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Rate the last game you played.
0
System Shock 2
At first, the game felt weird because the character was slow and the controls were weird, especially the HUD. Starting the game was a hassle because I had no resources, I had no repair skill, no maintenance skill, and the only thing I could survive with was a wrench. When I reached the third level, I was set. The game was fun as hell, and I had what I needed.
This game is way ahead of its time. If it got a modern makeover, I'd say it would be the best game out today. There's is so much interaction with the world, for example, button pressing, picking up items from the environment, putting items back into the environment (e.g., manually putting a charged battery into a machine), hacking machines, etc. Then you have the RPG elements of the game where you can develop your character's skills. You can research objects, you can pick up recordings and listen to the back story (If you've played Bioshock, you've seen this. As a matter of fact, Bioshock got the idea from SS2). You can modify weapons, equip implants (little upgrades to the character with a certain power level which you'll have to recharge if you wish to keep it active). With all the shitty games we have nowadays, this game was a relief.
The story was pretty cool. In the cyberpunk world where we can create cyborgs and AIs, serious shit is going down. It's a constant mindfuck when getting to know what's going on. A cool twist here and there, and an epic ending. This game should be shoved in the faces of those who spend millions on a game so it could have good graphics but be mediocre, and be a mindless game at that. (e.g., C.O.D., Halo, Gears Of War, God Of War, FF13)
Epic game. 9.5/10
If it had better graphics, I would have given it a 10.
0
Hentanize
rebaS
Heavy Rain
Sorry, I'm not really in the mood to make a full review of this.
So... tl;dr:
Great experience, a must play to every ps3 owner:
18/20
Sorry, I'm not really in the mood to make a full review of this.
So... tl;dr:
Great experience, a must play to every ps3 owner:
18/20
0
asaforever
The Lord of Butts!
Persona 4 (True Ending), Overall its one one of the best games out there, with lots of funny and sad moments in it, and the Pokemon-like persona collection is another cherry on top. Be sure to play it, whoever hasnt done so far~
10/10 points for this
10/10 points for this
0
I just finished dead space. The game was pretty fun overall, though it would have been better if it was longer. 8.5/10
0
Well the last game I played was Battlefield Bad Company 2, Campaign was awesome, but multiplayer was meh, you do more walking than in Fallout 3, you run to the other side of the map, kill some people, die, repeat over and over again for 30 minutes, I give it a 5/10
0
Last one played was Last Rebellion on PS3.
You become seriously overpowered way early on and breeze through the game without even trying. You'll finish it 100% in about 12-15 hours. However, there is a certain level of fun in completely wiping out absolutely everything you come across. Overall, I give it a 5.5/10
EDIT: I want to change my rating to 4/10, just finished it and it WAY to easy, even more than I anticipated. Every boss fight is the same and the story is really not that interesting (I skipped basically all cut-scenes from about the halfway point since I really didnt care about the characters).
ONLY get it if your after a easy platnium trophy :P
You become seriously overpowered way early on and breeze through the game without even trying. You'll finish it 100% in about 12-15 hours. However, there is a certain level of fun in completely wiping out absolutely everything you come across. Overall, I give it a 5.5/10
EDIT: I want to change my rating to 4/10, just finished it and it WAY to easy, even more than I anticipated. Every boss fight is the same and the story is really not that interesting (I skipped basically all cut-scenes from about the halfway point since I really didnt care about the characters).
ONLY get it if your after a easy platnium trophy :P
0
Currently playing Other M and Birth By Sleep. Both pretty good so far I guess. I'm not really liking Samus' personality so much, but maybe it'll get better.
Last game I played and beat was Metal Gear Solid: Peace Walker. Great game. Had a good story that we've come to expect from Kojima. Gameplay is what you would expect from and MGS game so no problems there. I love the addition of managing MSF. Recruiting troops, placing on your staff, sending them on Outer Ops, all of it was really cool. Having your own Metal Gear is really awesome too. For a PSP game it looks really good as well. There's not much music playing unless there's an alert or a forced fight, but when there is it's very good. This can be said of all MGS games though, so again, no surprises there.
Last mission spoiler.
The Monster Hunter missions and CO-OPS play is totally awesome as well. All in all a great game. Only complaint I have is that it seems a bit short. I put 50 hours into it so far, but it just didn't seem like I did. 10/10 for sure. Every MGS fan should play it.
