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DotA Player's Thread (We love this game)
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eternalslumber1234 wrote...
EmiyaKiritsugu wrote...
try pit lordhes tanky
has disable
has dps aoe skills
and can transport his whole team via his portal ulti
or try tree
he can put out ward trees
he has armor hp regen skill
can turn himself and his allies invis
and his ulti entangle is great for catching multiple heros
those work too
for Pit lord he's not much of a tank
But he's a serious pain in the ass if you know how to use him. with his skill and being a Str type, he can be very flexible in certain situations... single hunting is a different story though. but that doesn't mean he's bad at getting money early game.
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I don't really understand the concept of getting tanks to balance team, sure having lots of hp is really great for survivability, but in team clashes, people always go for the mushy heroes, and that would be your int and carry.
It's not like they'll be scared to run into you in a clash unless your certain str heroes. (Sven, Axe)
I always feel that stunners/disablers is what wins you games and not if you have a tank or not.
Then again I rarely play organized team matches. Mostly pub games, usually with selfish people who play non-stunning carries. Imagine, Troll, Spectre, Faceless Void, Phantom Assassin on a team, with some int hero. The stunning carries never got the attack speed to do any damage.
In HoN, it's worse, all the people concerned about stats like to play really cheap 1 on 1 carries with no stuns. Imagine 3 of them on your team. All for kill/death ratio.
It's not like they'll be scared to run into you in a clash unless your certain str heroes. (Sven, Axe)
I always feel that stunners/disablers is what wins you games and not if you have a tank or not.
Then again I rarely play organized team matches. Mostly pub games, usually with selfish people who play non-stunning carries. Imagine, Troll, Spectre, Faceless Void, Phantom Assassin on a team, with some int hero. The stunning carries never got the attack speed to do any damage.
In HoN, it's worse, all the people concerned about stats like to play really cheap 1 on 1 carries with no stuns. Imagine 3 of them on your team. All for kill/death ratio.
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Bentoss wrote...
I don't really understand the concept of getting tanks to balance team, sure having lots of hp is really great for survivability, but in team clashes, people always go for the mushy heroes, and that would be your int and carry. It's not like they'll be scared to run into you in a clash unless your certain str heroes. (Sven, Axe)
I always feel that stunners/disablers is what wins you games and not if you have a tank or not.
Then again I rarely play organized team matches. Mostly pub games, usually with selfish people who play non-stunning carries. Imagine, Troll, Spectre, Faceless Void, Phantom Assassin on a team, with some int hero. The stunning carries never got the attack speed to do any damage.
In HoN, it's worse, all the people concerned about stats like to play really cheap 1 on 1 carries with no stuns. Imagine 3 of them on your team. All for kill/death ratio.
Usually tanks are the baits. Since they can last pretty long, even if they go upfront and take a pummeling he wont go down easily and gives your backup more opportunities to move in and do their thing.
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eternalslumber1234 wrote...
Bentoss wrote...
I don't really understand the concept of getting tanks to balance team, sure having lots of hp is really great for survivability, but in team clashes, people always go for the mushy heroes, and that would be your int and carry. It's not like they'll be scared to run into you in a clash unless your certain str heroes. (Sven, Axe)
I always feel that stunners/disablers is what wins you games and not if you have a tank or not.
Then again I rarely play organized team matches. Mostly pub games, usually with selfish people who play non-stunning carries. Imagine, Troll, Spectre, Faceless Void, Phantom Assassin on a team, with some int hero. The stunning carries never got the attack speed to do any damage.
In HoN, it's worse, all the people concerned about stats like to play really cheap 1 on 1 carries with no stuns. Imagine 3 of them on your team. All for kill/death ratio.
Usually tanks are the baits. Since they can last pretty long, even if they go upfront and take a pummeling he wont go down easily and gives your backup more opportunities to move in and do their thing.
let's not forget they're useful when it comes to ganks. when hero hunting, having a str type hero is often good since sometimes having two heroes for a gank is never always a good thing (imagine ganking a lich) having a str type hero will help bring pressure to the victim since his presence alone can confuse the... um...
let me put it this way; you're a str type and you're gonna hunt an enemy with a friend. since there's two of you and the enemy see's you, odds are the enemy will run for his life. if ever the enemy is STRONG and is daring enough to reciprocate, he'll need to think quickly of which of you to kill. and before he decides to hit the softer one (the non str) you'll already be giving him trouble by the time he clicks on his target. After all, str types may be usual tanks but that doesn't mean they're useless in fights. Then again, one of you might be dead by the time he's about to die; it's all a matter of sacrifice.
