Running a program fullscreen, but is the same size as window
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Don't know a better way to phrase it than the topic name. I try to play Fate S/N and Wanko to Kurasou (I think) and when I tell the program to run full screen, it's the windowed size with a black border. I asked about this awhile back, but none of the solutions are working anymore and it's driving me nuts because I think it's affecting other games that I can't remember at the moment. Any ideas?
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With older Visual Novels the interface and, more importantly, content (images) are only of a certain size, usually relative the the capabilities of monitor technology around the time of their release. If you upscale the images to the likely much higher resolution you're running at, they will look god awful, thus it's more effective in these types of programs to use a bordered full screen if the users resolution is above the content's maximum resolution.
In short, the chances are high that it's simply a limitation of the program type and it's content, rather than a glitch or a bug.
In short, the chances are high that it's simply a limitation of the program type and it's content, rather than a glitch or a bug.
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Tsuvian wrote...
With older Visual Novels the interface and, more importantly, content (images) are only of a certain size, usually relative the the capabilities of monitor technology around the time of their release. If you upscale the images to the likely much higher resolution you're running at, they will look god awful, thus it's more effective in these types of programs to use a bordered full screen if the users resolution is above the content's maximum resolution.In short, the chances are high that it's simply a limitation of the program type and it's content, rather than a glitch or a bug.
Well, it used to go full screen fine but I can't remember what version of windows I was running and what the screen resolution was. What resolution would be a good guess to run the game at so I can make it larger? Because that's the issue, when a program goes full screen it should be larger than the windowed version, if only a little bit.
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ponyrein
I am not I as appear
I had the exact same problem.
Don't know if it applies to you but I upgraded to a computer with win 7 pro 64 bit and got the limitations.
Went to my old computer (win 7 home premium 32 bit) and just about all the VN's work fine.
My personal opinion is that when you go to 64bit they put everything that it doesn't think will work into the bandaid x86.
I now dual boot 64 bit win 7 pro for work and 32 bit win Home premium when I want to play games.
Don't know if it applies to you but I upgraded to a computer with win 7 pro 64 bit and got the limitations.
Went to my old computer (win 7 home premium 32 bit) and just about all the VN's work fine.
My personal opinion is that when you go to 64bit they put everything that it doesn't think will work into the bandaid x86.
I now dual boot 64 bit win 7 pro for work and 32 bit win Home premium when I want to play games.
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darkling13 wrote...
Tsuvian wrote...
With older Visual Novels the interface and, more importantly, content (images) are only of a certain size, usually relative the the capabilities of monitor technology around the time of their release. If you upscale the images to the likely much higher resolution you're running at, they will look god awful, thus it's more effective in these types of programs to use a bordered full screen if the users resolution is above the content's maximum resolution.In short, the chances are high that it's simply a limitation of the program type and it's content, rather than a glitch or a bug.
Well, it used to go full screen fine but I can't remember what version of windows I was running and what the screen resolution was. What resolution would be a good guess to run the game at so I can make it larger? Because that's the issue, when a program goes full screen it should be larger than the windowed version, if only a little bit.
While running the game in full screen, press Shift + PRT SCRN (Print Screen), this will capture a screenshot of whatever is currently being displayed on your monitor. Then you can open up an image editor like Paint and paste it into it using the Edit menu, right clicking and using paste from the context menu or pressing CTRL + V. Once the image is in the editor, crop it until the black borders no longer appear and inspect the canvas/image size, that will give you the resolution the VN content is in pixels and you'll then be able to set your monitor's resolution accordingly. A fair warning though, it may end up looking pretty bad if the content is a much lower resolution than your monitor's native resolution.
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[size=14]You could also try running your VN in compatibility mode for 32-bit windows or windows XP. that sometimes solves problems for me[/h]
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Yeah, I got 800x600 (although it just caught the game, not the black space) but I know that Fate used to run full screen on a better resolution. Anyone else got any ideas?
PC Specs:
Win 7 HP
Gateway NV55S
CPU AMD A8
PC Specs:
Win 7 HP
Gateway NV55S
CPU AMD A8
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Flaser
OCD Hentai Collector
Tsuvian wrote...
darkling13 wrote...
Tsuvian wrote...
