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Create your own Boss Thread
0
ErErErgo
"Weiss, You Dumbass!"
If you could create your own boss, what would it be?
For ANY type of game. Puzzle, action, FPS, RPG; if you can make a boss for it, give it a go.
Not just ANYTHING though. Try to keep it in the context of a game. All instant KO moves wouldn't make a good boss. I'd just cut the entire game off if it were me =_=. But, I'm a masochist so I'd beat that mofo eventually....
Be as creative as you want.
_________________________________________
Action Game
Name: Sonata
Appearance: A crisp, all black tux. Long white hair with a bang that covers his right eye.
Habits: Likes to straighten his tie after landing a special.
Weapon: A piano wrapped in chains that he swings around rampantly. .....Obviously fucks you up if it hits.
Special: Starts by lunging forward. If the first punch hits you you get put into a combo that always ends with him slamming the piano down on you and playing a brief, epic piano solo. The piano then explodes at varying intensities.
Final: He stands completely still and his eyes glow red. If you don't block/ dodge, he teleports to you and does a 7 hit punch/kick combo before slamming the piano down on you. Hard.
He then plays a piano solo (along with the background music, which is a metal/orchestra fusion/ symphonic metal) and the piano explodes in a cataclysmically, decimating everything within a 1KM radius. The blast is then compressed into a small black ball, which then pops from existence. Game over screen. Pretty obvious, pretty devestating.
Anybody else wanna give it a go?
For ANY type of game. Puzzle, action, FPS, RPG; if you can make a boss for it, give it a go.
Not just ANYTHING though. Try to keep it in the context of a game. All instant KO moves wouldn't make a good boss. I'd just cut the entire game off if it were me =_=. But, I'm a masochist so I'd beat that mofo eventually....
Be as creative as you want.
_________________________________________
Action Game
Name: Sonata
Appearance: A crisp, all black tux. Long white hair with a bang that covers his right eye.
Habits: Likes to straighten his tie after landing a special.
Weapon: A piano wrapped in chains that he swings around rampantly. .....Obviously fucks you up if it hits.
Special: Starts by lunging forward. If the first punch hits you you get put into a combo that always ends with him slamming the piano down on you and playing a brief, epic piano solo. The piano then explodes at varying intensities.
Final: He stands completely still and his eyes glow red. If you don't block/ dodge, he teleports to you and does a 7 hit punch/kick combo before slamming the piano down on you. Hard.
He then plays a piano solo (along with the background music, which is a metal/orchestra fusion/ symphonic metal) and the piano explodes in a cataclysmically, decimating everything within a 1KM radius. The blast is then compressed into a small black ball, which then pops from existence. Game over screen. Pretty obvious, pretty devestating.
Anybody else wanna give it a go?
1
ErErErgo wrote...
If you could create your own boss, what would it be?For ANY type of game. Puzzle, action, FPS, RPG; if you can make a boss for it, give it a go.
Not just ANYTHING though. Try to keep it in the context of a game. All instant KO moves wouldn't make a good boss. I'd just cut the entire game off if it were me =_=. But, I'm a masochist so I'd beat that mofo eventually....
Be as creative as you want.
_________________________________________
Action Game
Name: Sonata
Appearance: A crisp, all black tux. Long white hair with a bang that covers his right eye.
Habits: Likes to straighten his tie after landing a special.
Weapon: A piano wrapped in chains that he swings around rampantly. .....Obviously fucks you up if it hits.
Special: Starts by lunging forward. If the first punch hits you you get put into a combo that always ends with him slamming the piano down on you and playing a brief, epic piano solo. The piano then explodes at varying intensities.
Final: He stands completely still and his eyes glow red. If you don't block/ dodge, he teleports to you and does a 7 hit punch/kick combo before slamming the piano down on you. Hard.
He then plays a piano solo (along with the background music, which is a metal/orchestra fusion/ symphonic metal) and the piano explodes in a cataclysmically, decimating everything within a 1KM radius. The blast is then compressed into a small black ball, which then pops from existence. Game over screen. Pretty obvious, pretty devestating.
Anybody else wanna give it a go?
When you wish upon a star doesn't matter who you are...

Hope you like.
