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Why Do Video Game Ending Suck?
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This topic is obvious spoiled bound but will still have spoil wraps anyhow
and are just my opinions that are expressed here
why I think video game ending most of the time are poorly written
Recent this subject came to mind over the whole freakout about on
Id Software's Rage ending
But when I think about it I think a lot of video game ending suck though...
Deus Ex: Human Revolution
Farcry 2
I think a lot of the times developers run out of time and get lazy hence a lot video games get poor endings
I could go on like Fallout 3 that pretty much needed a DLC to "fix the ending"
Hopefully Rage will get some DLC to make up for it's ending
and are just my opinions that are expressed here
why I think video game ending most of the time are poorly written
Recent this subject came to mind over the whole freakout about on
Id Software's Rage ending
Spoiler:
But when I think about it I think a lot of video game ending suck though...
Deus Ex: Human Revolution
Spoiler:
Farcry 2
Spoiler:
I think a lot of the times developers run out of time and get lazy hence a lot video games get poor endings
I could go on like Fallout 3 that pretty much needed a DLC to "fix the ending"
Hopefully Rage will get some DLC to make up for it's ending
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play chrono trigger... plenty (i mean plenty) of endings to choose from. if you don't like one ending, on to the next one.
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Deus Ex: Human Rev. Had a Decent ending... even though it didn't have as much magical ending as Deus Ex original, I thought it was fine.
In top of my head the game called "HOMEFRONT" Had a throwaway ending....
In top of my head the game called "HOMEFRONT" Had a throwaway ending....
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I do not know why but usually american games do not have a good storyline (or ending at least.) but sometimes they are really fun to play. but on the other hand Japanese games have some pretty good stories and endings (in my opinion.) but playing them would get you bored after time. I frankly cannot play a game without a story. (a good story.) so..... yeah. american games suck. (again. in my opinion.)
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The endings are not really that big a deal to me especially if the game was good, as long as they rap shit up in a reasonable fashion im good.
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sunsigil1 wrote...
Deus Ex: Human Rev. Had a Decent ending... even though it didn't have as much magical ending as Deus Ex original, I thought it was fine.In top of my head the game called "HOMEFRONT" Had a throwaway ending....
The entire game of Homefront sucked not just the ending.
Enslaved on the other hand was a good game until the end. The ending was terrible
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NeoStriker wrote...
Play better video games.+1
Video game endings typically aren't supposed to be incredibly vivid or divulge into too many specifics. If they did, then you would potentially just open up more questions rather than answers. Most endings should be simple and sweet.
What should be important is HOW one gets to that ending. The build-up to the ending should always be super intense when it comes to story-driven games. It may sound cliche', but one of the greatest endings for me - and this is because I grew up on this stuff - is the original NES Super Mario Bros. ending. One of the reasons why it is so hailed (and made fun of) is that you constantly struggle and struggle, thinking you've won after each world you conquer, only to FINALLY win, albeit winning in a similar circumstance like the prior "wins." People mock the wording Toad uses, but it's very effective in building up hype to the ultimate goal - and that's what makes it great, despite being so simple.
Game endings like that are very memorable, and they're becoming harder and harder to produce as focus is driven elsewhere. Indeed, some of the better endings probably come from old-school RPGs. I enjoyed Secret of Mana's and Final Fantasy 2's (before we knew here in the States it was "4") endings. Some do get it "right" though. I thought Red Dead Redemption's "ending" was rather memorable.
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Well there's your problem, you're talking almost exclusively about fps/tps games. Play some good ol' fashioned JRPG or JRPTG and learn the value of a beautiful ending. I raged when I reached the end of Legend of Heroes: Trails in the Sky. The ending was so happy, beautiful and sad all at the same time and still makes me wish XSEED would hurry the fuck up with the sequel.
Suikoden, Final Fantasy (older ones, Enix can kiss my ass), Dragon Quest, "Tales" games, and Nostalgia all have decent endings. Not to mention the Chrono series' multiple path/ending and Legend of Dragoon's godly story.
Suikoden, Final Fantasy (older ones, Enix can kiss my ass), Dragon Quest, "Tales" games, and Nostalgia all have decent endings. Not to mention the Chrono series' multiple path/ending and Legend of Dragoon's godly story.
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I'm old played all the JRPG you can think of
plus they don't release JRPG anymore in the states LOL
plus they don't release JRPG anymore in the states LOL
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Why Do Video Game Ending Suck?
Short answer: budget/schedule/production conflicts.
there's also just plain lazy/bad writting.
i hardly ever even pay attention to stories in games. i always wind up going back to reread what i'm supposed to be doing for a quest or whatever because i never read what npcs are saying. i've never sat through an entire ending. i'll either skip it, turn it off, or just walk away and come back when it's done.
Short answer: budget/schedule/production conflicts.
there's also just plain lazy/bad writting.
i hardly ever even pay attention to stories in games. i always wind up going back to reread what i'm supposed to be doing for a quest or whatever because i never read what npcs are saying. i've never sat through an entire ending. i'll either skip it, turn it off, or just walk away and come back when it's done.
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Shinji Ex wrote...
I'm old played all the JRPG you can think of plus they don't release JRPG anymore in the states LOL
They do, you just have to look for them. Persona 2 was just ported stateside. The entire Ys series was recently ported to the PSP in bundle games. LoH:TitS was on PSP, Disgaea has PSP games. Sony is the only one porting them, but they're still trickling over. You can also order European releases of games that don't make it stateside.
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The game ending usually suck is either we don't understand the producer idea or they want to make a sequel.
I hate the ending in which involve the death of main and support character when they had to sacrifice themselves after all they or we went through. I always scream why can't they just live.
I hate the ending in which involve the death of main and support character when they had to sacrifice themselves after all they or we went through. I always scream why can't they just live.
Spoiler:
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Personally, I love the Dragon Age: Origins endings, but then, I have bad choice in almost everything. DA2 had a terrible storyline, and as for Deus Ex: HR, it didn't feel like it should have been. There could have been so much done with it, I think it was pretty well written for the most part, but the way they presented it was just awful.
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A lot of it also seems to be the publisher's fault since they tend to rush developers into making a finished product, and the developer has to cut corners somewhere...
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mochure wrote...
I do not know why but usually american games do not have a good storyline (or ending at least.) but sometimes they are really fun to play. but on the other hand Japanese games have some pretty good stories and endings (in my opinion.) but playing them would get you bored after time. I frankly cannot play a game without a story. (a good story.) so..... yeah. american games suck. (again. in my opinion.)Well i guess american games focus on the 'after beating the game' part. like with CoD and BF series, both of them had so-so endings in their previous games, but they focused a lot in their multiplayer. same with halo 2, homefront, resident evil 4 (in my opinion) and other games like that. I guess japanese game makers focus the 'core' of the game into the stories rather than the fun afterwards.