Edit: Actually the last game I beat was Castle Crashers lol. That's a fun game if you're willing to pay 15 bucks.
Last game I played and beat was Metal Gear Solid: Peace Walker. Great game. Had a good story that we've come to expect from Kojima. Gameplay is what you would expect from and MGS game so no problems there. I love the addition of managing MSF. Recruiting troops, placing on your staff, sending them on Outer Ops, all of it was really cool. Having your own Metal Gear is really awesome too. For a PSP game it looks really good as well. There's not much music playing unless there's an alert or a forced fight, but when there is it's very good. This can be said of all MGS games though, so again, no surprises there.
Last mission spoiler.
Spoiler:
The Monster Hunter missions and CO-OPS play is totally awesome as well. All in all a great game. Only complaint I have is that it seems a bit short. I put 50 hours into it so far, but it just didn't seem like I did. 10/10 for sure. Every MGS fan should play it.
Edit: Actually the last game I beat was Castle Crashers lol. That's a fun game if you're willing to pay 15 bucks.
0
Kind of Important
A ray of Tsunlight.
Borderlands
All in all, a solid 8.5/10
The quirky characters personalities are fun, the random weapon generator is great, leveling is like my calling in video games (As I'm a giant MMO whore)
Only a few downsides, story is kinda thin, and it's not too long. Maybe 20 hours if you go for total completion, however with the four different classes there is good replay value, and there is a mode for playthrough two, which is the exact same game, just harder, with higher level enemies.
I only have one of the DLC thus far, but I like the game enough to spend the money to buy them all.
All in all, a solid 8.5/10
The quirky characters personalities are fun, the random weapon generator is great, leveling is like my calling in video games (As I'm a giant MMO whore)
Only a few downsides, story is kinda thin, and it's not too long. Maybe 20 hours if you go for total completion, however with the four different classes there is good replay value, and there is a mode for playthrough two, which is the exact same game, just harder, with higher level enemies.
I only have one of the DLC thus far, but I like the game enough to spend the money to buy them all.
0
It was a Mass Effect 1 re-run, and I'd give it an 8/10. The huge levels of customisation were missed in the second and the story is great, but the Mako levels, noticeably less smooth conversations, average combat mechanics and constant 360 loading times knock it down a peg.
0
Room101
Waifu Collector
Armored Core 3.
The game is awesome, and pretty challenging, as opposed to 4A (which I finished in a breeze). For a story about big robots, corrupted corporations and broken AI, it's actually pretty decent.
I also love the climate of multi-level environment that is Layered. I love getting all that mail, both from people whose ass I saved, to that Royal Mist hate-mail.
The music genre here isn't particularly my favorite, but it's pretty decent to listen and fits in nicely with the whole rest of the game.
Combat is awesome, and pretty much looks like Big Elite Robot combat I have imagined. Furthermore, the game provides enough of varied missions for it to not get too boring. Same with Arena. Some of it's opponents still make me cringe (GOD-DAMMN YOU CYPRESS, AND YOUR FUCKING OP-I CHAINGUNS!!!). Which is good, because there aren't many recent games in which fights I would remember for a long time and where victory gave me so much satisfaction.
And finally mech customizations...there are so many parts of all kinds that I don't know where to start. Instead I will just say that it make take an hour to put together the mech you like, name it, paint it and give it your logo.
The only real thing I despised are the controls. It may just be me, but they're absolutely horrible. Sometimes makes me think as to just how many hands did programmers have...
At any rate, 9.5/10
The game is awesome, and pretty challenging, as opposed to 4A (which I finished in a breeze). For a story about big robots, corrupted corporations and broken AI, it's actually pretty decent.
I also love the climate of multi-level environment that is Layered. I love getting all that mail, both from people whose ass I saved, to that Royal Mist hate-mail.
The music genre here isn't particularly my favorite, but it's pretty decent to listen and fits in nicely with the whole rest of the game.
Combat is awesome, and pretty much looks like Big Elite Robot combat I have imagined. Furthermore, the game provides enough of varied missions for it to not get too boring. Same with Arena. Some of it's opponents still make me cringe (GOD-DAMMN YOU CYPRESS, AND YOUR FUCKING OP-I CHAINGUNS!!!). Which is good, because there aren't many recent games in which fights I would remember for a long time and where victory gave me so much satisfaction.