My character would be in a brawler, name would be Grave Digger, appearance would consist of a gray hoodie, gray tank top shirt, cargo shorts, gym shoes without socks, and carrying a shovel. He beats people to death with his shovel and then buries them. Simple as that...
0
ErErErgo wrote...
Try to keep it in the context of a game. All instant KO moves wouldn't make a good boss.
Ahem... Demon/Dark Souls.
---------
I think if anything, I would LOVE to do a ending boss, and a, After-The-Credits Boss.
EndGame Boss.
- Game Context: Action-RPG, heavly into mythology(?)
- Boss Name: "10,000 Years In Silence."
- Appearance: Very tall, but skinny humanoid being, metal wiring graphted onto the body, looks very unnatural. Its face has few fetures, alot of metal on its face, no visible eyes, mouth, nose, ect. Gray, burned, and torn away skin, and other than the metal, no protection.
- Weapon: It's own body, and a long-sword without a hilt, also has a trident-like tip.
- Habit: While fighting it switches 'styles' Fighting with the sword and/or body. a mix of them, or souly with one or the other. The boss uses kicks, combos, grabs, throws its weapon, slams and slashes with the metal on its body.
- Specials:
Body: uses unnatural twists of the body to attack with legs, arms and head.
Sword: 1 - grabs sword by trident-end and attacks with a large-sized blunt object.
2 - thoughs sword for an unblockable attack, a chance to charge you if you dogde.
Mix: 1 - Stabs sword into ground, charges in for a grab, and than impales you onto the sword. Chance to get out if you are able to hurt it enough before you reach the sword.
2 - Uses the sword as a shield, and than twists itself around to punch,kick, toss you away, without exposing itself.
Being the final boss, there isn't any easy way around it, It is fast, strong, and unpredicatable. Best way to fight him is knowing how he moves, attacking fast, and doing you best.
====================
After Credits Boss.
After defeating "10,000 Years In Silence" gaining items or whatever the story asks of you, the credits roll, they do their thing. and it slowly fades back to the area you fought previously in.
Bad Guy#1 (That was previously defeated earlier in the game) is showing you (identical person to whom you defeated the last boss with) into the room.
He brings you in with nothing, and suddenly leaves. You character expects this and simply waits, A name now fades in underneath your character ...
Name: "[1 Year In Silence]"
---------------------------
Time passes and it shows you growing into the soon-to-be Final boss. defeating all your companions (who were still alive before the endgame boss)
10,000 years pass and it shows the same cutscene as when you entered before, only now...
Appearance: Identical to 10,000 Years In Silence, Except that the metal on the face is gone, showing a ever-morphing face that changes shape.
---------------------------
You take control over your own character again, not of 10,000 Years In Silence.
Its the same fight as before, only now the Sound Effects are gone, and everytime you hit the boss, he yells, screams, or talks, in a diffrent voice everytime.
---------------------------
This boss isn't meant to be beaten, it doesn't suffer from any penelties, and now has an attack to push you away using its voice(s).
After the credit-song rolls again, your character can now be killed once you reach death, the boss displaces you in the room, and notices that the entrance to the room, is left unlocked...
*Main Menu, Unlocked New Game+ !*
0
Alright this sounds interesting enough to bite onto.
Game type: Action RPG
Boss Name: Hatter (female)
Default Appearance: Wears a white & purple tuxedo with a black & purple trimmed top hat, along with a pair of crimson tinted glasses that keep her eyes obscured. She has sharp teeth, short blue hair dyed a neon green around every edge, & two long ponytails from the back, as well as having a scar on her face that glows & constantly changes color(it also has stitches running over it in an apparently failed attempt to close it).
Default weapons: She would be fought after luring the protagonist to her home base, which would more or less look like a giant corporation building from the outside but is like her own little pocket of reality on the inside. She will also be fought from the ground floor all the way to the roof. During these fights the scenery will literally change with little to no warning, causing the need to adapt constantly to new types of attacks. (For example you would start out fighting in a scenario like a casino, & itll suddenly shift into a dancefloor, then the beach, and as you push her back-and upwards towards the top of the building youll get scenarios where she suddenly creates a forest area while she attempts to shoot you from a distance, or within the building itself where you might be in a hallway & her goons might burst in from a window to assist her.) That said during melee combat she will mostly use her fists or her cane, & during ranged combat she will use dual pistols & manipulate fire(expect some QTEs & environment hazards as well). Id also plan for this fighting to all influence the music from attacks to battle conditions & speed.
