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Super Smash Bros Wii U to be Developed by Bamco
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http://www.siliconera.com/2012/06/21/super-smash-bros-3ds-and-wii-u-being-developed-by-tales-soulcalibur-tekken-staff/
In summary, the Tales of producer, the Tekken dev staff, the producer/director of Mobile Suit Gundam, and the art/sound director of Soul Caliber will all be working on Super Smash Bros Wii U & 3DS.
Thoughts?
In summary, the Tales of producer, the Tekken dev staff, the producer/director of Mobile Suit Gundam, and the art/sound director of Soul Caliber will all be working on Super Smash Bros Wii U & 3DS.
Thoughts?
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Well, while Masahiro Sakurai stays as director, I don't think it will be affected that much. While he's director, the game shouldn't lose it's "magic", to put it into words. The reason that Nintendo changed developers is because Hudson Soft ceased to exist when it was merged with Konami. Still, wonder what Bamco will contribute to the franchise. Here's hoping they'll create at least as much of a good game as Hudson Soft did on the past installments.
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Bamco will find a way to put KOS-MOS in it somehow. They have never missed an opportunity to use KOS-MOS outside of Keroro RPG. And I'm only half-joking.
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I remember Harada saying that he didn't think of Smash Bros. as a fighter.. but eh well, got high hopes for this nonetheless.
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Does Namco Bandai own Dynasty Warriors?
Because Dynasty Warriors: Smash Bros. would be a game I would not only play, but probably start a religion dedicated to worshipping. It would be soo muuuchh fuuun.
edit: I like how I got downvoted for this. XD
Because Dynasty Warriors: Smash Bros. would be a game I would not only play, but probably start a religion dedicated to worshipping. It would be soo muuuchh fuuun.
edit: I like how I got downvoted for this. XD
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I don't think it matters as long as Sakurai is the director and leads the work and the teams get enough time and money. Remember, Brawl was mainly developed by Game Arts.
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I wish Chell from Portal could be in, but I won't get my hopes up. I do believe Chell would be great for an SSB game though, considering the portal mechanic.
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I thought Smash Bros. was made by HAL Laboratories? The people who made the Kirby games? ...am I wrong...?
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Bring back wavedashing and L-canceling and all that. That is what made Melee survive so long and fun! Brawl is fun, but didnt survive as long as Melee to me. Wonder what they can do with it.
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Andy 117 wrote...
I thought Smash Bros. was made by HAL Laboratories? The people who made the Kirby games? ...am I wrong...?Partially. Melee and 64 were developed by HAL, but Brawl had a sort of collaborative team working on it.
Stylish-End wrote...
Bring back wavedashing and L-canceling and all that. That is what made Melee survive so long and fun!First off, those two you mentioned are only minor aspects of why Melee stayed alive so long. Second, L-Cancelling can die in a fire.