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FFXIII straight to shit
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Animeholic wrote...
I agree that all of those are lame except the car thing and the battle system till I get a chance to make my own verdict after I've played it. I car thing is badass. Sexy chicks become motorcycle = win.Did you see the 4th part where he used that summon that transforms into a car and drifts around in the field? It looks so bad dood.
ps:Wow, I was already getting a headache imagining your comeback to my reply. It seems you didn't take it the wrong way though. Thanks bud.
neko-chan wrote...
My opinion is that you have to enjoy the game for what it is - not what it isn't or doesn't have in the past games. But what if what is is not enjoyable? Then we have a problem.
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Kuroneko1/2 wrote...
Animeholic wrote...
I agree that all of those are lame except the car thing and the battle system till I get a chance to make my own verdict after I've played it. I car thing is badass. Sexy chicks become motorcycle = win.Did you see the 4th part where he used that summon that transforms into a car and drifts around in the field? It looks so bad dood.
ps:Wow, I was already getting a headache imagining your comeback to my reply. It seems you didn't take it the wrong way though. Thanks bud.
neko-chan wrote...
My opinion is that you have to enjoy the game for what it is - not what it isn't or doesn't have in the past games. But what if what is is not enjoyable? Then we have a problem.
Thats your opinion. Imo its looks badass.
Its all about opinion. Imo it looks enjoyable. We will see when it comes out
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Ah, the FF series is stuck between a rock and a hard place.
If they try to go back to the past, and make a game similar in structure to the old ones which were considered epic, people will call them cliche, and not want to play them.
On the other hand, they can expiriment with new styles, and plot lines, but again, doing this will make people go "WTF happened to the good old plots?"
If they try to go back to the past, and make a game similar in structure to the old ones which were considered epic, people will call them cliche, and not want to play them.
On the other hand, they can expiriment with new styles, and plot lines, but again, doing this will make people go "WTF happened to the good old plots?"
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Evnyofdeath wrote...
Ah, the FF series is stuck between a rock and a hard place.If they try to go back to the past, and make a game similar in structure to the old ones which were considered epic, people will call them cliche, and not want to play them.
On the other hand, they can expiriment with new styles, and plot lines, but again, doing this will make people go "WTF happened to the good old plots?"
Can't make everyone happy.
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Kuroneko1/2 wrote...
Did you see the 4th part where he used that summon that transforms into a car and drifts around in the field? It looks so bad dood. ps:Wow, I was already getting a headache imagining your comeback to my reply. It seems you didn't take it the wrong way though. Thanks bud.
Alright dude, I had a serious fucking problem with this so get ready for wall of text.
Spoiler:
To each their own. That's all I have left to say.
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Animeholic wrote...
Alright dude, I had a serious fucking problem with this so get ready for wall of text.Spoiler:
You sneaky little bastard.
Spoiler:
Now, if you've seen this review right after watching Nama's bitching about it, then you may see this as a big blow job. But hey, this review actually makes the game look, you know, fun.
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Rbz wrote...
Spoiler:
Now, if you've seen this review right after watching Nama's bitching about it, then you may see this as a big blow job. But hey, this review actually makes the game look, you know, fun.
I'm surprised Gamespot was so honest this time. They even gave it 8.5. FFXII's review was just one big cocksuck.
Everything they refer in the review had already been said by namasensei. They praise the graphics and story, and namasensei does too. But they only refer some of the problems, whereas namasensei refers to a ton of them.
I still think the game looks gorgeous and am glad it seems to have a decent story again time. But all the problems namasensei's mentioned makes me think I will enjoy this game even less than I did XII. The game may look very good but many little problems can easily ruin it down for me.
edit: There's something bugging me about the combat portion of the game.
Gamespot wrote...
Each action you take, whether it is an attack or a spell, uses up a certain number of segments in your ATB gauge (that is, your action bar).Uh oh! Remember X-2?
Gamespot wrote...
The trick is that you can't access your skills willy-nilly. Rather, each party member assumes certain roles--medic, commando, saboteur, and so on.Even the gambit system sounded more complex than this. At least you had a good level of customization. This system seems way too simple. It may have something more behind it, I dunno. But with this current knowledge, it reminds me yet again of X-2.
Gamespot wrote...
Much of the joy of combat comes from the way characters like Fang and Snow speed about, beating up on imps and wyverns. It also comes from the way the camera moves around, framing the flashy moves while letting you take in important visual feedback like the name of a boss's spell or the countdown timer that appears over your head when doom is cast.I think Gamespot overemphasizes the looks. This looks great, that looks great. But does it feel all that great after 20 or 30 hours in? I fear I may not have a definitive answer to that until I play it myself.
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Rbz wrote...
