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E3 2011
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I still have my doubts about the system and how certain games will play on them, but for now I'll wait to see what Sony and Microsoft have up their sleeve once they finally announce their systems. If I had to guess when we will find out about them, Tgs for sony and e3 2012 for microsoft.
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I wasn't watching the conference in HD because my connection can't take it, but I have a PC gaming, Ninty sceptic friend who was watching with myself and five others, and he is adamant that these are the best graphics a console has ever produced. All of us inc. solid Sony and MS fanboys were highly impressed with the conference beyond the name, which is why I don't get how everyone is so antipathetic.
Just listen to the Zelda reaction in this vid. I'm dead sure this console can produce proper, stunning games, and just having stuff like Zelda with the inventory on the controller sells it for me.
Just listen to the Zelda reaction in this vid. I'm dead sure this console can produce proper, stunning games, and just having stuff like Zelda with the inventory on the controller sells it for me.
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The announcement of Nintendo’s new console certainly sounds like a boon for gamers, but what do developers think of Nintendo’s new Wii U? Vigil Games, the developer behind Darksiders II, is certainly looking forward to bringing its series over to the system.
"I think it’s cool, and the nice thing for us is that it’s compatible with what we’re doing," said Vigil general manager David Adams, when I asked him about the new system during my visit to the Austin studio for our cover story on the game in the July issue of Game Informer.
"For me personally, I love Nintendo," continued Adams. "I love Zelda. I love Mario, and I’ve never actually made a game that’s gone on a Nintendo platform, so for me that’s just awesome. I think that if you look at the Darksiders franchise, it’s a little more mature, but it has that similar aesthetic to a Nintendo game. I feel like it’s a natural fit from a gameplay and platform perspective."
Vigil also told us that they have several ideas on how to utilize Nintendo’s new controller – such as allowing players to manage inventory on the controller screen – but that many of these concepts were still in flux. "We’re not interested in any gimmicky stuff like with the Wii launch games, where it was basically like, this is exactly like a normal game except every once in a while you jab your controller at the screen to jump or something," said Vigil technical director Colin Bonstead. "I think the new system is better than the Wii controller in that it has a couple features that core games like ours can leverage and make use of."
At the very least, Vigil believes that gamers can look forward to ports to Nintendo’s new console that are not inferior to every other version of the game. When we asked Bonstead if he thought it was possible that the Wii U version of Darksiders II would be the best version of the game, he said, "Yeah, just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it’s controller, [the Wii U version of Darksiders II] might be the best version of the game."
We hope to get more specifics on the features that Vigil will work around Nintendo’s new controller. In the meantime, Nintendo fans can take heart that Wii U will have at least one mature action title in its roster around the time of launch.
"I think it’s cool, and the nice thing for us is that it’s compatible with what we’re doing," said Vigil general manager David Adams, when I asked him about the new system during my visit to the Austin studio for our cover story on the game in the July issue of Game Informer.
"For me personally, I love Nintendo," continued Adams. "I love Zelda. I love Mario, and I’ve never actually made a game that’s gone on a Nintendo platform, so for me that’s just awesome. I think that if you look at the Darksiders franchise, it’s a little more mature, but it has that similar aesthetic to a Nintendo game. I feel like it’s a natural fit from a gameplay and platform perspective."
Vigil also told us that they have several ideas on how to utilize Nintendo’s new controller – such as allowing players to manage inventory on the controller screen – but that many of these concepts were still in flux. "We’re not interested in any gimmicky stuff like with the Wii launch games, where it was basically like, this is exactly like a normal game except every once in a while you jab your controller at the screen to jump or something," said Vigil technical director Colin Bonstead. "I think the new system is better than the Wii controller in that it has a couple features that core games like ours can leverage and make use of."
At the very least, Vigil believes that gamers can look forward to ports to Nintendo’s new console that are not inferior to every other version of the game. When we asked Bonstead if he thought it was possible that the Wii U version of Darksiders II would be the best version of the game, he said, "Yeah, just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it’s controller, [the Wii U version of Darksiders II] might be the best version of the game."
We hope to get more specifics on the features that Vigil will work around Nintendo’s new controller. In the meantime, Nintendo fans can take heart that Wii U will have at least one mature action title in its roster around the time of launch.
WiiU hands on:
In short, Nintendo's gamble works. The controller is the best of both worlds, mixing traditional button inputs with the advantage of having an interface unlike anything we've seen from a home console.
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One of the more interesting alterations to conventional design is the system features two analog sliders at the top of the controller rather than traditional sticks. Don't make the mistake of thinking these sliders are like the 3DS "circle pad." The texture and top shape of the sliders are much more akin to Wii's nunchuk, meaning the grip and precision of movement are much better.
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The tablet itself appears large, but is actually quite comfortable to grip. The two sliders both being located at the top of the tablet make holding it considerably easier. A staggered configuration would only have worked with a much smaller design. Nintendo was also smart in making the new controller extremely light for its size, resulting in something that might look strange but is not as burdensome as it would seem.
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Nintendo played an interactive cinematic that put all my fears to rest. The difference in quality between that sequence and this was light years apart, making me wonder why I watched the hawk video in the first place.
