Sub-forum Suggestion: Role-Playing
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Flaser
OCD Hentai Collector
Xenon wrote...
I don't think any sort of prerequisite would be necessary aside from a well-built and accepted character sheet (which should be the troll defense anyhow because fake characters are obvious). I would like such a section to attract new people, not deter them away. Even if most of my posts are TL;DR, if new people want to play and learn, I would love them to. I'll be making an RP forum poll post in Random soon, just had a lot on my plate with holidays/winter classes beginning/and the writing contest with reading all the entries.By the by, that is a great guide that Noel edited and brought up. It would make a good use to be stickied if any kind of RP section is to come about.
Last time I suggested trying a more free-form, rules light system for this, which goes against making very detailed character sheet. However, I think I've found the perfect system:
FATE 3.0
It's an open system, with a tool-box approach, so you tweak it to your needs. It that was adapted to several settings, like "Sprit of the Century" which is a pulp-fiction action game, "Star Blazers" which is epic space opera and "Diaspora" which is hard sci-fi.
In FATE you roll 4 six sided dice, with 2 side marked +, 2 sides - and 2 sides bland. You add up the results which range from -4 to +4 but are heavily weighted to +1/-1. This means that a bonus of +1 can have major effects, while +2 will assure a certain outcome most of the time.
However FATE breaks from every other role-playing game by doing away with mandatory traits such as Strength and Intelligence. It instead assumes that every character is "average" in all regards, unless stated otherwise. Exceptional abilities (the "otherwise") are defined through the Aspect system.
1) Anything in the game (character, location, scene, object, whatever)can have an Aspect that describes some key characteristic of the thing.
2) A character (whether it's a PC or an NPC) can pay a fate point to use something's Aspect to the character's benefit ("invoking"). This basically allows you to re-roll the dice or take a +2 bonus.
3) If the character took some action to either discover the existence of the Aspect ("assessing") or to bring the Aspect into existence ("declaring"), then that character can invoke that Aspect (once?) without paying for it ("tagging").
4) The GM (with the characters' participation) can introduce a complication (or a skill failure) related to an Aspect by giving the affected character a fate point ("compelling"). The affected character can instead spend a fate point to ignore the compel.
On its own, this is already gives FATE adventures a structure, since instead a bunch of crunchy numbers characters are a bundle of concepts, archetypes, tropes that serve as both plot hooks, story complications and their eventual right to overcome obstacles.
This closely mimics what we expect in a good story: interesting characters, a twisting plot and the eventual triumph (or fall) of the heroes because their character traits or how they overcome them.
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Xenon
FAKKU Writer
That seems like a real intriguing thing I'd like to see in action.
Finally up. Sorry for the long wait.
https://www.fakku.net/viewtopic.php?t=58912
Finally up. Sorry for the long wait.
https://www.fakku.net/viewtopic.php?t=58912
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Flaser
OCD Hentai Collector
Classy wrote...
Just make a fucking skype group chat and do your creepy shit in there.If it other people making up stories creeps you out...
...then stay the fuck away!
Thank you.
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Flaser wrote...
Classy wrote...
Just make a fucking skype group chat and do your creepy shit in there.If it other people making up stories creeps you out...
...then stay the fuck away!
Thank you.
I was talking about when it becomes sexual. Because on Fakku it will become sexual. And don't try to deny it.
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Classy wrote...
Flaser wrote...
Classy wrote...
Just make a fucking skype group chat and do your creepy shit in there.If it other people making up stories creeps you out...
...then stay the fuck away!
Thank you.
I was talking about when it becomes sexual. Because on Fakku it will become sexual. And don't try to deny it.
Oh, but I will try to deny it. If the game is run properly there should be no unneeded sexual content.
@Flasher: I like the sound, and mechanics, of the Fate system. Out of the three settings you mentioned, I feel as though, "Sprit of the Century," would be most fitting here on Fakku.
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Takerial
Lovable Teddy Bear
Classy wrote...
Flaser wrote...
Classy wrote...
Just make a fucking skype group chat and do your creepy shit in there.If it other people making up stories creeps you out...
...then stay the fuck away!
Thank you.
I was talking about when it becomes sexual. Because on Fakku it will become sexual. And don't try to deny it.
"Lawl, everything on Fakku becomes sexual because Fakku is a hentai site."
Not true actually. In fact, much of the forums are not sexual focused and most posts are just your everyday posts.
Most people who will roleplay, don't want to do sexual roleplay. They just want to try out various rp styles and such. I won't say there won't be people who try to turn things sexual (you'll occasionally get those types of people.) but that will always happen, even in real life, and most people just ignore it and tell them to stop it or they can see their ass out of the roleplay.
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Xenon
FAKKU Writer
Checked out that Fate vid earlier today. A real interesting concept, though probably much more friendly to attribute-based veterans who want something more casual. I might see difficulty in amateur text-based RPers adapting to understand and bring the concept of numbers into their RP, but it's still intriguing nonetheless.
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Flaser
OCD Hentai Collector
Xenon wrote...
Checked out that Fate vid earlier today. A real interesting concept, though probably much more friendly to attribute-based veterans who want something more casual. I might see difficulty in amateur text-based RPers adapting to understand and bring the concept of numbers into their RP, but it's still intriguing nonetheless.The system is a toolbox. If you want more qualitative elements, then limit skills and play up Aspects. If you want even less number crunching than make aspects and Fate-points a mechanic of getting narrative powers first most instead rolls.
So instead rolling a dice (which most of the time has little influence in FATE since it's *heavily* weighted to +1/-1) players/posters can narrate a short sequence or assume an outcome based on their aspects. The GM or other players can "bet" for who gets narrative power by betting ever more fate-points (and invoking aspects).
This also gives an incentive to tag or compel the aspects of your own or other's characters since that gives fate-points.
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I would honestly love to have an RPing section on these forums, because i'm sure the RPs here would be very interesting, given the kind of people we have here.
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Cinia Pacifica
Ojou-sama Writer
You should use the last topic that suggested a Role-play section:
https://www.fakku.net/viewtopic.php?t=73471
Though now that you've posted here already, I guess there's no use in spamming that one.
https://www.fakku.net/viewtopic.php?t=73471
Though now that you've posted here already, I guess there's no use in spamming that one.
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Xenon
FAKKU Writer
Wordmangler2000 wrote...
I support the idea of multi-player lemons as well. Seems to me they are entirely appropriate, given the interests and focus of the members of this community.Thanks for the support on the idea, but there are strict negative feelings towards allowing cybering or lemons to go on between two users publicly. Jacob just doesn't like it.
Still asking for that role-playing section, but Jacob said 'not now.' Hopefully it will be more acceptable of an idea in the future.
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Cinia Pacifica
Ojou-sama Writer
Xenon wrote...
Wordmangler2000 wrote...
I support the idea of multi-player lemons as well. Seems to me they are entirely appropriate, given the interests and focus of the members of this community.Thanks for the support on the idea, but there are strict negative feelings towards allowing cybering or lemons to go on between two users publicly. Jacob just doesn't like it.
Still asking for that role-playing section, but Jacob said 'not now.' Hopefully it will be more acceptable of an idea in the future.
Apparently we need so many RPs on the writing forum that it'll literally suffocate and die. @_@
Which may not really happen... oh well. My hopes are almost like eternally burning flame. It shall never cease.