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Games that should be made (but probably won't)
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StrayDog wrote...
Ramsus wrote...
The official Fakku fighting game......ok on second thought this probably shouldn't be made.Who would be the final boss?
Jacob. Lol.
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Kiplerr wrote...
StrayDog wrote...
Ramsus wrote...
The official Fakku fighting game......ok on second thought this probably shouldn't be made.Who would be the final boss?
Jacob. Lol.
Jacob's special would be hm...
The power of hentai! It makes you starting fapping to smexy girls and he can just button mash his way to victory.
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Kiplerr wrote...
StrayDog wrote...
Ramsus wrote...
The official Fakku fighting game......ok on second thought this probably shouldn't be made.Who would be the final boss?
Jacob. Lol.
Jacob, he has the god damn Ban Hammer, admin stick, and Update Uppercut. There would be no survivors?
Theres MML1 and MML2 on PSP? This should have had more media attention :(
an action game for the PSP
Legend of Dragoon: Wingly War, or something like that.
a mission based game where you play as the 7 Dragoons in a war against the winglies. It would be epic if you consider how touch every single wingly was in Legend of Dragoon >.>;
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I wish they make a pokemon game where you could be a villian and steal or be a good guy if you wanted to be, but have both option
(and only have pokemon from the 1st & 2nd Gen.
The majority that came after wheren't that great)
or a parody game would be cool where all the pokemon where cute girls wearing costumes
(and only have pokemon from the 1st & 2nd Gen.
The majority that came after wheren't that great)
or a parody game would be cool where all the pokemon where cute girls wearing costumes
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kudanilarab wrote...
a friggin remake of FF7I disagree because if they remake it. The game will suck horribly and we will all be saying they never should have done it.
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GinIchimaru_09 wrote...
kudanilarab wrote...
a friggin remake of FF7I disagree because if they remake it. The game will suck horribly and we will all be saying they never should have done it.
^ kind of agree, but the only way they could manage to make FF7 worse is
#1. Add elbows
#2. Add voice acting.
Final fantasy characters voices should be left to the imagination! You should be forced to read so you grasp the story better! Anyone agree with that? I hate voice acting in my RPGs...
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I enjoy voice acting as long as it isn't horrendous. And after watching Advent Children I have already placed voices with most of the characters.
As for the remake, I doubt Square Enix would botch something that monumental if they ever took such a project on. Practically every Final Fantasy game to date, along with many other games they developed, are regarded as good if not great. So I'm sure they could handle a remake. Their track record speaks for itself.
Not that I expect them to make one anytime soon.
As for the remake, I doubt Square Enix would botch something that monumental if they ever took such a project on. Practically every Final Fantasy game to date, along with many other games they developed, are regarded as good if not great. So I'm sure they could handle a remake. Their track record speaks for itself.
Not that I expect them to make one anytime soon.
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My wish list is mostly conceptual
-a J-style RPG that dares to seriously flaunt narrative and character design conventions and truly offers a significant and intense storyline to rival that of a film or series(My short list of games that most impressed me with narrative doesn't include any J-RPGs and has mostly games that aren't RPGs at all, despite RPGs supposedly being the storytelling genre of gaming. BioWare is the one RPG developer that has done a good job in the respect, in my personal opinion)
-a game that does what Shenmue tried to do but didn't really succeed in doing: combine open world gameplay, realistic, challenging, and interesting combat, and strong investigative/narrative plot exposition
-a post-Sonic Adventure 2 sonic game that manages to stay true to the speed roots of sonic and not suck
-a new generation of high quality Mechwarrior style mech games featuring sharp controls and sane and tactical maneuverability. Right now the market seems to be dominated by things like Armored Core where everyone jets around at 1000mph and tries to shoot at each other or use beam swords.
-Slower RTS games that allow for more importance of making strategic decisions and less importance on micromanaging individual units or squads and clicking on lots of abilities fast
These games may get made, but the current environment doesn't seem to favor it. With gaming becoming a bigger and bigger industry, it's becoming more difficult for publishers to justify sinking large amounts of money into potentially interesting but commercially uncertain ideas, especially when you can make a derivative or sequel for much less development R&D, only add new levels or a few new features, and have a good chance of it selling well.
-a J-style RPG that dares to seriously flaunt narrative and character design conventions and truly offers a significant and intense storyline to rival that of a film or series(My short list of games that most impressed me with narrative doesn't include any J-RPGs and has mostly games that aren't RPGs at all, despite RPGs supposedly being the storytelling genre of gaming. BioWare is the one RPG developer that has done a good job in the respect, in my personal opinion)
-a game that does what Shenmue tried to do but didn't really succeed in doing: combine open world gameplay, realistic, challenging, and interesting combat, and strong investigative/narrative plot exposition
-a post-Sonic Adventure 2 sonic game that manages to stay true to the speed roots of sonic and not suck
-a new generation of high quality Mechwarrior style mech games featuring sharp controls and sane and tactical maneuverability. Right now the market seems to be dominated by things like Armored Core where everyone jets around at 1000mph and tries to shoot at each other or use beam swords.
-Slower RTS games that allow for more importance of making strategic decisions and less importance on micromanaging individual units or squads and clicking on lots of abilities fast
These games may get made, but the current environment doesn't seem to favor it. With gaming becoming a bigger and bigger industry, it's becoming more difficult for publishers to justify sinking large amounts of money into potentially interesting but commercially uncertain ideas, especially when you can make a derivative or sequel for much less development R&D, only add new levels or a few new features, and have a good chance of it selling well.
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kamillebidan wrote...
a sequel of Legend of Dragoon...No that's what I'm talking about! I would love to see another Shadow of Colossus.