amorim Posts
Try pressing while on game CTRL + ALT + F11.
It'll change your display settings. If your graphic drivers are up to date and correctly defined you should see the VN the way you want. Ignore this. I didn't read your post well.
If you stretch the window the images will lose quality (they'll be pixelated).
Try decreasing your monitor resolution to the minimum you can before playing a VN.
Also, many games have a configurations file that in a lot of cases can be opened with notepad. Try changing the resolution in it to 1024 * 768 for example.
In my case, most VNs go full screen without problems. Although when I first switched to Win 7 I had some problems with black bars. My screen resolution is 1280 * 800.
It'll change your display settings. If your graphic drivers are up to date and correctly defined you should see the VN the way you want. Ignore this. I didn't read your post well.
If you stretch the window the images will lose quality (they'll be pixelated).
Try decreasing your monitor resolution to the minimum you can before playing a VN.
Also, many games have a configurations file that in a lot of cases can be opened with notepad. Try changing the resolution in it to 1024 * 768 for example.
In my case, most VNs go full screen without problems. Although when I first switched to Win 7 I had some problems with black bars. My screen resolution is 1280 * 800.
WideEyedMan wrote...
Type-Moon can we be honest and say "they want to fuck" instead of "the only way to save you is a complex magical ritual that involves insertion of a penis into a vagina. And mouth. And anus. And breasts. Many times. Just to be safe" or better yet "I have a raging demon inside (of my pants) that demands sacrifice. Bring me the virgin!" Well at least the scenario makes sense and besides nobody reads Type-Moon eroge for the ero.Talking about Type-moon h-scenes made me remember a post on VNDB. It's this one. I'll just quote it:
How... how can anyone get a boner with Nasu sex scenes? They are hilariously bad. And it's not only the seafood references, but also Shirou's catholic guilt. Bitch totally HATES his dick for some unknown reason ("My grotesque and enlarged member enters her cave of carnal pleasures. I pull out, I look down. It is ugly. It is filthy. It is disgusting. It's wrong. WrongwrongwrongwRongwRONGOHGAWDKILLMENAU)
I couldn't help but laugh a bit while I read this.
Well, I finished Harukoi Otome so here's my thoughts.
First of all. I've noticed that this title isn't getting as much as the usual attention other titles have. Just look at VNDB. There's only 86 votes which I find surprising. I guess that this is happening because of the release of Grisaia no Kajitsu. Besides being a much better VN than Harukoi Otome what will obviously take all the attention from this game, it also sort of gave some pretty high expectations from the readers and that demotivates them from reading this VN. Well, this is just conjecture on my part so naturally, what I say may not apply to all users.
Essentially, I believe that Harukoi Otome is all about expectations. You'll be hardly surprised by anything you see. The common route can be sometimes boring and other times relatively decent but the routes themselves actually improve the experience. Going through them makes me think that the game succeeds on being a moege.
Let's talk about two characters that usually try to amuse us:
- There's Oikawa that will hunt you down since the beginning trying to be funny. Sometimes, I felt a bit amused by him but many times I felt rather annoyed. At least the writer could make him a bit of a more likeable character or give him better jokes.
- The Natsufuyu duo is an amusing couple honestly. The way they add up lines to each other is something I like reading. My only complain is that on very few occasions the situation where they go on and on isn't that funny. At least, I didn't felt that amused.
There's something that seriously needs to be said because it'll hunt you the whole game. The protagonist isn't very mature so in pretty much all routes you'll find him unable to figure out what he should be doing. To take a look at himself and at the issue objectively and try to solve it as soon as possible. I think that in Kisaya's route this wasn't that much of a problem because the protagonist is actually pro-active but on the other routes you'll see the protagonist being depressed for a long time without coming up with a solution. And it goes on and on until he actually talks with someone. Well, I for one actually don't feel annoyed reading these types of issues but I can easily see someone feeling bothered by it. Additionally, the way the story develops with the protagonist acting this way actually doesn't feel forced.
