TrixieTang wrote...
With all of the DLC and proper stat-planning it is 100% possible to get all of your skills to 100 in New Vegas. I know because I've done it.
Yea, I know about that, the level cap additions of the DLC. Concessions made for the sake of new content.
TrixieTang wrote...
The series took a big leap when it went from an isometric RPG to "Oblivion with guns", it shouldn't be surprising that people played Fallout 3 and New Vegas differently than the previous games. Both games had issues with people playing them in ways that just plain took the fun out of the game and made things tedious. In FO3 players would reload to pass speech checks, revive a deceased companion or to generate the random encounter of their choice. And like I already said, in NV it was possible to max all skills but required lots of forethought and careful allocation of skill points.
I couldn't care less about how other people played the game. Them wanting to roleplay a black hole where fun goes to die is their fucking problem. The only thing I care about are the underlying mechanics of the game. And hey, if we're going to talk personal experience, I managed to max all skills save for 1 in F3 with barely any thought at all. So as far as I'm concerned, "lots of forethought" is a significant improvement. To continue on my point at the start of this post, yes, if you truly want to get to level 50, an absolutely absurd number for a Fallout game, then you'd get the skills you want, but for the vast majority of the game you'd be dealing with skill point scarcity if you weren't playing like a prick. You could tell even Obsidian knew that such a level was bullshit because they ran out of ideas for perks and just gave away overpowered nonsense that let you kill things by flexing your eyeballs at them.
Fucking bullshit wrote...
Ain't Like That Now - lvl 50 - Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits, 20% reduction in AP cost for all weapons.
Broad Daylight - lvl 36 - No Sneak penalty for using Pip-Boy light.
Certified Tech - lvl 40 - +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots.
I remember playing New Vegas for the first time and applying F3 logic. I basically had to restart my char because I had no idea putting points into intelligence was not worth dealing with deficiencies in my other attributes, considering the requirements for weapons and attribute checks. My favorite improvement was the lack of bobbleheads.
Also, I save scummed Fallout 2. I'd hate to get all philosophical, but have you heard of the "problem of evil?"
Epicurus wrote...
Is God willing to prevent evil, but not able?
Then he is not omnipotent.
Is he able, but not willing?
Then he is malevolent.
Is he both able and willing?
Then whence cometh evil?
Is he neither able nor willing?
Then why call him God?
Isometric view means I am the lord, thy god, and am both willing and able to reload whenever any one of my companions dies. Fuck the police. Point being that these "player issues" are nothing new.
TrixieTang wrote...
I'm still very hopeful that this game will do things better than the last, and I don't think that the non-appearance of the old skill system is necessarily a sign of the... umm... apocalypse.
Listen, even Skyrim had its moments. I'm not disputing that the experience may very well be enjoyable. We already know one thing they're doing better: weapon mods. I'm just basically doing the following for the Fallout series as I know and love it:
As I mentioned in some other post, the Fallout 3 system is a bastardization of the proper game's system, and I know it had to be, as they had to figure out a way to turn the thing into an FPS. Then Obsidian, working with what Bethesda gave them, made tweaks to the system that I found made the FPS experience pretty good. But now we're dealing with a bastardization of a bastardization calling itself Fallout. No thanks. I'll be picking this game up when it's on sale for at least 50% off. This will also give Bethesda enough time to actually make the fucking thing work.
>Buying Bethesda games on day 1
Not even once.