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Wii 2 (Project Café)
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Project Cafe will be something won't it...just hope it won't get hit with shovelware (highly unlikely, few games to pick from). It better run better than my computer, even if it's aged; but competing against the xbox 360 is something.
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I have Wii and PS3, and i can said many of Wii games is not bad.(As long as u guys dare to play some game in RAW as Nintendo does not help other third party developer publishing their game to the West.)
I have high hope on this console and hope Nintendo will give us more interesting game. Lastly my wish is that Nintendo would be able to create new IP so that we won't be keep stucking in the same game that keep getting milk all over.
I have high hope on this console and hope Nintendo will give us more interesting game. Lastly my wish is that Nintendo would be able to create new IP so that we won't be keep stucking in the same game that keep getting milk all over.
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Project Cafe? That's what they're calling it? O.o
Well, I won't expect amazing things from this. Considering the first Wii.
Just hope more of the games have more than just random waggling.
Well, I won't expect amazing things from this. Considering the first Wii.
Just hope more of the games have more than just random waggling.
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Well, according to sources the Wii2 will be at least as strong as the PS3 or 360 is now, prob. a tiny bit better, so on the graphics department I don't think there will be a problem. Maybe we can finally get to experience Zelda in full HD, that's what I'm longing for at least.
As for what I think, I believe they will take a step back towards the "hardcore" gamers to make the console appeal to them more, but still keep up the support for "casual" gamers that like all the little gimmicks that the current Wii has.
Or, that is what I would do.
As for what I think, I believe they will take a step back towards the "hardcore" gamers to make the console appeal to them more, but still keep up the support for "casual" gamers that like all the little gimmicks that the current Wii has.
Or, that is what I would do.
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Dr Shaneman wrote...
Project Cafe? That's what they're calling it? O.oNo, that's what the internet is calling it.
Dr Shaneman wrote...
Well, I won't expect amazing things from this. Considering the first Wii.What does the Wii have to do with this?
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KLoWn wrote...
What does the Wii have to do with this?This is a thread about the Wii 2?
So it has everything to do with. It's a "successor"
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Dr Shaneman wrote...
KLoWn wrote...
What does the Wii have to do with this?This is a thread about the Wii 2?
So it has everything to do with. It's a "successor"
Though Wii2 is just a temporary name, it won't be just a small upgrade, it will be a new console.
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Ethil wrote...
Though Wii2 is just a temporary name, it won't be just a small upgrade, it will be a new console.Obviously.
Again, "successor".
All I was saying is I didn't expect over the top things from this new console.
That is all.
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He is right, in so much as the success of the Wii and what it entails will have a significant bearing on the Wii 2.
Practically nothing of what we have heard so far has been confirmed; there are no certainties regarding their strategy. The hardcore market was completely abandoned; what's to say that won't continue? They make enough money.
HD represents a step forward, but it's only moving with the 'casual' times, as HD TVs make their way into perhaps a majority of homes. A pure HD version of the Wii is not out of the question.
Practically nothing of what we have heard so far has been confirmed; there are no certainties regarding their strategy. The hardcore market was completely abandoned; what's to say that won't continue? They make enough money.
HD represents a step forward, but it's only moving with the 'casual' times, as HD TVs make their way into perhaps a majority of homes. A pure HD version of the Wii is not out of the question.
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Dr Shaneman wrote...
Obviously.Again, "successor".
All I was saying is I didn't expect over the top things from this new console.
That is all.
The Wii has nothing to do with the new console, so making assumptions based on something unrelated makes no sense whatsoever.
But if you wanna go down the road of judging a system by it's predecessors success, or library of games, then what about NES, SNES & the N64?
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Excuse me, but if you're talking about FPS or overly violent action (with that I mean, games that have more blood and entrails running of the screen than actual plot) games when you're saying the "hardcore market", then Nintendo was pretty much never on it. That is not why their games are loved.
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The rejection of the traditional controller, but yes, also the games.
The N64 catered to a couple of the most popular shooters of all time, plus horror games, more adult adventure games, sports games. The Gamecube was a step down in itself, but even then there were numerous RPGs, proper fighting games, two Metroids, Star Fox, multiple Resi titles, and some multi-console titles which everyone preferred to play on the Cube.
Plus, the advertising was focused on the good games, not the shit ones. It didn't work and they had to cast a new image, sure, but the Wii was a complete rebuttal and rejection of their fans. One could say that there is little going back on that.
The N64 catered to a couple of the most popular shooters of all time, plus horror games, more adult adventure games, sports games. The Gamecube was a step down in itself, but even then there were numerous RPGs, proper fighting games, two Metroids, Star Fox, multiple Resi titles, and some multi-console titles which everyone preferred to play on the Cube.
