razama Posts
If you played Demon's Souls and have played this game, please let me know if there are any differences in the stat system (or leveling system, if you prefer).
Anesthetize wrote...
Spoiler:
They released a response to this news:

And here's another related comic:

^Take note of the part where it points out that even if this is true, relativity won't be thrown out of the window.
Tis the season in 3 months, get one for a lady friend. They'll like a little faggot in them every now and then.
dragonsheart967 wrote...
What in the world is going on?Relax, nigga, someone just decided to make a new brand of dildos.
Man, I miss the good old days when lesbians, like this one hot bitch named Reina, would get some smilefag to become a spider and use his multitude of hands to rub cyber thighs while never going for cyber vagoo.
iast wrote...
Spoiler:
They explain it at the Laboratory. I'm not sure if they said exactly how it all began, and I hope they didn't just to maintain that nice mystery, but they mentioned the cause of zombification. Think of something like Resident Evil where everyone's infected with the T-Virus.
Fruid wrote...
Rbz, would you recommend buying this for $60 for a tight budget?Save your money for now. There are better games you can spend it on if you really want something to play now. (Games like Resistance 3 or Deus Ex: HR, but those are just part of my taste.) In about two and a half weeks Rage and Dark Souls will be out, so you can save now and look forward to either of those. (Again, that's just shit I would like.)
It should be embarrassing for them to release an unfinished bug filled game. But setting that shit aside to hopefully be fixed with patches, this is a good game. It's just a good time waster, and the zombies are awesome. The Walkers in this game are the most "realistic" zombies I've ever seen in a zombie game. They are just convincing; their design, the sounds they make, and the way they really, really want to get at the player makes them awesome zombies.
The zombie apocalypse atmosphere and the way the game sounds are done very well. The resort is not that creepy, but once I got to the city I was hearing screeching, snarling and other hungry as fuck zombie sounds that made me turn around to make sure I wouldn't get ambushed. The worst part is knowing when a zombie is around but not knowing where the noise was coming from. Those assholes kept me on my fucking toes. The fighting system is pretty chill, especially since zombies can have their limbs broken or dismembered and either one of these actions results in awesome satisfying sounds of carnage. I also love the gore of this game, it would really be lame without it.
I love the vast variety of weapons. As the game went on, I was impressed just how many different weapons of the same type I was finding. I played with sharp weapons, and I'm pretty sure there are plenty of different blunt weapons to balance it out. Even though the durability of the weapons is low as fuck, I had no problem after putting points into skills that raised it. The most durability I ever had on a weapon was 103. 103 hits before the weapons breaks? That's a good deal, since it wasn't the only good weapon I carried around. Anything with less than 40 durability (after upgrading) is most likely a weapon I will never use. Collecting and applying weapon mods made this game so much better; though the shock elemental attack is awesome, it's just so weird to see the poison shit make zombies throw up all over the place.
One of the best things about this game is that the maps are fucking huge. It's also cool that the developers let the player drive a car. The texture pop-in didn't bother me at all. The missions and sidequests made a lot of sense in the context of the zombie apocalypse, and even basic shit (like fetching some item for some person) was interesting to do. Also, killing zombies doesn't get old. I'm not sure whether it was the animations, voice acting, story telling, and/or the character models, but the people never really felt like people, so it was hard to empathize with them as the story went on. Even at the end of the game, I felt nothing. I could understand their predicament to a degree, but I didn't "feel" for them. The last area and boss are pretty meh. So is the ending. Speaking of the last boss:
The game took me 40 hours to beat, what with all the exploration I do just because my OCD kicks in and forces me to look everywhere.
I give this a 7.5/10. This game was a great idea which was fucked up because the assholes released it too early. I also never played co-op, so I'm assuming that just like I Borderlands, I'm missing out. (But I did play split-screen in Borderlands.)
Speaking of Borderlands, I don't get why people connect Dead Island to Fallout 3. Okay, so there's weapon durability and zooming in on people's faces when they give you quests. Both games also have big maps. Wow, there's so much Fallout 3 in that game that it's staggering.
Here's a list of similarities this game has with Borderlands:
The first 3 are especially important.
The zombie apocalypse atmosphere and the way the game sounds are done very well. The resort is not that creepy, but once I got to the city I was hearing screeching, snarling and other hungry as fuck zombie sounds that made me turn around to make sure I wouldn't get ambushed. The worst part is knowing when a zombie is around but not knowing where the noise was coming from. Those assholes kept me on my fucking toes. The fighting system is pretty chill, especially since zombies can have their limbs broken or dismembered and either one of these actions results in awesome satisfying sounds of carnage. I also love the gore of this game, it would really be lame without it.
I love the vast variety of weapons. As the game went on, I was impressed just how many different weapons of the same type I was finding. I played with sharp weapons, and I'm pretty sure there are plenty of different blunt weapons to balance it out. Even though the durability of the weapons is low as fuck, I had no problem after putting points into skills that raised it. The most durability I ever had on a weapon was 103. 103 hits before the weapons breaks? That's a good deal, since it wasn't the only good weapon I carried around. Anything with less than 40 durability (after upgrading) is most likely a weapon I will never use. Collecting and applying weapon mods made this game so much better; though the shock elemental attack is awesome, it's just so weird to see the poison shit make zombies throw up all over the place.
One of the best things about this game is that the maps are fucking huge. It's also cool that the developers let the player drive a car. The texture pop-in didn't bother me at all. The missions and sidequests made a lot of sense in the context of the zombie apocalypse, and even basic shit (like fetching some item for some person) was interesting to do. Also, killing zombies doesn't get old. I'm not sure whether it was the animations, voice acting, story telling, and/or the character models, but the people never really felt like people, so it was hard to empathize with them as the story went on. Even at the end of the game, I felt nothing. I could understand their predicament to a degree, but I didn't "feel" for them. The last area and boss are pretty meh. So is the ending. Speaking of the last boss:
Spoiler:
The game took me 40 hours to beat, what with all the exploration I do just because my OCD kicks in and forces me to look everywhere.
I give this a 7.5/10. This game was a great idea which was fucked up because the assholes released it too early. I also never played co-op, so I'm assuming that just like I Borderlands, I'm missing out. (But I did play split-screen in Borderlands.)
Speaking of Borderlands, I don't get why people connect Dead Island to Fallout 3. Okay, so there's weapon durability and zooming in on people's faces when they give you quests. Both games also have big maps. Wow, there's so much Fallout 3 in that game that it's staggering.
Here's a list of similarities this game has with Borderlands:
Spoiler:
The first 3 are especially important.
