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Left 4 Dead
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@Tsujoi: that was the funniest shit I've heard in a long time, especially coming from my next fav game. +rep for that.
Louis: Bill?
Bill: ... Reloading!
Louis: Aww shit!!
Louis: Bill?
Bill: ... Reloading!
Louis: Aww shit!!
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Some dude used console commands to increse the size of the zombie mobs. They sound like rushing water.
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LX925 wrote...
Some dude used console commands to increse the size of the zombie mobs. They sound like rushing water.Holy shit. :shock:
Most awesome zombie horde ever? I think so. :twisted:
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I've spent some time figuring out how to enhance the third person view of L4D. Since thirdperson requires the server to have sv_cheats enabled all that's left for us at the moment, in multiplayer matches, is the thirdpersonshoulder view. The only problem is that the cross-hair is becoming imprecise due to the camera angle differing to the actual view of the character. So I played around with the console a bit, and I figured I might as well write it down.
To get the cross-hair working as intended I changed the c_thirdpersonshoulder settings; aimdist and offset (For Example: 'c_thirdpersonshoulderoffset'.), also handy come in the height and dist settings to get the camera a little further away from our character, enhancing our actual view of the surroundings. Also noteworthy is the cam_ideallag command, which sets the delay the camera has when following the view of the character.
To make it short, I set the offset to 0 and the aimdist to 320, then I was able to make precise shots over a far distance, which was nearly impossible before. But it's still hindering in gameplay, since half of our screen is overlayed by our character model, so I set dist to 180 and height to 0, and now I have a perfect overview to the surroundings which helps me a lot against zombies running up to me from behind and also provides me with more information on the status of my teammates.

Now there's just a little problem we might encounter when using this camera mode, and those are certain doors and walls. (Edit: Aside from the spawning room of the Runway Finale stage I haven't been able to locate any other such walls yet.)

To avoid this, I simply bound 'firstperson' and 'thirdpersonshoulder' to my keyboard to allow fast switching. (For example: 'bind f2 thirdpersonshoulder') Not the perfect solution, but it works for now. A little downside to third person are the missing shotgun sounds, although personally I don't care about it, it's a bug which will hopefully be fixed soon.
Lastly, when using this camera mode you might consider setting your cam_ideallag to 0 to negate the camera delay when turning around, resulting in enhanced precision.
To get the cross-hair working as intended I changed the c_thirdpersonshoulder settings; aimdist and offset (For Example: 'c_thirdpersonshoulderoffset'.), also handy come in the height and dist settings to get the camera a little further away from our character, enhancing our actual view of the surroundings. Also noteworthy is the cam_ideallag command, which sets the delay the camera has when following the view of the character.
To make it short, I set the offset to 0 and the aimdist to 320, then I was able to make precise shots over a far distance, which was nearly impossible before. But it's still hindering in gameplay, since half of our screen is overlayed by our character model, so I set dist to 180 and height to 0, and now I have a perfect overview to the surroundings which helps me a lot against zombies running up to me from behind and also provides me with more information on the status of my teammates.

Now there's just a little problem we might encounter when using this camera mode, and those are certain doors and walls. (Edit: Aside from the spawning room of the Runway Finale stage I haven't been able to locate any other such walls yet.)

To avoid this, I simply bound 'firstperson' and 'thirdpersonshoulder' to my keyboard to allow fast switching. (For example: 'bind f2 thirdpersonshoulder') Not the perfect solution, but it works for now. A little downside to third person are the missing shotgun sounds, although personally I don't care about it, it's a bug which will hopefully be fixed soon.
Lastly, when using this camera mode you might consider setting your cam_ideallag to 0 to negate the camera delay when turning around, resulting in enhanced precision.
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Tsujoi
Social Media Manager
fyi, for those that haven't picked the game up yet....Amazon has it for $20 for black friday sale.
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Kaimax
Best Master-San
Haha, Just got the game, and cruising easy mode just to get the hang of it.
1 hour, 15 minutes. It seems my childhood trauma is hindering my progress. :lol:
After A while I tried doing God mode. Went with Dead Air Scenario, and was sent flying off the map by a Tank from the roof at chapter 2, can't continue the game after that :roll: .
I've got to wait for my ISP to fix their connections before going online.
1 hour, 15 minutes. It seems my childhood trauma is hindering my progress. :lol:
After A while I tried doing God mode. Went with Dead Air Scenario, and was sent flying off the map by a Tank from the roof at chapter 2, can't continue the game after that :roll: .
I've got to wait for my ISP to fix their connections before going online.
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Tsujoi
Social Media Manager
kaimax wrote...
Haha, Just got the game, and cruising easy mode just to get the hang of it.1 hour, 15 minutes. It seems my childhood trauma is hindering my progress. :lol:
After A while I tried doing God mode. Went with Dead Air Scenario, and was sent flying off the map by a Tank from the roof at chapter 2, can't continue the game after that :roll: .
I've got to wait for my ISP to fix their connections before going online.
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Tsujoi
Social Media Manager
LX925 wrote...
My money says hes playing pc because godmode on consoles is a rare thing these days.also more porn
Spoiler:
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tsujoi wrote...
LX925 wrote...
My money says hes playing pc because godmode on consoles is a rare thing these days.also more porn
Spoiler:
Dude, if Hunters looked like that, they could pounce on me anytime. :lol: (provided they don't proceed to rip out your guts. >.> )
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I decided to buy/install L4D last night instead of studying for my final, and let me tell you...this game's multiplayer is so fun. There aren't that many things you can do that are as gratifying as puking on people and watching them get raped by zombies. 8)
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Tsujoi
Social Media Manager
I played a versus match once where the survivors just camped the spawn safehouse (The starting point)once....was annoying.
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k3npach1 wrote...
I decided to buy/install L4D last night instead of studying for my final, and let me tell you...this game's multiplayer is so fun. There aren't that many things you can do that are as gratifying as puking on people and watching them get raped by zombies. 8)
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tsujoi wrote...
I played a versus match once where the survivors just camped the spawn safehouse (The starting point)once....was annoying.And the tank should have shown up by the time everyone got pissed off at them.
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Tsujoi
Social Media Manager
Klorofolun wrote...
tsujoi wrote...
I played a versus match once where the survivors just camped the spawn safehouse (The starting point)once....was annoying.And the tank should have shown up by the time everyone got pissed off at them.
Spoiler:
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tsujoi wrote...
Klorofolun wrote...
tsujoi wrote...
I played a versus match once where the survivors just camped the spawn safehouse (The starting point)once....was annoying.And the tank should have shown up by the time everyone got pissed off at them.
Spoiler:
Is there any way for hunters to get off a person? (other than killing them first) :?
















