FAKKU Café v6
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
echoeagle3 wrote...
Looky-tan wrote...
Atelier games need to keep with tradition of cute frilly girlsseeing how Ryza is the best selling Atelier game I would say that tradition is no good.
The series was a niche one, fans always bought the game and it had enough sales to produce 20 games already....
Would be silly to assume the series tradition needed to change.
Just proves what we all knew already, thicc thighs = more money. Wow, shocker. Would never have guessed.
While I wont deny that the whole "Ryza thighs" thing has had a influence on buyers, I don't think that is the whole reason this is the most popular entry.
Also Luin, I changed the pic. Hopefully that one works. The best pics seem to be all on one website : c
0
Looky-tan
Got Megane?
echoeagle3 wrote...
While I wont deny that the whole "Ryza thighs" thing has had a influence on buyers, I don't think that is the whole reason this is the most popular entry.
Also Luin, I changed the pic. Hopefully that one works. The best pics seem to be all on one website : c
Shane actually watched some gameplay, I streamed a bit, of Lulua and Ryza
Sure, while Ryza looks more thicc/desirable etc
The gameplay in Lulua and her character, compared to Ryza was a lot more flushed and developed, not to mention the crafting/synthesis (which is what the game is supposed to be all about) was very bland in Ryza.... they even made it way to easy to duplicate stuff which typically is only a thing for late game and only certain material, not anything/everything I could rant for hours about Ryza's faults, but will still say its a decent atelier game, with above average art
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
echoeagle3 wrote...
While I wont deny that the whole "Ryza thighs" thing has had a influence on buyers, I don't think that is the whole reason this is the most popular entry.
Also Luin, I changed the pic. Hopefully that one works. The best pics seem to be all on one website : c
Shane actually watched some gameplay, I streamed a bit, of Lulua and Ryza
Sure, while Ryza looks more thicc/desirable etc
The gameplay in Lulua and her character, compared to Ryza was a lot more flushed and developed, not to mention the crafting/synthesis (which is what the game is supposed to be all about) was very bland in Ryza.... they even made it way to easy to duplicate stuff which typically is only a thing for late game and only certain material, not anything/everything I could rant for hours about Ryza's faults, but will still say its a decent atelier game, with above average art
Making the game easier and more accessible for people that haven't been playing Atelier games for years is what I think is the main reason for the higher sales numbers. So you calling the game "bland" is actually what makes it more appealing for everyone else
0
luinthoron
High Priest of Loli
echoeagle3 wrote...
Also Luin, I changed the pic. Hopefully that one works. The best pics seem to be all on one website : cWorks now. Very nice.
0
echoeagle3
Oppai Overlord
There was the same kind of argument from old school Fire Emblem fans when Awakening released, signaling a new era of FE games. They were all like "Why is there an option to turn off perma death?" "What the hell is with these romance mechanics and kids and all that?" "They ruined the game just to appeal to normies!"
It was just blubbering, the last few Fire Emblem games have done better then ever.
It was just blubbering, the last few Fire Emblem games have done better then ever.
0
Looky-tan
Got Megane?
echoeagle3 wrote...
Making the game easier and more accessible for people that haven't been playing Atelier games for years is what I think is the main reason for the higher sales numbers. So you calling the game "bland" is actually what makes it more appealing for everyone else
Games; are meant to be; entertaining, enjoyable and to some degree challenging.
Ryza had no challenge, I ended up beating the optional post game boss, on the 'nightmare' difficulty with almost little trouble, I didn't even have to spend hours farming material to make OP gear/items or doing multiple attempts on said boss.
If the game can bring back these elements, including the time management system, then I'd be thrilled.
Bland, yes, Ryza had a weaker character and less of a developed story and world, it shows how it was trying to sacrifice so much just to get more ppl into the game. This is a much bigger impact, again, considering that this franchise has been around for over 20 years strong.
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
Ryza had no challenge, I ended up beating the optional post game boss, on the 'nightmare' difficulty with almost little trouble, I didn't even have to spend hours farming material to make OP gear/items or doing multiple attempts on said boss. This I think is also a issue of you being a long time Atelier fan, hence you know what to do, and probably just a stronger gamer in general. I am just after the part with the dragon boss. It took me several tries to kill it. I had to grind levels and make new equipment. The normal enemies don't give much challenge but I do think that there is more to games then just challenge.