Secondary appearance: After being pushed to the roof protagonist would managed to damage the scar(A QTE that if failed will trigger a gruesome death scene) on Hatters face causing it to kind of eat her body, after which she comes back as a black shadow thing with eyes that constantly shift in color.
secondary weapons: This fight would be a real bitch just for the fact that her new form not only gives her claws & makes her even faster(she was annoyingly fast before), she also has now somehow multiplied herself into three separate beings each with their own personalities/attacks, all attacking you at once, & all with their own lifebar. To make the fight even more interesting the battle isnt just going to take place on the roof of Hatters building, but on rooftops across the entire city, making most of the fight airborne as a necessity(& with the obvious instant death if you fail to land on/grab onto a rooftop or some proper footing. The battle must also be won before you level the city, or else youll get a bad ending(the ending will change depending on the damage to the city you cause throughout the game).
Personality: The type of character that leads the protagonist around by some twisted web of intrigue all for fun, making your character look like a dumbass & making herself look like a badass the entire time. Sarcastic, truly evil(fuck all that evil for the greater good shit), & more than a little insane, complete with some awesome theme music & a classic death.
Hows that?
Game type: Action RPG
Boss Name: Hatter (female)
Default Appearance: Wears a white & purple tuxedo with a black & purple trimmed top hat, along with a pair of crimson tinted glasses that keep her eyes obscured. She has sharp teeth, short blue hair dyed a neon green around every edge, & two long ponytails from the back, as well as having a scar on her face that glows & constantly changes color(it also has stitches running over it in an apparently failed attempt to close it).
Default weapons: She would be fought after luring the protagonist to her home base, which would more or less look like a giant corporation building from the outside but is like her own little pocket of reality on the inside. She will also be fought from the ground floor all the way to the roof. During these fights the scenery will literally change with little to no warning, causing the need to adapt constantly to new types of attacks. (For example you would start out fighting in a scenario like a casino, & itll suddenly shift into a dancefloor, then the beach, and as you push her back-and upwards towards the top of the building youll get scenarios where she suddenly creates a forest area while she attempts to shoot you from a distance, or within the building itself where you might be in a hallway & her goons might burst in from a window to assist her.) That said during melee combat she will mostly use her fists or her cane, & during ranged combat she will use dual pistols & manipulate fire(expect some QTEs & environment hazards as well). Id also plan for this fighting to all influence the music from attacks to battle conditions & speed.
Secondary appearance: After being pushed to the roof protagonist would managed to damage the scar(A QTE that if failed will trigger a gruesome death scene) on Hatters face causing it to kind of eat her body, after which she comes back as a black shadow thing with eyes that constantly shift in color.
secondary weapons: This fight would be a real bitch just for the fact that her new form not only gives her claws & makes her even faster(she was annoyingly fast before), she also has now somehow multiplied herself into three separate beings each with their own personalities/attacks, all attacking you at once, & all with their own lifebar. To make the fight even more interesting the battle isnt just going to take place on the roof of Hatters building, but on rooftops across the entire city, making most of the fight airborne as a necessity(& with the obvious instant death if you fail to land on/grab onto a rooftop or some proper footing. The battle must also be won before you level the city, or else youll get a bad ending(the ending will change depending on the damage to the city you cause throughout the game).
Personality: The type of character that leads the protagonist around by some twisted web of intrigue all for fun, making your character look like a dumbass & making herself look like a badass the entire time. Sarcastic, truly evil(fuck all that evil for the greater good shit), & more than a little insane, complete with some awesome theme music & a classic death.
Hows that?
0
SeventySevenMillion wrote...
ErErErgo wrote...
Try to keep it in the context of a game. All instant KO moves wouldn't make a good boss.
Ahem... Demon/Dark Souls.
---------
I think if anything, I would LOVE to do a ending boss, and a, After-The-Credits Boss.
EndGame Boss.
- Game Context: Action-RPG, heavly into mythology(?)
- Boss Name: "10,000 Years In Silence."
