Fate/stay night - WHAT IF we really have a Holy Grail War?

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Never seen Fate/stay night but i'm going to give this a try anyways. I will choose Medusa, in the Caster class(Dracula was my first choice but apparently that is taken already(. Also i tried not to make her too OP

Strength:C
Endurance:B
Agility:B
Mana:A+

Skills

Snake tongues- The snakes on her hair can use there tongues in the way normal snakes do, and this info is relayed to Medusa. This allows her to have a sense of the world around her without opening her eyes

Noble Phantasms(I'm presuming these are like special attacks)

Stone Stare- Opens her eyes and encases whatever she looks at in stone(I'm presuming turning her opponents into stone. There is a split second where the opponent can escape if they are quick enough, and the stone can be broken out of with enough strength. If a opponent does not escape, they could end choking, as if they were under water

Stone assault- Opens her eyes, and creates a bunch of sharp stone weapons. She then flings these at her opponent telekinetic.
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K.Epiren wrote...
Keitaro Ito wrote...
[size=15]"Although Atalanta is my main servant I will post 2 other sub-servant but for now I'm posting my main servant for the Holy Grail War."[/h]

Servant: Archer
Real Name: Atalanta, The Chase Huntress
Gender: Female
Holy Grail Wish: “For a world where every child can be raised with love.”

Strength:
B
Endurance: B
Mana: C
Agility: A+
Luck: C

Skills

-[Crossing Arcadia:] N/A

She is able to move while jumping over all kinds of obstacles on the field, even if they are enemies.

-[Aesthetics of the last spurt:] N/A

She will anticipate all attacks from servants with class c or lower. She can also anticipate the enemy by letting them take the initiative and then chance countering their actions.

-[The Golden Apple:] N/A

She draws the enemy near to a trap by displaying a treasured items that each servant or master are interested in.

Noble Phantasm

-[The Celestial Bow]

The Celestial bow was a bow made especially for her by the god Artemis and Apollo. When using the Celestial Bow all her abilities are increase by one rank. While all skills becomes more effective and powerful. The Bow was made for her when she successfully wounds the Calydonian Boar during the Calydonian Boar Hunt.

-[The Disputed Spoils of War]

A boar's pelt (with head attached) attained as booty of the Calydonian Boar Hunt. By releasing prana, high-speed traveling long distances in a straight line become possible. While moving, characters in the travelled route enter in disorder and start killing each other. When the king of Calydon forgot the offerings to Artemis in a harvest festival, the angry goddess let this boar loose over the land. The hero of Calydon who loved Atalanta, Meleager, finished it off, but because Atalanta refused his wishes of handing over the achievement, the concerning fate of said achievement brought discord to the country.

-[The Complaint Message on the Arrow]

By sending a letter affixed to an arrow requesting divine protection with the "Celestial Bow" received from the guardian deity Artemis, a rain of arrows will downpour and perform an attack on all units. The letter on the arrow will randomly reach either Artemis or Apollo. If it reaches Artemis then all women will become targets, while if it reaches Apollo all men will be targeted. This Noble Phantasm is associated with the episode in which Artemis and Apollo shot to death all the children of the fertile woman Niobe, because she boasted that she was greater than their mother Leto because "Leto had fewer children".

-[The Beast of Divine Punishment]

The condition in which "The Disputed Spoils of War" is clad over the body comfortably from the head and power of the Calydonian Boar is made one's own possession. Offensive power, defensive power and movement capacity are raised and one's life-force can be recovered about just as much as the damage dealt to the enemy. The wild boar dispatched by Artemis divine punishment was both giant as a mountain and brutal and attempted to completely devour the crops of the city-state Calydon. The power attained through this Noble Phantasm is the Calydonian Boar itself, which was not stopped without making victims even after brave warriors from all over Greece were called.

-[The Seven Arrows of the Big Dipper]

Meteor arrows that rain incessantly from the "seven stars of the Ursa Major" in heavens. 7 consecutive attacks are possible. Only in the first strike the target can be designated arbitrarily, and thereafter the attacks converge at said target. Fundamentally, the target cannot be altered, but if said target dies in middle of the attack, the remaining number of strikes will be divided among different targets on that location at random. The Ursa Major is Callisto, one of the nymphs that serve Artemis who had her figure transformed as divine punishment for breaking the vow of chastity and later was raised to a constellation.


Umm... Atalanta is already a servant in Fate/Apocrypha.