While I do play a lot of games, I have never really thought I was super good at them. As gaming has become more wide spread and popular a gap between people who are good at games and people who aren't. It is impossible to cater to both groups, so smart business sense says to cater to the group that can bring in more money. In this case that would be the people unfamiliar with Atelier games, and probably not super good at games in general. Hence you get a game that someone like you finds too easy.
0
Looky-tan
Got Megane?
But that's the thing, the series wasn't one struggling for money.... 20+ years, title after title, people continuing to love and enjoy the games, even side games etc. This wasn't a studio/dev that was on the brink of death. If the choice they made does lead to no more games/less games in the future... then the problem is much bigger potentially.
Every Atelier game has a boss that introduces the difficulty spike/curve. Every past game, I've had no trouble with fights/bosses unless I either spent to long in an area and run out of recovery items etc, or, when the games spikes and you're meant to go back and focus on synthesis to get/have better gear/items. That dragon kicked my butt (once I ran out of bombs), just went back, made better gear and bombs.... killed it easy.
echoeagle3 wrote...
I am just after the part with the dragon boss. It took me several tries to kill it. I had to grind levels and make new equipment. The normal enemies don't give much challenge but I do think that there is more to games then just challenge. Every Atelier game has a boss that introduces the difficulty spike/curve. Every past game, I've had no trouble with fights/bosses unless I either spent to long in an area and run out of recovery items etc, or, when the games spikes and you're meant to go back and focus on synthesis to get/have better gear/items. That dragon kicked my butt (once I ran out of bombs), just went back, made better gear and bombs.... killed it easy.
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
But that's the thing, the series wasn't one struggling for money.... 20+ years, title after title, people continuing to love and enjoy the games, even side games etc. This wasn't a studio/dev that was on the brink of death. Greed is a thing. A sad thing, but a common one
Looky-tan wrote...
Every Atelier game has a boss that introduces the difficulty spike/curve. Every past game, I've had no trouble with fights/bosses unless I either spent to long in an area and run out of recovery items etc, or, when the games spikes and you're meant to go back and focus on synthesis to get/have better gear/items. That dragon kicked my butt (once I ran out of bombs), just went back, made better gear and bombs.... killed it easy.You haven't said anything on what I brought up about these things. You being more experienced with Atelier games, and better at games in general, this could be the answer to these complaints. Though I will also point out something else. I don't think Ryza is really meant to be a super challenging game. Many reviews I read for it had people calling it a very relaxing and "chill" game. Im pretty sure this was the point. It's not supposed to be fucking dark souls or whatever.
0
Looky-tan
Got Megane?
echoeagle3 wrote...
You haven't said anything on what I brought up about these things. You being more experienced with Atelier games, and better at games in general, this could be the answer to these complaints. Though I will also point out something else. I don't think Ryza is really meant to be a super challenging game. Many reviews I read for it had people calling it a very relaxing and "chill" game. Im pretty sure this was the point. It's not supposed to be fucking dark souls or whatever.I am only experienced in Atelier games, hence why I can make such a critic about Ryza, while not hating it completely. Its still an Atelier game, just not anywhere on my top tier favs.
EDIT: I will say, the environments/aesthetic definitely had a 'chill' feel xD
Not better at games, not even a "gamer" seeing how I'll play like only a handful of games in a calendar year, while actual "gamers" play the same amount in a month xD.
No Atelier game is Dark Souls levels, ever. Maybe if on "nightmare" mode, but even then, you can make such OP gear/items that its ridiculous. If their goal all this time was to just give long time fans something new, but also bring in more players, then they got it done, kinda, sure we got something 'new'.
Of course you can't please both sides, again, who ever said you had too. Could you imagine how dumb gaming would become if suddenly both sides have to be satisfied with the outcome? gawd, the horror, especially for you and SK xD
(imagine if 2019 they said "we adding in 10 more amazing characters, all flat chested lolis and the story will focus on them, no return characters will be focused on" btw we're doing this to make the other side happy so they'll start playing this game and give us more money) xDDD
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
I am only experienced in Atelier games, hence why I can make such a critic about Ryza, while not hating it completely. Its still an Atelier game, just not anywhere on my top tier favs. Not better at games, not even a "gamer" seeing how I'll play like only a handful of games in a calendar year, while actual "gamers" play the same amount in a month xD. The fact that you are almost exclusively a person that plays Atelier games means my comments about how your experience with the series makes the game easy for you is even more relevant then ever. If you are that well versed in how Atelier games function then unless the game becomes so wildly different that its basically not the same series anymore, you will be leagues ahead of everyone else.
