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Trends in Video Games that Suck Shit
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Rbz wrote...
Kuroneko1/2 wrote...
lollercookiez wrote...
Spoiler:
I like you even more now. Nice rant, and I agree with basically everything you said. Now if only there were more people with the same mentality.
Even though I'd still play my old PS2 games and enjoy them (actually doing that now; Deus Ex ftw), I disagree with graphics being just some "icing on the cake."
Sticking to this cake analogy, if the game was a cake, I'd want graphics to have its own fucking layer, as well as gameplay. I don't care what game is made, today, PS3 games should not have PS2 graphics. Fuck that shit! Not only should the gameplay be good, but that shit should be up to standard in the graphics department, no less. I believe that GoW3 would be a much worse game had the graphics not been PS3 quality.
You do make a good point. Graphics are important. I think he meant to say that graphics should certainly not be the top priority.
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Rbz wrote...
Kuroneko1/2 wrote...
lollercookiez wrote...
Spoiler:
I like you even more now. Nice rant, and I agree with basically everything you said. Now if only there were more people with the same mentality.
Even though I'd still play my old PS2 games and enjoy them (actually doing that now; Deus Ex ftw), I disagree with graphics being just some "icing on the cake."
Sticking to this cake analogy, if the game was a cake, I'd want graphics to have its own fucking layer, as well as gameplay. I don't care what game is made, today, PS3 games should not have PS2 graphics. Fuck that shit! Not only should the gameplay be good, but that shit should be up to standard in the graphics department, no less. I believe that GoW3 would be a much worse game had the graphics not been PS3 quality.
Perhaps I should make it more clear. I'm not saying a game should have bad graphics, I'm saying it shouldn't be as important as many people seem to see it. Having nice graphics is good, but it should never take take priority over storytelling or other parts of the games. Having good graphics does definitely add to the enjoyment of a game, but people seem to concentrate too much on it. Too many reviews out that go on several minutes about every little texture and detail and then only to say "The story is good/bad." Gamers too, judge a game based on simply the cosmetic rather than the actual gameplay. This is disappointing cause there are a lot of indie games out there that are incredibly fun, but won't get their chance only because it does have the big budget it needs to make the game look amazing.
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luinthoron wrote...
lollercookiez wrote...
Also, too many old games have been rehashed by upping the graphics and then selling it again. I'm probably going to get flamed for this, but Pokemon is a big offender. Each Pokemon plays exactly like the one before it, going all the way back to Pokemon Blue and Red. Even the new Soul Silver and Heart Gold. What's wrong with just playing the original Silver and Gold? Why exactly does it need to be remade with new graphics and sold on the DS?Well, with Pokemon HG/SS there is actually the nice reason that the old games are not compatible with the new ones. That series' real problem seems to be the addition of more and more Pokemon with each generation, some of them just copies of old ones, some just plain ridiculous, up to the point where no-one will even think of
"catching them all", despite that being the final goal of the game. Compared to other "updated" games, Pokemon is doing rather well, not really changing anything in the basic gameplay, while making the game available to owners of newer consoles.
Perhaps that could have been said of Pokemon Blue and Pokemon Red. These two games were on the original Gameboy. Very few people would have the game or even the handheld it self. But the DS does come with a GBA port and it wouldn't be that much of a stretch to find the game and play it on the DS. What Nintendo is doing is simply rehashing an old game and then reselling with some tacked on gimmick so that they can get more money from an old game.
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I hate console multiplayer, unless its local or fighters. (The death of local MP! Lets even be more losers and unsocial) Sorry but Live or PSN is not a social experience, it's a lost of brain cells.
If i want MP its PC > Console anyday.
For MW leveling system. There have been other system before that game. The only difference in this one is that, you actually gain new weapons while the other gave you everything off the get go, & the new gaming generation fucked it up. CoD4 > MW2 imo
How can they improve a genre that's dying. We've come at an age where some type of genre are nearly impossible to improve. The only thing that has improve in the last 2 years have been graphics and story telling.
GoW3 in the hack & Slash is in one of those category of those dying genre. I'm one of the few that though Bayonetta was stupid. Sadly i could only play on Normal since you need to beat it once to get to higher difficulty and with the thousands of combo, its just too easy to keep most monsters in the air and completely stunned while you raped everything. That's why i rather love Ninja Gaiden or GoW style of hack and slash. IMO they were harder games, specially God mode difficulty in GoW1 when you need to protect your familly. Unless i had all magic upgrade, i never had enough to spam it to make it easier. And for NG, no need explanation, AI is so aggresive...
It's the same for Sports game, or even RTS. They have be refined soooo much, its hard to think of something new. Look at SC2, its almost the same has SC. But whats makes it an awesome game is because, it' one of the few games still out there, where its heavily constructed by its players ( CUSTOM MAPS FUCK YEAH!).
anyway
/rant
If i want MP its PC > Console anyday.