A positive point that can be said regarding all the routes is that they're consistent and won't feel rushed (except for Yuika's right on the end and Ayaka that felt very anti-climatic when it was actually going good). Also, character development along with interactions between characters feel natural.
A not so good point is the fact that the epilogue is there just for some h-scenes.
The BGM to accompany the game is quite generic. I don't specifically remember any track but they at least addapted somewhat to the game atmosphere on most occasions. They could be better though. Other thing related to the BGM is that it repeats quite a lot and may prove to be somewhat tiring to the reader. Given the great lenght Harukoi Otome has the developer could at least have put more diversity on the BGM.
I actually liked the art. It's true that in some cases it could use some work but I didn't feel bothered by it. Some expressions that Umi for example made were adorable to see.
Regarding the voices, there is better voice acting out there but they're not bad to listen.
At first I was thinking of giving Harukoi Otome a 7 / 10. But considering all aspects of the VN (like the BGM repetition) I decided to lower it to a 6.5/10. Basically, it's a decent read but don't be expecting something truly good.
First of all. I've noticed that this title isn't getting as much as the usual attention other titles have. Just look at VNDB. There's only 86 votes which I find surprising. I guess that this is happening because of the release of Grisaia no Kajitsu. Besides being a much better VN than Harukoi Otome what will obviously take all the attention from this game, it also sort of gave some pretty high expectations from the readers and that demotivates them from reading this VN. Well, this is just conjecture on my part so naturally, what I say may not apply to all users.
Essentially, I believe that Harukoi Otome is all about expectations. You'll be hardly surprised by anything you see. The common route can be sometimes boring and other times relatively decent but the routes themselves actually improve the experience. Going through them makes me think that the game succeeds on being a moege.
Let's talk about two characters that usually try to amuse us:
- There's Oikawa that will hunt you down since the beginning trying to be funny. Sometimes, I felt a bit amused by him but many times I felt rather annoyed. At least the writer could make him a bit of a more likeable character or give him better jokes.
- The Natsufuyu duo is an amusing couple honestly. The way they add up lines to each other is something I like reading. My only complain is that on very few occasions the situation where they go on and on isn't that funny. At least, I didn't felt that amused.
There's something that seriously needs to be said because it'll hunt you the whole game. The protagonist isn't very mature so in pretty much all routes you'll find him unable to figure out what he should be doing. To take a look at himself and at the issue objectively and try to solve it as soon as possible. I think that in Kisaya's route this wasn't that much of a problem because the protagonist is actually pro-active but on the other routes you'll see the protagonist being depressed for a long time without coming up with a solution. And it goes on and on until he actually talks with someone. Well, I for one actually don't feel annoyed reading these types of issues but I can easily see someone feeling bothered by it. Additionally, the way the story develops with the protagonist acting this way actually doesn't feel forced.
A positive point that can be said regarding all the routes is that they're consistent and won't feel rushed (except for Yuika's right on the end and Ayaka that felt very anti-climatic when it was actually going good). Also, character development along with interactions between characters feel natural.
A not so good point is the fact that the epilogue is there just for some h-scenes.
The BGM to accompany the game is quite generic. I don't specifically remember any track but they at least addapted somewhat to the game atmosphere on most occasions. They could be better though. Other thing related to the BGM is that it repeats quite a lot and may prove to be somewhat tiring to the reader. Given the great lenght Harukoi Otome has the developer could at least have put more diversity on the BGM.
I actually liked the art. It's true that in some cases it could use some work but I didn't feel bothered by it. Some expressions that Umi for example made were adorable to see.
Regarding the voices, there is better voice acting out there but they're not bad to listen.
At first I was thinking of giving Harukoi Otome a 7 / 10. But considering all aspects of the VN (like the BGM repetition) I decided to lower it to a 6.5/10. Basically, it's a decent read but don't be expecting something truly good.