Atalanta


Oh so I cant have her then..Well I guess I'll pass, my other 2 servants are also part of Fate/Apocrypha.
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Black Jesus JC wrote...
Never seen Fate/stay night but i'm going to give this a try anyways. I will choose Medusa, in the Caster class(Dracula was my first choice but apparently that is taken already(. Also i tried not to make her too OP

Strength:C
Endurance:B
Agility:B
Mana:A+

Skills

Snake tongues- The snakes on her hair can use there tongues in the way normal snakes do, and this info is relayed to Medusa. This allows her to have a sense of the world around her without opening her eyes

Noble Phantasms(I'm presuming these are like special attacks)

Stone Stare- Opens her eyes and encases whatever she looks at in stone(I'm presuming turning her opponents into stone. There is a split second where the opponent can escape if they are quick enough, and the stone can be broken out of with enough strength. If a opponent does not escape, they could end choking, as if they were under water

Stone assault- Opens her eyes, and creates a bunch of sharp stone weapons. She then flings these at her opponent telekinetic.






Yeah it's obvious you're new to Fate.

Medusa from Fate Stay Night

She's definitely stronger than your version of Medusa.
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Damienthedevil wrote...


Yeah it's obvious you're new to Fate.

Medusa from Fate Stay Night

She's definitely stronger than your version of Medusa.


I remember searching through the wiki before making my post, but i guess i didn't search hard enough
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Black Jesus JC wrote...
Damienthedevil wrote...


Yeah it's obvious you're new to Fate.

Medusa from Fate Stay Night

She's definitely stronger than your version of Medusa.


I remember searching through the wiki before making my post, but i guess i didn't search hard enough


Well, her class was Rider so maybe you just missed her. Anyway, your version seems interesting as well. Also, it should be noted that there can be different versions of the Servant summoned due to different versions of the stories passed down.

I believe there were records of twin Master in the 3rd Grail War that summoned two different version of a single servant. Below is the quote:

A pair of twin sisters from this family participated in the Heaven's Feel 3 and, due the power of their Sorcery Trait, they were to summon two aspects of the same Heroic Spirits as two Servants under the Saber Class.


If this is not proof enough, Vlad Tepes is Dracula but he can be summoned both as the original Count or the blood thirsty vampire like counterpart of his.
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Before i accidentally make another copy, is there a canon servant based on Elizabeth bathory(Not the queen, but the one who bathed in girls blood)?
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Black Jesus JC wrote...
Before i accidentally make another copy, is there a canon servant based on Elizabeth bathory(Not the queen, but the one who bathed in girls blood)?


Nope!
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And now for my servant Elizabeth Bathory of the caster class. Vampires are kind of my thing at the moment, and i would use this one as my main over my medusa one.

Strength:C
Endurance:C
Agility:A+
Mana:A+
Luck:B

Skills

Bloody creation- Elizabeth can create extremely small wounds, and pump massive amounts of blood for her to control. To go along with this, she can control the rate at which her body produces blood. She can also create this blood anywhere within her field of vision, and control anything she creates with her mind. When not in battle she uses this to create clothing, but when fighting she uses this to create items like armor and weapons. She can control the texture, weight, and hardness of this of these items.

Her precise control over these makes these weapons extremely malleable, and can take enemies by surprise. She can make spikes come out of her armor in seconds, make a sword turn into a whip on a whim, and even make drills come out of puddles of blood on the ground. She can create items as intricate as she wants, but generally the more complex the item the more concentration is required to keep its form, so she generally keeps to using simple items. If a item loses form she can use the blood again. Her mental control of these means she create weapons mid-air and quickly launch them at the enemy, fly if she creates armor strong enough to handle her body weight, and even appear to wield weapons to large and heavy for her to physically hold with ease.

She can give these items a sort of mind of there own, allowing her to create animals and humanoid warriors to fight alongside her. These can only use physical attacks. There strength,agility, and toughness are tied to how hard and dense Elizabeth wants them to be. While these have enough free will to attack and defend on there own, Elizabeth can command them to do specific actions if she desires.

Noble Phantasms

Legend of Bathory:Bath of blood-Similar to Draculas succession of blood phantasm, this allows her to become the vampire of legend. In exchange for sealing away her bloody creation skill,other noble phantasms, and reduced affinity for magecraft all her abilities are boosted and claws on her hand and feet. She also gets spikes all around her body.

These claws and spikes can pierce almost anything, and when they make a wound they will start draining the enemy blood, and the longer they make contact the more blood is absorbed. This blood enhances her attributes even further, and will start to heal her wounds.

