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Shin Megami Tensei IV
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Little is known about the next main installment to one of the longest running and easily the most influential JRPG franchise in history: Shin Megami Tensei.
From it's origins as a videogame based on the somewhat controversial cyberpunk novel "Megami Tensei", it has become a series all its own, crossing genres and reinventing the Monomyth with its thick coat of stark dramatics and its at times controversial takes on ideology and theology.
Over the years the franchise's spin-offs have gotten far more attention than it's main titles. Persona 3 and 4 in particular have become the staples of Atlus, and deservedly so. However, the true nature of the franchise hasn't been forgotten, just...pushed onto the handhelds.
Here is where Shin Megami Tensei IV comes in.
Link: http://www.siliconera.com/2012/05/29/rumour-shin-megami-tensei-iv-coming-to-nintendo-3ds/
Okay, yes, that was kind of a long and overly detailed opening for a videogame thread, but you need to understand the immensity of this situation, especially for SMT fans. The last true SMT game was Nocturne/Lucifer's Call. After that there was nothing but spin-offs (mostly good) and some "spiritual successor" on the DS that played like crap in my opinion.
That aside, it was not the "successor" to SMT III: Nocturne. Not really.
This, however, is the real deal. The 3DS will be receiving the actual successor to Nocturne, one of the most masterfully crafted JRPGs ever made.
No one knows anything today, but tomorrow a Japanese site for the game will go live at the link below:
http://megaten4.jp/
What is Shin Megami Tensei IV?
Will it truly be able to take the crown Nocturne wears?
...Will it have a first person dungeon crawling aspect that will make half of the players who look at it want to vomit?
Update when more info comes in.
[This thread and news made possible by FAKKU! User AsuraShinra. Be sure to give them a eHigh-Five guys. AsuraShinra is good people]
From it's origins as a videogame based on the somewhat controversial cyberpunk novel "Megami Tensei", it has become a series all its own, crossing genres and reinventing the Monomyth with its thick coat of stark dramatics and its at times controversial takes on ideology and theology.
Over the years the franchise's spin-offs have gotten far more attention than it's main titles. Persona 3 and 4 in particular have become the staples of Atlus, and deservedly so. However, the true nature of the franchise hasn't been forgotten, just...pushed onto the handhelds.
Here is where Shin Megami Tensei IV comes in.
Link: http://www.siliconera.com/2012/05/29/rumour-shin-megami-tensei-iv-coming-to-nintendo-3ds/
Okay, yes, that was kind of a long and overly detailed opening for a videogame thread, but you need to understand the immensity of this situation, especially for SMT fans. The last true SMT game was Nocturne/Lucifer's Call. After that there was nothing but spin-offs (mostly good) and some "spiritual successor" on the DS that played like crap in my opinion.
That aside, it was not the "successor" to SMT III: Nocturne. Not really.
This, however, is the real deal. The 3DS will be receiving the actual successor to Nocturne, one of the most masterfully crafted JRPGs ever made.
No one knows anything today, but tomorrow a Japanese site for the game will go live at the link below:
http://megaten4.jp/
What is Shin Megami Tensei IV?
Will it truly be able to take the crown Nocturne wears?
...Will it have a first person dungeon crawling aspect that will make half of the players who look at it want to vomit?
Update when more info comes in.
[This thread and news made possible by FAKKU! User AsuraShinra. Be sure to give them a eHigh-Five guys. AsuraShinra is good people]
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What is Shin Megami Tensei IV?
Will it truly be able to take the crown Nocturne wears?
...Will it have a first person dungeon crawling aspect that will make half of the players who look at it want to vomit?
Will it truly be able to take the crown Nocturne wears?
...Will it have a first person dungeon crawling aspect that will make half of the players who look at it want to vomit?
Lol i here love the first dungeon crawling aspect like how Strange Journey does for me.^^
artcellrox wrote...
>3DSAre you fucking kidding me? ಠ_à²
Why? Most Megami Tensei has come out on Nintendo consoles or handhelds even Strange Journey here.
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artcellrox
The Grey Knight :y
casiopao wrote...
artcellrox wrote...
>3DSAre you fucking kidding me? ಠ_à²
Why? Most Megami Tensei has come out on Nintendo consoles or handhelds even Strange Journey here.
But those were all their own series, and like MegaTen said, Strange Journey doesn't count as a true successor to Nocturne. I mean, seriously, this is NOCTURNE we're talking about! One of the PS2's most hardcore RPGs, and it's true sequel might be coming... on the 3DS. Frankly speaking, it deserves better than that.
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artcellrox wrote...
casiopao wrote...
artcellrox wrote...
>3DSAre you fucking kidding me? ಠ_à²
Why? Most Megami Tensei has come out on Nintendo consoles or handhelds even Strange Journey here.
But those were all their own series, and like MegaTen said, Strange Journey doesn't count as a true successor to Nocturne. I mean, seriously, this is NOCTURNE we're talking about! One of the PS2's most hardcore RPGs, and it's true sequel might be coming... on the 3DS. Frankly speaking, it deserves better than that.
That does not mean that the game is not allowed to come out to 3DS isn't it? I myself is happy as long the game comes here as i have been waiting forever for Megaten 4.
And if u want the perfect reason, it is because 3DS is selling like hotcakes atm which is probably the main reason why it is released on 3DS.
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casiopao wrote...
artcellrox wrote...
casiopao wrote...
artcellrox wrote...
>3DSAre you fucking kidding me? ಠ_à²
Why? Most Megami Tensei has come out on Nintendo consoles or handhelds even Strange Journey here.
But those were all their own series, and like MegaTen said, Strange Journey doesn't count as a true successor to Nocturne. I mean, seriously, this is NOCTURNE we're talking about! One of the PS2's most hardcore RPGs, and it's true sequel might be coming... on the 3DS. Frankly speaking, it deserves better than that.