- Appearance: Very tall, but skinny humanoid being, metal wiring graphted onto the body, looks very unnatural. Its face has few fetures, alot of metal on its face, no visible eyes, mouth, nose, ect. Gray, burned, and torn away skin, and other than the metal, no protection.
- Weapon: It's own body, and a long-sword without a hilt, also has a trident-like tip.
- Habit: While fighting it switches 'styles' Fighting with the sword and/or body. a mix of them, or souly with one or the other. The boss uses kicks, combos, grabs, throws its weapon, slams and slashes with the metal on its body.
- Specials:
Body: uses unnatural twists of the body to attack with legs, arms and head.
Sword: 1 - grabs sword by trident-end and attacks with a large-sized blunt object.
2 - thoughs sword for an unblockable attack, a chance to charge you if you dogde.
Mix: 1 - Stabs sword into ground, charges in for a grab, and than impales you onto the sword. Chance to get out if you are able to hurt it enough before you reach the sword.
2 - Uses the sword as a shield, and than twists itself around to punch,kick, toss you away, without exposing itself.
Being the final boss, there isn't any easy way around it, It is fast, strong, and unpredicatable. Best way to fight him is knowing how he moves, attacking fast, and doing you best.
====================
After Credits Boss.
After defeating "10,000 Years In Silence" gaining items or whatever the story asks of you, the credits roll, they do their thing. and it slowly fades back to the area you fought previously in.
Bad Guy#1 (That was previously defeated earlier in the game) is showing you (identical person to whom you defeated the last boss with) into the room.
He brings you in with nothing, and suddenly leaves. You character expects this and simply waits, A name now fades in underneath your character ...
Name: "[1 Year In Silence]"
---------------------------
Time passes and it shows you growing into the soon-to-be Final boss. defeating all your companions (who were still alive before the endgame boss)
10,000 years pass and it shows the same cutscene as when you entered before, only now...
Appearance: Identical to 10,000 Years In Silence, Except that the metal on the face is gone, showing a ever-morphing face that changes shape.
---------------------------
You take control over your own character again, not of 10,000 Years In Silence.
Its the same fight as before, only now the Sound Effects are gone, and everytime you hit the boss, he yells, screams, or talks, in a diffrent voice everytime.
---------------------------
This boss isn't meant to be beaten, it doesn't suffer from any penelties, and now has an attack to push you away using its voice(s).
After the credit-song rolls again, your character can now be killed once you reach death, the boss displaces you in the room, and notices that the entrance to the room, is left unlocked...
*Main Menu, Unlocked New Game+ !*
For when you wish upon a star...
Spoiler:
Alright this sounds interesting enough to bite onto.
Game type: Action RPG
Boss Name: Hatter (female)
Default Appearance: Wears a white & purple tuxedo with a black & purple trimmed top hat, along with a pair of crimson tinted glasses that keep her eyes obscured. She has sharp teeth, short blue hair dyed a neon green around every edge, & two long ponytails from the back, as well as having a scar on her face that glows & constantly changes color(it also has stitches running over it in an apparently failed attempt to close it).
Default weapons: She would be fought after luring the protagonist to her home base, which would more or less look like a giant corporation building from the outside but is like her own little pocket of reality on the inside. She will also be fought from the ground floor all the way to the roof. During these fights the scenery will literally change with little to no warning, causing the need to adapt constantly to new types of attacks. (For example you would start out fighting in a scenario like a casino, & itll suddenly shift into a dancefloor, then the beach, and as you push her back-and upwards towards the top of the building youll get scenarios where she suddenly creates a forest area while she attempts to shoot you from a distance, or within the building itself where you might be in a hallway & her goons might burst in from a window to assist her.) That said during melee combat she will mostly use her fists or her cane, & during ranged combat she will use dual pistols & manipulate fire(expect some QTEs & environment hazards as well). Id also plan for this fighting to all influence the music from attacks to battle conditions & speed.