With older Visual Novels the interface and, more importantly, content (images) are only of a certain size, usually relative the the capabilities of monitor technology around the time of their release. If you upscale the images to the likely much higher resolution you're running at, they will look god awful, thus it's more effective in these types of programs to use a bordered full screen if the users resolution is above the content's maximum resolution.In short, the chances are high that it's simply a limitation of the program type and it's content, rather than a glitch or a bug.
Well, it used to go full screen fine but I can't remember what version of windows I was running and what the screen resolution was. What resolution would be a good guess to run the game at so I can make it larger? Because that's the issue, when a program goes full screen it should be larger than the windowed version, if only a little bit.
While running the game in full screen, press Shift + PRT SCRN (Print Screen), this will capture a screenshot of whatever is currently being displayed on your monitor. Then you can open up an image editor like Paint and paste it into it using the Edit menu, right clicking and using paste from the context menu or pressing CTRL + V. Once the image is in the editor, crop it until the black borders no longer appear and inspect the canvas/image size, that will give you the resolution the VN content is in pixels and you'll then be able to set your monitor's resolution accordingly. A fair warning though, it may end up looking pretty bad if the content is a much lower resolution than your monitor's native resolution.
Tsuvian could you please stop posting all this pure BS? You're a new member and you apparently have no clue about how to provide tech-support... also what you write is plain WRONG. Up-scaling graphics can be done, whether it looks atrocious depends on many things, but it's up to the user what they deem good.
darkling13 wrote...
Yeah, I got 800x600 (although it just caught the game, not the black space) but I know that Fate used to run full screen on a better resolution. Anyone else got any ideas?PC Specs:
Win 7 HP
Gateway NV55S
CPU AMD A8
Darkling could you do what I wrote in this thread and post us a screenshot from Speccy?
Without knowing what kind of GPU you use, I'm only making a thrust in the dark, but chances are (if the various specs of your laptop is soled with are anything to go by) you have an ATI videocard and a 16:9 aspect display with 1366 x 768 pixel native resolution.
What could be giving you problems is Fate-Stay Night is a 4:3 aspect game, the same proportion old, "TV like" monitors used to have. Your GPU has to decide how it scales the 4:3 image to a 16:9 wide-screen display.
1. It can stretch the image to the full screen, leading to horizontal distortion.
2. It can letter-box the image, streching it to vertically fill the screen with two black-bars on the side.
3. Leave the image as-is.
On ATI videocards the setting for this behavior is kinda borked (and has been for a while), as normally the scaling-options are greyed out if you're running at your monitor's native resolution. There's a work around:
1. Lower desktop resolution resolution.
2. Start Catalyst Control Center
3. Select Properties (Digital Flat Panel)
4. The Image Scaling options should be available now. Select the option you prefer and hit apply.
5. Restore your desktop resolution.
Now all full-screen application with a lower-resolution than your native one should use the option you choose (letterbox, stretch, etc).
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Flaser wrote...
Spoiler:

Okay, here's the image. I've got to go right now, but I'll be trying your advice within an hour. Thanks!
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If your monitor has settings for aspect ratio try setting it to "Full" or "stretched".
Also do what Flaser suggested and check the catalyst control center for those aspect resolution settings as well.
Also do what Flaser suggested and check the catalyst control center for those aspect resolution settings as well.
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Following you advice Flaser, this is where I end up.

I click "Preserve Aspect Ratio" but it forces what you see above. It works, although things seem a little fuzzy; but that could be me and my sleep deprivation. Yep, just checked Bible Black and everything seems ok. Thanks for the help Flaser, you're awesome. If you guys have any ideas why I can't choose "Preserve Aspect Ratio" I'd really appreciate it. I'd love to have that setting active.

I click "Preserve Aspect Ratio" but it forces what you see above. It works, although things seem a little fuzzy; but that could be me and my sleep deprivation. Yep, just checked Bible Black and everything seems ok. Thanks for the help Flaser, you're awesome. If you guys have any ideas why I can't choose "Preserve Aspect Ratio" I'd really appreciate it. I'd love to have that setting active.
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Flaser wrote...
