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Command And Conquer Generals 2? OMIGOSH
0
Data Zero wrote...
Blue exile wrote...
Peltor wrote...
ExESGO wrote...
Spoiler:
Thanks for the advice, but I'd rather not.
I mean, even zero hour's campaign missions aren't that good to be called a "story". Most of them are just "destroy the enemy's base for the benefit of the cause / free word / chinese empire"
And, no offense dre, but IMHO RA3 sucks that it killed the reason why people wants to play red alert (RA3 is a bit slow-paced and looks more childish than RA1 and RA2)
OFF TOPIC:
in reference to your sig,
Spoiler:
But zero hour was pretty fun...
Add a mod to the mix and it still is.
True dat.
I'd actually say that Generals was the most mod friendly Command and Conquer game ever.
0
Data Zero
Valkyrie Forces CO
ExESGO wrote...
Data Zero wrote...
Add a mod to the mix and it still is.
True dat.
I'd actually say that Generals was the most mod friendly Command and Conquer game ever.
Yup. But it has a bad game engine...
0
Data Zero wrote...
ExESGO wrote...
Data Zero wrote...
Add a mod to the mix and it still is.
True dat.
I'd actually say that Generals was the most mod friendly Command and Conquer game ever.
Yup. But it has a bad game engine...
Really?
0
Data Zero
Valkyrie Forces CO
ExESGO wrote...
Data Zero wrote...
ExESGO wrote...
Data Zero wrote...
Add a mod to the mix and it still is.
True dat.
I'd actually say that Generals was the most mod friendly Command and Conquer game ever.
Yup. But it has a bad game engine...
Really?
Well. If i remember correctly, the sage can handle only certain amount of polygons.
having a free for all in 8 player map tends to lag the game a lot. Even on a heavy Gaming PC.
RA2 engine was better. When too much crap happened, it slowed bit down, but didnt pause the game so to speak.
Also, CNC shockwave?
0
Data Zero wrote...
ExESGO wrote...
Data Zero wrote...
ExESGO wrote...
Data Zero wrote...
Add a mod to the mix and it still is.
True dat.
I'd actually say that Generals was the most mod friendly Command and Conquer game ever.
Yup. But it has a bad game engine...
Really?
Well. If i remember correctly, the sage can handle only certain amount of polygons.
having a free for all in 8 player map tends to lag the game a lot. Even on a heavy Gaming PC.
RA2 engine was better. When too much crap happened, it slowed bit down, but didnt pause the game so to speak.
Also, CNC shockwave?
I'd say it was good for its time.
0
Room101
Waifu Collector
What in the Kane's name is this...this...heresy?
Jesus Bioware, don't make me think less of you then I already do. This is absolutely awful. No single player. Completely online. And I already see the shitload of "faction" DLC and stuff.
C&C era has sadly ended, all what this game can do is beat the dead horse and make it...deader.
Tiberium Wars and RA3 were the last true C&C games, and they were good. Sure RA3 was weird...but funny as hell. Plus the various unit ideas were deliciously insane. I mean, a man-cannon amphibious APC? Jesus, my childhood is shedding a tear right there.
But this? Please Bioware, just go bankrupt already.
Jesus Bioware, don't make me think less of you then I already do. This is absolutely awful. No single player. Completely online. And I already see the shitload of "faction" DLC and stuff.
C&C era has sadly ended, all what this game can do is beat the dead horse and make it...deader.
Tiberium Wars and RA3 were the last true C&C games, and they were good. Sure RA3 was weird...but funny as hell. Plus the various unit ideas were deliciously insane. I mean, a man-cannon amphibious APC? Jesus, my childhood is shedding a tear right there.
But this? Please Bioware, just go bankrupt already.