I like the notes you guys made, this is what a design page should look like.
Laggi wrote...
Some fast and rough sketches to start the thread with.
I probably won't finish this since I noticed it so late, but I've been sketching a bit on the computer and on paper.
And here's a sketch I did before I fell asleep. A bit of the gear designing:
He has a
scarf / turban to protect his head from the sun up in the sky, and a
scarf and (optional) goggles to protect his mouth and eyes [size=11](from sand and insects and such)[/h] with, while he's on the ground too. I imagined that at the ground-level, it's gonna be a desert-ey environment so those are needed. So there'll probably be sandstorms and stuff like that.
These are something that the professionals don't all wear, since they're used to it, but the newcomer isn't.
Then he's also wearing an
oxygen tank + mask for high altitudes, since he'll be in the sky on a zeppelin. Yet another thing that
only the beginner [size=11](and old veterans with bad lungs)[/h]
will use since his lungs aren't used to the thin air.
And a
grappling hook with a rope on it, to hook onto enemies' zeppelins.
And the smaller sketch on the right shows the kind of a loincloth that I want him to wear. And an optional bullet belt, if I decide to put an firearm on him. I'll probably stick to a sabre though, which I sketched on him on the computer earlier, but not gonna post my computer sketches though.
merriment wrote...
The pants and maybe the vest are supposed to be leather. At joint sections there is soft fabric to improve movability. The pants and the vest are have an inner layer of fur to keep her warm. Hood to cover her head. Glasses for protecting eyes and ensuring eyesight. Leather gloves for better grip.
After seeing Laggi's version I realize that I should've added oxygen supplys and rope.
I kind of forgot to make her a newcomer, so I gave her an oversized weapon. Yes, in my logic that will do it.