At last that does not mean that the game is not allowed to come out to 3DS isn't it? I myself is happy as long the game comes here as i have been waiting forever for Megaten 4.
And if u want the perfect reason, it is because 3DS is selling like hotcakes atm which is probably the main reason why it is released on 3DS.
While I agree that SMT IV should be on consoles, the truth of the matter is as Casiopao says: 3DS is selling big. Also, even on today's advanced handhelds, it's still cheaper to develop for a handheld than for a console.
-The standards for visuals are lowered to a tolerable level. No one really complains about the graphics for a handheld game.
-New handhelds only have a handful of anticipated games, so it'll likely sell more there.
-Atlus is already publishing a game it wants to sell on the Vita (P4 Golden), so they don't want both products' sales cutting into one another on the same platform.
-Nintendo probably helped fund this as a 3DS exclusive.
-Also, it seems Persona 5 will be on a console, and if so they'll need the console team working on that project first and foremost since "Persona" is a brand that will sell far more than a main SMT title.
I don't have a 3DS, and it kills me that the next true SMT successor title will be on a handheld, but I understand why. I don't like it, but I understand.
My biggest worry is for SMT IV's combat. I hated Strange Journey's combat as much as I hated every DS SMT's combat. You can take or leave the first-person dungeon crawling. That's a matter of opinion, true. However, it followed the same shitty rotation screw-ups in combat that every SMT handheld (outside of the Persona games) follows.
How rotation should work:
I go - you go - I go - you go
How it does work:
I go - you go - Maybe I go, but maybe you go - you go again - I go - hopefully I go - etc.
On consoles, SMT games generally have a simple turn process (stylized slightly by hitting an enemy's weakness and such). It's simple because there's a lot of planning involved with defeating SMT bosses, especially when they have cheap moves. For the DS SMT titles this seems to be lost on their devs, as the rotation is so random you can't actually plan ahead.
Example: I was fighting a boss in Strange Journey. I planned to use a shielding magic to prevent a certain attack of theirs from brutalizing my team. Under normal circumstances, it would've worked since the rotation is "I go - you go - I go". However, the boss randomly went ahead of me and killed my squad.
Same shit happens in Devil Survivor, which really hurt me since I genuinely liked Devil Survivor.
Hopefully SMT IV doesn't have a first person perspective since it'll be in 3D, and "3D + first person dungeon crawling = disaster" in my opinion. Though even if it does, I can forgive it (begrudgingly) if the combat has the proper combat rotation rhythm. Even if the story is as epic and majestic as Nocturne, it just won't even be playable for me.
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How rotation should work:
I go - you go - I go - you go
How it does work:
I go - you go - Maybe I go, but maybe you go - you go again - I go - hopefully I go - etc.
On consoles, SMT games generally have a simple turn process (stylized slightly by hitting an enemy's weakness and such). It's simple because there's a lot of planning involved with defeating SMT bosses, especially when they have cheap moves. For the DS SMT titles this seems to be lost on their devs, as the rotation is so random you can't actually plan ahead.
Example: I was fighting a boss in Strange Journey. I planned to use a shielding magic to prevent a certain attack of theirs from brutalizing my team. Under normal circumstances, it would've worked since the rotation is "I go - you go - I go". However, the boss randomly went ahead of me and killed my squad.
Same shit happens in Devil Survivor, which really hurt me since I genuinely liked Devil Survivor.
Hopefully SMT IV doesn't have a first person perspective since it'll be in 3D, and "3D + first person dungeon crawling = disaster" in my opinion. Though even if it does, I can forgive it (begrudgingly) if the combat has the proper combat rotation rhythm. Even if the story is as epic and majestic as Nocturne, it just won't even be playable for me.
I go - you go - I go - you go
How it does work:
I go - you go - Maybe I go, but maybe you go - you go again - I go - hopefully I go - etc.
On consoles, SMT games generally have a simple turn process (stylized slightly by hitting an enemy's weakness and such). It's simple because there's a lot of planning involved with defeating SMT bosses, especially when they have cheap moves. For the DS SMT titles this seems to be lost on their devs, as the rotation is so random you can't actually plan ahead.
Example: I was fighting a boss in Strange Journey. I planned to use a shielding magic to prevent a certain attack of theirs from brutalizing my team. Under normal circumstances, it would've worked since the rotation is "I go - you go - I go". However, the boss randomly went ahead of me and killed my squad.
Same shit happens in Devil Survivor, which really hurt me since I genuinely liked Devil Survivor.
Hopefully SMT IV doesn't have a first person perspective since it'll be in 3D, and "3D + first person dungeon crawling = disaster" in my opinion. Though even if it does, I can forgive it (begrudgingly) if the combat has the proper combat rotation rhythm. Even if the story is as epic and majestic as Nocturne, it just won't even be playable for me.
I hate that so much!! Especially (In Strange Journey) when you are about to win a battle, just one more hit and the enemy is dead, then the boss (or any other random demon) use's a Hama/Mudo/random multi-hit attack skill, killing me (or one of my demon's about to level), then the "MISSION FAILED" screen... I die at least two time's (In ten minutes!) like that!, fuck you Katakirauwa and your damned Mudo.
They definitely have to fix that, well I hope that what their going to do.
Wish they go with the Press Turn System or a new one, that would be interesting too.
Also:
"3D + first person dungeon crawling = disaster" in my opinion. Though even if it does, I can forgive it (begrudgingly) if the combat has the proper combat rotation rhythm.
I will be fine with that too but, since it is Nocturne successor I doubt they are going to do that... I hope.
EDIT: New trailer