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Left 4 Dead
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I'm sorry, Tsujoi, but someone just pwned you. -_-
http://kotaku.com/5159105/left-4-dead-reaches-ultimate-milestone-parody-porn
http://kotaku.com/5159105/left-4-dead-reaches-ultimate-milestone-parody-porn
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Klorofolun wrote...
I'm sorry, Tsujoi, but someone just pwned you. -_-http://kotaku.com/5159105/left-4-dead-reaches-ultimate-milestone-parody-porn
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xel_naga wrote...
Klorofolun wrote...
I'm sorry, Tsujoi, but someone just pwned you. -_-http://kotaku.com/5159105/left-4-dead-reaches-ultimate-milestone-parody-porn
wow . . . are there torrents for it? But in actuality I'd rather have a hentai movie be made instead. The thought of a real smoker with a real penis coming out of its mouth is somewhat disturbing. I mean wtf. I don't want to see some special effects of a guy spitting out a wiggling floppy penis out of their mouth and try and wrap around somebody with that thing...ew.
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Tsujoi
Social Media Manager
Some important changes
Versus Mode Changes
Tank melee attack can now hit multiple Survivors in one swing
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Reduced the damage that burning Hunters do to pounced victims
Versus Mode Changes
Tank melee attack can now hit multiple Survivors in one swing
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Reduced the damage that burning Hunters do to pounced victims
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Wow those are the changes for the computer right? I wonder when they're going to add them to the xbox, although some of them I'm not too particularly happy about like the getting rid of tank parking because I used that when it got dangerous for the tank.
And also the reduced damage of flaming hunters sucks too because it's the only pounce I can do when there in a group, besides my 15-25 damage pounces when they're outside. Oh and it's sweet that they fixed up the Smoker a lot man he was a pain in the ass because I don't know how many times his damn tongue wouldn't grab someone or always broke for some gay reason when I really needed it to work.
Everything else seems good, but now they just need to fix the weapons and item spawn points because its gay if your survivors first, so if you find weapons then the other team can get them without having to search for them like on No Mercy - Chapter 3 when the weapons sometimes spawn on the other side of the safe room.
And also the reduced damage of flaming hunters sucks too because it's the only pounce I can do when there in a group, besides my 15-25 damage pounces when they're outside. Oh and it's sweet that they fixed up the Smoker a lot man he was a pain in the ass because I don't know how many times his damn tongue wouldn't grab someone or always broke for some gay reason when I really needed it to work.
Everything else seems good, but now they just need to fix the weapons and item spawn points because its gay if your survivors first, so if you find weapons then the other team can get them without having to search for them like on No Mercy - Chapter 3 when the weapons sometimes spawn on the other side of the safe room.
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Considering how long it's taken for Value to sit with Microsoft about Team Fortress 2's updates for 360, and how it'll coming out in the near future after the what? Year or two it's been out already? I wouldn't hold your breathe for updates for 360 for a long time.
There's a saying somewhere about Value treating their console games horribly. S'probably pretty on the ball.
Also, am I the only one who thinks a flaming zombie pounced on you clawing at your various organs would deal MORE damage and not less? I mean come on, it's fire.
There's a saying somewhere about Value treating their console games horribly. S'probably pretty on the ball.
Also, am I the only one who thinks a flaming zombie pounced on you clawing at your various organs would deal MORE damage and not less? I mean come on, it's fire.
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Its..fun to play especially if your complete with 8 players for VS....but its kinda hard with the AI of the computer changing depending on how well the players finish the stages.....its way challenging...x3
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Nagato Yuuki wrote...
Great updates and changes ! I want to rampage with a Tank XDOh god, I know. You can actually HIT people as a Tank now. :roll:
(Well, more easily.)
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Klorofolun wrote...
Oh god, I know. You can actually HIT people as a Tank now. :roll:While I haven't tested the new tank mechanics yet, I suppose this change is not about making survivors easier to hit but more about preventing some of the lame tank buster tactics.
By far one of the best, and easiest, way to bust a tank was to hide with the whole group in a very small and cramped area - a closet, for example.
With the tank being able to hit (And render harmless.) only one person per swing per about three seconds while having at least three other people shoot without hindrance at him in point-blank range without the survivors having anything to fear from the other special infected was basically one of the major flaws of versus mode. One would think a group of humans being cornered by a big ass monster would be at a disadvantage. This, and the Boomer explode mechanic change were long awaited by me.
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hochun wrote...
Blood Harvest on expert is the hardest thing I have ever played, PERIOD.Funny thing is that I also find that level difficult to play on, and I hate that campaign compared to the other three. I suppose its the trees and open space which makes it extra hard to navigate and spot&shoot zombies. You never know if there's going to be a zombie behind a tree you just passed, and the last chapter where the four survivors have to jump below into a wheatfield and then a post-climatic scene occurs. I hate that part because all those plants get in the way of viewing - I'm always swiveling my character, especially since it's an open field.
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Indeed thats what I think as well, when anybody plays Blood Harvest they have to listen very carefully to their surroundings for any grunts or groans. And also, the lack of a mounted minigun on that level adds to the difficulty.
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I'm not sure about the lack of a minigun on Blood Harvest. Apparently there are tactics such as closet-bunkering and holding out in one of the bedrooms. A lot of other players also like holding out in the barn since the infected can only come through the hole in the roof and the ladder. Of course, when the tank comes, everyone bails out to take out the Tank in the open.