The blood of female opponents are especially effective. Like with Draculas version she possesses the Curse of Restoration and the Mystic Eye of Enchantment, as well as weaknesses against daylight and holy symbols.

The tortures of bathory Her reality marble, the activation of this conjures up bloody,wounded girls who scream as if they are being tortured. If the opponent doesn't resist there screams, the phantasm takes effect. The opponents amount of mana determines whether they can resist or not. Rank C opponents are unable to defend, Rank B opponents can resist with enough effort, and opponents Rank A or above can resist easily(Elizabeth usually doesn't use this on high rank opponents until they are sufficiently exhausted from battle)If the opponent resists successfully, the girls disappear. There screams are slightly more effective against female opponents.

If the phantasm is successful the opponent is transported to a huge room with various girls trapped in torture devices. Elizabeth can activate any torture device, and any damage a girl gets the opponent gets also. Again, the opponent can try to resist, and the higher there rank the better they can resist.
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Black Jesus JC wrote...
And now for my vampire servant Elizabeth Bathory of the caster class. Vampires are kind of my thing at the moment, and i would use this one as my main over my medusa one.

Strength:C
Endurance:C
Agility:A+
Mana:A+
Luck:B

Skills

Blood creation- Elizabeth can create extremely small wounds, and pump massive amounts of blood to be used as fuel for her noble phantasms.To go along with this, she can control the rate at which her body produces blood. When not battling, she always appears in red clothing made from her blood.

Noble Phantasms

Bloody good Armor-Creates a armor made of blood. Elizabeth can control how light or heavy this armor is, and can also control the texture of it. She can also create spikes and other sharp protrusions, giving it offensive capabilities also.

Blood good Weapons-Creates weapons out of blood. With precise control over the texture and heaviness of it, intricate weapons like whip swords are a easy feat with her. While she can make dense weapons like greatswords and such, she is limited by her own strength from using anything to heavy, and thus avoids creating those types of weapons

Bloody assault-Similar to her weapon phantasm, expect these weapons are controlled by her mind. Thus, she usually creates a plethora of weapons mid-air which then launch themselves towards the enemy. For this attack, she can and does sometimes use large heavy weapons like greatswords and such.

She has one another way of using this, which is to create chain-weapons in the air and then have them entangle the enemy. If she succeeds in doing this, she gains a degree of control over the opponents body, flinging them against walls and such.

Bloody hell-Creates pools of her own blood, from which she can create deadly spikes. While she can create these pretty much anywhere , she generally creates them where the enemy is standing as this makes the window of escape as small as she can.

Bloody army-Creates figures of animals or even people out of her blood. These can only use physical attacks. There strength,agility, and toughness are tied to how hard and dense Elizabeth wants them to be. While these have enough free will to attack and defend on there own, Elizabeth can command them to do specific actions if she desires. Also, she can create flying birds large enough for her to ride, granting her a measure of flying

Scream Bloody Murder- She creates a torture device out of blood which will try to entangle the enemy and draw him or her into it. Requires her utmost concentration, and if she gets the slightest bit distracted it will disappear.Also,if the opponent is fast or strong enough they can either dodge it or break off its chains before they are trapped inside. She generally waits until the enemy has tired from fighting, as they are much less likely to be able to escape.


While the Servant ideas are quite interesting, I think you don't really understand the difference between Skills and Noble Phantasms.

Skills are basically what the Servant is able to do. From what I can see, your "Noble Phantasms" are merely a variation with what she can actually do, creating weapons, armor and her own familiars with her own blood. Quite original but I would still say they are all part of one skill. You can name that skill whatever you see fit but I think it's not worth to be called a Noble Phantasm.

Noble Phantasms are a like the weapons, armor and tales that represent the Hero(in your case Monster).

TypeMoon Wikia wrote...
Noble Phantasms (宝具, hougu?, lit. precious tool)are "crystallized mysteries", armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They are the embodiment of the ultimate mysteries of a hero that symbolizes his existence through historical facts and anecdotes. They can be general weapons, such as swords, lances, and bows, or support items, such as rings and crowns. They can also be abstract concepts, like abilities, curses, and changes to the environment and its physical properties.


So you should probably put in something that made Bathory famous. What part of the legend could represent her? What part of her tale is so famous that everyone would know it? What kind of effects can I use it for to reenact the legend?

If it's a weapon, Which weapon did she identify herself with? Which weapon was synonymous with Bathory, like Excalibur to King Arthur and Gae Bolg to Cuchulain?
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Damienthedevil wrote...