And finally mech customizations...there are so many parts of all kinds that I don't know where to start. Instead I will just say that it make take an hour to put together the mech you like, name it, paint it and give it your logo.
The only real thing I despised are the controls. It may just be me, but they're absolutely horrible. Sometimes makes me think as to just how many hands did programmers have...
At any rate, 9.5/10
0
Dead Rising 2 9.5 can't give it a ten because of bugs!
FYI it pays to have an uncle on video game development! ^_^
EDIT: Although character models and voice acting aren't the best it sure is fun smacking the fuck out of some in more ways than the first. although I got it for the PS3, the DLC for xbox CASE:0 adds more depth to the storyline!!!
FYI it pays to have an uncle on video game development! ^_^
EDIT: Although character models and voice acting aren't the best it sure is fun smacking the fuck out of some in more ways than the first. although I got it for the PS3, the DLC for xbox CASE:0 adds more depth to the storyline!!!
0
Left 4 Dead: 9/10
This game has been with me since the demo came out. After a couple months of release, I bought the hard copy and never looked back. In essence, this was the game I was searching for that appealed to my likes of zombie-apocalypse, FPS, and heavy orientation on teamwork. It was THE survival zombie game, and not some conspiracy driven crap that the Resident Evil series tout that keeps spawning more and more sequels with no answer to the outbreak of the T-virus and its legacy. (Don’t get me wrong, RE is good, but not what I was looking for in a survival zombie game.)
Graphics: 8/10
Sure, L4D might not be as new or shiny or GPU-intensive as some of the other games out there, but that’s because it’s still based off the Valve engine that has spawned so many winning game series like Half-life and Portal. However, what L4D lacks in superior graphics quality, it makes it up in its really well-made and attentive settings. The dark ambient setting varies from night (No Mercy, Crash Course, Death Toll) to dusk (Dead Air) to dawn (Blood Harvest). From deserted cities filled with the undead to hospitals to small towns to airports to abandoned woods and farmhouses, to the saferooms filled with previous survivor graffiti that builds more to the scary and dark setting that makes it seem more real. The character designs are well done as the main characters are easily identifiable: Bill, an experienced Vietnam War veteran, Francis, a rough tough biker, Zoey, the college girl, and Louis, an office worker. The details paid to the creation of the zombies and the special infected are also really well done. All in all, L4D really drives the point home that, “Damn, this is the zombie apocalypse.” Plus, the intro CG movie really whets the appetite for zombie killing.
Sound: 9/10
No war music, no fanfare, none of that. Eerie music, scary music, heart-pounding music, or no music at all, L4D sounds are something to behold. Notable examples are the witch’s music, which signify that a witch is nearby, letting the survivors know of the gravity of the situation. Then there’s the drum roll and heart-pounding music that signifies a horde of zombies is coming. Then there’s the sound effects and voice-acting. If anything, the principle thing that makes L4D so unique in terms of sound is its thousands of quotes that have been recorded for the survivors. Survivors have their action voices and their situational voices (accessed by z and x buttons), but the AI director that directs the game makes it so that the survivor interactions are always somewhat different. One quote might prompt another survivor to speak, which might prompt another survivor to say something else. The voice-acting is superb, and much care was spent in creating the sound effects.
Story: 9/10
Some people say that L4D’s shortcoming is its lack of a cohesive storyline that culminates in some sort of boss battle or goal accomplishment. I say the opposite. L4D is set up almost akin to Romero’s zombie movies that have survivors group together and end up planning to go somewhere safe. No explanation is given as to the zombie outbreak, and none is needed. Resident Evil took the origins of the zombie outbreak and simply made it way too complicated. What L4D does is to take elements from those zombie movies and put it into game format. Survivors start at point A and need to get to point B, C, D, and E to get to the rescue vehicle to find a safe haven. Along the way, the map settings of whatever campaign adds to the dangerous trek through its details to the desolation of the land to the graffiti left behind by other survivors that give a clue what happened and other opinions. This game isn’t about why; rather it’s all about immersing yourself in the present. Back-stories of the characters are given through their interactions, and frankly, that’s all that’s needed in a zombie-survival game.