Tsuvian could you please stop posting all this pure BS? You're a new member and you apparently have no clue about how to provide tech-support... also what you write is plain WRONG. Up-scaling graphics can be done, whether it looks atrocious depends on many things, but it's up to the user what they deem good.No where in my post did I say up-scaling graphics can't be done in a program, I was only suggesting that the developers may have written their program in a way to limit up-scaling in order to preserve the quality of their content at higher resolutions, which is actually a pretty common amateur mistake in older programs. Granted, these programs aren't quite that old and I didn't take aspect ratios into account and that was quite foolish of me.
I've made two whole posts trying to help people and actually gave this one of the exact same solutions you did to solve their problem, lowering their resolution. The only difference is I actually gave them detailed instructions on how to find out the specific size of the content used in the programs and scale their resolution accordingly.
Like I already stated in my previous reply to you in the other thread, I don't know everything there is to know about technology, it's hard to comprehend all of the information out there. In some cases, specifically hardware and general troubleshooting, I'm sure you probably know more than I do; but I can guarantee you there are at least a few areas in which my knowledge will trump yours.
Flaser, I understand you have a lot of experience troubleshooting, but is it really necessary to be such a prick when someone isn't capable of producing as savvy a solution as you can? Though it was a workaround, it was still if anything something rather than what could have been nothing.
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Flaser
OCD Hentai Collector
Tsuvian wrote...
Flaser wrote...
Tsuvian could you please stop posting all this pure BS? You're a new member and you apparently have no clue about how to provide tech-support... also what you write is plain WRONG. Up-scaling graphics can be done, whether it looks atrocious depends on many things, but it's up to the user what they deem good.No where in my post did I say up-scaling graphics can't be done in a program, I was only suggesting that the developers may have written their program in a way to limit up-scaling in order to preserve the quality of their content at higher resolutions, which is actually a pretty prevalent amateur mistake in older programs. Granted, I didn't take aspect ratios into account and that was quite foolish of me.
I've made two whole posts trying to help people and actually gave this one of the exact same solutions you did to solve their problem, lowering their resolution. The only difference is I actually gave them detailed instructions on how to find out the specific size of the content used in the programs and scale their resolution accordingly.
Like I already stated in my previous reply to you in the other thread, I don't know everything there is to know about technology, it's hard to comprehend all of the information out there. In some cases, specifically hardware and general troubleshooting, I'm sure you probably know more than I do; but I can guarantee you there are at least a few areas in which my knowledge will trump yours.
Flaser, I understand you have a lot of experience troubleshooting, but is it really necessary to be such a prick when someone isn't capable of producing as savvy a solution as you can? Though it was a workaround, it was still if anything something rather than what could have been nothing.
Obviously you didn't even bother to understand my post:
I recommended *temporarily* lowering the resolution to set GPU scaling, then *restoring* resolution to the native one to counter a bug in the Catalyst Driver.
darkling13 wrote...
Following you advice Flaser, this is where I end up. 
I click "Preserve Aspect Ratio" but it forces what you see above. It works, although things seem a little fuzzy; but that could be me and my sleep deprivation. Yep, just checked Bible Black and everything seems ok. Thanks for the help Flaser, you're awesome. If you guys have any ideas why I can't choose "Preserve Aspect Ratio" I'd really appreciate it. I'd love to have that setting active.
1. Have you lowered your desktop resolution *before* trying to change the scaling mode?
2. You might benefit from updating your graphics driver:
http://support.amd.com/us/gpudownload/windows/Pages/radeonmob_win7-64.aspx#1
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Flaser wrote...
Tsuvian wrote...
Flaser wrote...
Tsuvian could you please stop posting all this pure BS? You're a new member and you apparently have no clue about how to provide tech-support... also what you write is plain WRONG. Up-scaling graphics can be done, whether it looks atrocious depends on many things, but it's up to the user what they deem good.No where in my post did I say up-scaling graphics can't be done in a program, I was only suggesting that the developers may have written their program in a way to limit up-scaling in order to preserve the quality of their content at higher resolutions, which is actually a pretty prevalent amateur mistake in older programs. Granted, I didn't take aspect ratios into account and that was quite foolish of me.
I've made two whole posts trying to help people and actually gave this one of the exact same solutions you did to solve their problem, lowering their resolution. The only difference is I actually gave them detailed instructions on how to find out the specific size of the content used in the programs and scale their resolution accordingly.