Looky-tan wrote...
Of course you can't please both sides, again, who ever said you had too. Could you imagine how dumb gaming would become if suddenly both sides have to be satisfied with the outcome? gawd, the horror, especially for you and SK xD (imagine if 2019 they said "we adding in 10 more amazing characters, all flat chested lolis and the story will focus on them, no return characters will be focused on" btw we're doing this to make the other side happy so they'll start playing this game and give us more money) xDDD
Considering Senran Kagura has always been about super busty ladies this would be a very very odd thing to do. They probably lose the majority of their fanbase if they did that. By making this kind of comparison are you saying that is what has happened with Ryza? Are the changes in Ryza so against what the Atelier series stands for that it has alienated all of its established fanbase? Is Ryza really that offensive to long time Atelier fans?
I have a feeling that it isn't. While old fans like yourself may complain, I don't think the game has reached levels of blasphmeny to make you abandon the series altogether. As I said earlier, this was also a thing with recent Fire Emblem titles, and they are more popular now then they used to be.
0
Looky-tan
Got Megane?
echoeagle3 wrote...
The fact that you are almost exclusively a person that plays Atelier games means my comments about how your experience with the series makes the game easy for you is even more relevant then ever. If you are that well versed in how Atelier games function then unless the game becomes so wildly different that its basically not the same series anymore, you will be leagues ahead of everyone else.
I play a lot of JRPG, so story/world building/characters/game mechanics care more to me that fan service xD
Especially since in an Atelier game, you'll spend more time looking at synthesis menus etc. Than at the in game character models lol
echoeagle3 wrote...
Considering Senran Kagura has always been about super busty ladies this would be a very very odd thing to do. They probably lose the majority of their fanbase if they did that. By making this kind of comparison are you saying that is what has happened with Ryza? Are the changes in Ryza so against what the Atelier series stands for that it has alienated all of its established fanbase? Is Ryza really that offensive to long time Atelier fans?
Something that changes the norm. Again, I am not offended by the direction, I just don't think its in line with what the series has been, for so long. If they got rid of the alchemy portion altogether, yeah, I probably wouldn't have even played it, as it wouldn't be an atelier game at that point. Can't speak for all long time fans, but those of us that really loves the last 20+ years were probably a bit confused and upset, but Ryza didn't take a shit on us, she just showed up and went "Meh".
Personally, I am even more "butthurt" that the next game is a straight sequel, as this, goes against the norm for the last 10 years, where each trilogy adds a new lead girl. Doing Ryza2, might be the real spit in our face moment, but hey, I am saying Ryza's character was week and underdeveloped, maybe she needs a 2nd game to give her more??? I was actually expecting them to just add a new 'thicc chic' that Ryza would teach and it would be thicc-contest between the two. (That would have made shit ton more money than what we have coming now imho)
echoeagle3 wrote...
I have a feeling that it isn't. While old fans like yourself may complain, I don't think the game has reached levels of blasphmeny to make you abandon the series altogether. As I said earlier, this was also a thing with recent Fire Emblem titles, and they are more popular now then they used to be.Can't speak for that series, as that one, I have yet to be able to touch, though that one feel more mainstream than atelier at least. People prob started getting interested since Marth was in Smash
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
I play a lot of JRPG, so story/world building/characters/game mechanics care more to me that fan service xDEspecially since in an Atelier game, you'll spend more time looking at synthesis menus etc. Than at the in game character models lol
You still seem to be thinking that Ryza is what it is purely beacuse fanservice. I don't think thats really the case. "Thicc" memes are everywhere for sure but the difference in character design is really only a part of it. As this is my first Atelier game I will certainly admit that seeing characters be less of the "frilly girly girl" type was an appealing thing for me. But what was probably more appealing was hearing people talk about how this was probably the best place for new players to join the Atelier series. That Ryza is the most accessible and easy to grasp game in the series. So yeah, not really just about fanservice.
By the way, you also seem to think that the only games I play are fanservice games and thats the only thing I care about. This is completely untrue. Jrpgs are my favorite genre of game and I really enjoy the stories and battle systems.
Looky-tan wrote...