Gameplay: 10/10
L4D operates as a first-person shooter game that’s all based on cooperative effort through multiplayer. Both Valve and Steam make it so that L4D is always up and running through their servers and software. As a FPS, L4D forces you to work together with 3 other survivors (bots or human-controlled) to survive and reach from point A to B. L4D makes it so that survivors MUST work together or be destroyed. Besides having your wandering zombies, you can get swarmed by a horde of zombies where sticking together and fighting the horde off is key to survival. The special infected also force survivors to work together. If a hunter pounces a survivor or a smoker grabs a survivor, only another teammate can set you free from their infected embrace. If you are incapacitated on the ground, only another survivor can pick you up to revive you. Also, taking down the Tank (think of the Hulk, but not green and not friendly) requires massive firepower from everyone to bring him down fast before he can decimate the team, especially on higher difficulties.
The survivors are equipped with 5 slots for equipment, 1 for their main weapon (separated into tier 1 and tier 2), the 2nd one for their single or dual M1911 pistol that has infinite ammo but not automatic, the 3rd slot for a grenade (either the molotov or pipe bomb), the 4th slot for the health kit (restores 80% of health), and 5th slot for the pills for temporary 50 health. Tier 1 weapons are separated into the pump-shotgun and the uzi, whereas the tier 2 weapons are stronger and have better abilities than tier 1 weapons such as the semi-automatic shotgun, M-16 fully auto assault rifle, and the semi-auto hunting rifle that has a zoom feature for sniping. While small variety of arms, it’s all one needs in a zombie apocalypse.
L4D features a couple of gameplay modes as well: single-player, co-op, versus, and survival. Single-player and co-op are simply humans controlling humans to complete a campaign/map. Survival makes it so that you are constantly horded and rushed and attacked by many zombies and special infected, and by working together, one can survive well past the 10 minute mark for the gold achievement and beyond. (Point is that you will die eventually) The other interesting game mode is versus, where players get to control the special Infected (hunter, smoker, boomer, and tank) and try to take out the other team of human-controlled survivors, and vice versa. It makes for highly competitive gaming experience as the objective is to win besides surviving. This adds a huge dimension to the zombie-survival where people can enjoy the many types of gameplay that L4D offers.
One criticism of L4D is its small package of 4 major campaigns (5 levels each) and a fifth campaign of 2 levels. While I agree it isn’t much, the AI director built into the game takes care of that. Basically, the AI director places items, zombie placement, and changes character placement depending on the difficulty setting of the game and how the survivors are doing. If the survivors are low on health, the AI director might spawn some pills and/or health packs. The AI director might spawn many zombies in one sitting and have no zombies in the next setting, except maybe a witch or tank might be spawned. In short, the AI director makes it so that the gaming experience isn’t always the same every time, allowing for high replayability – L4D’s greatest facet.
This game has been with me since the demo came out. After a couple months of release, I bought the hard copy and never looked back. In essence, this was the game I was searching for that appealed to my likes of zombie-apocalypse, FPS, and heavy orientation on teamwork. It was THE survival zombie game, and not some conspiracy driven crap that the Resident Evil series tout that keeps spawning more and more sequels with no answer to the outbreak of the T-virus and its legacy. (Don’t get me wrong, RE is good, but not what I was looking for in a survival zombie game.)
Graphics: 8/10
Sure, L4D might not be as new or shiny or GPU-intensive as some of the other games out there, but that’s because it’s still based off the Valve engine that has spawned so many winning game series like Half-life and Portal. However, what L4D lacks in superior graphics quality, it makes it up in its really well-made and attentive settings. The dark ambient setting varies from night (No Mercy, Crash Course, Death Toll) to dusk (Dead Air) to dawn (Blood Harvest). From deserted cities filled with the undead to hospitals to small towns to airports to abandoned woods and farmhouses, to the saferooms filled with previous survivor graffiti that builds more to the scary and dark setting that makes it seem more real. The character designs are well done as the main characters are easily identifiable: Bill, an experienced Vietnam War veteran, Francis, a rough tough biker, Zoey, the college girl, and Louis, an office worker. The details paid to the creation of the zombies and the special infected are also really well done. All in all, L4D really drives the point home that, “Damn, this is the zombie apocalypse.” Plus, the intro CG movie really whets the appetite for zombie killing.
