the random squad thread
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omnicide wrote...
@persondude: Well, Feel free to keep information regarding fapping to yourself.Well this is a site for fapping and if the forums don't contain a minimal amount of fap experiences, that would not be right... no, not right at all...
If it is so top secret, PM me about RBO or "Code: ReBO" as I am calling it. :D I want in on it...
Eranikum wrote...
Well, I got Generals aswell. Basicly got the entire C&C series lying in the shelf next to me :D /happy.As for Age of Mythology, yes I know that. Ain' too bad aswell. However regarding Sins and playing against Nacho: I fail at playing against people that don't sit next to me in the same room multiplayer. As an example: While I can normally take on a brutal enemy in C&C, I can barely hold my own in against one in multiplayer mode. It is ridiculous to be honest. I am not the type to be nervous in normal. Heck, I could sit outside in the sun and whistle before my final exams while all others were running around and panicking like headless chickens. I had a guitar concert at an embassy, but nothing freaks me out like a multiplayer game.
Lol. I'm the opposite. I can stand Multiplayer games seeing that no one knows me anyway. I CANNOT stand public speech or anything that involves me getting in front of the people. I can do okay in multiplayer mode though...
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I guess it is due to the traumatizing experience I had getting my ass kicked in any possible way whenever I played a game against my ex girlfriend. Or maybe it is just plain me being odd. Anyways, what you said about the small ships is right. I normally do pick on the support ships at first aswell, however there are exceptions. Those exceptions are the Dunnov Battlecruiser and the Prognator Mothership. It can be utterly vexing incase one of these two live too long.
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Eranikum wrote...
I guess it is due to the traumatizing experience I had getting my ass kicked in any possible way whenever I played a game against my ex girlfriend. Or maybe it is just plain me being odd. Anyways, what you said about the small ships is right. I normally do pick on the support ships at first aswell, however there are exceptions. Those exceptions are the Dunnov Battlecruiser and the Prognator Mothership. It can be utterly vexing incase one of these two live too long.Hmmm... I guess your right, the battle class MSs do hurt... a lot... But I still like taking the small ones out first, because usually the enemies do pick on the MSs and when they see that their forces are diminishing a lot faster then mine, they start retreating and I usually draw them into the gravity well farthur and when they try and retreat it takes them a while and that is when I focus all fire on the MSs.
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The type of player that I absolutely hate are rushers. I like to take my time in Sins and build up my economy first and defense before I go into the offense. I hate people that just spam their ships at the beginning and hope to make it before you have a suitable defense up.
It kinda makes one miss out on too much to use such strategies in my opinion. Another thing I would really love would be for the the good old Phase jump inhibitor (or whatever it is called) to block all jumps again :D You could turtle so nice with that thing it was awesome :D
It kinda makes one miss out on too much to use such strategies in my opinion. Another thing I would really love would be for the the good old Phase jump inhibitor (or whatever it is called) to block all jumps again :D You could turtle so nice with that thing it was awesome :D
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Eranikum wrote...
The type of player that I absolutely hate are rushers. I like to take my time in Sins and build up my economy first and defense before I go into the offense. I hate people that just spam their ships at the beginning and hope to make it before you have a suitable defense up. It kinda makes one miss out on too much to use such strategies in my opinion. Another thing I would really love would be for the the good old Phase jump inhibitor (or whatever it is called) to block all jumps again :D You could turtle so nice with that thing it was awesome :D
Yesh. The Phase Inhibitor. I haven't played in a while (again xbox lives fault) so I haven't gotten the new patch to see what they've done with it and never seen the nerf on the Advents. XD
I hate rushers too. One of my friends I play Generals with often usually goes GLA and rushes with suicide bombers and it pisses me off. :S You are also like my other friend on Generals who loves to turtle. XD
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I tend to turtle in RTS. I like to take my time and build up my defences, then overwhelm my opponent with superior numbers. Simple yet effective.
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Lol I'm classified as Eagler/Turtler/Power player. XD Yeah, I use a lot of different tactics. :P Though since I multitask it strains my focus and sometimes or most of the time that is the killer for me. :S
BTW Biglw17 gratz on Elite. :D
BTW Biglw17 gratz on Elite. :D
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Well I played Sins since the Beta 3. In the beginning, as long as that thing was standing in the system, no enemy ship could even jump away from the planet. Than they nerfed it to currently 250 or so % charge time and it stacks up to 3 times. True, that is pretty slow, but still. Keeping an entire fleet locked down in 1 place was awesome. Not to mention the old Kostura cannon that managed to disable and damage your own fleet aswell :P
I seriously think that the Advent needs a revamp though when it comes to the Deliverance Engine. I mean, nothing against spreading your love to the galaxy, but in the end, it is the weakest one of all three superweapons at the end of the day. Sure, making sure the enemy doesn't capture a planet back by nuking your culture everywhere is nice (or possibly neutralizing them), but somehow... it lacks.