While the Servant ideas are quite interesting, I think you don't really understand the difference between Skills and Noble Phantasms.

Skills are basically what the Servant is able to do. From what I can see, your "Noble Phantasms" are merely a variation with what she can actually do, creating weapons, armor and her own familiars with her own blood. Quite original but I would still say they are all part of one skill. You can name that skill whatever you see fit but I think it's not worth to be called a Noble Phantasm.


K. I've edited all into one skill now

Noble Phantasms are a like the weapons, armor and tales that represent the Hero(in your case Monster).

TypeMoon Wikia wrote...
Noble Phantasms (宝具, hougu?, lit. precious tool)are "crystallized mysteries", armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They are the embodiment of the ultimate mysteries of a hero that symbolizes his existence through historical facts and anecdotes. They can be general weapons, such as swords, lances, and bows, or support items, such as rings and crowns. They can also be abstract concepts, like abilities, curses, and changes to the environment and its physical properties.


So you should probably put in something that made Bathory famous. What part of the legend could represent her? What part of her tale is so famous that everyone would know it? What kind of effects can I use it for to reenact the legend?

If it's a weapon, Which weapon did she identify herself with? Which weapon was synonymous with Bathory, like Excalibur to King Arthur and Gae Bolg to Cuchulain?


Do you think perhaps a Iron Maiden could work? Since she is rumored to have tortured little girls i thought perhaps that could work. Or maybe summoning a group of bleeding little girls?
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Black Jesus JC wrote...


Do you think perhaps a Iron Maiden could work? Since she is rumored to have tortured little girls i thought perhaps that could work. Or maybe summoning a group of bleeding little girls?


While it would be amusing to see Bathory with an Iron Maiden, I don't think it's possible. From what I can find, I can't seem to find any proof that the Iron Maiden was used by Bathory.

Although if you want to put the torture part in so badly, I suggest a Reality Marble. Perhaps she could summon a Reality Marble which would constrict and torture her opponents to death. Of course, you'll have to give it some restrictions like the way to escape from the torture or perhaps depending on stats, the enemy can escape death but receive damage. Depends on your taste.

I've read up on Bathory and she seems to have been labeled as a Vampire as well. She would be able to possess a Noble Phantasm similar to Vlad.

Here's a quote:

Type Moon Wikia wrote...
Legend of Dracula: The Succession of Blood ( 鮮血の伝承レジェンド・オブ・ドラキュリア , Senketsu no Denshou (Regendo obu Dorakyuria)?)
An ability gained through the distortion of the Servant's heroic legend. The Servant can alter his aspect to become the vampire modeled after him. In exchange for the sealing of his normal skills and Noble Phantasms, all attributes are boosted, and he obtains the capacity to shapeshift into mist and assorted animals. Being in nature similar to a Dead Apostle, he possesses the Curse of Restoration and the Mystic Eye of Enchantment, as well as weaknesses against daylight and holy symbols.


I should also note that Vampires have little affinity with Magecraft so most likely your stats will turn pretty different during the use if you decide to put in this Noble Phantasm.


EDIT: I also noticed that she seems to have a taste of torturing female. You can probably include that her Noble Phantasm is especially effective against female.
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Damienthedevil wrote...


Although if you want to put the torture part in so badly, I suggest a Reality Marble. Perhaps she could summon a Reality Marble which would constrict and torture her opponents to death. Of course, you'll have to give it some restrictions like the way to escape from the torture or perhaps depending on stats, the enemy can escape death but receive damage. Depends on your taste.


I added a Reality marble phantasm that hopefully should be fair while representing that aspect of Bathorys legend

I've read up on Bathory and she seems to have been labeled as a Vampire as well. She would be able to possess a Noble Phantasm similar to Vlad.


I have her a vampire phantasm that is similar, though i decided to forgo the mist and animal shifting and instead put in something that references the attaining youth from bathing in blood bit.


EDIT: I also noticed that she seems to have a taste of torturing female. You can probably include that her Noble Phantasm is especially effective against female.


