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Civilization V
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Ethil wrote...
Callonia wrote...
Civ 5 still sucks cuz I can't get hailed as the king. D= Nor any traces of monarchy stuff fun gone. Its in tradition tree, dun care about it lol.
What u mean by that? "Celebrates the king" stuff exist in Civ 5 as well.
You don't feel like a king in civ 5 when you select monarchy stuff. Believe me, its quite a difference for me.
So like, I went back to civ 4 today, i was quite shaken by how much options i had compared to civ 5, but I will give it time, civ 5 as it is right now, just sucks.
However if I have enough modding knowledge, I have a plan to do with now awesome deserts in civ 5.Deserts in civ 4 and previous generations was blah and boring, its all flat.
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I'm interested in Civ V, I've heard a lot of good things about it but also some not-so-flattering.
I haven't really played any turn based strategy games before. I had been sticking to starcraft for the last while but I'm getting frustrated with the level of proficiency required for online multi.
What are the main draws for Turn Based as opposed to RTS and what makes Civilization preferable to other games in the genre? Sorry if this seems like a ridiculous question, I read through the thread but couldn't find anything that addressed this.
I haven't really played any turn based strategy games before. I had been sticking to starcraft for the last while but I'm getting frustrated with the level of proficiency required for online multi.
What are the main draws for Turn Based as opposed to RTS and what makes Civilization preferable to other games in the genre? Sorry if this seems like a ridiculous question, I read through the thread but couldn't find anything that addressed this.
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In real time strategy games, you hope to be on top of the situation at all times, which is of course, nearly impossible. You have to be fast and quick. It's more about macro-managing if anything. These games tend to be for adrenaline junkies because you're always filled with this sense of nervousness that something is going to happen when you're not watching. Not to mention when shit goes down, you're rushing to do stuff and defend. Gets crazy.
In turn based strategies, you're always on top of the situation because you generally have more time. You can micromanage where each unit needs to be, even if you have hundreds. You can watch your strategy unfold as your units were correctly placed to counter your enemies. You have more time to think. You can see the big picture more clearly. You're more in control. You don't have to rely on sloppy AI to do things for you.
When playing Civ online though, it's kind of a combination of the two, because you take simultaneous turns.
In turn based strategies, you're always on top of the situation because you generally have more time. You can micromanage where each unit needs to be, even if you have hundreds. You can watch your strategy unfold as your units were correctly placed to counter your enemies. You have more time to think. You can see the big picture more clearly. You're more in control. You don't have to rely on sloppy AI to do things for you.
When playing Civ online though, it's kind of a combination of the two, because you take simultaneous turns.
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Turn-based strategy games are generally much broader in scale than the standard RTS genre. Lending to their slower nature, they can afford to be. The pace and broadness of TBS games will allow incredible depth, from choosing what buildings a city will have to how much you want to tax your citizens, and even how you want to claim victory over the match (diplomacy, technology, war, etc). There is a much greater sense of being "King". Instead of ordering a few units around, you are deciding how the people of your kingdom will live, how it will grow, and who your allies and enemies will be.
As Noel and I have stated, TBSs are much slower paced, and therefore, more thought can be put into each decision. You aren't rushed to decide what unit to manufacture, you can plan the conundrum out thoroughly when you reach that stage. I like this style much more, since I feel less like I'm forced unwillingly to make a choice and, therefore, take more responsibilities for my actions or mistakes. If you lose control of a continent it wasn't because you couldn't click all your buildings fast enough, it was because you didn't plan out your defense and attack strategy well.
Try to be mindful of what you are doing, what has been done, and what you need to do in the following turns.
The main gripe I've seen against the TBS genre is that the games are boring, though I would contest that the player's idea of "boring" only came about because they where not investing themselves into the decision making process and where just "going with the flow". Without putting any thought into TBS games, yes, I guess they would be boring. However, as much as I dislike the statement "wrong", that mentality and approach is just that; wrong.
The draw Civilization has over it's competitors is due in large part to it's simpler play style. The first time you play Civilization your mind won't be able to grasp every single concept of what exactly is going on, but other games in the genre compound that complexity ten fold. Some games, such as Hearts of Iron, require you to be able to micromanage everything, including the food, oil, and water production, distribution, and transportation to units on the battlefield. Even with it's simpler gameplay, Civilization still holds much of the depth of the TBS genre with a "less of the bad more of the good" quality, which is why many gamers have such an affinity with the series.