What are some other peoples' tactics to survive the campaign finales?
I've listed a few Blood Harvest finale tactics, and I only know of a few others.
On Death Toll, there are three places I know of:
1. the rock ledge all the way to the right of the boathouse - apparently zombies and Tanks can't get up there. Smokers are a big concern though. However, I still haven't gotten the hang of jumping onto the damn rock.
2. a secluded spot right by the river all the way to the left of boathouse. I've never tried it before, but apparently the infected can't reach you there.
3. Closet-bunkering.
On Dead Air, there are two places I know of:
1. I've heard that you melee the gatling gun and jump - you then get on top of the plane itself - I've never tried it, but it's possible that such glitch has been fixed. I dunno about this.
2. Apparently there's a hill on the outskirts, and it becomes easy to defend from that position since the infected pop out from two places and the special infected take forever to get there. I've never tried this one before.
On No Mercy, there are two places I know of:
1. The Jesus room - I don't know how to access it, but apparently it's like 100% likely to succeed. Tank won't find you there. However, it's possible that Valve might've fixed it, so I don't know the details.
2. Instead of the gatling gun roof, go further up to the place with the antenna and yellow ladder. Apparently you can hold out there pretty nicely.
So anybody else's opinion's and tactics?
What are some other peoples' tactics to survive the campaign finales?
I've listed a few Blood Harvest finale tactics, and I only know of a few others.
On Death Toll, there are three places I know of:
1. the rock ledge all the way to the right of the boathouse - apparently zombies and Tanks can't get up there. Smokers are a big concern though. However, I still haven't gotten the hang of jumping onto the damn rock.
2. a secluded spot right by the river all the way to the left of boathouse. I've never tried it before, but apparently the infected can't reach you there.
3. Closet-bunkering.
On Dead Air, there are two places I know of:
1. I've heard that you melee the gatling gun and jump - you then get on top of the plane itself - I've never tried it, but it's possible that such glitch has been fixed. I dunno about this.
2. Apparently there's a hill on the outskirts, and it becomes easy to defend from that position since the infected pop out from two places and the special infected take forever to get there. I've never tried this one before.
On No Mercy, there are two places I know of:
1. The Jesus room - I don't know how to access it, but apparently it's like 100% likely to succeed. Tank won't find you there. However, it's possible that Valve might've fixed it, so I don't know the details.
2. Instead of the gatling gun roof, go further up to the place with the antenna and yellow ladder. Apparently you can hold out there pretty nicely.
So anybody else's opinion's and tactics?
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Tsujoi
Social Media Manager
Dead Air, there's a closet for the finale behind the refueling car.
I know some people like to defend inside the broken airplane that's beside the refueling car.
No Mercy, The Jesus Room, you need the regular infected to break down the door.
I know some people like to defend inside the broken airplane that's beside the refueling car.
No Mercy, The Jesus Room, you need the regular infected to break down the door.
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g-money wrote...
On No Mercy, there are two places I know of: 1. The Jesus room - I don't know how to access it, but apparently it's like 100% likely to succeed. Tank won't find you there. However, it's possible that Valve might've fixed it, so I don't know the details.
The Jesus room's been crucified by Valve's army, or at least I haven't seen it work for the PC version.
Also, here's how to access it, provided it's not gone:
Spoiler:
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@Klorofolun: Thanks for the tip. I'm hoping it hasn't been fixed yet.
@Tsujoi: Those are places that I've never heard of... I oughta take note of that.
Obviously when the Tank comes, everyone bails out to kill the Tank collectively, though I've heard that headshots don't do squat compared to a bodyshot, and some people say that headshots do more damage than body shots. Anybody's opinion on that little conundrum?
And while we're talking about Tanks, I'll mention one interesting experience with a Tank and Hunter. In No Mercy before the gas station and the ladder post-climatic scene, there was a Tank behind the truck trailer. Somehow, I was able to dodge the Tank and kept circling backwards, which let me avoid the Tank completely. A Hunter from beyond the fence oustide the cafe/restaurant decided to join the fun and tried to get me... hehe, apparently me circling backwards also warded the hunter off too since the sucker couldn't catch me. Since it was Normal, I killed them off pretty easy, though was unable to get the Man Vs. Tank achievement. (Maybe it's just me, but even in full green health, I couldn't outrun a Tank except by circling it.)
@Tsujoi: Those are places that I've never heard of... I oughta take note of that.
Obviously when the Tank comes, everyone bails out to kill the Tank collectively, though I've heard that headshots don't do squat compared to a bodyshot, and some people say that headshots do more damage than body shots. Anybody's opinion on that little conundrum?
And while we're talking about Tanks, I'll mention one interesting experience with a Tank and Hunter. In No Mercy before the gas station and the ladder post-climatic scene, there was a Tank behind the truck trailer. Somehow, I was able to dodge the Tank and kept circling backwards, which let me avoid the Tank completely. A Hunter from beyond the fence oustide the cafe/restaurant decided to join the fun and tried to get me... hehe, apparently me circling backwards also warded the hunter off too since the sucker couldn't catch me. Since it was Normal, I killed them off pretty easy, though was unable to get the Man Vs. Tank achievement. (Maybe it's just me, but even in full green health, I couldn't outrun a Tank except by circling it.)