I've made both of her phantasms slightly more effective against females
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did anyone do Jose Rizal yet? like JC, i don't want to make a copy too if it's done
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Lurker3173 wrote...
did anyone do Jose Rizal yet? like JC, i don't want to make a copy too if it's done


Not yet. U are free to make one.... but what does Jose Rizal have to become a hero here lol.
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casiopao wrote...
Lurker3173 wrote...
did anyone do Jose Rizal yet? like JC, i don't want to make a copy too if it's done


Not yet. U are free to make one.... but what does Jose Rizal have to become a hero here lol.


for one he's not the testosterone hero most people think of. i saw Shakespeare in there so why not?
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Lurker3173 wrote...
casiopao wrote...
Lurker3173 wrote...
did anyone do Jose Rizal yet? like JC, i don't want to make a copy too if it's done


Not yet. U are free to make one.... but what does Jose Rizal have to become a hero here lol.


for one he's not the testosterone hero most people think of. i saw Shakespeare in there so why not?


Well hearing how u mention Jose Rizal, i can't wait to see how is ur Jose Rizal going to be here.^^

Well speaking of Shakespere, it makes me wanted to create Da Vinci as another Caster class here lol.
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Black Jesus JC wrote...



Her precise control over these makes these weapons extremely malleable, and can take enemies by surprise. She can make spikes come out of her armor in seconds, make a sword turn into a whip on a whim, and even make drills come out of puddles of blood on the ground. She can create items as intricate as she wants, but generally the more complex the item the more concentration is required to keep its form, so she generally keeps to using simple items. If a item loses form she can use the blood again. Her mental control of these means she create weapons mid-air and quickly launch them at the enemy, fly if she creates armor strong enough to handle her body weight, and even appear to wield weapons to large and heavy for her to physically hold with ease.

Noble Phantasms

Legend of Bathory:Bath of blood-Similar to Draculas succession of blood phantasm, this allows her to become the vampire of legend. In exchange for sealing away her bloody creation skill,other noble phantasms, and reduced affinity for magecraft all her abilities are boosted and claws on her hand and feet. She also gets spikes all around her body.

These claws and spikes can pierce almost anything, and when they make a wound they will start draining the enemy blood, and the longer they make contact the more blood is absorbed. This blood enhances her attributes even further, and will start to heal her wounds. This is only temporary, and last for only a couple of minutes.

She must keep up a repetitious barrage of successful hits to keep this boost going. The blood of female opponents are especially effective. Like with Draculas version she possesses the Curse of Restoration and the Mystic Eye of Enchantment, as well as weaknesses against daylight and holy symbols.



First off, nice attempt and I like your little arrangement to the power. Although, you don't have to restrict her time limit so much. You don't have to put a time limit, since I didn't see the mention of time limit in the original either.

The tortures of bathory Her reality marble, the activation of this conjures up bloody,wounded girls who scream as if they are being tortured. If the opponent doesn't resist there screams, the phantasm takes effect. The higher a opponents rank is the more able they are to resist. Rank C opponents are unable to defend, Rank B opponents can resist with enough effort, and opponents Rank A or above can resist easily(Elizabeth usually doesn't use this on high rank opponents until they are sufficiently exhausted from battle)If the opponent resists successfully, the girls disappear. There screams are slightly more effective against female opponents.

If the phantasm is successful the opponent is transported to a huge room with various girls trapped in torture devices. Elizabeth can activate any torture device, and any damage a girl gets the opponent gets also. Again, the opponent can try to resist, and the higher there rank the better they can resist.If the opponent is still alive after the phantasm there wounds will heal start to heal.


This, however, is kinda vague. What do you mean by Rank? Which Stat are you referring to? If it's more or less physical, END. If it's magically damaging, MGK. If you need some speed and evasion, AGI. If you need divine will to help you, LCK.

You need to be a little more specific. Btw, there's no need to put in the last part that the opponent's wound will start to heal. Noble Phantasms are more or less "broken" in a sense. They're like the Ultimate Super Attack in a fighting game. It's meant to be deadly. So the resist part is more than enough. You can even make it that they will lower their proficiency in battle and their stat goes down one rank after this.
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Damienthedevil wrote...
You need to be a little more specific.


I just made it tied to Mana,and deleted the opponent healing after torture of bathory and deleted the time limit on bath of bathory
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Black Jesus JC wrote...
Damienthedevil wrote...
You need to be a little more specific.


I just made it tied to Mana,and deleted the opponent healing after phantasm part.


Good job. Now we just need to add some class skills and some personal skills and your Caster is complete!

Refer here. I suggest you make up one or two skills by yourself but use that as a guide.
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Damienthedevil wrote...
Black Jesus JC wrote...
Damienthedevil wrote...
You need to be a little more specific.


I just made it tied to Mana,and deleted the opponent healing after phantasm part.