The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.
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I played two Mii mini-games on the new console. In a word, they are both fantastic. In concept, execution, scope and entertainment, they are leaps and bounds beyond what you experienced on Wii.
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I wasn't able to control Link, but the battle between him and Gohma that I saw was breathtaking nonetheless. Between changing the lighting, camera controls and even the tablet's display, this (Zelda) demo above all the others proved how Nintendo franchises might benefit from increased power. This was gorgeous stuff.
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One of the more interesting alterations to conventional design is the system features two analog sliders at the top of the controller rather than traditional sticks. Don't make the mistake of thinking these sliders are like the 3DS "circle pad." The texture and top shape of the sliders are much more akin to Wii's nunchuk, meaning the grip and precision of movement are much better.
-------
The tablet itself appears large, but is actually quite comfortable to grip. The two sliders both being located at the top of the tablet make holding it considerably easier. A staggered configuration would only have worked with a much smaller design. Nintendo was also smart in making the new controller extremely light for its size, resulting in something that might look strange but is not as burdensome as it would seem.
-------
Nintendo played an interactive cinematic that put all my fears to rest. The difference in quality between that sequence and this was light years apart, making me wonder why I watched the hawk video in the first place.
The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.
---------
I played two Mii mini-games on the new console. In a word, they are both fantastic. In concept, execution, scope and entertainment, they are leaps and bounds beyond what you experienced on Wii.
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I wasn't able to control Link, but the battle between him and Gohma that I saw was breathtaking nonetheless. Between changing the lighting, camera controls and even the tablet's display, this (Zelda) demo above all the others proved how Nintendo franchises might benefit from increased power. This was gorgeous stuff.
Entire IGN impressions here
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That bodes very well.
- IGN are certainly impressed with Zelda HD: http://uk.wii.ign.com/articles/117/1173486p1.html
- As well as Ghost Recon, Assassin's Creed and Rabbids, Ubisoft are developing two brand new IPs for the Wii U
- IGN are certainly impressed with Zelda HD: http://uk.wii.ign.com/articles/117/1173486p1.html
- As well as Ghost Recon, Assassin's Creed and Rabbids, Ubisoft are developing two brand new IPs for the Wii U
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Tecmo Koei America reveals Exclusive Wii U Ninja Gaiden
TECMO KOEI AMERICA UNVEILS HIGHLY ANTICIPATED NINJA GAIDEN 3 FOR PLAYSTATION 3 AND XBOX 360
ALONG WITH ADDITIONAL NEW GAMES AT THE 2011 ELECTRONIC ENTERTAINMENT EXPO
Team NINJA in Development of Two New NINJA GAIDEN Games –
Ninja Gaiden 3 and New Ninja Gaiden* Title Exclusively Being Created for Nintendo’s New Console, Wii U
BURLINGAME, Calif., June 7, 2011 – TECMO KOEI America, a leading developer of interactive games, today announced its Electronic Entertainment Expo (E3) 2011 lineup of titles. The upcoming featured titles represent a bold new direction of TECMO KOEI America Corp. Under TECMO KOEI America, the company will have new reach amongst the latest in innovative technologies and design as well as continue to redefine the action genre. E3 2011 will mark a new era for the company as it reveals four unique titles ranging from ninja action to motion censored horse racing. TECMO KOEI booth is located in the South Hall, Booth #2447.
TECMO KOEI America also announces today its plans to develop game software for Nintendo’s new console – Wii Uâ„¢. For the new console, Wii U, TECMO KOEI America and Team NINJA will deliver a new title from the famed NINJA GAIDEN franchise, NINJA GAIDEN 3 Razor’s Edge (*working title).
“TECMO KOEI America continues to evolve and reach new heights in the gaming world” said Tak Yamamoto, Executive Vice President of TECMO KOEI America. “Our E3 lineup reflects a strong, fun and amazing new portfolio of titles that encompasses both high quality console action and explosive social engagement, all of which defines the essence of TECMO KOEI America and its direction in the future.”
TECMO KOEI AMERICA UNVEILS HIGHLY ANTICIPATED NINJA GAIDEN 3 FOR PLAYSTATION 3 AND XBOX 360
ALONG WITH ADDITIONAL NEW GAMES AT THE 2011 ELECTRONIC ENTERTAINMENT EXPO
Team NINJA in Development of Two New NINJA GAIDEN Games –
Ninja Gaiden 3 and New Ninja Gaiden* Title Exclusively Being Created for Nintendo’s New Console, Wii U
BURLINGAME, Calif., June 7, 2011 – TECMO KOEI America, a leading developer of interactive games, today announced its Electronic Entertainment Expo (E3) 2011 lineup of titles. The upcoming featured titles represent a bold new direction of TECMO KOEI America Corp. Under TECMO KOEI America, the company will have new reach amongst the latest in innovative technologies and design as well as continue to redefine the action genre. E3 2011 will mark a new era for the company as it reveals four unique titles ranging from ninja action to motion censored horse racing. TECMO KOEI booth is located in the South Hall, Booth #2447.
