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The Laws of FPS Games
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tswarthog
The Iconoclast
Must say this is one of the best things I have read on the internet in recent history. I know understand how such common things work in FPS's.
Laws of FPS's
Laws of FPS's
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tswarthog wrote...
Must say this is one of the best things I have read on the internet in recent history. I know understand how such common things work in FPS's.Laws of FPS's
Generally those law can be referred to most any other game genre as well. Not really well put together imo. The main one that kept sticking out to me were platformers.
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tswarthog
The Iconoclast
GSDAkatsuki wrote...
tswarthog wrote...
Must say this is one of the best things I have read on the internet in recent history. I know understand how such common things work in FPS's.Laws of FPS's
Generally those law can be referred to most any other game genre as well. Not really well put together imo. The main one that kept sticking out to me were platformers.
critical analysis of something funny...well I guess mid-terms are coming up
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Sprite wrote...
All these are covered by TV Tropes, but TV Tropes does a better job.Agreed. However, TV Tropes will ruin your life.
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They forgot the law of the irreplaceable npc bullet sponge.
when ever an npc needs to be escorted somewhere, they will always run out in the open, never wait for you to keep up, and even sometimes run in front of your gun while you are fireing it so that you accidentaly kill them.
when ever an npc needs to be escorted somewhere, they will always run out in the open, never wait for you to keep up, and even sometimes run in front of your gun while you are fireing it so that you accidentaly kill them.
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Mr.Shaggnificent wrote...
They forgot the law of the irreplaceable npc bullet sponge.when ever an npc needs to be escorted somewhere, they will always run out in the open, never wait for you to keep up, and even sometimes run in front of your gun while you are fireing it so that you accidentaly kill them.
Or you try to be sneaky and they run at the enemy. or you give them good weapons but use melee attacking. or you clear out the way for them but they stay behind to get attacked by something.