Deus Ex: Mankind Divided
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ChatmanJay
<3 Monster Girls
The music is SOOO good, loved the first(third?) one so I'm excited for this. Wonder if I'll be able to safety dance in this one too...
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glassesRcute
Drakengardian
This game isn't very subtle with its imagery of Adam as an angelic savior...
Doesn't changed the fact that I asked for this though.
Doesn't changed the fact that I asked for this though.
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deadsx
Lvl 99
soooo Illuminati? are the bad guys?
Trailer looks good though, hope it turns out just as good.
Trailer looks good though, hope it turns out just as good.
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I will never stop saying that Deus Ex is the best game ever made. So, being someone who not only is a fan of the series but remembers what happened with Human Revolution, I will not believe any in-game footage or promises from these devs pre-release. I'm done with hypeshit. The final product will speak for itself.
For the curious, the dev commentary basically revealed why there were so many fuck ups in Human Revolution: budget and time constraints. So there were neglected details, things patched up in the last minute due to a change of plans, and an unsatisfying button press ending because despite the devs wanting to make a game worthy of being related to Deus Ex, shit happens and we got what we got. If you've played Missing Link then you've seen the game made in a way that satisfies the complexity and freedom of choice given by a proper Deus Ex game (at least it's good enough given the conventions of modern era game design). There were also technological constraints, but it shouldn't be too much of a problem now I would hope. Then again, I've played Thief, also made by Eidos Montreal, and the level design there makes me worry that Mankind Divided might suffer from corridoritis and loading syndrome.
For the curious, the dev commentary basically revealed why there were so many fuck ups in Human Revolution: budget and time constraints. So there were neglected details, things patched up in the last minute due to a change of plans, and an unsatisfying button press ending because despite the devs wanting to make a game worthy of being related to Deus Ex, shit happens and we got what we got. If you've played Missing Link then you've seen the game made in a way that satisfies the complexity and freedom of choice given by a proper Deus Ex game (at least it's good enough given the conventions of modern era game design). There were also technological constraints, but it shouldn't be too much of a problem now I would hope. Then again, I've played Thief, also made by Eidos Montreal, and the level design there makes me worry that Mankind Divided might suffer from corridoritis and loading syndrome.