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Starcraft vs. Warhammer 40k
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That setup is so dull though Klown. Just placing all the pieces on the field and bashing them at eachother. War can be waged on all kinds of levels.
Also i feel like i'm slowly derailing the topic.
Also i feel like i'm slowly derailing the topic.
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IvIajoi2n wrote...
That setup is so dull though Klown. Just placing all the pieces on the field and bashing them at eachother. War can be waged on all kinds of levels.Well that was kind of the setup the OP asked for:
echoeagle3 wrote...
If the armies of the Starcraft universe, we'll say Starcraft 2. Fought with the armies from Warhammer 40k who would win?Pretty much sounds like an army vs army straight up battle.
Im not against taking this through other scenarios too though.
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echoeagle3
Oppai Overlord
well lvlajoi2n I feel that you have really taken a hard look at the topic and I appreciate your feed back. I too agree that 90% of time the Warhammer 40k universe would prove superior. However what you said about the Terrans melding into imperial society and inciting rebellion from within was very interesting. I think If they managed to gain enough momentum they could strike a huge blow the the whole Imperium. Another point well made was the Protoss and Eldar are more likely to get along then fight. I sort of made this topic with out thinking it through myself. It was kind of the spur of the moment thing. Now I don't know much about the Tyranids. But from what I do know they are like highly advanced Zerg. Completely biological creatures that exist only to devour. I chose those match ups because the all seemed the most similar to each other. And I wondered how similar forces would fare if they were pitted against one another.
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Warhammer 40k all the way I'd say.
I see the Zerg vs the Tyranids the most interesting match. The Zerg have the most superiorand more diverse fliers I'd say, while Tyranids, on both tabletop and on PC-games, are quite limited only to small zergling-type of fliers with simple flhesborer-rifles, and Hive Tyrants on wings (optional biomorph). Yet then, Tyranids do have far greater and I'd also say, superior range of ranged weapons ( Tyrannofex's wieling a bioweapon enough to blast tanks into oblivion, or fleshborer hives that blast tens of fleshborer shots in one shot, mowing down much of lightly armored infantry ) and the countless number of termagaunt nids with their own fleshborer-rifles. From my own tabletop experience, as limited as it is though, Tyranids also excel more at melee combat and overwhelming with numbers, just like the Zerg would and Tyranids have been more dangerous to my Necrons at melee, than on ranged combat.
There is no question who would stand victorious if Terran Space Marines were put against 40k Space Marines, the latter of which, each Space Marine being honed by hundreds of years of warfare and having inhuman stamina and strength. Against Imperial Guard the Terrans might fight better but the IG comes by billions even though none of them have the similar sort of heavy armor, yet potent lasguns.
I'd doubt Eldar and Protoss would get along for Eldar are suspicious and wary towards pretty much all foreign races, pretty much like Protoss ? The Protoss didnt have much trust on terrans in the first place to begin with, before they together took down the Zerg Overmind.. The Eldar have their own crafty way to perceive future events yet I doubt the Eldar armours stand against that of the Protoss with energy shields, including the actual armor..
I see the Zerg vs the Tyranids the most interesting match. The Zerg have the most superiorand more diverse fliers I'd say, while Tyranids, on both tabletop and on PC-games, are quite limited only to small zergling-type of fliers with simple flhesborer-rifles, and Hive Tyrants on wings (optional biomorph). Yet then, Tyranids do have far greater and I'd also say, superior range of ranged weapons ( Tyrannofex's wieling a bioweapon enough to blast tanks into oblivion, or fleshborer hives that blast tens of fleshborer shots in one shot, mowing down much of lightly armored infantry ) and the countless number of termagaunt nids with their own fleshborer-rifles. From my own tabletop experience, as limited as it is though, Tyranids also excel more at melee combat and overwhelming with numbers, just like the Zerg would and Tyranids have been more dangerous to my Necrons at melee, than on ranged combat.