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i like to use lone druid to destroy tower because his so fast in destroying tower in level 5 you can destroy 3 tower already but if i'm solo fight i use rikimaru and my friend or my family always complain that i cheater,bad mouth me and gang fight use mirana and it easy to use the elune arrow!! if gang bang fight like 1 vs 5 the waepon for mirana is black king bar,linken sphere,assault cuirass or hearts of tarrasque,monkey king bar,guinsoo's scythe of vyse,orchid malevolence!!! but if solo heart of tarrasque,3 butterfly,hammer that make stun(forget the name)extra stun when normal attack and desolator here :
level one leap,2.)elune arrow3.)starfall lv3 you can kill your friend or enemy first elune arrow>leap>starfall>normal arrow>chase>leap>starfall>arrow than if you chase the enemy in straight line elune arrow now than follow by normal arrow than the enemy die!!if solo if gang bang my lvl always further like my enemy10 me 22 already because in lvl 3 i kill them all so it easy...... nightshade>starfall >arrow some of them run use leap and starfall again and arrow then they die!!! i like bully my family in dota!!!
level one leap,2.)elune arrow3.)starfall lv3 you can kill your friend or enemy first elune arrow>leap>starfall>normal arrow>chase>leap>starfall>arrow than if you chase the enemy in straight line elune arrow now than follow by normal arrow than the enemy die!!if solo if gang bang my lvl always further like my enemy10 me 22 already because in lvl 3 i kill them all so it easy...... nightshade>starfall >arrow some of them run use leap and starfall again and arrow then they die!!! i like bully my family in dota!!!
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I wouldn't say str needed in ganks...
more like int and agil needed in ganks.
Unless your bara, lycan, or sand king.
I like tanks more for pushing lanes and tower killing.
Skeleton King and Omni. 6 towers. Under 10 minutes.
But of course it was a pub. But still, it shows you what I mean.
more like int and agil needed in ganks.
Unless your bara, lycan, or sand king.
I like tanks more for pushing lanes and tower killing.
Skeleton King and Omni. 6 towers. Under 10 minutes.
But of course it was a pub. But still, it shows you what I mean.
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Bentoss wrote...
I don't really understand the concept of getting tanks to balance team, sure having lots of hp is really great for survivability, but in team clashes, people always go for the mushy heroes, and that would be your int and carry. It's not like they'll be scared to run into you in a clash unless your certain str heroes. (Sven, Axe)
I always feel that stunners/disablers is what wins you games and not if you have a tank or not.
Then again I rarely play organized team matches. Mostly pub games, usually with selfish people who play non-stunning carries. Imagine, Troll, Spectre, Faceless Void, Phantom Assassin on a team, with some int hero. The stunning carries never got the attack speed to do any damage.
In HoN, it's worse, all the people concerned about stats like to play really cheap 1 on 1 carries with no stuns. Imagine 3 of them on your team. All for kill/death ratio.
the basis of tanks in team clash is simple... if they don't focus on you, you can focus on their softies first... the best example of this concept is bristleback(armadon for HoN), once you get your items they won't bother hitting you at all which in turn give's you a chance to dish out pain... and believe me if you don't focus on tanks then the tanks give you a pain in the head later on...
also most tanks are huge in size so they often block other people's view on smaller heroes, which in turn makes them focus on you...
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Symeria wrote...
Bentoss wrote...
I don't really understand the concept of getting tanks to balance team, sure having lots of hp is really great for survivability, but in team clashes, people always go for the mushy heroes, and that would be your int and carry. It's not like they'll be scared to run into you in a clash unless your certain str heroes. (Sven, Axe)
I always feel that stunners/disablers is what wins you games and not if you have a tank or not.
Then again I rarely play organized team matches. Mostly pub games, usually with selfish people who play non-stunning carries. Imagine, Troll, Spectre, Faceless Void, Phantom Assassin on a team, with some int hero. The stunning carries never got the attack speed to do any damage.
In HoN, it's worse, all the people concerned about stats like to play really cheap 1 on 1 carries with no stuns. Imagine 3 of them on your team. All for kill/death ratio.
the basis of tanks in team clash is simple... if they don't focus on you, you can focus on their softies first... the best example of this concept is bristleback(armadon for HoN), once you get your items they won't bother hitting you at all which in turn give's you a chance to dish out pain... and believe me if you don't focus on tanks then the tanks give you a pain in the head later on...
also most tanks are huge in size so they often block other people's view on smaller heroes, which in turn makes them focus on you...
Exactly. With this said, and implemented in the mind, it shouldn't be a surprise if the enemy starts panicking...
Speaking of large characters, Broodmother is a huge char but she's no tank XD.
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on the size scale brood is medium size... on the length scale she's huge... and of course she's no tank.. she's a DPS hero... tanks are more like one time use bombs(treant, tauren, tide, centaur) that just attract attention before and after usage...
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yep. But if we're talking about Actual tanks that are large, Imagine a Tiny with lvl 3 grow with a BKB equiped. I haven't seen the actual thing, but I'd bet he's large :).
Not to mention his usefulness in the field.
Not to mention his usefulness in the field.
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rober2 wrote...
yep. But if we're talking about Actual tanks that are large, Imagine a Tiny with lvl 3 grow with a BKB equiped. I haven't seen the actual thing, but I'd bet he's large :).Not to mention his usefulness in the field.
if tiny uses BKB with lvl 3 grow up,he will be shrunk..
In my opinion, undying,tide,are good tanks.
BTW,crow is the biggest one if it uses the BKB^^u can try it,XD~
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...Tiny will shrink if he uses BKB and his SS is at lvl 3?!
and yeah, an undying using his SS and using the BKB should be big as hell.
