Game ideas or games you would totally pay for to be made
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Have you ever though of something you WOULD really play. Like if you could change one part of a game or an entirely new idea?
Perhaps mine would be an open world naruto. You play as a measly no-name civilian at first. you can specialize in anything you want in the ANY field on the narutoverse. it can follow the storyline then at the end of each story you can start over again but with certain perks like bloodlines that makes your character different from the 1st one. This way it can be different everytime you play.
another perhaps would be the Oda Nobuna no Yabou with the gameplay of sengoku rance.
Perhaps mine would be an open world naruto. You play as a measly no-name civilian at first. you can specialize in anything you want in the ANY field on the narutoverse. it can follow the storyline then at the end of each story you can start over again but with certain perks like bloodlines that makes your character different from the 1st one. This way it can be different everytime you play.
another perhaps would be the Oda Nobuna no Yabou with the gameplay of sengoku rance.
-1
A fantasy style world in a modern (or sci-fi) setting.
Why not ? Every time someone says fantasy style, most people think of "middle age" first.
Magic would be still there, ofcourse, becauese it's half the fun.
Would be interesting.
Why not ? Every time someone says fantasy style, most people think of "middle age" first.
Magic would be still there, ofcourse, becauese it's half the fun.
Would be interesting.
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Gravity cat
the adequately amused
A proper Pokemon MMO with all pokemon available to everyone so it doesn't require you to have multiple handhelds, games and equipment to Catch Them All. To solve the potential problem of people relying on Legendaries to win matches, save them until they finish the main storyline. Letting you set your own rules for duels, like excluding Legendaries, a specific type and disallowing Held Items would also be pretty cool.
PokeMMO is getting there, but it's fan-made and isn't updated frequently, has a small game map and the fact that it doesn't have all Pokemon in-game and it's only limited to Gen III makes it get boring fast.
PokeMMO is getting there, but it's fan-made and isn't updated frequently, has a small game map and the fact that it doesn't have all Pokemon in-game and it's only limited to Gen III makes it get boring fast.
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I always thought it'd be pretty cool to have a game where everything progresses backwards chronologically; The opening scene is the whatever cataclysmic doomsday event- and then the game starts off right at the day before.
For the sake of example:
1st chapter - Day 28. Full party. Character levels, equipment, skills, experience all maxed out.
2nd chapter - Day 24. A little less. Maybe one fewer playable characters. Levels, equipment, etc knocked down a notch.
Continues as such.
7th Chapter - Day 7. Very few player characters. Few weapons. Little experience.
The logic is that the game would get more difficult as the game progresses- but not because of simply scaling things up. It's logical- a greenhorn would have a more difficult time surviving than an experienced veteran.
And then you get rewarded with the last chapter in which you return to day 28 and just unleash hell with your ubers.
And just like any good game- your actions shall affect how things go in that last chapter. It'd be a challenge to make things work out- such as a character death- but with careful planning and good writing, I think it'd be a pretty awesome experience.
For the sake of example:
1st chapter - Day 28. Full party. Character levels, equipment, skills, experience all maxed out.
2nd chapter - Day 24. A little less. Maybe one fewer playable characters. Levels, equipment, etc knocked down a notch.
Continues as such.
7th Chapter - Day 7. Very few player characters. Few weapons. Little experience.
The logic is that the game would get more difficult as the game progresses- but not because of simply scaling things up. It's logical- a greenhorn would have a more difficult time surviving than an experienced veteran.
And then you get rewarded with the last chapter in which you return to day 28 and just unleash hell with your ubers.
And just like any good game- your actions shall affect how things go in that last chapter. It'd be a challenge to make things work out- such as a character death- but with careful planning and good writing, I think it'd be a pretty awesome experience.
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A game set in the Ninja Gaiden universe where instead of playing as a ninja you're a janitor, and you have to clean up the scores of dead bodies the ninja's leave lying around.
It's an interpretive piece about the futility of war (And also has competitive multiplayer with collectable hats!).
It's an interpretive piece about the futility of war (And also has competitive multiplayer with collectable hats!).