Like I already stated in my previous reply to you in the other thread, I don't know everything there is to know about technology, it's hard to comprehend all of the information out there. In some cases, specifically hardware and general troubleshooting, I'm sure you probably know more than I do; but I can guarantee you there are at least a few areas in which my knowledge will trump yours.
Flaser, I understand you have a lot of experience troubleshooting, but is it really necessary to be such a prick when someone isn't capable of producing as savvy a solution as you can? Though it was a workaround, it was still if anything something rather than what could have been nothing.
Obviously you didn't even bother to understand my post:
I recommended *temporarily* lowering the resolution to set GPU scaling, then *restoring* resolution to the native one to counter a bug in the Catalyst Driver.
Reading back through it now I see what I missed, I was fixated on:
Flaser wrote...
Tsuvian could you please stop posting all this pure BS? You're a new member and you apparently have no clue about how to provide tech-support... also what you write is plain WRONG. Up-scaling graphics can be done, whether it looks atrocious depends on many things, but it's up to the user what they deem good.and let that part of your post blind me from taking the time to properly read through the rest of it. Admittedly that was the wrong thing to do and I'll try my best not to do so again in the future. However, your assumption of my lack of technical experience also led you to a similar misunderstanding with the reply I had made, again I reiterate that nowhere in my post did I say up-scaling can't be done in a program, only that the developers may have chosen to limit up-scaling to preserve content quality, which, as I stated in my previous reply is actually pretty common in older programs, though these programs aren't quite that old.
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Flaser wrote...
1. Have you lowered your desktop resolution *before* trying to change the scaling mode?2. You might benefit from updating your graphics driver:
http://support.amd.com/us/gpudownload/windows/Pages/radeonmob_win7-64.aspx#1
Updated the driver and software, but same thing happens. I click Preserve Ratio and it forces it to full screen. (Quick side note, it turns out you can adjust the resolution from within CCC and it will work around the bug. Saw that on the AMD site just now) Would running Fate S/N while trying to change things help? (quick edit) Would changing the locale help either?
EDIT: I tried running Fate and altering settings at same time. No Dice. I doubt that altering the locale settings would matter as the game runs fine and the CCC software should be in US locale anyways.
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That sucks man. I have an Nvidia card and do not have this problem running Fate on Win 7 64 bit. I'm surprised CCC isn't able to adjust the setting per game. Did you try messing with your monitor's aspect ratio settings?
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Flaser
OCD Hentai Collector
darkling13 wrote...
Flaser wrote...
1. Have you lowered your desktop resolution *before* trying to change the scaling mode?2. You might benefit from updating your graphics driver:
http://support.amd.com/us/gpudownload/windows/Pages/radeonmob_win7-64.aspx#1
Updated the driver and software, but same thing happens. I click Preserve Ratio and it forces it to full screen. (Quick side note, it turns out you can adjust the resolution from within CCC and it will work around the bug. Saw that on the AMD site just now) Would running Fate S/N while trying to change things help? (quick edit) Would changing the locale help either?
EDIT: I tried running Fate and altering settings at same time. No Dice. I doubt that altering the locale settings would matter as the game runs fine and the CCC software should be in US locale anyways.
You still didn't answer whether you tried to lower the desktop resolution:
a) Take the laptop's screen resolution down from 1366 x 768 to the 800x600, the resolution the game works at. Do this on the desktop > Right click > Screen Resolution
b) Go to the AMD Vision Engine Control Center > My Built in Displays > Properties (Built in Display). The scaling options are no linger greyed out. Set your preference.
c) Change the screen resolution back to 1366 x 768. The scaling options in the AMD Vision Engine Control Center will now be greyed out again (and wrongly show full screen mode as being set, strangely), but the laptop should no longer stretch everything to full screen.
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Sorry Flaser, I did lower the res from Windows and CCC but it never stayed on Preserve Aspect Ratio. When I played Fate it stayed stretched to full screen.
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Flaser
OCD Hentai Collector
darkling13 wrote...
Sorry Flaser, I did lower the res from Windows and CCC but it never stayed on Preserve Aspect Ratio. When I played Fate it stayed stretched to full screen.You could give this a try:
http://media.mymtw.com/downloads/ATIGPUScalingFix-Win7/
Taken from Strange Bedfellows:
http://www.systemshock.org/index.php?topic=4439.0
Another possible fix:
http://hardforum.com/showthread.php?p=1039487046