Spoiler:
Best review I have seen so far and I'm not talking score wise. Just added to my already substantial hype for the game. These next 3 days are gonna be hard to get through. Modern Warfare 2 isn't cutting it while I am thinking, "Man, I wish I was playing FF13."
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Kuroneko1/2 wrote...
But does it feel all that great after 20 or 30 hours in? I fear I may not have a definitive answer to that until I play it myself.Well, no shit. This is actually what happened to me concerning the game "Demon's souls." I kept trying to learn more about it. I was being skeptical, doubting the hype and all that. After playing the game my previous skepticism seemed to be a waste. So yea, play the game to know what it actually feels like after 20 or 30 hours instead of constantly speculating. I wouldn't pay $60 for it though.
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Ahaha. I knew her voice was going to be annoying. Also that tree thing is the same thing FF 10 had
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HokutoCorpse wrote...
Ahaha. I knew her voice was going to be annoying. Also that tree thing is the same thing FF 10 hadNope. On a first glance, it does look like it. But it's for the classes thing, remember? X's sphere grid was used for stat increase and learning abilities. Here it seems it's to improve class levels.
I think in gamespot's video review the guy even mentioned that it's a flawed system since when you have enough points to unlock all classes, you won't care much about doing that, but rather you'll be focusing on leveling certain classes.
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Yay, more Japanese melodrama and shitty dialogue. Awesome.
... oh wait, no it isn't. Its there a way to turn off the voices in this game? I can't stand that crap when it comes to JRPGs.
... oh wait, no it isn't. Its there a way to turn off the voices in this game? I can't stand that crap when it comes to JRPGs.
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Kuroneko1/2 wrote...
"Increasing stats in a point-by-point fashion is retarded since there's no reason pass up stat increases" what? Would you please rephrase that?Okay, let's bring in what you said ...
Kuroneko1/2 wrote...
-You can use your points to either increase defense, or attack, or agility, or whattever you chose. Meaning your stats will be fully customized, and not automatic like the LVL system. Therefore more complex."Fully customized"? Really? In spite of that "10 hours of linearity"? You encounter a stat increase, of course you're going to use it. Play Digital Devil Saga, or Soma Bringer, or something that actually lets you distribute stats without the rails so you actually have to weigh your options.
Kuroneko1/2 wrote...
Also, the sphere grid is linear? Yeah, the first 10 hours or so. But after you get the Lv1 spheres you can go to different paths of your own choice.And then nothing matters after those 10 hours. All your characters pretty much become the same (sans Aeons), differences in stats are negligible and everyone is of course going to have the best spells.
Wait, did you say "Lv1 spheres"? The ones that lead you to dead ends right away?
Kuroneko1/2 wrote...
Anyways yea, FFX's battle system had so many aspects that I loved. It seems I am one of the few people that enjoyed it. ;[*sigh*
There's a difference between how good something is and how enjoyable it is. I found the system enjoyable, but I do not think it's a good system.
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ZeroOBK wrote...
Wait, did you say "Lv1 spheres"? The ones that lead you to dead ends right away?Spoiler:
Not exactly. Sure, some of them may lead to a different path (perfect example would be around Kimhari's starting point), but that's far from being fully customizable.
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Azuran wrote...
Yay, more Japanese melodrama and shitty dialogue. Awesome.... oh wait, no it isn't. Its there a way to turn off the voices in this game? I can't stand that crap when it comes to JRPGs.
Its called the mute button
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HokutoCorpse wrote...
Azuran wrote...
Yay, more Japanese melodrama and shitty dialogue. Awesome.... oh wait, no it isn't. Its there a way to turn off the voices in this game? I can't stand that crap when it comes to JRPGs.
Its called the mute button
Music is too awesome to mute.
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Azuran wrote...
HokutoCorpse wrote...
Azuran wrote...
Yay, more Japanese melodrama and shitty dialogue. Awesome.... oh wait, no it isn't. Its there a way to turn off the voices in this game? I can't stand that crap when it comes to JRPGs.
Its called the mute button
Music is too awesome to mute.
Then your fucked
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Rbz wrote...
ZeroOBK wrote...
Wait, did you say "Lv1 spheres"? The ones that lead you to dead ends right away?Spoiler:
Not exactly. Sure, some of them may lead to a different path (perfect example would be around Kimhari's starting point), but that's far from being fully customizable.
Then, what about all the free spaces you're left with? You can use all of those empty nodes to create more spheres, and then activate them.
Spoiler:
And by using these you can decide to overpower their hp, or their attack, etc. And that's actually the secret to being able to defeat the dark aeons. I fucked up using my the free spaces, so now I don't have good enough stats to fight the harder monsters and the only thing I could do to defeat them would be to restart the game and use my empty nodes correctly.
I can't remember for sure, but I think these spheres where not easy to obtain. Also, these guys go into more detail about how to correctly use nodes for max efficiency.