Sound: 9/10
No war music, no fanfare, none of that. Eerie music, scary music, heart-pounding music, or no music at all, L4D sounds are something to behold. Notable examples are the witch’s music, which signify that a witch is nearby, letting the survivors know of the gravity of the situation. Then there’s the drum roll and heart-pounding music that signifies a horde of zombies is coming. Then there’s the sound effects and voice-acting. If anything, the principle thing that makes L4D so unique in terms of sound is its thousands of quotes that have been recorded for the survivors. Survivors have their action voices and their situational voices (accessed by z and x buttons), but the AI director that directs the game makes it so that the survivor interactions are always somewhat different. One quote might prompt another survivor to speak, which might prompt another survivor to say something else. The voice-acting is superb, and much care was spent in creating the sound effects.
Story: 9/10
Some people say that L4D’s shortcoming is its lack of a cohesive storyline that culminates in some sort of boss battle or goal accomplishment. I say the opposite. L4D is set up almost akin to Romero’s zombie movies that have survivors group together and end up planning to go somewhere safe. No explanation is given as to the zombie outbreak, and none is needed. Resident Evil took the origins of the zombie outbreak and simply made it way too complicated. What L4D does is to take elements from those zombie movies and put it into game format. Survivors start at point A and need to get to point B, C, D, and E to get to the rescue vehicle to find a safe haven. Along the way, the map settings of whatever campaign adds to the dangerous trek through its details to the desolation of the land to the graffiti left behind by other survivors that give a clue what happened and other opinions. This game isn’t about why; rather it’s all about immersing yourself in the present. Back-stories of the characters are given through their interactions, and frankly, that’s all that’s needed in a zombie-survival game.
Gameplay: 10/10
L4D operates as a first-person shooter game that’s all based on cooperative effort through multiplayer. Both Valve and Steam make it so that L4D is always up and running through their servers and software. As a FPS, L4D forces you to work together with 3 other survivors (bots or human-controlled) to survive and reach from point A to B. L4D makes it so that survivors MUST work together or be destroyed. Besides having your wandering zombies, you can get swarmed by a horde of zombies where sticking together and fighting the horde off is key to survival. The special infected also force survivors to work together. If a hunter pounces a survivor or a smoker grabs a survivor, only another teammate can set you free from their infected embrace. If you are incapacitated on the ground, only another survivor can pick you up to revive you. Also, taking down the Tank (think of the Hulk, but not green and not friendly) requires massive firepower from everyone to bring him down fast before he can decimate the team, especially on higher difficulties.
The survivors are equipped with 5 slots for equipment, 1 for their main weapon (separated into tier 1 and tier 2), the 2nd one for their single or dual M1911 pistol that has infinite ammo but not automatic, the 3rd slot for a grenade (either the molotov or pipe bomb), the 4th slot for the health kit (restores 80% of health), and 5th slot for the pills for temporary 50 health. Tier 1 weapons are separated into the pump-shotgun and the uzi, whereas the tier 2 weapons are stronger and have better abilities than tier 1 weapons such as the semi-automatic shotgun, M-16 fully auto assault rifle, and the semi-auto hunting rifle that has a zoom feature for sniping. While small variety of arms, it’s all one needs in a zombie apocalypse.
L4D features a couple of gameplay modes as well: single-player, co-op, versus, and survival. Single-player and co-op are simply humans controlling humans to complete a campaign/map. Survival makes it so that you are constantly horded and rushed and attacked by many zombies and special infected, and by working together, one can survive well past the 10 minute mark for the gold achievement and beyond. (Point is that you will die eventually) The other interesting game mode is versus, where players get to control the special Infected (hunter, smoker, boomer, and tank) and try to take out the other team of human-controlled survivors, and vice versa. It makes for highly competitive gaming experience as the objective is to win besides surviving. This adds a huge dimension to the zombie-survival where people can enjoy the many types of gameplay that L4D offers.
One criticism of L4D is its small package of 4 major campaigns (5 levels each) and a fifth campaign of 2 levels. While I agree it isn’t much, the AI director built into the game takes care of that. Basically, the AI director places items, zombie placement, and changes character placement depending on the difficulty setting of the game and how the survivors are doing. If the survivors are low on health, the AI director might spawn some pills and/or health packs. The AI director might spawn many zombies in one sitting and have no zombies in the next setting, except maybe a witch or tank might be spawned. In short, the AI director makes it so that the gaming experience isn’t always the same every time, allowing for high replayability – L4D’s greatest facet.