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animefreak_usa wrote...

Tsun Vs. Tsun?! But then their power of pouty face will be completely useless against one another.
Spoiler:
I'd love to see this one...
Spoiler:
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artcellrox
The Grey Knight :y
Deftera Mirage wrote...
Vampire: The Masquerade - Bloodlines sequel. Which will probably never happen.This. So fucking much.
Also, a RWBY-based game made by Platinum Games (MadWorld, Bayonetta, Vanquish, Anarchy Reigns, Metal Gear Rising, Wonderful 101).
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Cruz
Dope Stone Lion
bfg10k17 wrote...
A fantasy style world in a modern (or sci-fi) setting.Why not ? Every time someone says fantasy style, most people think of "middle age" first.
Magic would be still there, ofcourse, becauese it's half the fun.
Would be interesting.
I think there might be an mmo called Wildstar that sounds a bit like that.
Gravity cat wrote...
A proper Pokemon MMO with all pokemon available to everyone so it doesn't require you to have multiple handhelds, games and equipment to Catch Them All. To solve the potential problem of people relying on Legendaries to win matches, save them until they finish the main storyline. Letting you set your own rules for duels, like excluding Legendaries, a specific type and disallowing Held Items would also be pretty cool.So another typical mmo with no substance, generic quest and more or less the same end content of the actual series except with the novelty of it being an mmo.
How lovely.
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Drifter995
Neko//Night
I've said it once, I've said it twice, I've said it in every thread like this;
Need for speed underground 3.
Or something like the following:
Forza 4 dabbling with horizon.
Basically the tuning of forza 4, and the car base, with more bodykit options, more wheels, the option to change interior and stereo system (which can change how the music comes through, maybe)
And then have festivals or events every now and again (outside of racing, or between races/ seasons) where there are shows, sound comps and what not.
I suppose import tuner challenge covers some of those grounds as well, but more of an underground style race setup would be cool. Or the option of street races, or track races. And drifting.
Need for speed underground 3.
Or something like the following:
Forza 4 dabbling with horizon.
Basically the tuning of forza 4, and the car base, with more bodykit options, more wheels, the option to change interior and stereo system (which can change how the music comes through, maybe)
And then have festivals or events every now and again (outside of racing, or between races/ seasons) where there are shows, sound comps and what not.
I suppose import tuner challenge covers some of those grounds as well, but more of an underground style race setup would be cool. Or the option of street races, or track races. And drifting.
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echoeagle3
Oppai Overlord
artcellrox wrote...
a RWBY-based game made by Platinum Games (MadWorld, Bayonetta, Vanquish, Anarchy Reigns, Metal Gear Rising, Wonderful 101).I would buy this one
-1
Sgt.broski
Where's the futa Jacob
An Attack on Titan game.
Or better yet, an anime mugen style fighting game.
Or better yet, an anime mugen style fighting game.
Spoiler:
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PumpJack McGee wrote...
I always thought it'd be pretty cool to have a game where everything progresses backwards chronologically; The opening scene is the whatever cataclysmic doomsday event- and then the game starts off right at the day before.For the sake of example:
1st chapter - Day 28. Full party. Character levels, equipment, skills, experience all maxed out.
2nd chapter - Day 24. A little less. Maybe one fewer playable characters. Levels, equipment, etc knocked down a notch.
Continues as such.
7th Chapter - Day 7. Very few player characters. Few weapons. Little experience.
The logic is that the game would get more difficult as the game progresses- but not because of simply scaling things up. It's logical- a greenhorn would have a more difficult time surviving than an experienced veteran.
And then you get rewarded with the last chapter in which you return to day 28 and just unleash hell with your ubers.
And just like any good game- your actions shall affect how things go in that last chapter. It'd be a challenge to make things work out- such as a character death- but with careful planning and good writing, I think it'd be a pretty awesome experience.
Are there no existing post-apocalyptic games like this? It seems like a really obvious thing to do. I don't like the returning to full power part though. Earning a good end to the story should be enough.