Secondary appearance: After being pushed to the roof protagonist would managed to damage the scar(A QTE that if failed will trigger a gruesome death scene) on Hatters face causing it to kind of eat her body, after which she comes back as a black shadow thing with eyes that constantly shift in color.
secondary weapons: This fight would be a real bitch just for the fact that her new form not only gives her claws & makes her even faster(she was annoyingly fast before), she also has now somehow multiplied herself into three separate beings each with their own personalities/attacks, all attacking you at once, & all with their own lifebar. To make the fight even more interesting the battle isnt just going to take place on the roof of Hatters building, but on rooftops across the entire city, making most of the fight airborne as a necessity(& with the obvious instant death if you fail to land on/grab onto a rooftop or some proper footing. The battle must also be won before you level the city, or else youll get a bad ending(the ending will change depending on the damage to the city you cause throughout the game).
Personality: The type of character that leads the protagonist around by some twisted web of intrigue all for fun, making your character look like a dumbass & making herself look like a badass the entire time. Sarcastic, truly evil(fuck all that evil for the greater good shit), & more than a little insane, complete with some awesome theme music & a classic death.
Hows that?
Game type: Action RPG
Boss Name: Hatter (female)
Default Appearance: Wears a white & purple tuxedo with a black & purple trimmed top hat, along with a pair of crimson tinted glasses that keep her eyes obscured. She has sharp teeth, short blue hair dyed a neon green around every edge, & two long ponytails from the back, as well as having a scar on her face that glows & constantly changes color(it also has stitches running over it in an apparently failed attempt to close it).
Default weapons: She would be fought after luring the protagonist to her home base, which would more or less look like a giant corporation building from the outside but is like her own little pocket of reality on the inside. She will also be fought from the ground floor all the way to the roof. During these fights the scenery will literally change with little to no warning, causing the need to adapt constantly to new types of attacks. (For example you would start out fighting in a scenario like a casino, & itll suddenly shift into a dancefloor, then the beach, and as you push her back-and upwards towards the top of the building youll get scenarios where she suddenly creates a forest area while she attempts to shoot you from a distance, or within the building itself where you might be in a hallway & her goons might burst in from a window to assist her.) That said during melee combat she will mostly use her fists or her cane, & during ranged combat she will use dual pistols & manipulate fire(expect some QTEs & environment hazards as well). Id also plan for this fighting to all influence the music from attacks to battle conditions & speed.
Secondary appearance: After being pushed to the roof protagonist would managed to damage the scar(A QTE that if failed will trigger a gruesome death scene) on Hatters face causing it to kind of eat her body, after which she comes back as a black shadow thing with eyes that constantly shift in color.
secondary weapons: This fight would be a real bitch just for the fact that her new form not only gives her claws & makes her even faster(she was annoyingly fast before), she also has now somehow multiplied herself into three separate beings each with their own personalities/attacks, all attacking you at once, & all with their own lifebar. To make the fight even more interesting the battle isnt just going to take place on the roof of Hatters building, but on rooftops across the entire city, making most of the fight airborne as a necessity(& with the obvious instant death if you fail to land on/grab onto a rooftop or some proper footing. The battle must also be won before you level the city, or else youll get a bad ending(the ending will change depending on the damage to the city you cause throughout the game).
Personality: The type of character that leads the protagonist around by some twisted web of intrigue all for fun, making your character look like a dumbass & making herself look like a badass the entire time. Sarcastic, truly evil(fuck all that evil for the greater good shit), & more than a little insane, complete with some awesome theme music & a classic death.
Hows that?
Your dreams come true...
Spoiler:
0
Impossible my perfect boss has already been created, Andrew ryan from Bioshock.
He had a incredible personality and intelligence. And his death is as unique as it can get.
He had a incredible personality and intelligence. And his death is as unique as it can get.
0
In the Halo Universe,
get me an Infested Brute,
give him a Powered Hammer,
give him a personnal shield,
increase speed by x3,
make taunts such as "My grandmother runs faster than you" or "What's that? You want a rest?"
and finally, enclose in a 30m by 30 m room with gravity wells and mortal drops.
Oh and make sure that the player gets there low on ammo.
get me an Infested Brute,
give him a Powered Hammer,
give him a personnal shield,
increase speed by x3,
make taunts such as "My grandmother runs faster than you" or "What's that? You want a rest?"
and finally, enclose in a 30m by 30 m room with gravity wells and mortal drops.
Oh and make sure that the player gets there low on ammo.