For MW leveling system. There have been other system before that game. The only difference in this one is that, you actually gain new weapons while the other gave you everything off the get go, & the new gaming generation fucked it up. CoD4 > MW2 imo
How can they improve a genre that's dying. We've come at an age where some type of genre are nearly impossible to improve. The only thing that has improve in the last 2 years have been graphics and story telling.
GoW3 in the hack & Slash is in one of those category of those dying genre. I'm one of the few that though Bayonetta was stupid. Sadly i could only play on Normal since you need to beat it once to get to higher difficulty and with the thousands of combo, its just too easy to keep most monsters in the air and completely stunned while you raped everything. That's why i rather love Ninja Gaiden or GoW style of hack and slash. IMO they were harder games, specially God mode difficulty in GoW1 when you need to protect your familly. Unless i had all magic upgrade, i never had enough to spam it to make it easier. And for NG, no need explanation, AI is so aggresive...
It's the same for Sports game, or even RTS. They have be refined soooo much, its hard to think of something new. Look at SC2, its almost the same has SC. But whats makes it an awesome game is because, it' one of the few games still out there, where its heavily constructed by its players ( CUSTOM MAPS FUCK YEAH!).
anyway
/rant
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luinthoron
High Priest of Loli
lollercookiez wrote...
luinthoron wrote...
lollercookiez wrote...
Also, too many old games have been rehashed by upping the graphics and then selling it again. I'm probably going to get flamed for this, but Pokemon is a big offender. Each Pokemon plays exactly like the one before it, going all the way back to Pokemon Blue and Red. Even the new Soul Silver and Heart Gold. What's wrong with just playing the original Silver and Gold? Why exactly does it need to be remade with new graphics and sold on the DS?Well, with Pokemon HG/SS there is actually the nice reason that the old games are not compatible with the new ones. That series' real problem seems to be the addition of more and more Pokemon with each generation, some of them just copies of old ones, some just plain ridiculous, up to the point where no-one will even think of
"catching them all", despite that being the final goal of the game. Compared to other "updated" games, Pokemon is doing rather well, not really changing anything in the basic gameplay, while making the game available to owners of newer consoles.
Perhaps that could have been said of Pokemon Blue and Pokemon Red. These two games were on the original Gameboy. Very few people would have the game or even the handheld it self. But the DS does come with a GBA port and it wouldn't be that much of a stretch to find the game and play it on the DS. What Nintendo is doing is simply rehashing an old game and then reselling with some tacked on gimmick so that they can get more money from an old game.
GBA, yes. The original Gold/Silver were GBC, though, and are not supported by DS anymore. But yes, they do like to add some unnecessary gimmicks...
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Although I do agree with all of you that pokemon is just reiterated over and over again, I like the new addition of HG and SS partly because I like the idea of being able to go to all the places in the storyline and partly because I absolutely loved the original G/S/C games =]
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Dude, you forgot to mention the overly ridiculous DRMs.
On another note, I got to agree, those trends are pretty common now a days.
On another note, I got to agree, those trends are pretty common now a days.
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luinthoron wrote...
catfish wrote...
ShaggyJebus wrote...
It used to be that when you played a game, there was a clear health barI wish it would return to this and stay. I'm sick of games with full auto heal in a matter of seconds.
It really depends on the game. But yes, I'd love some of that as well.
BioShock 2 still has the health bar, so there's an example. Then there are the games that are slightly more realistic. While I usually prefer Hbars, I seem to have this odd sense of appreciation for realism. In Battlefield: Bad Company 2, there is health regeneration, but in a game where everything is destructible, going for cover and waiting for health to come back is not the greatest idea.
I wonder when lollercookiez is going to start ranting about bad voice-acting - I found the English voices and VA of BlazBlue to be terrible.
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Spoiler:
Whoops. My apologies. I forgot that S/G came out on the Color and not the GBA. Still kind of shows many fucking Pokemon games have been made in the exact same format. I like Pokemon, don't get me wrong. But I'm extremely tired of playing the exact same game for a decade.
Let me summarize the story of every Pokemon game: Get your Pokemon. Start catching Pokemon/Beating trainers and gym leaders. Find out some evil plot to take over the world by Team ______. Stop them. Continue your journey. Beat the elite four. Beat the Pokemon Champion. Become new champion.
Pokemon could be done so much better. How about some sidequests? Perhaps like the ones in the anime? Seems like an interesting concept. Instead of doing the same thing over and over again for the past what 5 generations of games.
Spoiler:
I'll have plenty more ranting set for later. But for now, I need to get some studying done.
ExESGO wrote...
Dude, you forgot to mention the overly ridiculous DRMs.On another note, I got to agree, those trends are pretty common now a days.
Yes, perhaps this will be my next rant.
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SteadyChaos wrote...
One word... GRINDINGOmg This definitely xD
Although it completely depends on the game, generally it's such a tedious thing to do x__x
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Solva-tan wrote...
SteadyChaos wrote...
One word... GRINDINGOmg This definitely xD
Although it completely depends on the game, generally it's such a tedious thing to do x__x
Grinding doesn't have to be tedious. Some games, and disgaea particularly comes to mind, do a terrific job at it. Others, for example P3FES, make it a punishing task to perform.
