EFSF GMs vs. EA Daggers
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In my previous discussion, we talked about Zeonic mobile suits vs the ZAFT equivalent of the Zakus, Goufs, and Doms. Now we will go into the GM type suits and which would be superior.
Here are some examples of each Earth forces MP suits
EFSF (Earth Federation Space Force) - Universal Century
EA (Earth Alliance) - SEED
Here are some examples of each Earth forces MP suits
EFSF (Earth Federation Space Force) - Universal Century
Spoiler:
EA (Earth Alliance) - SEED
Spoiler:
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Well, you bring up an interesting point. I find that the GM series from the Universal Century is significantly more versatile, having variants such as the Sniper, Quel, and later evolving into the GM II, Nemo, and Nero respectively. Still, the Strike daggers from SEED have similar armaments, although you see much less variety. While very similar, the GM series is difficult to compare with the Strike Daggers because the SDs don't have their powerplant ratings listed like the GM's. The only thing that I can say is that the Strike Daggers don't have have 360 degree viewscreens like the Jegans and late-model GMs, and that would put them at a huge disadvantage in a battle. Disregarding powerplant and weapons output ratings, I would say that the GM series is superior to the Dagger series.
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The Blue Destiny? Oh yeah, wasn't that from a Sega Saturn Game or something? I almost forgot about the EXAM system. That also goes to show you how how exotic some of the GMs can be. On an unrelated note, the original GMs had physical rifles, which would put them at a huge disadvantage to a Dagger, which carries a beam rifle.
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The earlier models of the GM would be vastly inferior to the Daggers I guess. However, the later variants would definitely dominate. Especially the Jegan. If I remember correctly, they could also use dummies? Hmmm... Dummies would give a huge advantage. Lol.
I can't really say much about anything Seed having not really watching it because it failed.
I can't really say much about anything Seed having not really watching it because it failed.
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UC Fanatic wrote...
The Blue Destiny? Oh yeah, wasn't that from a Sega Saturn Game or something? I almost forgot about the EXAM system. That also goes to show you how how exotic some of the GMs can be. On an unrelated note, the original GMs had physical rifles, which would put them at a huge disadvantage to a Dagger, which carries a beam rifle.Yes, Blue Destiny Unit 01 was a GM, where as units 02 and 03 were closer to actual gundams. And yes, Blue Destiny was a video game for the Saturn, as well as a 2 volume manga.
But back on the subject. I honestly think that even the earlier version GMs could hold their own against the Daggers. For one, the Daggers had laminated armor, not phase shift or trans shift. That was good against beam weaponery, but from what I remember, it didn't stand up well against physical weapons, like live shells and the Ginn sword. And also, keep in mind, Daggers were more on a sophisticated battery pack, whereas with the GMs, even the grunts of the grunts, had Minovsky type ultracompact fusion reactors, which could provide a longer operating time that some lousy battery pack. So while all the Daggers were getting recharged, or switching between platoons due to energy limitations, the GMs could march in and turn it into a one-sided ass kicking, given that the pilots had not reached their limitations as well.
That's my take on it anyways.
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On another note, some of the most advanced mobile suits of the UC timeline were developed from GMs. No example could be better than the Titan's TR series mobile suits. Starting with the TR-1 Hazel, which was based off of the GM Quel, it eventually evolved into the TR-6 Woundwort, which could use the equipment of other mobile suits in extremely creative ways. The Woundwort was so versatile, it could even mount the arms of the Psyco Gundam to itself, not to mention its ability to combine with parts of other mobile suits to make an almost entirely different mobile suit. Such versatility is simply not present in any Dagger-type mobile suit, and since versatility helps a pilot to effectively deal with changing battlefield situations, a GM-type would generally be much more effective and pilot-friendly than Dagger type.
I know that was a long answer but this is a juicy topic and I couldn't help myself.
I know that was a long answer but this is a juicy topic and I couldn't help myself.
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I remembered that Dagger with model number GAT-01A1 has ability to mount strikers pack like Hazel do. And this Dagger also has Gunbarrel Stiker. Its just like wire-guided InCom from Dooben-Wolf.
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I am pleased to hear very good responses. I'm gonna add something about the GM Custom and the GM Cannon II.
Both suits had features incorporated from the Gundam Alex prototype and the GM Kai. The GM Custom I believe had the same maneuverability as the RX-8-2 and the GM Cannon II has the same armor from the Gundam Alex's chobham armor.
Both suits had features incorporated from the Gundam Alex prototype and the GM Kai. The GM Custom I believe had the same maneuverability as the RX-8-2 and the GM Cannon II has the same armor from the Gundam Alex's chobham armor.
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I'm not so sure if any of the GMs were ever equipped with incoms, but there are several models so it's possible.
Here's A little tech lesson for SEED fans. A funnel is the UC equivalent of a DRAGOON. The funnel charges up its capacitor (battery) while on it's mobile suit's storage rack. When deployed, a suitable Newtype pilot uses his mind in conjunction with his mobile suit's Psycommu system (Bio-sensor, Psycoframe, etc.) to control the funnels and independently attack multiple enemies that may or may not lie outside the pilot's visual range. An incom is a simpler version of the funnel that can be controlled by a non-Newtype pilot. An incom is wire-guided and is only capable of moving in two dimensions, and the wire itself limits the effective range of the incom. That being said, incoms are cheaper to produce than funnels and there are many more pilots that can actually use them, so while inferior to the funnel, the incom is far more practical for battlefield use. There are several non-GM units that use incoms, the first of which canonically was the Gundam Mark IV if I'm not mistaken.
Here's A little tech lesson for SEED fans. A funnel is the UC equivalent of a DRAGOON. The funnel charges up its capacitor (battery) while on it's mobile suit's storage rack. When deployed, a suitable Newtype pilot uses his mind in conjunction with his mobile suit's Psycommu system (Bio-sensor, Psycoframe, etc.) to control the funnels and independently attack multiple enemies that may or may not lie outside the pilot's visual range. An incom is a simpler version of the funnel that can be controlled by a non-Newtype pilot. An incom is wire-guided and is only capable of moving in two dimensions, and the wire itself limits the effective range of the incom. That being said, incoms are cheaper to produce than funnels and there are many more pilots that can actually use them, so while inferior to the funnel, the incom is far more practical for battlefield use. There are several non-GM units that use incoms, the first of which canonically was the Gundam Mark IV if I'm not mistaken.
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But now we're talking about GM and Dagger. Not Gundam. Except Hazel that build based on GM Quel. Besides Hazel use gundam head in order to test its psychological effectiveness against Zeon remnants. So it's still GM category in my list.