Plus, the advertising was focused on the good games, not the shit ones. It didn't work and they had to cast a new image, sure, but the Wii was a complete rebuttal and rejection of their fans. One could say that there is little going back on that.
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The point is, Nintendo always try to innovate and experiment with new things, so saying shit about it before it's even been unveiled is pretty retarded.
And i get the feeling that the same people who detest Nintendo's new system before it's even out are the same people who would suck Sony's or Microsoft's shafts down to the root way before it's unveiled.
And i get the feeling that the same people who detest Nintendo's new system before it's even out are the same people who would suck Sony's or Microsoft's shafts down to the root way before it's unveiled.
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doswillrule wrote...
The rejection of the traditional controller, but yes, also the games. The N64 catered to a couple of the most popular shooters of all time, plus horror games, more adult adventure games, sports games. The Gamecube was a step down in itself, but even then there were numerous RPGs, proper fighting games, two Metroids, Star Fox, multiple Resi titles, and some multi-console titles which everyone preferred to play on the Cube.
Plus, the advertising was focused on the good games, not the shit ones. It didn't work and they had to cast a new image, sure, but the Wii was a complete rebuttal and rejection of their fans. One could say that there is little going back on that.
A "rejection" that every other console then copied as well. Which they pretty much always do. Nintendo dare to innovate; Sony and Microsoft only dare to copy what is already a proven concept.
And for the N64, yes, there was a few shooters, I guess GoldenEye being the prime example, but Nintendo has never really tried to get in on the huge war FPS market that most people associate with "hardcore" these days. Nor do they usually promote their RPGS or adventure games by cramming so much gore into them as possible; rather the opposite. The same goes with fighting games, and all of these kinds of games exist to the Wii as well, not to mention that the Wii is compatible with GC games and offers the ability to play with Gamecube controllers or similar controllers specifically made to the Wii. The Wii-mote is (mostly) an option, not a need.
And no, Wii was not a rejection of their former fans, it was simply a way to appeal to a larger audience, which they have done with great success, while still releasing, if you'd care to look, games that appeal to the "old-school fanbase".
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Tanasinn
The Bellpepper
Ethil wrote...
Excuse me, but if you're talking about FPS or overly violent action (with that I mean, games that have more blood and entrails running of the screen than actual plot) games when you're saying the "hardcore market", then Nintendo was pretty much never on it. That is not why their games are loved.Nintendo did have a few games that fit that 'overviolence' description. Even then, they are [usually but not always] quietly shadowed by most of the system's more friendly titles.
Edit: House of The Dead: Overkill, Killer 7, No More Heroes, MadWorld just to name a few
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All he said originally was that he didn't expect it to be good; that's not unreasonable considering Nintendo's track record, and it doesn't amount to 'hating' on the company. I am sceptical myself. But likewise, Nintendo do have that amazing asset of unpredictability.
All that means is that Dr Shaneman, whether or not he is a Sony/MS fanboy, might be surprised by the capabilities and focus of the Wii 2. Surprising hardcore gamers should be one of their aims. I agree that we shouldn't pre-emptively deride the company, but I don't think this amounts to it.
And for the N64, yes, there was a few shooters, I guess GoldenEye being the prime example, but Nintendo has never really tried to get in on the huge war FPS market that most people associate with "hardcore" these days. Nor do they usually promote their RPGS or adventure games by cramming so much gore into them as possible; rather the opposite. The same goes with fighting games, and all of these kinds of games exist to the Wii as well, not to mention that the Wii is compatible with GC games and offers the ability to play with Gamecube controllers or similar controllers specifically made to the Wii. The Wii-mote is (mostly) an option, not a need.
And no, Wii was not a rejection of their former fans, it was simply a way to appeal to a larger audience, which they have done with great success, while still releasing, if you'd care to look, games that appeal to the "old-school fanbase".
Move and Kinect are peripheral divisions of each company. They have both played it extremely safe; Move hasn't really taken off, Kinect has, but still doesn't have many games out (which shows they weren't sure enough to develop them). Nor are casual games anywhere near as big for those companies as the 'hardcore' ones.
Nintendo made the console FPS market with games like Goldeneye and Perfect Dark; it was the first time with proper 3D and multiplayer that they would work. They had Conker, Turok, Castlevania, C&C, Duke Nukem, F-Zero, Quake, Killer Instinct, the dark Majora's Mask, South Park, proper Star Wars games, racing, wrestling.
The Cube started out on a very similar path, with such games petering out as hardware sales dwindled and it became cemented as a kids console. But what you will notice about the N64, and the first year/s of the Gamecube, is that there were regular releases along those lines, whether ports or decent IPs outside of the Nintendo studio.