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For me graphics have no baring on if i like the game or not id play an older crappy graphics game over a new game any day because of the story i only play for story and game play nothing more nothing less so screw this new it must have almost realistic graphics hype
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DRM
This shit needs to stop. I was fine with CD keys. Let me play the game I paid for when I want. I paid to own the game, not rent it.
Digital Distribution
Why do I need to ask a middleman program nicely (And wait for it to do its thing) every time I want to play a game I paid money for through it?
The slow death of splitscreen
Why does my console have the capability to use 4 controllers if most games can only use 2 before needing another console, another copy of the game, another TV, and a network cable?
Motion Controls
Interface is part of what makes games challenging. Knowing what button to push and when to push it is part of the challenge, and removing interface removes much of the challenge. I want to be good at the swordfighting game because I play the swordfighting game a lot, not because I'm good at swinging my arms around like I'm swordfighting.
Here's my stance on graphics:
I like my games to look good. There's a standard, and I'm generally not inclined to play a current-gen game that doesn't live up to the current standard. However, a lot of different elements make up a game's graphical style and presentation, past how smooth the models are and how gritty the dirt and rocks are. Different can sometimes end up being very good, graphics-wise (See: Valkyria Chronicles).
That said, gameplay is always number one, but instead of putting graphics on the back burner, I'd put it as number two, ahead of storyline but behind gameplay. There's simply no excuse for sub-par graphics and presentation. You can't put out a current-gen game that uses stills where actual cutscenes would do the job much better. It's unacceptable.
This shit needs to stop. I was fine with CD keys. Let me play the game I paid for when I want. I paid to own the game, not rent it.
Digital Distribution
Why do I need to ask a middleman program nicely (And wait for it to do its thing) every time I want to play a game I paid money for through it?
The slow death of splitscreen
Why does my console have the capability to use 4 controllers if most games can only use 2 before needing another console, another copy of the game, another TV, and a network cable?
Motion Controls
Interface is part of what makes games challenging. Knowing what button to push and when to push it is part of the challenge, and removing interface removes much of the challenge. I want to be good at the swordfighting game because I play the swordfighting game a lot, not because I'm good at swinging my arms around like I'm swordfighting.
Here's my stance on graphics:
I like my games to look good. There's a standard, and I'm generally not inclined to play a current-gen game that doesn't live up to the current standard. However, a lot of different elements make up a game's graphical style and presentation, past how smooth the models are and how gritty the dirt and rocks are. Different can sometimes end up being very good, graphics-wise (See: Valkyria Chronicles).
That said, gameplay is always number one, but instead of putting graphics on the back burner, I'd put it as number two, ahead of storyline but behind gameplay. There's simply no excuse for sub-par graphics and presentation. You can't put out a current-gen game that uses stills where actual cutscenes would do the job much better. It's unacceptable.
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LENGTH!!!
My problem is that games are getting shorter and shorter! And then they have no replay value! It just seems like a waste of money when I bought Left 4 Dead 2, and finished it in a few hours...
Even if the zombies regenerate in random places, the replay value of that game is only good when you have friends over.
Plus, once I beat a game, I usually move on to something else. So I feel cheated when Im done with the game after 4 hours...
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My problem is that games are getting shorter and shorter! And then they have no replay value! It just seems like a waste of money when I bought Left 4 Dead 2, and finished it in a few hours...
Even if the zombies regenerate in random places, the replay value of that game is only good when you have friends over.
Plus, once I beat a game, I usually move on to something else. So I feel cheated when Im done with the game after 4 hours...
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luinthoron
High Priest of Loli
Kuroneko1/2 wrote...
That's what rpg's are made for!~Now seriously, how long do you expect an fps to be?
The problem is that RPG's are getting shorter and shorter as well. Although, really, a FPS could perfectly well be longer than some crappy 4 hours too.
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luinthoron wrote...
Kuroneko1/2 wrote...
That's what rpg's are made for!~Now seriously, how long do you expect an fps to be?
The problem is that RPG's are getting shorter and shorter as well. Although, really, a FPS could perfectly well be longer than some crappy 4 hours too.
To some extent, yes. What usually makes rpgs longer games is the story and the battle mechanics (levels, customization, bosses). And fps' have little of that. Making the games significantly shorter.
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Well I remember back when N64 was still out, I could have fun time browsing what to buy.
But nowdays I just never buy games unless they're rpgs or something decent like halo. I save a fortune on by never buying lame games that people make to grab cash on. I've never played games like assassin creed, rehashed sports game, wrestling games, blah blah.
Now only if more people will do that. XD Developers will forced to stop churning out crap. lols.
But nowdays I just never buy games unless they're rpgs or something decent like halo. I save a fortune on by never buying lame games that people make to grab cash on. I've never played games like assassin creed, rehashed sports game, wrestling games, blah blah.
Now only if more people will do that. XD Developers will forced to stop churning out crap. lols.