Fire
Status= Exterminated.
Members= Sushimi, LoneOtakuSword, Yama-kun.
Abilities:
1- Flame Shock- MP: 4- Reduces the rating of two designated elements by 6.
2- Temper Snap- MP: 2- Reduces the rating of "Heat" by 5 and a designated element by 12.
3- Rage- MP: 0- Reduces the rating of "Heat" by 2 and "Heat" will then gain 6 MP
4- Fire Ball- MP: 5- Reduces the rating of a designated element by 10, this move can not be avoided, blocked or cause retaliation damage in any way.
5- Flame dance- mp: 10- All future moves used by "heat" on the page deal double rating damage.
Good: Lots of attack power.
Bad: Low on defense mechanisms.
Aqua
Status= Alive.
Members=
Abilities:
1- Purify- MP: 6- Increases the rating of "Aqua" equal to the number of members in "Aqua".
2- Tidal Waves- MP: 3- Reduces the rating of 3 designated elements by 2.
3- Turtle Shield- MP: 2- The next 3 legit posts after this one may not target "Aqua" in any way.
4- Frozen Giant- MP: 7- Reduces the rating of a designated element equal to the amount of members in that element.
5- Tsunami- MP: 12- Removes all shield/curse/effect/ability that changes outcomes in the game. (Exp. flame dance is used, then tsunami, flame dance has no effect unless reused after tsunami). If this skill is used, you may use another "Aqua" move today, despite the one move a day rule as long as it's on the same page.
Good: Great when this element has lots of members.
Bad: When this element is short on members.
Nature
Status= Exterminated.
Members= Satsugai.
Abilities:
1- Herbal Energy- MP: 5- Reduces the rating of a designated element equal to the 10's digit of "Natures" rating.
2- Vine Snap- MP: 0- Reduces the rating of a designated element by 1 and increase the rating of "Nature" by 2.
3- Natures Blessing- MP: 11- Increases the rating of "Nature" by 10, you may then make another legit move if it is. You may not reuse "Nature's Blessing" as your second ability.
4- Sap- MP: 2- On the page that this is used, whenever an element has or does target "Nature" there rating is reduced by 1, and Nature gains 1 rating point.
5- Rebirth- Mp: 55- Bring a retired element back into the game with "20" Rating and 100 MP. If this skill is used successfully, natures gains 60 rating points.
Good: Balanced attacking and healing moves.
Bad: Hard to deal rating damage, especially when low on rating.
Earth
Status= Alive.
Members=
Abilities:
1- Boulder Bash- MP: 4- Reduces the rating of two designated element by 3.
2- Mountain Shield- MP: 2- The next 5 legit posts may not target "Earth" at all.
3- Harvest- MP: 4- Increases the rating of "Earth" equal to x3 of how many elements are currently at 0 rating.
4- Avalanche- MP: 11- Reduce the rating of every living element other then "Earth" by 2.
5- Stone Blood- MP: 40- Reduces damage that earth takes from any source by 1. (This move counts as an effect, so it can be eventually removed with skills like "tsunami".)
Good: High on defense mechanisms.
Bad: Low on effective attacks.
Darkness
Status= Alive.
Members= girutiya, super donkey.
Abilities:
1- Curse- MP: 8- Target an element, they will not gain any MP tonight, can only be used on the same element once a week.
2- Vampire Bite- MP: 4- Reduce the rating of a designated element by 4 and increase the rating of "Darkness" by 2.
3- Nightmare- MP: ?- Select an ability from outside the "Darkness" skill set the ability must use more then 3 MP and must have been used in the last 3 pages before, Pay double the normal req. MP and you may use this skill as if you were the element, however the benefits are transfigured to help "darkness".
4- Invisibility- MP: 9- Message me, THIS MOVE IS A SECRET!!! if you wish to use this move, if in the next legit 5 posts, "Darkness" is targeted in any way, the enemy element's rating is reduced by 15, however the invisibility is then revealed to the game.
5- Assassinate- MP: 25- Choose an element, if by the end of the day that the element chosen has not defended against this attack(posted to defend),that element has it's rating reduced to zero. This move may only be used on elements with less than 3 players.
Good: Very strategic as every move can be used.
Bad: High MP cost, req. skill.
Chaos
Status= Alive.
Members= Jikan no Iteyui-chan, imboredd, that-black-guy, Nicodemeus.
Abilities:
1- Flip- MP: 6- Swaps the MP of "Chaos" with its rating score.
2- Chaos Blast- MP: 4- Reduces the rating of a random enemy element by 10.
3- Memories- MP: 1- You may use an ability from any dead element, it must use more then 3 MP. Then by paying 1 MP and the MP of that move you may use it to the "Chaos" advantage.
4- Insanity- MP: 20- The effect is unknown, guess you'll just have to find out. Warning! Very Dangerous!!!!
5- Dimension Paradox- MP: 0- If Chaos currently has 100MP or 100 Rating and this skill is used, all missing MP and rating is instantly recovered.
Good: Unpredictable.
Bad: Unpredictable.
Time
Status= Alive.
Members= tsukii.
Abilities:
Abilities:
1- Shatter- MP: 4- Reduce the rating of a designated element by 8.
2- Time Stop- MP: 2- Designate an element, that teams post will be ignored until 5 new legit posts from other teams have been made. TS may be in effect on only 3 elements at a time.
3- Clock Swap- MP: 0- "Time" gains 5 MP, Select one enemy element, There MP is reduced by 5.
4- Replay- MP: 5- Designate a post from another element (must be from at least from the last 3 pages) that posts effect will reoccur if possible.
