a huge map today.
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I'm just about to finish my first game on "normal" difficulty, forgot the name, the one above "warlord" or w/e and I'm surprised to say that this game is very, very easy compared to Civ 4. Right now I'm in 1927 or something, making 300g/turn without Golden Age, happiness is around 10-11 and have crushed 6 Civs singlehandedly with barely more than 3 Artillery units and a few footmen. More than half the map consists of my puppet "regions" more than just a few cities.
It somehow feels that being a militaristic power have gotten much more easy, seeing as that felt almost impossible in Civ 4, and I'm sad to see that they have removed the religion parts of the game. So basically it have gotten more combat-directed than politically directed. Still, I like the new way that you can only have one military unit at one tile, and I like how much more understandable everything is (Or maybe it's just me who finally took the time to actually learn how to play idk.) so I'm pretty split in feeling that this is better than Civ 4 in some places, but they have lost a lot of good stuff too.
Not to mention that my system is kinda sucky, so the rounds just keep getting longer and longer, I need more ram or something.
It somehow feels that being a militaristic power have gotten much more easy, seeing as that felt almost impossible in Civ 4, and I'm sad to see that they have removed the religion parts of the game. So basically it have gotten more combat-directed than politically directed. Still, I like the new way that you can only have one military unit at one tile, and I like how much more understandable everything is (Or maybe it's just me who finally took the time to actually learn how to play idk.) so I'm pretty split in feeling that this is better than Civ 4 in some places, but they have lost a lot of good stuff too.
Not to mention that my system is kinda sucky, so the rounds just keep getting longer and longer, I need more ram or something.
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Chlor wrote...
I'm just about to finish my first game on "normal" difficulty, forgot the name, the one above "warlord" or w/e and I'm surprised to say that this game is very, very easy compared to Civ 4. Right now I'm in 1927 or something, making 300g/turn without Golden Age, happiness is around 10-11 and have crushed 6 Civs singlehandedly with barely more than 3 Artillery units and a few footmen. More than half the map consists of my puppet "regions" more than just a few cities.It somehow feels that being a militaristic power have gotten much more easy, seeing as that felt almost impossible in Civ 4, and I'm sad to see that they have removed the religion parts of the game. So basically it have gotten more combat-directed than politically directed. Still, I like the new way that you can only have one military unit at one tile, and I like how much more understandable everything is (Or maybe it's just me who finally took the time to actually learn how to play idk.) so I'm pretty split in feeling that this is better than Civ 4 in some places, but they have lost a lot of good stuff too.
Not to mention that my system is kinda sucky, so the rounds just keep getting longer and longer, I need more ram or something.
Maybe try playing on harder difficulties our with humans. That'll be a lot harder. When conquering like silly, my happiness tends to be really low and my gold is around -20. Then again... I play on Kings or higher... x-x
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Noel wrote...
Maybe try playing on harder difficulties our with humans. That'll be a lot harder. When conquering like silly, my happiness tends to be really low and my gold is around -20. Then again... I play on Kings or higher... x-xI'll definitely start playing at a harder difficulty, but the point was that it seems easier than Civ 4 one, since me playing normal there would end up in total annihilation(for me) pretty fast. I've never been a good player.
The secret behind my wealth was purely reliable on trade routes, especially since I was playing as the Arabic Empire. And the fact that in the beginning I pretty much only built the +x% gold buildings and shit, in every city that wasn't a puppet.
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Chlor wrote...
Noel wrote...
Maybe try playing on harder difficulties our with humans. That'll be a lot harder. When conquering like silly, my happiness tends to be really low and my gold is around -20. Then again... I play on Kings or higher... x-xI'll definitely start playing at a harder difficulty, but the point was that it seems easier than Civ 4 one, since me playing normal there would end up in total annihilation(for me) pretty fast. I've never been a good player.
The secret behind my wealth was purely reliable on trade routes, especially since I was playing as the Arabic Empire. And the fact that in the beginning I pretty much only built the +x% gold buildings and shit, in every city that wasn't a puppet.
I do the same. I always connect my cities together. However, when you're conquering multiple civilizations, many of them don't even have their cities connected. It ends up costing a lot. Sustaining a large army costs quite a bit of money too....
Anyway, if anyone wants to know what's changed between Civ IV and Civ V, here's a link.
http://videogames.yahoo.com/events/civilization-v-whats-new/civilization-v-what-s-new-/1410536
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Tegumi
"im always cute"
Tested the other day with some friends, and also with Fakku members. Civilization V multiplayer is laggy at best, and cannot-even-start-a-game at worst. Waiting for a patch.