As Noel and I have stated, TBSs are much slower paced, and therefore, more thought can be put into each decision. You aren't rushed to decide what unit to manufacture, you can plan the conundrum out thoroughly when you reach that stage. I like this style much more, since I feel less like I'm forced unwillingly to make a choice and, therefore, take more responsibilities for my actions or mistakes. If you lose control of a continent it wasn't because you couldn't click all your buildings fast enough, it was because you didn't plan out your defense and attack strategy well.
Try to be mindful of what you are doing, what has been done, and what you need to do in the following turns.
The main gripe I've seen against the TBS genre is that the games are boring, though I would contest that the player's idea of "boring" only came about because they where not investing themselves into the decision making process and where just "going with the flow". Without putting any thought into TBS games, yes, I guess they would be boring. However, as much as I dislike the statement "wrong", that mentality and approach is just that; wrong.
The draw Civilization has over it's competitors is due in large part to it's simpler play style. The first time you play Civilization your mind won't be able to grasp every single concept of what exactly is going on, but other games in the genre compound that complexity ten fold. Some games, such as Hearts of Iron, require you to be able to micromanage everything, including the food, oil, and water production, distribution, and transportation to units on the battlefield. Even with it's simpler gameplay, Civilization still holds much of the depth of the TBS genre with a "less of the bad more of the good" quality, which is why many gamers have such an affinity with the series.
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Hmmm.. i found something, i don't know if it is cheat or not..
when i do research pact with other country (called it X) on the next turn he wage war against me and then voila! we both obtain the tech in no time.. it's so easy to obtain tech in this civ and the great people flourish everywhere which make it more easier..
when i do research pact with other country (called it X) on the next turn he wage war against me and then voila! we both obtain the tech in no time.. it's so easy to obtain tech in this civ and the great people flourish everywhere which make it more easier..
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bletok wrote...
Hmmm.. i found something, i don't know if it is cheat or not..when i do research pact with other country (called it X) on the next turn he wage war against me and then voila! we both obtain the tech in no time.. it's so easy to obtain tech in this civ and the great people flourish everywhere which make it more easier..
Here's another weird bug that I found, I went to peace with country X and after ten turns, the game wouldn't stop bothering me about it being ten turns after the peace treaty. It's like beggin me to go to war. XD
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I've noticed that research pact completing instantly too.
Its a failsafe guard in case someone wipes out ur partner u was signing a research pact with.
I think i'm now done with civ 5, it always takes eternity to complete a turn. Sometimes it gets really excessive like 2-5 minutes per turn.
Its a failsafe guard in case someone wipes out ur partner u was signing a research pact with.
I think i'm now done with civ 5, it always takes eternity to complete a turn. Sometimes it gets really excessive like 2-5 minutes per turn.
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Callonia wrote...
I've noticed that research pact completing instantly too. Its a failsafe guard in case someone wipes out ur partner u was signing a research pact with.
I think i'm now done with civ 5, it always takes eternity to complete a turn. Sometimes it gets really excessive like 2-5 minutes per turn.
it is very fail.. why does it have to be completing the pact instantly?
it only cost 250 gold.. very cheap
and the cooperation agreement also fail, it doesn't affect anything IMO
i'll be waiting for the new patch for the fixes..
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Research Pact costs goes up depending on how much the era you're in.
Later Eras, the research pact's more expensive. the earlier, the cheaper it is , although capped at minimum of 250g xD
Later Eras, the research pact's more expensive. the earlier, the cheaper it is , although capped at minimum of 250g xD
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Callonia wrote...
Research Pact costs goes up depending on how much the era you're in.Later Eras, the research pact's more expensive. the earlier, the cheaper it is , although capped at minimum of 250g xD
oh right! i forgot.. but still cheap though (i only play until modern era and already skirmish all civ (prince))
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Man, I gotta say, Civ 5 still needs alot of work to be done in order to be fun as civ 4, i screwed up and picked standard size map, but eh, played anyways and ended up in a pretty massive napoleonic style warfare with me being forced on the defense and fighting in the fields anyways XD
Civ 5 has that inital newness shine but it'll disappear pretty fast xD
Civ 5 has that inital newness shine but it'll disappear pretty fast xD
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Callonia wrote...
Civ 5 has that inital newness shine but it'll disappear pretty fast xDThis.. i have to agree