nacho wrote...
Alright boys, thoughts on the patch?
I have to relearn everything again about the map. Great.
Pugna ult now possibly worth getting early because all you need is a tranquils and suddenly the carry you are supporting has an infinite supply of HP. You could also counter a lot of powerful DoT effects that way.
Tinker got mega-debuffed. Can't do ancients, meaning it will take longer for him to turn into a global threat with Eblade+Dagon. Even then Eblast is a slow projectile now, so it's possible to dodge Eblade with banishes.
Bloodseeker is better in teamfights now with bloodrite. Although that doesn't stop retards from running in with the new bloodrage and healing the enemy carry.
Phantom Lancer is more fun to play for me, he's more of an offensive carry than the passive farming/split pusher old PL was. It's practically impossible to escape his illusions with
Chargelot upgrade and everything else is amazing chase utility. He still gets wrecked by AoE team composition; especially with the removal of Phantom Edge's magic resistance. Even with the insane amount of immediate illusion generation PL, after you've burned Doppelganger your pretty much dead.
Bounty rune is good, makes rune contesting harder and now almost every mana-intensive support(especially offensive support) runs a bottle instead of a wand if they can spare the cash.
I want to try bouncing Shuriken for Bounty Hunter, dealing 325 damage to 2-3 targets is ridiculous. Hopefully give him that teamfight edge.
Next TI should be fun.