There is no question who would stand victorious if Terran Space Marines were put against 40k Space Marines, the latter of which, each Space Marine being honed by hundreds of years of warfare and having inhuman stamina and strength. Against Imperial Guard the Terrans might fight better but the IG comes by billions even though none of them have the similar sort of heavy armor, yet potent lasguns.
I'd doubt Eldar and Protoss would get along for Eldar are suspicious and wary towards pretty much all foreign races, pretty much like Protoss ? The Protoss didnt have much trust on terrans in the first place to begin with, before they together took down the Zerg Overmind.. The Eldar have their own crafty way to perceive future events yet I doubt the Eldar armours stand against that of the Protoss with energy shields, including the actual armor..
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deadsx
Lvl 99
Terran vs Space Marine:
Assuming its only the Space Marines, not with Imperium support,I'm going to play devils advocate and say Terrans. Yes the Space Marines have tech advantage and are 7 foot something of pure badasseness. But one major thing the Terran have an advantage on is numbers, for a Chapter only has about 1000 members, and I don't see really see that many Chapters getting involved. The Space Marines have a huge advantage infantry wise, but i believe the terrans would use there vehicles to even out this part. And The terrans I believe have an advantage in space combat, due to numbers again, A battle-barge can only face so many Battlecruisers.
Again this is assuming no Imperuim support, but i doubt that, the sure number of the Imperial guard would overwhelm the terrans.
Protoss vs Eldar:
I see no combat really, they wouldn't be allies but both races see how their own races are in danger and how there are bigger threats to fight. Both races are smart enough, to know this.
Zerg vs Tyranids:
I don;t know much about the Tyranids, ( a dawn of war I player, haven't really got into II yet.) SO i can't give a fair judgement.
Assuming its only the Space Marines, not with Imperium support,I'm going to play devils advocate and say Terrans. Yes the Space Marines have tech advantage and are 7 foot something of pure badasseness. But one major thing the Terran have an advantage on is numbers, for a Chapter only has about 1000 members, and I don't see really see that many Chapters getting involved. The Space Marines have a huge advantage infantry wise, but i believe the terrans would use there vehicles to even out this part. And The terrans I believe have an advantage in space combat, due to numbers again, A battle-barge can only face so many Battlecruisers.
Again this is assuming no Imperuim support, but i doubt that, the sure number of the Imperial guard would overwhelm the terrans.
Protoss vs Eldar:
I see no combat really, they wouldn't be allies but both races see how their own races are in danger and how there are bigger threats to fight. Both races are smart enough, to know this.
Zerg vs Tyranids:
I don;t know much about the Tyranids, ( a dawn of war I player, haven't really got into II yet.) SO i can't give a fair judgement.
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A lot of chapters work around Guilliman's brainwashing codex thingie. Black Temps and Space Wolves number far more than a measly 1000, also, are we including Grey Knights in this?
Is there a canon amount of troops in the Dominion?
Is there a canon amount of troops in the Dominion?
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deadsx
Lvl 99
Bartre wrote...
A lot of chapters work around Guilliman's brainwashing codex thingie. Black Temps and Space Wolves number far more than a measly 1000, also, are we including Grey Knights in this?
Is there a canon amount of troops in the Dominion?
There are approximently 1000 chapters and each chapter has 1000 Troops so total strenght is about 1 million men.
Space Marine Wiki
total pop of Terrans is 12,755,114,500. I got this by adding all of the planet pops on the sc2 site. So the Usa has 300 mill pop and almost 3mill army size, so going by that ratio, Terrans have approx. 127 mill army size. (edit my math was wrong, not 382 mill)
also zerg is about 10 billion strong
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Quite frankly, this is difficult to respond too.
On the one hand, you have a 40k in the future chaotic approach on a universe in which most of the main fantasy and scifi races are represented. it has grown stong upon thousands of pages of back story, lore, anecdotes and general information, has devllopped with its 30 or so years of existence a very grainy feel, has its own expressions and has inspired a generation of players(tabletop, PC, roleplay) and derived or similar games.