5- Immortality- Mp: 20- For the rest of the day, a skill that would normally reduce time's rating to 0 is ignored.
Good: Lots of game-play control.
Bad: Defense and attack is somewhat mediocre.
Air
Status= Alive.
Members=
Abilities:
1- Hurricane- MP: 5- Reduce the rating of every enemy element by 1, after using this move, you may use another skill regardless of the "one move a day" rule. This skill may not be used more then 5 times by any one player any certain day.
2- Blizzard- MP: 2- This move may only be used after a player from "Aqua" has made a post. Reduce the rating of a chosen element by 9, after using this move, you may use another skill regardless of the "one move a day" rule.
3- Radiation- MP: 2- This move may only be used after a player from "Toxin" has made a post. Reduce the rating of a chosen element by 5 times the number if players in that element, after using this move, you may use another skill regardless of the "one move a day" rule.
4- Flight- MP: 0- Increase the MP of "Air" equal to the number of members in "Air".
5- Matrix Dodge- MP: 3- If this move is used exactly right after the legit post that would normally reduce the rating of "Air" to 0, the move is avoided completely and "Air" stays in the game. Air then gains 20 rating points.
Good: Overall low MP cost, Great with lots of members.
Bad: If Aqua/Toxin has been exterminated or is not active, your at a significant disadvantage.
Light
Status= Exterminated.
Members= Lt. Rand0m, Zaikrlania, u mad bro.
Abilities:
1- Prayer- MP: 5- Increases the rating of "Light" by 10 and a selected rival element by "2".
2- Mediation- MP: 3- Increases the rating of "Light" by 6.
3- Angel Guardians- MP: 2-Use this on a page, "Light" gains all the MP or Rating increasing effects on other rivals on the above posts within the page.
4- God's Wrath- MP: 4- Reduces the rating of a designated element by 5.
5- Revive- MP: 40- revive an element that has fallen down with half of it's maximum rating and MP.that element gains Ally status and cannot use rating/mp reducing moves on light. If light is defeated the revived elements' rating is reduced to zero. If the vessel element is defeated, light looses 20 rating.
Good: Lots of healing flexibility.
Bad: Terrible attack power.
Shadow
Status= Alive.
Members= Girlfountain, Sanada-Kun, Harontiar, tooge3.
Abilities:
1- Affliction- MP: 4- Target an element, the next rating reducing move used on that element has its effect doubled.
2- Dark Lightning- MP: 5- Reduce the rating of 2 designated elements by 5
3- Witchcraft- MP: 6- Increases the rating of "Shadow" equal to the amount of elements still in the game.
4- Evil Minions- MP: 15- Reduces the rating of 3 designated elements by 7.
5- Resurrect- MP: 22- Target a player in a retired element. That player is then directly moved to the shadow element. If shadow has the most members in the game, this skill also reduces shadow's rating by 18.
Good: Nice collaborating attacking moves, easy healing early on.
Bad: High MP cost, no direct powerful moves.
Toxin
Status= Exterminated.
Members= Gardeford.
Abilities:
1- Acid Rain- MP: 14- Target 2 enemy elements, this ability deals rating damages equal to the 10's number of the page number (Ak page 234= 34 rating damage) divided in half for each element (34 would then mean 17 damage for each element's rating).
2- Toxic Swamp- MP: 5- On the day that this is used on, if any element ever targets "Toxin" there rating is reduced by 2.
3- Pollution- MP: ?- Generates up to 5 P Tokens,"1 Token costs 1MP" "2 tokens cost 4MP" "3 tokens cost 9MP" "5 Tokens costs 30 MP"(See count in Dominance chart) P tokens is required to use for "Destroy Air Quality" and "Plague".
4- Destroy Air Quality- MP: 0- This ability has a varied effect depending on how many "P Tokens "Toxin" owns 0-10= no effect, 11-15= Reduces the ratings of a chosen element by "23" 16-25 Reduces the ratings of a chosen element by "34" 26+ reduces the ratings of a chosen element by "45" P tokens are consumed after this is used.
5- Plague- MP: 0- This ability has a varied effect depending on how many "P Tokens "Toxin" owns 0-10= no effect, 11-15= Reduces the MP of all other elements by "20" 16-25 Reduces the MP of all other element by "41" 26+ reduces the MP of all other element by "80" P tokens are consumed after this is used.
Good: Effective moves for players with patience and dedication.
Bad: If inexperienced players join "Toxin" they can easily screw up the team strategy.
Energy
Status= Alive.
Members= Black*stay16, tsuruko, the first sandnigger.
Abilities:
1- Brilliance- MP: 0- Every Element except "Energy" gains 5 MP, "Energy" then gains 15 MP.
2- Volt- MP: 35- Reduce a designated element's rating by half. This skill can only be used if the target element has 4 or more members and can not be used more then once a day.
3- Circuit- MP: 12- When circuit is used, it reduces the ratings of every other elements members' posts (excluding energy) that have legit posts (other then the caster's legit post) on the current page by 5 per posts.
4- Watt- MP: 2- Increase the MP of an element other then "Energy" by 25. if this skill does not result in that element reaching or passing max MP, Energy gains 15 MP.
5- Power Plant- MP: 0- When used on a page, the player must designate 3 elements (one can be energy). all legit posts made on the same page after the use of "PP" by any of those elements costs 50% less MP.
Good: Can strike quickly and cause incredible amount of damage if planned out well.
Bad: Low on a powerful defense system, can end up helping other elements if not played well. Also difficult to finish elements off.