EDIT: As for strategy, I am a turtle / taskforce player. I like to do my things in smaller groups rather than a lolomgwtfbbq army.
I seriously think that the Advent needs a revamp though when it comes to the Deliverance Engine. I mean, nothing against spreading your love to the galaxy, but in the end, it is the weakest one of all three superweapons at the end of the day. Sure, making sure the enemy doesn't capture a planet back by nuking your culture everywhere is nice (or possibly neutralizing them), but somehow... it lacks.
EDIT: As for strategy, I am a turtle / taskforce player. I like to do my things in smaller groups rather than a lolomgwtfbbq army.
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I'm... unpredictable. Which is a big bonus point if you ask me.
When I was once playing a league game (1 vs. 1) in Warcraft III I couldn't really decide on what to do at the start and then I was like "Screw this, I'm doing a peon rush." and I freaking won the game with peons and defensive towers inside his base 'cause he wanted to turtle and tech up to high units quickly.
And I don't really have any idea about other factions than Vasari, but I believe the colonizer capital ship has such an phase jump blocker. (No idea if it's area of effect, though.)
When I was once playing a league game (1 vs. 1) in Warcraft III I couldn't really decide on what to do at the start and then I was like "Screw this, I'm doing a peon rush." and I freaking won the game with peons and defensive towers inside his base 'cause he wanted to turtle and tech up to high units quickly.
And I don't really have any idea about other factions than Vasari, but I believe the colonizer capital ship has such an phase jump blocker. (No idea if it's area of effect, though.)
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Eranikum wrote...
Well I played Sins since the Beta 3. In the beginning, as long as that thing was standing in the system, no enemy ship could even jump away from the planet. Than they nerfed it to currently 250 or so % charge time and it stacks up to 3 times. True, that is pretty slow, but still. Keeping an entire fleet locked down in 1 place was awesome. Not to mention the old Kostura cannon that managed to disable and damage your own fleet aswell :PI seriously think that the Advent needs a revamp though when it comes to the Deliverance Engine. I mean, nothing against spreading your love to the galaxy, but in the end, it is the weakest one of all three superweapons at the end of the day. Sure, making sure the enemy doesn't capture a planet back by nuking your culture everywhere is nice (or possibly neutralizing them), but somehow... it lacks.
EDIT: As for strategy, I am a turtle / taskforce player. I like to do my things in smaller groups rather than a lolomgwtfbbq army.
Nah, my friend took a lot with deliverance engine. His culture was bombarding me already and while my fleet was away he shot his deliverance engine at one of the back planets of mine and started a colony there making a back door for him. He quickly reinforced it and I had to split my 2nd armada to take it back and he won the battle against the split fleet because of it. :S It can be used quite strategically but I guess it does lack a little...
Lol, seems like your the opposite from me. I usually build up and send different waves with lots of flanking to overwhelm. I guess that also makes me the economic player too...
@Nacho: Good man. Vasari is the best choice in my opinion. :D
@omnicide: Sins of a Solar Empire. It's a good game.
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Well the problem about that damn thing is that they nerfed it quite a bit. You can counter it with 2 broadcast centers now, as long as you don't nuke your opponents with 2-4 cannons / planet.
However in the late game, I DO spam these thingies *cough* yep, only build a great total of 32 *cough*.
My recipe for the Deliverance Engine:
Cookies
Drama
Hentai
Lolis
and some good old rock'n roll
Nothing makes people convert faster to the Advent! Join the unity! :P
However in the late game, I DO spam these thingies *cough* yep, only build a great total of 32 *cough*.
My recipe for the Deliverance Engine:
Cookies
Drama
Hentai
Lolis
and some good old rock'n roll
Nothing makes people convert faster to the Advent! Join the unity! :P
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Eranikum wrote...
Well the problem about that damn thing is that they nerfed it quite a bit. You can counter it with 2 broadcast centers now, as long as you don't nuke your opponents with 2-4 cannons / planet.However in the late game, I DO spam these thingies *cough* yep, only build a great total of 32 *cough*.
My recipe for the Deliverance Engine:
Cookies
Drama
Hentai
Lolis
and some good old rock'n roll
Nothing makes people convert faster to the Advent! Join the unity! :P
Besides the fact that your's is a matriaricle society. XD I would join for dominant women... and lolis... >.>
IMO, the super weapon that damages the base defense is the best. :D
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Ye, that is the Kostura Cannon from the Vasari. I so hate having my repair-stations disabled and damaged because of it *grummles* Not to mention it damages everything except bombers / fighters + disables it. That is the reason I usually have like 4-5 hangar bays as advent on planets that are in danger.
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The Novalith Cannon is my favourite. I just had a single game as Tec yet, but I managed to build around twenty of those things and I won the game just by firing them - the enemy lost his planets to the bombardment quicker than he could recolonize them. This is what I call professional turtling.