On the other, you have a 26th century based game picturing the usual triforce of scifi: The old and almost extinct aliens, the lets destroy the universe mindless creatures(meaning they have swarm conscience) and the human distant future relatives. It has become the universe of the best selling RTS game of all times, and has become one of the most played at pro level games of all times.
They cannot be compared for the simple fact that we are looking at two supremely different universes.
Warhammer 40k was created with one objective: picturing a world of endless war. no peace, anywhere in the Galaxy, for thousands and thousands of years.
Just like if you were playing chess and when you lost a piece, it respawned a turn later. Immortal. Endless.
While Starcraft was created to picture a universe were war is only temporary and is being waged for peace one day (or at least we hope).
There is no hope in W40k. Hope died when the seven races entered a deadlock in which none could prevail, none could withdraw without being crushed by the others.
We are trying to compare armies which have been trained to fight for peace(or devouring the universe, that works too, but being artificial beings, they lack the reactiveness of war bred creatures(talking about the zerg of course, clarifying)) with armies who have never ceased to exist because war has been raging on for so long that none but selected few remember when it started, thousands of years ago.
Starcraft lacks the horror, lacks the perversion, Starcraft contains hope that one day it will end.
What is the difference.Warhammer does not seek endings. Time flows by and the wars rage on and the weak, feeble and meek will be crushed by the hammer of destruction for the hope that they nourrish.
A soldier who hopes no end fights on wothout stopping, because that is his way of life. If hope for an end is given, a limit is set that cannot be transgressed.
Against a foe who will never stop, losing is the only option.
*sigh*
So there, thats my opinion.
Hope this Satisfyed, this was long, sorry about that.
Love the Warhammer Universe.
Love Starcraft too.
But Starcraft is too kind to win.
On the one hand, you have a 40k in the future chaotic approach on a universe in which most of the main fantasy and scifi races are represented. it has grown stong upon thousands of pages of back story, lore, anecdotes and general information, has devllopped with its 30 or so years of existence a very grainy feel, has its own expressions and has inspired a generation of players(tabletop, PC, roleplay) and derived or similar games.
On the other, you have a 26th century based game picturing the usual triforce of scifi: The old and almost extinct aliens, the lets destroy the universe mindless creatures(meaning they have swarm conscience) and the human distant future relatives. It has become the universe of the best selling RTS game of all times, and has become one of the most played at pro level games of all times.
They cannot be compared for the simple fact that we are looking at two supremely different universes.
Warhammer 40k was created with one objective: picturing a world of endless war. no peace, anywhere in the Galaxy, for thousands and thousands of years.
Just like if you were playing chess and when you lost a piece, it respawned a turn later. Immortal. Endless.
While Starcraft was created to picture a universe were war is only temporary and is being waged for peace one day (or at least we hope).
There is no hope in W40k. Hope died when the seven races entered a deadlock in which none could prevail, none could withdraw without being crushed by the others.
We are trying to compare armies which have been trained to fight for peace(or devouring the universe, that works too, but being artificial beings, they lack the reactiveness of war bred creatures(talking about the zerg of course, clarifying)) with armies who have never ceased to exist because war has been raging on for so long that none but selected few remember when it started, thousands of years ago.
Starcraft lacks the horror, lacks the perversion, Starcraft contains hope that one day it will end.
What is the difference.Warhammer does not seek endings. Time flows by and the wars rage on and the weak, feeble and meek will be crushed by the hammer of destruction for the hope that they nourrish.
A soldier who hopes no end fights on wothout stopping, because that is his way of life. If hope for an end is given, a limit is set that cannot be transgressed.
Against a foe who will never stop, losing is the only option.
*sigh*
So there, thats my opinion.
Hope this Satisfyed, this was long, sorry about that.
Love the Warhammer Universe.
Love Starcraft too.
But Starcraft is too kind to win.