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TGO Episode41 "The Revolution" (We have to make this happen)
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Listen to the wise man, come back, and discuss.
http://screwattack.com/videos/TGO-Episode-41-The-Revolution
http://screwattack.com/videos/TGO-Episode-41-The-Revolution
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He's got very good points, and I can see where he's coming from, but gamers who pay attention to internet gaming media like ScrewAttack and TGO are vastly outnumbered by those who blindly shop at GameStop for the newest used games (at $5 less than the new copy), and don't care about how that affects state of the gaming industry.
Relying on the hardcore community to care enough to do some alternative shopping might not be enough to offset the sheer numbers GameStop puts out, compared to what developers and publishers rake in. As a result, we get publishers trying to recoup money lost to used sales, such as EA charging an extra $10 to access online multiplayer in a game bought used.
I'm not ready to let the publishers off the hook just yet. They've taken to acting like victims about used game sales for a long time, but have largely refused actually actively compete with the used market. Meanwhile, they're also sniping at the gamers themselves by implementing things like EA's Project 10 Dollar and then saying "We have to do this because you folks don't buy games new." In any other industry, whining about how much you lose sales while making no effort to actively compete is laughable.
When it comes right down to it, it's a three-sided conflict.
At one side is GameStop, whose used sales make up a major part of their profits. However underhanded it may be, their business practice is legitimate and has made them a ton of money.
At another side are the gamers. The majority of gamers don't care where their money's going, and frankly, they're given no reason to. All they see is one game for $60 new, and the same game for $55 used, both identical in content.
At the third side are the publishers, who make themselves out to be the victims, but have done a precious little to compete with the used market, and nothing at all to make Average Joseph Gamer care about where his money's going.
(I wrote an article on my gaming blog about this a while back that gives a bit more detail to my stance.)
Relying on the hardcore community to care enough to do some alternative shopping might not be enough to offset the sheer numbers GameStop puts out, compared to what developers and publishers rake in. As a result, we get publishers trying to recoup money lost to used sales, such as EA charging an extra $10 to access online multiplayer in a game bought used.
I'm not ready to let the publishers off the hook just yet. They've taken to acting like victims about used game sales for a long time, but have largely refused actually actively compete with the used market. Meanwhile, they're also sniping at the gamers themselves by implementing things like EA's Project 10 Dollar and then saying "We have to do this because you folks don't buy games new." In any other industry, whining about how much you lose sales while making no effort to actively compete is laughable.
When it comes right down to it, it's a three-sided conflict.
At one side is GameStop, whose used sales make up a major part of their profits. However underhanded it may be, their business practice is legitimate and has made them a ton of money.
At another side are the gamers. The majority of gamers don't care where their money's going, and frankly, they're given no reason to. All they see is one game for $60 new, and the same game for $55 used, both identical in content.
At the third side are the publishers, who make themselves out to be the victims, but have done a precious little to compete with the used market, and nothing at all to make Average Joseph Gamer care about where his money's going.
(I wrote an article on my gaming blog about this a while back that gives a bit more detail to my stance.)
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hmm, Well, the only place that localy rents out games here is a movie store(with some games too), and they closed up a good 6 months ago, now I feel sorta nice that they did what they guy said. I also like to collect any games I buy, that and the closes "Sell Your Games Here!" is 400Km away.. and they usally take out 70% out of the game anyway, so not much point there.
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GameStop makes a large amount of profit off of used game sales but they certainly do not, at all, generate more net income off of used games than new games. I used to work at GameStop, the ratio for customers who bought a new game over a used game was about 43:1 IIRC. The majority of used games we got were sports games or games that turned out to be absolute shit, not brand spanking new releases. All of this hatred towards GameStop over used games isn't justifiable in the least. The indie gaming market has pretty much switched over to the XLA and PSN so I don't see what the big fucking deal is anymore.
In revenues, last year Nintendo made $6,799 million USD , Activision Blizzard made $4,279 million USD, Electronic Arts made $3,728 million USD, Sony made $1,914 million USD. Do you honestly think any of the 10 largest companies on this list would let their own market die? No. They wouldn't. That would be retarded and you are retarded if you think so.
Everyone is still making plenty of money, regardless of whether or not GameStop's most profitable sales happen to be in the form of used games. And, to be frank, everyone is eventually going to buy games through the internet and download them straight to their P.C. or console using interfaces like D2D, Steam, XLA, PSN etc. anyways. This "problem" really isn't a problem and this "revolution" is just ignorant bias.
In revenues, last year Nintendo made $6,799 million USD , Activision Blizzard made $4,279 million USD, Electronic Arts made $3,728 million USD, Sony made $1,914 million USD. Do you honestly think any of the 10 largest companies on this list would let their own market die? No. They wouldn't. That would be retarded and you are retarded if you think so.
Everyone is still making plenty of money, regardless of whether or not GameStop's most profitable sales happen to be in the form of used games. And, to be frank, everyone is eventually going to buy games through the internet and download them straight to their P.C. or console using interfaces like D2D, Steam, XLA, PSN etc. anyways. This "problem" really isn't a problem and this "revolution" is just ignorant bias.
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Droomy wrote...
GameStop makes a large amount of profit off of used game sales but they certainly do not, at all, generate more net income off of used games than new games. I used to work at GameStop, the ratio for customers who bought a new game over a used game was about 43:1 IIRC. The majority of used games we got were sports games or games that turned out to be absolute shit, not brand spanking new releases. All of this hatred towards GameStop over used games isn't justifiable in the least. The indie gaming market has pretty much switched over to the XLA and PSN so I don't see what the big fucking deal is anymore.In revenues, last year Nintendo made $6,799 million USD , Activision Blizzard made $4,279 million USD, Electronic Arts made $3,728 million USD, Sony made $1,914 million USD. Do you honestly think any of the 10 largest companies on this list would let their own market die? No. They wouldn't. That would be retarded and you are retarded if you think so.
Everyone is still making plenty of money, regardless of whether or not GameStop's most profitable sales happen to be in the form of used games. And, to be frank, everyone is eventually going to buy games through the internet and download them straight to their P.C. or console using interfaces like D2D, Steam, XLA, PSN etc. anyways. This "problem" really isn't a problem and this "revolution" is just ignorant bias.
Agreed.
Most of this used game "problem" is just publishers whining. If used game sales were such a big problem, one could reasonably wonder why they're only acting on it now when they've had years to do something.
Most people take what the publishers say at face value, but look deeper into the issue, and it turns out that the publishers are crying about how much money they lose from used sales when 1: They're not quite at risk of flopping because of used game sales, and 2: They're not doing anything to compete with the used market anyway.
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Fortunatly monopoly doesn't happen in my country. there are a lot of stores selling games.
Also renting games is illigal in my country. No one knows how or why but it happened out of the blue.
Returning games because you don't like it doesn't count in our stores. Only when there are faults with the disks.
'Game Mania' is the only store where you can bring back games. But they have a policy. Bring it back the first week you bought it and you only get 25% of the price back. Even then they wait a month or 2 before it sits in the "Used Games" section even so only 20 games are shown at the time you have to ask for it at the checkout if they have it used.
The other stores around here are average toy stores.
Also renting games is illigal in my country. No one knows how or why but it happened out of the blue.
Returning games because you don't like it doesn't count in our stores. Only when there are faults with the disks.
'Game Mania' is the only store where you can bring back games. But they have a policy. Bring it back the first week you bought it and you only get 25% of the price back. Even then they wait a month or 2 before it sits in the "Used Games" section even so only 20 games are shown at the time you have to ask for it at the checkout if they have it used.
The other stores around here are average toy stores.