...and who's crow?
and yeah, an undying using his SS and using the BKB should be big as hell.
...and who's crow?
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EmiyaKiritsugu wrote...
he be talking bout the carrier crowhaha i havent seen that shit yet.
...O_O... ok... that would be hilarious if I actually saw one myself...
Then again, have you ever felt the disrespect of a player whenever he gives his crow certain items that screw you?
during my noob days, I was running for my life since My HP was on the red. then this friggin bird starts flying near me. I wanted to kill it but since I was an SK, thus a melee, It was hard to hit it whenever it flew over trees. and guess what... IT WAS HOLDING A RADIANCE! Yep, I died thanks to that damn 35 DPS. I think it said that the CROW KILLED ME!
there's also the part about the crow suddenly using a DAGON on me! but that was more on humor than actual damage since I was a str type then.
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Maybe it's just me playing pub games with noobs then, cause when I play tank with no stuns (Abbadon),(Bristleback). I usually don't get the kills, and I usually get killed in ganks anyways, cause all the mushy heroes die and I can't do much to stop my enemies from raping them. I'm last standing, not even that stupid borrowed time or reduction from back will save me.
From my playing experience, disable/stun is higher priority than tank.
I'd much rather play game with all 5 heroes agi or int with disables rather than 2 tanks, 2 carries, and an int but may only have 3 disables for the entire team.
From my playing experience, disable/stun is higher priority than tank.
I'd much rather play game with all 5 heroes agi or int with disables rather than 2 tanks, 2 carries, and an int but may only have 3 disables for the entire team.
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which version do u play?I play 6.64 now,and crow isn't allowed to have mana to use items like BKB,dragon and wards.
I prefer 2 carries in team.such as visage+morph which have strong abilities on line.AOE is also an essential part,like QOP,Puck,potm,lina,pugna.last one should be tank.
In 6.64 version, double edge of cent costs 0 mana ,so he is very imba on line now and will be a powerful tank^^
I prefer 2 carries in team.such as visage+morph which have strong abilities on line.AOE is also an essential part,like QOP,Puck,potm,lina,pugna.last one should be tank.
In 6.64 version, double edge of cent costs 0 mana ,so he is very imba on line now and will be a powerful tank^^
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@britice
I already know that the crow no longer has mana. I was talking about my Noob days when the versions were VERY outdated compared today.
and centaur's 2nd skill no longer uses mana?! Damn...
@ bentoss
Yeah, that's always what i think. BTW, I say skills that keep the enemy from moving (preferably stuns) is the most useful skill.
@ everybody.
This may be the stupidest question I'll ever ask about DotA... what's a carry? :|
I already know that the crow no longer has mana. I was talking about my Noob days when the versions were VERY outdated compared today.
and centaur's 2nd skill no longer uses mana?! Damn...
@ bentoss
Yeah, that's always what i think. BTW, I say skills that keep the enemy from moving (preferably stuns) is the most useful skill.
@ everybody.
This may be the stupidest question I'll ever ask about DotA... what's a carry? :|
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rober2 wrote...
@briticeI already know that the crow no longer has mana. I was talking about my Noob days when the versions were VERY outdated compared today.
and centaur's 2nd skill no longer uses mana?! Damn...
@ bentoss
Yeah, that's always what i think. BTW, I say skills that keep the enemy from moving (preferably stuns) is the most useful skill.
@ everybody.
This may be the stupidest question I'll ever ask about DotA... what's a carry? :|
carry means heros who have abilities to lead team to win but rely on items and need farm for a long time.
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bitice wrote...
rober2 wrote...
@briticeI already know that the crow no longer has mana. I was talking about my Noob days when the versions were VERY outdated compared today.
and centaur's 2nd skill no longer uses mana?! Damn...
@ bentoss
Yeah, that's always what i think. BTW, I say skills that keep the enemy from moving (preferably stuns) is the most useful skill.
@ everybody.
This may be the stupidest question I'll ever ask about DotA... what's a carry? :|
carry means heros who have abilities to lead team to win but rely on items and need farm for a long time.
Oh... I get it but at the same time, I don't. could you give some example heroes of carries?
Edit: if you say that Broodmother is a capable carry, then that must be my forte. Since whenever I choose Brood, odds are that we usually win, with me probably be the top player... yep, I'm that confident.
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rober2 wrote...
bitice wrote...
rober2 wrote...
@briticeI already know that the crow no longer has mana. I was talking about my Noob days when the versions were VERY outdated compared today.
and centaur's 2nd skill no longer uses mana?! Damn...
@ bentoss
Yeah, that's always what i think. BTW, I say skills that keep the enemy from moving (preferably stuns) is the most useful skill.
@ everybody.
This may be the stupidest question I'll ever ask about DotA... what's a carry? :|
carry means heros who have abilities to lead team to win but rely on items and need farm for a long time.
Oh... I get it but at the same time, I don't. could you give some example heroes of carries?
Edit: if you say that Broodmother is a capable carry, then that must be my forte. Since whenever I choose Brood, odds are that we usually win, with me probably be the top player... yep, I'm that confident.
carries are somewhat similar to killers like void,troll,mortred who needs item in order to dominate late game