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Loner
the People's Senpai
Me and my best friend talked about a Crime and Police RPG/MMO
So you choose crime and you can choose to be a private criminal or join one of many gangs. You choose solo career and you keep 100% profit of your earnings from missions, you aren't limited to certain customers or targets. You choose gang life and you a bonus in stats or something depending on which gang you choose, and you'll have numbers on your side in PVP. But you have to make money for the gang or they'll turn on you or something.
-You could be a hitman - get paid contracts to take out other criminal or police characters (ability to blend in with crowds and stealth kill bonuses)
-Thug - sort of the well rounded class with bonuses in defense and strength, they specialize in protecting the kingpins from hitman/police/thiefs
-Get away driver/ weapons distributor - specialize in transporting other players in mission and selling weapons (weapons and cars bonuses)
-Drug dealer aka health distributor - sell stat effecting drugs and health to other player and try and build a drug empire (health bonuses)
-Thief - steal valuable from NPC's or other players and sell them to others
The ultimate goal would be to reach "Kingpin" status where you run your own large gang/organized hitman group/ drug empire or something of that sort. You would have authority over other players and the more they ranked up the more your group would get stronger and you could go head to head with other gangs or hire hitman to take out important members of other gangs.
Then there the opposite side of the field and that's the police.
Not as sure on classes for that one. Would try to have and equivalent counter to all the criminal classes.
-Detectives would investigate murders including those done by hitman and try and discover who did which murder and hunt down the hitman (bonus points for taking them alive)
-highway patrol would have awesome gunfights on the highways and chase down the wheelmen
-standard police officer - provide crucial backup for other cops (not sure what bonuses would be maybe have canine unite with you)
-DEA officer - hunt down drug dealers - health bonuses of there own
-Bounty hunter - slightly less restricted on your rules you have to follow like regular police (beat up civilians to get more info and stuff) but can't kill your targets maybe? dunno on that one
The police classes would be more difficult to figure out perks and what not because you would be discouraged from being completely reckless and harming civilians and stuff unlike criminal classes. They'd have to have some serious perks because most people would rather be criminal class I'm sure.
So you choose crime and you can choose to be a private criminal or join one of many gangs. You choose solo career and you keep 100% profit of your earnings from missions, you aren't limited to certain customers or targets. You choose gang life and you a bonus in stats or something depending on which gang you choose, and you'll have numbers on your side in PVP. But you have to make money for the gang or they'll turn on you or something.
-You could be a hitman - get paid contracts to take out other criminal or police characters (ability to blend in with crowds and stealth kill bonuses)
-Thug - sort of the well rounded class with bonuses in defense and strength, they specialize in protecting the kingpins from hitman/police/thiefs
-Get away driver/ weapons distributor - specialize in transporting other players in mission and selling weapons (weapons and cars bonuses)
-Drug dealer aka health distributor - sell stat effecting drugs and health to other player and try and build a drug empire (health bonuses)
-Thief - steal valuable from NPC's or other players and sell them to others
The ultimate goal would be to reach "Kingpin" status where you run your own large gang/organized hitman group/ drug empire or something of that sort. You would have authority over other players and the more they ranked up the more your group would get stronger and you could go head to head with other gangs or hire hitman to take out important members of other gangs.
Then there the opposite side of the field and that's the police.
Not as sure on classes for that one. Would try to have and equivalent counter to all the criminal classes.
-Detectives would investigate murders including those done by hitman and try and discover who did which murder and hunt down the hitman (bonus points for taking them alive)
-highway patrol would have awesome gunfights on the highways and chase down the wheelmen
-standard police officer - provide crucial backup for other cops (not sure what bonuses would be maybe have canine unite with you)
-DEA officer - hunt down drug dealers - health bonuses of there own
-Bounty hunter - slightly less restricted on your rules you have to follow like regular police (beat up civilians to get more info and stuff) but can't kill your targets maybe? dunno on that one
The police classes would be more difficult to figure out perks and what not because you would be discouraged from being completely reckless and harming civilians and stuff unlike criminal classes. They'd have to have some serious perks because most people would rather be criminal class I'm sure.