What they failed to do with the Wii was to secure the support of developers on the same scale as in the past, or really advertise the ones they had, with the result that the good (or at least deep/interesting) games have been spread across many, many months, and have been too few and far between. There are some great games on the Wii, but not enough - and not soon enough - to form the basis for a hardcore following.
All that means is that Dr Shaneman, whether or not he is a Sony/MS fanboy, might be surprised by the capabilities and focus of the Wii 2. Surprising hardcore gamers should be one of their aims. I agree that we shouldn't pre-emptively deride the company, but I don't think this amounts to it.
Ethil wrote...
A "rejection" that every other console then copied as well. Which they pretty much always do. Nintendo dare to innovate; Sony and Microsoft only dare to copy what is already a proven concept.And for the N64, yes, there was a few shooters, I guess GoldenEye being the prime example, but Nintendo has never really tried to get in on the huge war FPS market that most people associate with "hardcore" these days. Nor do they usually promote their RPGS or adventure games by cramming so much gore into them as possible; rather the opposite. The same goes with fighting games, and all of these kinds of games exist to the Wii as well, not to mention that the Wii is compatible with GC games and offers the ability to play with Gamecube controllers or similar controllers specifically made to the Wii. The Wii-mote is (mostly) an option, not a need.
And no, Wii was not a rejection of their former fans, it was simply a way to appeal to a larger audience, which they have done with great success, while still releasing, if you'd care to look, games that appeal to the "old-school fanbase".
Move and Kinect are peripheral divisions of each company. They have both played it extremely safe; Move hasn't really taken off, Kinect has, but still doesn't have many games out (which shows they weren't sure enough to develop them). Nor are casual games anywhere near as big for those companies as the 'hardcore' ones.
Nintendo made the console FPS market with games like Goldeneye and Perfect Dark; it was the first time with proper 3D and multiplayer that they would work. They had Conker, Turok, Castlevania, C&C, Duke Nukem, F-Zero, Quake, Killer Instinct, the dark Majora's Mask, South Park, proper Star Wars games, racing, wrestling.
The Cube started out on a very similar path, with such games petering out as hardware sales dwindled and it became cemented as a kids console. But what you will notice about the N64, and the first year/s of the Gamecube, is that there were regular releases along those lines, whether ports or decent IPs outside of the Nintendo studio.
What they failed to do with the Wii was to secure the support of developers on the same scale as in the past, or really advertise the ones they had, with the result that the good (or at least deep/interesting) games have been spread across many, many months, and have been too few and far between. There are some great games on the Wii, but not enough - and not soon enough - to form the basis for a hardcore following.
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A fact that alot of these new self-proclaimed "hardcore" gamers unfortunately doesn't have the brain capacity to realise is that games like, for example, Mario isn't a "casual" game, they only deem it so because of it's look.
Stupidity at it's finest.
*Edit*
On the contrary i think it's highly unreasonable.
Basing your opinion about something no one knows anything about yet on what the predecessor was capable of when the company who makes the systems is known for never doing the same thing twice and always try to innovate the way we play games makes no sense to me tbh, but to each his own then i guess.
Also, what do you mean "Nintendo's track record"? You make it sound like they've done nothing but shit for a long time.
Stupidity at it's finest.
*Edit*
All he said originally was that he didn't expect it to be good; that's not unreasonable considering Nintendo's track record
On the contrary i think it's highly unreasonable.
Basing your opinion about something no one knows anything about yet on what the predecessor was capable of when the company who makes the systems is known for never doing the same thing twice and always try to innovate the way we play games makes no sense to me tbh, but to each his own then i guess.
Also, what do you mean "Nintendo's track record"? You make it sound like they've done nothing but shit for a long time.
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It's kinda late, so I won't go into any long speech, but just this; Nintendos track record? Except for the Wii that has upset a lot of people that can't play games on a console that their parents or other parents also think is fun, I'd say Nintendos track record is pretty good, considering how most of the Top Rated games ever are Nintendo-made. If one "not so cool" console makes Nintendo BAD, then I fear for the future of the industry.
Also, I think your kinda missing the point by comparing Majora's Mask or Duke Nukem with "hardcore games" like, oh ionno, Dead Space, CoD, Mortal Kombat (which yes, was on Nintendo in the beginning, but censored on the other hand) and what the hell not.
Also, the most popular games to the N64 is in fact the more "kiddy" games rather than the darker and more graphically violent ones, and as it has been proven again and again, most of those gamers are not little kids.
Also, I think your kinda missing the point by comparing Majora's Mask or Duke Nukem with "hardcore games" like, oh ionno, Dead Space, CoD, Mortal Kombat (which yes, was on Nintendo in the beginning, but censored on the other hand) and what the hell not.
Also, the most popular games to the N64 is in fact the more "kiddy" games rather than the darker and more graphically violent ones, and as it has been proven again and again, most of those gamers are not little kids.