TECMO KOEI America also announces today its plans to develop game software for Nintendo’s new console – Wii Uâ„¢. For the new console, Wii U, TECMO KOEI America and Team NINJA will deliver a new title from the famed NINJA GAIDEN franchise, NINJA GAIDEN 3 Razor’s Edge (*working title).
“TECMO KOEI America continues to evolve and reach new heights in the gaming world” said Tak Yamamoto, Executive Vice President of TECMO KOEI America. “Our E3 lineup reflects a strong, fun and amazing new portfolio of titles that encompasses both high quality console action and explosive social engagement, all of which defines the essence of TECMO KOEI America and its direction in the future.”
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doswillrule wrote...
I wasn't watching the conference in HD because my connection can't take it, but I have a PC gaming, Ninty sceptic friend who was watching with myself and five others, and he is adamant that these are the best graphics a console has ever produced. All of us inc. solid Sony and MS fanboys were highly impressed with the conference beyond the name, which is why I don't get how everyone is so antipathetic. I'd say he is wrong. It might be sliiightly more powerful than xBox360 or PS3 (maybe), but not so that there is a obvious difference in graphics. I dun think that the "powerful" about this console is the graphics (just like it isn't with ANY Nintendo console) but rather how it can be used to innovate with different kinds of games, create new Types of games etc.
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Ethil wrote...
doswillrule wrote...
I wasn't watching the conference in HD because my connection can't take it, but I have a PC gaming, Ninty sceptic friend who was watching with myself and five others, and he is adamant that these are the best graphics a console has ever produced. All of us inc. solid Sony and MS fanboys were highly impressed with the conference beyond the name, which is why I don't get how everyone is so antipathetic. I'd say he is wrong. It might be sliiightly more powerful than xBox360 or PS3 (maybe), but not so that there is a obvious difference in graphics. I dun think that the "powerful" about this console is the graphics (just like it isn't with ANY Nintendo console) but rather how it can be used to innovate with different kinds of games, create new Types of games etc.
I think it makes sense for them to get proper 1080p, which would be noticably better than the PS3/360. Because beyond 1080p, where is there to go with a new console? Sony can't trump that with 1800p or whatever because few TVs can yet manage it. I agree that power won't be the focus but I think it is a huge thing for them.
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Maybe, but then I think that Sony's focus on 3D and their 3DTV package and the quality of the games they already release could be equally tempting, maybe except cuz of the prize, iono. Anyway, true, the fact that it's 1080p weights a lot.
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Hentanize
rebaS
Graphics looks impressive in that video, but who said it was actual gameplay?
Remember that Killzone CG gameplay video before the release of the ps3? Everyone was "omfg doz graphx!!" altough it was nothing like it. At all.
Remember that Killzone CG gameplay video before the release of the ps3? Everyone was "omfg doz graphx!!" altough it was nothing like it. At all.
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Yeah, it is way to early to jump to conclusions or to even take everything the interviews and information have said for face value. Nintendo isn't above telling half-truths and extenuating circumstances anymore than Microsoft and Sony have been known for.
No point in summarizing and committing yourself to anything until you've tried it for yourself.
No point in summarizing and committing yourself to anything until you've tried it for yourself.
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Hentanize wrote...
Graphics looks impressive in that video, but who said it was actual gameplay?Remember that Killzone CG gameplay video before the release of the ps3? Everyone was "omfg doz graphx!!" altough it was nothing like it. At all.
Agree with this. IIRC I heard the Graphics shown were not "Actual" Wii U gameplay, and so I won't be hyped as much... Like for example the fail Metal Gear Solid 3DS game graphics which just didn't keep its promise :(
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xero, see gif above. HD Zelda is real and playable. It's pretty easy to tell game from CGI anyway, I mean look at something like SW:TOR. Incredibly shiny but completely and obviously unrepresentative.
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The Zelda montage is beautiful, but we don't know that it is gameplay footage versus CG, so let's not pretend like we do here, guys.
I mean I kind of hope it is real, and can actually preform up the specifications everyone keeps flaunting. It would be my dream come true if it could play the kind of third party games that I enjoy on the Xbox 360 as well as the Nintendo first party titles that I will forever love. If they could do that, it might actually make me a Nintendo fanboy again, but I'm not getting my hopes up based solely on an E3 presentation that didn't specify what (if any) was in game footage, and some interview that could be twisted to sound better than they are.
I mean I kind of hope it is real, and can actually preform up the specifications everyone keeps flaunting. It would be my dream come true if it could play the kind of third party games that I enjoy on the Xbox 360 as well as the Nintendo first party titles that I will forever love. If they could do that, it might actually make me a Nintendo fanboy again, but I'm not getting my hopes up based solely on an E3 presentation that didn't specify what (if any) was in game footage, and some interview that could be twisted to sound better than they are.
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I like how everyone is forgetting that the Wii U isn't slated for release for another year. That is a lot of time for Sony and Microsoft trip show us their offerings which I personally have no doubt believing will have superior hardware.
Who am I joking. I'm buying this thing just for the Nintendo titles.
Who am I joking. I'm buying this thing just for the Nintendo titles.