Good job. Now we just need to add some class skills and some personal skills and your Caster is complete!

Refer here. I suggest you make up one or two skills by yourself but use that as a guide.


With this in mind, I'll use the said site to make one: Jose Rizal

Strength:E
Endurance:C
Agility:C+
Mana:C+++
Luck:D+

Class Skills:
Item Creation:A
Territory Creation:A

Personal Skills:
Eye for Art: D
Surgical Procedure: A+
Charisma: A
Discernment of the poor: A

Noble Phantasm:
Ideal Curse Anti unit [A+]- A curse in which traps anyone that is in the territory and "fulfill" their desires. Although it says fulfill, it's actually an illusion that satisfies anyone's regrets or desires. As long as the user knows who it is that is inside, he can project said illusion to demoralize and drain their prana.

Fated Pen Support [C] - An item that lets a civilian be a heroic spirit by drawing out a willing soul. Aside from the default capability of casters summoning other heroes and hordes of monsters, this item has a time limit as anyone who becomes a heroic spirit by the said item will perish the moment the supplied prana is cut. The spirit vanishes on the spot and it cannot return to the body. Simply said, this items practically writes any willing soul into an heroic spirit status but it cannot be used to more than 2 souls as it drains way too much prana keeping more. Also, depending on one's will, he/she can be as strong as a saber class or as weak as a caster class. Although they're turned into heroic spirits, the battle experience can never be compared to the ones that has their own legend.
Rules for use
1.)Target has to be willing
2.)Target as to be experienced with something(common sense bro. would you use it on a wimp who only knows how to Q,Q?)
3.)Fifteen percent of the caster's total prana would be used to make subject into heroic spirit. This would not be constant given if the servant manages to secure more sources, the amount that can be made would be increased. The drain will lessen by two percent when caster secures more mana.
4.)Target would only last for as long as there is (#3) otherwise, the die on the spot as the source of their prana is the item.
5.)Target would have a NP(1) but the strength would be decided on their mastery and will to live.
6.)It will NEVER turn the caster's master or servant(the one that has a legend) into a HS.

thoughts:
I made the two noble phantasms connecting on the personal skills and class skills. Jose Rizal was a starter if not a member of the Philippine revolution. He didn't fight with guns or blades but with a pen and paper. He's both a doctor and a writer so i put item creation and surgical procedure there as part of his medical knowledge.

The 1st NP is a curse since an NP can be a curse or a weapon, seeing as his novels and his newspaper makes one yearn for something, i turned it into a curse that gives anyone what he/she yearns most at the cost of prana. The limiter is the territory range.

2nd one is attributed to his life story of being a writer and how much he wants to have a change in his homeland. The personal skill charisma plays in this NP as he has to convince someone to give him his/her soul to use it; otherwise it can't be used. It cannot be used to his master/another servant since it will eat much prana for 1 individual. The conditions for the 2nd one and the effect all the depends on human instincts to survive. There may not be any battle experience but it makes an individual learn and survive better than an ordinary lackey

Jose Rizal, for me, has a reason to fight here in the grail war. He and his family suffered and the fate of his beloved was left in the dark for him. Plus, seeing as what his country turned out, he would want 1 wish from the grail.

Edited: Okay, so i added discernment of the poor since he wasn't coerced to abandon his country though he wasn't really alone without no relatives, he pretty much knows the value of the weak. Still sticking with the old mana rank but de-ranked his luck to D.(The guy didn't had any luck in saving his friends and family. Though, he only took light injuries, it's not a great luck.)As for the Charisma, he did achieve such popularity worthy of the rank so i won't change that.

For the NP I made the first one Anti-Unit. In a worst-case scenario, you can only trap 1 person in it since if the servant gets attacked right off at the start of the war, the territory range would be a lot smaller.

Now for the 2nd one I ranked it as C and as a support NP. It cannot deal a fatal wound nor it can curse someone to death, it just writes a wiling normie as a heroic spirit. I stated before that depending on their will to live their strength may vary. The item has no authority to decide the main ability of the subject or what stats they would have.(that's game breaking baby and we can't have that) Added the rules for its use. You may have questions about the 5th one having a NP. Target can only have 1 and 1 only. Seeing as it is a contract during a GW, the pen writes the target as a privileged extra and not as a requirement like the rest of the legendary HS. Correct me if im wrong but the grail provides mana to the legendary heroes to keep them materialized. This hero applies that and gives some of his mana to the ones he converted into HS.

Damn.. that's one frickin edit -.-