Personally, I am even more "butthurt" that the next game is a straight sequel, as this, goes against the norm for the last 10 years, where each trilogy adds a new lead girl. Doing Ryza2, might be the real spit in our face moment, but hey, I am saying Ryza's character was week and underdeveloped, maybe she needs a 2nd game to give her more??? I was actually expecting them to just add a new 'thicc chic' that Ryza would teach and it would be thicc-contest between the two. (That would have made shit ton more money than what we have coming now imho)
You are probably right about having a new "thicc" chick (I fucking hate that word by the way) being potentially more popular. But people are lazy, in addition to greedy. Do the least you can do to gain the most profit. People like Ryza? Then lets just do more Ryza.
0
Looky-tan
Got Megane?
echoeagle3 wrote...
You still seem to be thinking that Ryza is what it is purely beacuse fanservice. I don't think thats really the case. "Thicc" memes are everywhere for sure but the difference in character design is really only a part of it. As this is my first Atelier game I will certainly admit that seeing characters be less of the "frilly girly girl" type was an appealing thing for me. But what was probably more appealing was hearing people talk about how this was probably the best place for new players to join the Atelier series. That Ryza is the most accessible and easy to grasp game in the series. So yeah, not really just about fanservice.
I hear no one, talking about Ryza being the best to jump into actually, all I hear about are the thicc-memes and that seems to be all ppl care about. The easier games to jump in, were actually the previous trilogy, the "Mysterious" series, as there were no time restraints and you could do what ever, whenever. Sophie, is a good starting game for beginners imho.
echoeagle3 wrote...
By the way, you also seem to think that the only games I play are fanservice games and thats the only thing I care about. This is completely untrue. Jrpgs are my favorite genre of game and I really enjoy the stories and battle systems.
Talk more about it xD
You yourself said your conversation skills need work, this is why we/I don't know this stuff. xD
echoeagle3 wrote...
You are probably right about having a new "thicc" chick (I fucking hate that word by the way) being potentially more popular. But people are lazy, in addition to greedy. Do the least you can do to gain the most profit. People like Ryza? Then lets just do more Ryza.
But ppl liked Ryza, cuz of the 'thicc' remember that. Its all you hear about. I am not seeing ppl excited for anything in the sequel other than the return of their thicc goddess Ryza.
Lazy? I guess? The atelier games, haven't been lazy actually, the previous trilogies always added new characters, stories, world building etc. So the old team was anything but lazy.
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
You are WAAAY too focused on the "thicc" memes. I know I have seen some around myself, but I have also seen real conversation about the game and the series. People like memes, people like trolling, people like trolling by posting memes. I don't think this is really indicative of the actual stance of the wider fanbase. You clearly haven't seen the same things I have seen, because I was hearing that Ryza was a good beginner game. I didn't know other games had time limits, Ryza certianly doesn't so if that is your only requirement to be a good beginier game then Ryza also fits.
If it is possible for you to do so, try and look at Sophie from my perspective. Put aside all of your own personal bias about the Atelier series and tell me if you think I would enjoy Sophie. IF you can honestly say that you think I will, then I will look into it.
As far as talking to you more, well, you make wanting to talk to you more really fucking hard when most of the time you just post traps. Try having more actual conversations like this, instead of messing with me with your gross Astolfo pics and you will likely find me more willing to talk and reveal things about myself.
0
Looky-tan
Got Megane?
echoeagle3 wrote...
gross Astolfo pics beautiful, sexy Astolfo
Everyone saw this reaction post from happening a mile away. xD
Wish Shane were here to back me up on this xD Or at least support the reaction
Sophie, was much simpler cuz of the lack of time restrains, but still has the cutesy, frilly stuff
sythnesis was fun, characters too, but it is more aesthetically pleasing to frilly/girly fans as there is a lack of the 'busty/oppai' girls
0
echoeagle3
Oppai Overlord
Looky-tan wrote...
stuffand you wonder why I don't try and talk to you more...
anyway, I'm not buying any new games since I have a huge backlog. Especially not games that aren't on sale. Come up with a better sales pitch if you really want me to play the older games
0
Looky-tan
Got Megane?
Never was trying to get you to play it anyways, we were talking about Ryza
Shane will play an Atelier game by next year, or next year when he visits.
Shane will play an Atelier game by next year, or next year when he visits.
0
echoeagle3
Oppai Overlord
I will admit, this girl might be closer to my type. Too bad she isn't a protagonist.
Spoiler:
