How Do I Become a Video Game Developer?
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Yea, I realize what I could be possibly getting into. I'm willing to commit the rest of my life for what I want to make. It's a product of love. I'll take jobs here and there to get by, to get experience, while juggling real life and school, but in the end all of my efforts will always be for this one sole product of love. Who knows, maybe someone else will feel the same way about this product I want to make, and help me make it, providing additional and better skills.
And eh, the only major roles I learned were designer, programmer, artist, and sound producer. I now realize there are even more specialized roles. Oh well.
And eh, the only major roles I learned were designer, programmer, artist, and sound producer. I now realize there are even more specialized roles. Oh well.
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I've been also doing this RPG project and it's killing me like shit. It's really hard if you and your team(if you have one/you'll need one) are amateurs. For me, I'm guessing me and my team will be needing 1-2more years to finish this project so gudluck!
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I'm finishing up my BS in Computer Science now to do exactly this. Its my senior year, and I finally got into our game programming course. There is a lot to learn before jumping into making games, and that's just about the programming side. As far as languages go, I highly recommend NOT learning C# or java for game development. They are still good languages to know, but they are virtual languages, which means they are slower when it comes to processing speed when compared to other languages like C++. I also highly recommend learning at least one scripting language (PERL, Lua, Ruby, etc.). If you REALLY want to learn what the companies use/want, go look at their job opening descriptions and you will be able to spot it clear as day.
As far as game engines go, its a pick and choose for every game. It largely depends on what genre of a game you are trying to build. I'm mostly a FPS gamer, so that's the engines that I know the most about. If you're looking for just some engine to play around with, and get familiar with just the game interaction programming, I recommend the Unreal Development Kit, its completely free to just mess around with, but if you want to sell your game, there is a licence and royalties the information for which can be found in the FAQ on their site.
As far as game engines go, its a pick and choose for every game. It largely depends on what genre of a game you are trying to build. I'm mostly a FPS gamer, so that's the engines that I know the most about. If you're looking for just some engine to play around with, and get familiar with just the game interaction programming, I recommend the Unreal Development Kit, its completely free to just mess around with, but if you want to sell your game, there is a licence and royalties the information for which can be found in the FAQ on their site.