Magic the Gathering

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Just realized there's a GP going on back in my home town, Sacramento, CA. I really, REALLY, want to go back home now to play in that GP. TT__TT
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BlinkXPoke Cards and Hugs abound
sakabato24 wrote...
Just realized there's a GP going on back in my home town, Sacramento, CA. I really, REALLY, want to go back home now to play in that GP. TT__TT


I don't have any way to practice Theros Sealed for that event without Magic Online, unless my friend lets me grind out a few events on his account (since I don't have an MTGO account yet). Regardless, I'd like to see if I can go. I actually haven't been to a GP yet, and I really want to try and see how well I could do at one.
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BlinkXPoke wrote...
sakabato24 wrote...
Just realized there's a GP going on back in my home town, Sacramento, CA. I really, REALLY, want to go back home now to play in that GP. TT__TT


I don't have any way to practice Theros Sealed for that event without Magic Online, unless my friend lets me grind out a few events on his account (since I don't have an MTGO account yet). Regardless, I'd like to see if I can go. I actually haven't been to a GP yet, and I really want to try and see how well I could do at one.


I only use MTGO for Drafting/Sealed. Other than that, I play on Cocktrice and play mostly Modern or Legacy on there. Going to wait a bit for Standard.

Funny thing is though, I built a Simic Standard Deck, and I've been rolling through people online with it, even Tier 1 decks like Mono-Blue or Mono-Black. I'll try to bring it up some time and show how it runs.
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BlinkXPoke Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
Just realized there's a GP going on back in my home town, Sacramento, CA. I really, REALLY, want to go back home now to play in that GP. TT__TT


I don't have any way to practice Theros Sealed for that event without Magic Online, unless my friend lets me grind out a few events on his account (since I don't have an MTGO account yet). Regardless, I'd like to see if I can go. I actually haven't been to a GP yet, and I really want to try and see how well I could do at one.


I only use MTGO for Drafting/Sealed. Other than that, I play on Cocktrice and play mostly Modern or Legacy on there. Going to wait a bit for Standard.

Funny thing is though, I built a Simic Standard Deck, and I've been rolling through people online with it, even Tier 1 decks like Mono-Blue or Mono-Black. I'll try to bring it up some time and show how it runs.


We should play sometime. I wanted to try out some Modern brews, figure out how to make them consistent, and want to keep practicing Legacy and Standard.

Simic, huh? It does seem good, but lacking in removal. How do you overcome that problem? Just force through bigger/better threats and outrace them?
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BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
Just realized there's a GP going on back in my home town, Sacramento, CA. I really, REALLY, want to go back home now to play in that GP. TT__TT


I don't have any way to practice Theros Sealed for that event without Magic Online, unless my friend lets me grind out a few events on his account (since I don't have an MTGO account yet). Regardless, I'd like to see if I can go. I actually haven't been to a GP yet, and I really want to try and see how well I could do at one.


I only use MTGO for Drafting/Sealed. Other than that, I play on Cocktrice and play mostly Modern or Legacy on there. Going to wait a bit for Standard.

Funny thing is though, I built a Simic Standard Deck, and I've been rolling through people online with it, even Tier 1 decks like Mono-Blue or Mono-Black. I'll try to bring it up some time and show how it runs.


We should play sometime. I wanted to try out some Modern brews, figure out how to make them consistent, and want to keep practicing Legacy and Standard.

Simic, huh? It does seem good, but lacking in removal. How do you overcome that problem? Just force through bigger/better threats and outrace them?


Basic removal via :

1x Cyclonic Rift
2x Simic Charm
3x Plasm Capture
2x Rapid Hybridization

And then another SB Rapid, one Plasm, and 1 Sylvan Primordial.

*EDIT*

Here's the Decklist :
Lands (24) -
4 Temple of Mystery
4 Simic Guildgate
4 Breeding Pool
1 Nykthos, Shrine to Nyx
5 Island
6 Forest

Creatures (26) -
4 Prophet of Kruphix
4 Elvish Mystic
4 Sylvan Caryatid
2 Kalonian Hydra
2 Prime Speaker Zegana
4 Polukranos, World Eater
2 Horizon Chimera
3 Experiment One
1 Sylvan Primordial

Spells (8) -
2 Plasm Capture
3 Simic Charm
1 Cyclonic Rift
2 Rapid Hybridization

Planeswalkers (2) -
2 Garruk, Caller of Beasts

Sideboard (15) -
4 Skylasher
3 Witchstalker
1 Progenitor Mimic
1 Rapid Hybridization
1 Plasm Capture
1 Aetherling
3 Mistcutter Hydra
1 Sylvan Primordial
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BlinkXPoke Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
Just realized there's a GP going on back in my home town, Sacramento, CA. I really, REALLY, want to go back home now to play in that GP. TT__TT


I don't have any way to practice Theros Sealed for that event without Magic Online, unless my friend lets me grind out a few events on his account (since I don't have an MTGO account yet). Regardless, I'd like to see if I can go. I actually haven't been to a GP yet, and I really want to try and see how well I could do at one.


I only use MTGO for Drafting/Sealed. Other than that, I play on Cocktrice and play mostly Modern or Legacy on there. Going to wait a bit for Standard.

Funny thing is though, I built a Simic Standard Deck, and I've been rolling through people online with it, even Tier 1 decks like Mono-Blue or Mono-Black. I'll try to bring it up some time and show how it runs.


We should play sometime. I wanted to try out some Modern brews, figure out how to make them consistent, and want to keep practicing Legacy and Standard.

Simic, huh? It does seem good, but lacking in removal. How do you overcome that problem? Just force through bigger/better threats and outrace them?


Basic removal via :

1x Cyclonic Rift
2x Simic Charm
3x Plasm Capture
2x Rapid Hybridization

And then another SB Rapid, one Plasm, and 1 Sylvan Primordial.

*EDIT*

Here's the Decklist :
Lands (24) -
4 Temple of Mystery
4 Simic Guildgate
4 Breeding Pool
1 Nykthos, Shrine to Nyx
5 Island
6 Forest

Creatures (26) -
4 Prophet of Kruphix
4 Elvish Mystic
4 Sylvan Caryatid
2 Kalonian Hydra
2 Prime Speaker Zegana
4 Polukranos, World Eater
2 Horizon Chimera
3 Experiment One
1 Sylvan Primordial

Spells (8) -
2 Plasm Capture
3 Simic Charm
1 Cyclonic Rift
2 Rapid Hybridization

Planeswalkers (2) -
2 Garruk, Caller of Beasts

Sideboard (15) -
4 Skylasher
3 Witchstalker
1 Progenitor Mimic
1 Rapid Hybridization
1 Plasm Capture
1 Aetherling
3 Mistcutter Hydra
1 Sylvan Primordial


Fascinating. I love the Horizon Chimera, and I love Kalonian Hydra into Prime Speaker.
Witchstalker is underplayed IMO. It seems great.
Four Prophet of Kruphix always seemed excessive to me (even though I like the card), but the argument I usually hear is that "I want to draw this every game.", which I understand.

How has Simic Charm been working for you? The RUG player I mentioned before uses it, too, to pretty good effect. It seems pretty versatile, but I'd imagine its hexproof ability is most relevant. When are the other two useful?

EDIT: Also, Mistcutter Hydra AND Skylasher? I usually people use one or the other. Is one specifically for control and the other for mono-blue, respectively? Or do they both come in for both matchups?
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Prophet is, IMO, my win-con. Once she's on the board, you have presence up the butt, and keeping one on board and another in hand for back-up is prevalent. Horizon + Zegana = A more useful Sphinx IMO.

As for Simic Charm, the other 2 abilities help out quite a bit. It's versatility is unprecedented IMO. For a board-wipe, like Supreme, you can bounce the creature you want to keep the most, most likely Prophet. The pump ability is nice to where it can win you the game when you need the extra damage, as well as pumping up the biggest creature for more card draw for Zegana.

I run both to hate on Mono-Blue or UW Control in general. A Mistcutter or a Skylasher on board against either of the decks due to the fact that they can not spot-remove it, and if you get either a big enough Mistcutter or at least 2 Skylashers on board, Mono-Blue can't block them, renders their flyers like Cloudfin, Judge's Familiar, or their Nightveils ineffective.

Against the UW match-up, have either a Skylasher, Mistcutter, or Witchstalker, hurts their game big time.
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BlinkXPoke Cards and Hugs abound
sakabato24 wrote...
Prophet is, IMO, my win-con. Once she's on the board, you have presence up the butt, and keeping one on board and another in hand for back-up is prevalent. Horizon + Zegana = A more useful Sphinx IMO.

As for Simic Charm, the other 2 abilities help out quite a bit. It's versatility is unprecedented IMO. For a board-wipe, like Supreme, you can bounce the creature you want to keep the most, most likely Prophet. The pump ability is nice to where it can win you the game when you need the extra damage, as well as pumping up the biggest creature for more card draw for Zegana.

I run both to hate on Mono-Blue or UW Control in general. A Mistcutter or a Skylasher on board against either of the decks due to the fact that they can not spot-remove it, and if you get either a big enough Mistcutter or at least 2 Skylashers on board, Mono-Blue can't block them, renders their flyers like Cloudfin, Judge's Familiar, or their Nightveils ineffective.

Against the UW match-up, have either a Skylasher, Mistcutter, or Witchstalker, hurts their game big time.


I've never doubted the Prophet's power, I just wondered what made it so important that you (and many others, evidently) want four. Now, I think I understand.

I see. I haven't played enough with Simic Charm to really know. But, I'm convinced enough to try it out now.

So, are those decks bad matchups that require you to have all that hate? Or are too many cards in your main deck not good in those matchups? To me, 10 whole sideboard slots for two decks seems like a lot.
It might also be the metagame, though, too. Is there lots of monoU or blue-based control decks on Cockatrice?
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BlinkXPoke wrote...
sakabato24 wrote...
Prophet is, IMO, my win-con. Once she's on the board, you have presence up the butt, and keeping one on board and another in hand for back-up is prevalent. Horizon + Zegana = A more useful Sphinx IMO.

As for Simic Charm, the other 2 abilities help out quite a bit. It's versatility is unprecedented IMO. For a board-wipe, like Supreme, you can bounce the creature you want to keep the most, most likely Prophet. The pump ability is nice to where it can win you the game when you need the extra damage, as well as pumping up the biggest creature for more card draw for Zegana.

I run both to hate on Mono-Blue or UW Control in general. A Mistcutter or a Skylasher on board against either of the decks due to the fact that they can not spot-remove it, and if you get either a big enough Mistcutter or at least 2 Skylashers on board, Mono-Blue can't block them, renders their flyers like Cloudfin, Judge's Familiar, or their Nightveils ineffective.

Against the UW match-up, have either a Skylasher, Mistcutter, or Witchstalker, hurts their game big time.


I've never doubted the Prophet's power, I just wondered what made it so important that you (and many others, evidently) want four. Now, I think I understand.

I see. I haven't played enough with Simic Charm to really know. But, I'm convinced enough to try it out now.

So, are those decks bad matchups that require you to have all that hate? Or are too many cards in your main deck not good in those matchups? To me, 10 whole sideboard slots for two decks seems like a lot.
It might also be the metagame, though, too. Is there lots of monoU or blue-based control decks on Cockatrice?


It's usually the match-up I see a lot. Either that or R/G Midrange. Played a few games against it, and I removed the Sylvan from SB and added a Cyclonic Rift in place of it.
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BlinkXPoke Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
Prophet is, IMO, my win-con. Once she's on the board, you have presence up the butt, and keeping one on board and another in hand for back-up is prevalent. Horizon + Zegana = A more useful Sphinx IMO.

As for Simic Charm, the other 2 abilities help out quite a bit. It's versatility is unprecedented IMO. For a board-wipe, like Supreme, you can bounce the creature you want to keep the most, most likely Prophet. The pump ability is nice to where it can win you the game when you need the extra damage, as well as pumping up the biggest creature for more card draw for Zegana.

I run both to hate on Mono-Blue or UW Control in general. A Mistcutter or a Skylasher on board against either of the decks due to the fact that they can not spot-remove it, and if you get either a big enough Mistcutter or at least 2 Skylashers on board, Mono-Blue can't block them, renders their flyers like Cloudfin, Judge's Familiar, or their Nightveils ineffective.

Against the UW match-up, have either a Skylasher, Mistcutter, or Witchstalker, hurts their game big time.


I've never doubted the Prophet's power, I just wondered what made it so important that you (and many others, evidently) want four. Now, I think I understand.

I see. I haven't played enough with Simic Charm to really know. But, I'm convinced enough to try it out now.

So, are those decks bad matchups that require you to have all that hate? Or are too many cards in your main deck not good in those matchups? To me, 10 whole sideboard slots for two decks seems like a lot.
It might also be the metagame, though, too. Is there lots of monoU or blue-based control decks on Cockatrice?


It's usually the match-up I see a lot. Either that or R/G Midrange. Played a few games against it, and I removed the Sylvan from SB and added a Cyclonic Rift in place of it.


Hm. What kind of Red-Green midrange? What stuff do they play?
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BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
Prophet is, IMO, my win-con. Once she's on the board, you have presence up the butt, and keeping one on board and another in hand for back-up is prevalent. Horizon + Zegana = A more useful Sphinx IMO.

As for Simic Charm, the other 2 abilities help out quite a bit. It's versatility is unprecedented IMO. For a board-wipe, like Supreme, you can bounce the creature you want to keep the most, most likely Prophet. The pump ability is nice to where it can win you the game when you need the extra damage, as well as pumping up the biggest creature for more card draw for Zegana.

I run both to hate on Mono-Blue or UW Control in general. A Mistcutter or a Skylasher on board against either of the decks due to the fact that they can not spot-remove it, and if you get either a big enough Mistcutter or at least 2 Skylashers on board, Mono-Blue can't block them, renders their flyers like Cloudfin, Judge's Familiar, or their Nightveils ineffective.

Against the UW match-up, have either a Skylasher, Mistcutter, or Witchstalker, hurts their game big time.


I've never doubted the Prophet's power, I just wondered what made it so important that you (and many others, evidently) want four. Now, I think I understand.

I see. I haven't played enough with Simic Charm to really know. But, I'm convinced enough to try it out now.

So, are those decks bad matchups that require you to have all that hate? Or are too many cards in your main deck not good in those matchups? To me, 10 whole sideboard slots for two decks seems like a lot.
It might also be the metagame, though, too. Is there lots of monoU or blue-based control decks on Cockatrice?


It's usually the match-up I see a lot. Either that or R/G Midrange. Played a few games against it, and I removed the Sylvan from SB and added a Cyclonic Rift in place of it.


Hm. What kind of Red-Green midrange? What stuff do they play?


Mystic, Domri, Xenagos, Polukranos, Colossus, just to name a few.
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BlinkXPoke Cards and Hugs abound
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
Prophet is, IMO, my win-con. Once she's on the board, you have presence up the butt, and keeping one on board and another in hand for back-up is prevalent. Horizon + Zegana = A more useful Sphinx IMO.

As for Simic Charm, the other 2 abilities help out quite a bit. It's versatility is unprecedented IMO. For a board-wipe, like Supreme, you can bounce the creature you want to keep the most, most likely Prophet. The pump ability is nice to where it can win you the game when you need the extra damage, as well as pumping up the biggest creature for more card draw for Zegana.

I run both to hate on Mono-Blue or UW Control in general. A Mistcutter or a Skylasher on board against either of the decks due to the fact that they can not spot-remove it, and if you get either a big enough Mistcutter or at least 2 Skylashers on board, Mono-Blue can't block them, renders their flyers like Cloudfin, Judge's Familiar, or their Nightveils ineffective.

Against the UW match-up, have either a Skylasher, Mistcutter, or Witchstalker, hurts their game big time.


I've never doubted the Prophet's power, I just wondered what made it so important that you (and many others, evidently) want four. Now, I think I understand.

I see. I haven't played enough with Simic Charm to really know. But, I'm convinced enough to try it out now.

So, are those decks bad matchups that require you to have all that hate? Or are too many cards in your main deck not good in those matchups? To me, 10 whole sideboard slots for two decks seems like a lot.
It might also be the metagame, though, too. Is there lots of monoU or blue-based control decks on Cockatrice?


It's usually the match-up I see a lot. Either that or R/G Midrange. Played a few games against it, and I removed the Sylvan from SB and added a Cyclonic Rift in place of it.


Hm. What kind of Red-Green midrange? What stuff do they play?


Mystic, Domri, Xenagos, Polukranos, Colossus, just to name a few.


Seems more like the Green-splash-red devotion deck. I thought you meant something like the Monsters deck, with more red for Stormbreath, Ember Swallower, and Flesh/Blood.
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http://www.wizards.com/magic/magazine/article.aspx?x=mtg%2Fdaily%2Fur%2F281

Goddamn it Elspeth. Again, really? Every time you try to help a Plane in the Multiverse, you always seem to fuck it up even more.

I do like that the new Planeswalker though originates from Zendikar and her background story about trying to find ways to eradicate the Eldrazi.
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BlinkXPoke Cards and Hugs abound
sakabato24 wrote...
http://www.wizards.com/magic/magazine/article.aspx?x=mtg%2Fdaily%2Fur%2F281

Goddamn it Elspeth. Again, really? Every time you try to help a Plane in the Multiverse, you always seem to fuck it up even more.

I do like that the new Planeswalker though originates from Zendikar and her background story about trying to find ways to eradicate the Eldrazi.


Whoa. Xenagos had big dreams. That'll be interesting... Is he gonna be a R/G God card, now? I would like any kind of multicolor work with so tricolor decks are easier to make.

So Kiora was from Zendikar... Kinda makes sense they she conjures up massive creatures, then. I can't believe I didn't see that coming, though; her deck in the video game is a ramp deck that brings out fatties that are all almost exclusively from Zendikar block, lol.
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I got a pretty janky cool idea for an elf commander deck:

1. Play Living Plane

2. Attack with elf with lure effect.

3. Activate Jabari's banner

4. ???

5. Profit
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Standard isn't my style. I am a casual-only player.

I was planning to build this deck soon: The Heat of War

It's mostly designed for Monday Night Multiplayer Casual at the local hobby shop.
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Literally first time on this site in like a year just to get advice on a deck.

Its a standard combo deck i came up with that's based around cheating out enter the infinite, and borborygmos enraged to throw your decks lands at them. It just needs some more consistency but I've run out of ideas

The details are Here


Feel free to post here or on tapped out ill be checking both
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Tekn0x wrote...
Literally first time on this site in like a year just to get advice on a deck.

Its a standard combo deck i came up with that's based around cheating out enter the infinite, and borborygmos enraged to throw your decks lands at them. It just needs some more consistency but I've run out of ideas

The details are Here


Feel free to post here or on tapped out ill be checking both


I love the theme of this deck, but when playtesting it, I often ran into situations where I had a lot of mana at my disposal, but nothing practical to spend it on. I had a hard time getting to the combo, but with a large disposal of creatures, I did have a little leg room to wait for it.

I might sideboard in a Boros charm if you are facing an opponent with kill spells. With your sliver and your carytid, you should have no trouble running it on the side. That way you can survive with just Borborygmos and not have to worry about losing him.
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BlinkXPoke Cards and Hugs abound
Tekn0x wrote...
Literally first time on this site in like a year just to get advice on a deck.

Its a standard combo deck i came up with that's based around cheating out enter the infinite, and borborygmos enraged to throw your decks lands at them. It just needs some more consistency but I've run out of ideas

The details are Here


Feel free to post here or on tapped out ill be checking both


Lol, OmniBor is back, cept without Omniscience. This combo was SO easy to pull off when all you needed to do was resolve an Omniscience. Then, the game should end on the spot.
This seems like you need to get a little luckier, since you gotta cheat the Infinite.

I liked the idea of Commune with the Gods to be able to dig for Possibility Storm. To remedy the fact that you may accidentally mill your Enter the Infinites, you could play Serene Rememberance or Elixir of Immortality. Serene Remembrance is a little bit awkward with the other sorceries when Possibility Storm triggers, but Elixir should be fine, I think. If it works the way I think it does, you'd cast Elixir, reveal your deck, then shuffle (assuming you only have one Elixir).

I'd add blue simply because I feel like this deck could want card draw, but that could be wrong, considering it makes the Storm even clunkier. Also, it lets you MAYBE hardcast Enter the Infinite. Opponents only have 20 life, so Borborygmos only needs you to ditch 7 lands, 6 if they played a shockland untapped.
It even makes Borborygmos more of just a massive threat, since, if you ramp that far, you could just use your card draw to fuel him.
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BlinkXPoke wrote...
Tekn0x wrote...
Literally first time on this site in like a year just to get advice on a deck.

Its a standard combo deck i came up with that's based around cheating out enter the infinite, and borborygmos enraged to throw your decks lands at them. It just needs some more consistency but I've run out of ideas

The details are Here


Feel free to post here or on tapped out ill be checking both


Lol, OmniBor is back, cept without Omniscience. This combo was SO easy to pull off when all you needed to do was resolve an Omniscience. Then, the game should end on the spot.
This seems like you need to get a little luckier, since you gotta cheat the Infinite.

I liked the idea of Commune with the Gods to be able to dig for Possibility Storm. To remedy the fact that you may accidentally mill your Enter the Infinites, you could play Serene Rememberance or Elixir of Immortality. Serene Remembrance is a little bit awkward with the other sorceries when Possibility Storm triggers, but Elixir should be fine, I think. If it works the way I think it does, you'd cast Elixir, reveal your deck, then shuffle (assuming you only have one Elixir).

I'd add blue simply because I feel like this deck could want card draw, but that could be wrong, considering it makes the Storm even clunkier. Also, it lets you MAYBE hardcast Enter the Infinite. Opponents only have 20 life, so Borborygmos only needs you to ditch 7 lands, 6 if they played a shockland untapped.
It even makes Borborygmos more of just a massive threat, since, if you ramp that far, you could just use your card draw to fuel him.


Honestly ive playtested this deck like a million times now and im thinking it might just be a better idea to ditch the combo and literally just go straight up hard cast everything. