Element Wars Chat Thread
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Pointing out the future time bombs lit:
Nova Impact with the amount of players I see joining this game is completely unfair
Special Moves should reflect there element not some random ability you come up with. Since when does aqua focus on damaging rating? Nature? Damaging rating? big flaw here guys, when you join an element your joining it because your looking for a specific theme. Your mixing black in all the colors here, take a second look at my suggestions, took a long time writing them up, at least some consideration would be appreciated. The special skills I came up with actually somewhat reflect what the elements is supposed to win using. I'm not saying I'm right, just use it as a model for what your doing for a more successful outcome
Otherwise carry on how you wish, just know your eliminating the whole point and strategy of some of these elements by having one hit KO's and healing elements dealing major damage
One last thing, I warned you guys that adding more stuff to an already over complicated fakku standards game would cause a slower growth and commitment to the game. (despite adds and the intense fun the game could provide, we have seen E V3 off the front page for days, this thread, is only being bumped by 2-3 people over and over again). My point here is, in most major games, updates are not added unless the game is popular, I think that there are great deal of ideas being laid down here, but this is too intimidating for most people I assume. I would vote for the removal of special abilities until there are at most 30 people playing this
Nova Impact with the amount of players I see joining this game is completely unfair
Special Moves should reflect there element not some random ability you come up with. Since when does aqua focus on damaging rating? Nature? Damaging rating? big flaw here guys, when you join an element your joining it because your looking for a specific theme. Your mixing black in all the colors here, take a second look at my suggestions, took a long time writing them up, at least some consideration would be appreciated. The special skills I came up with actually somewhat reflect what the elements is supposed to win using. I'm not saying I'm right, just use it as a model for what your doing for a more successful outcome
Otherwise carry on how you wish, just know your eliminating the whole point and strategy of some of these elements by having one hit KO's and healing elements dealing major damage
One last thing, I warned you guys that adding more stuff to an already over complicated fakku standards game would cause a slower growth and commitment to the game. (despite adds and the intense fun the game could provide, we have seen E V3 off the front page for days, this thread, is only being bumped by 2-3 people over and over again). My point here is, in most major games, updates are not added unless the game is popular, I think that there are great deal of ideas being laid down here, but this is too intimidating for most people I assume. I would vote for the removal of special abilities until there are at most 30 people playing this
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Or fix them again?
SP abilities are too complicated based on description,must shorten them a little...
And the member req on SP moves too.
SP abilities are too complicated based on description,must shorten them a little...
And the member req on SP moves too.
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Cinia Pacifica
Ojou-sama Writer
girutiya wrote...
Listen or not to listen...you chose not to listen...I kinda saw this coming after you said that you'll only listen to what sir MIBU says...
Yes, you guys are so awesome that I just had to take down those new things from the game, the fixed and better, reviewed skill set.
Sure you saw it coming, I guess we just had to realize that most of the players are just so over the moon and beyond our comprehension, that we turned out to be the retards who didn't just didn't knew how to make a better game. :P
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Rise-chan wrote...
girutiya wrote...
Listen or not to listen...you chose not to listen...I kinda saw this coming after you said that you'll only listen to what sir MIBU says...
Yes, you guys are so awesome that I just had to take down those new things from the game, the fixed and better, reviewed skill set.
Sure you saw it coming, I guess we just had to realize that most of the players are just so over the moon and beyond our comprehension, that we turned out to be the retards who didn't just didn't knew how to make a better game. :P
Pointing out some flaws and corrections yet you chose to ignore them...
Sir GIRL just pointed out that you're straying from the intended purpose of each element and tried on suggesting how to improve some because some of the sp skills where out of reach for single players and such.SP skills make it a better game,yes.
Find some flaws,we tell it.Yet you didn't even bother...=_=
Why do you refuse to listen to some improvement by others other than sir MIBU anyways?
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Cinia Pacifica
Ojou-sama Writer
So like, should I start the game?
If its a yes from a few users, then its gonna start on a very certain timing tomorrow.
If its a yes from a few users, then its gonna start on a very certain timing tomorrow.
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What is the MP usage for the skill Flame Dance of heat element?
"Flame dance- mp: ?- All future moves used by "heat" on the page deal double rating damage."
"Flame dance- mp: ?- All future moves used by "heat" on the page deal double rating damage."
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Cinia Pacifica
Ojou-sama Writer
Oh sorry about that, I copy pasted from the old chart, it should be fixed now.
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Lol. i'm the guy in the toxin group and my avi is a zombie XD... you know what. i need to change my avi for this.
There we go :D
There we go :D
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Cinia Pacifica
Ojou-sama Writer
Lololol, good thing you didn't post 4 times for Hurricame instead of saying hurricane 4 times, lolz.
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Cinia Pacifica
Ojou-sama Writer
Well, now you got Toxin on the game, radiation is now possible to use, Tooge.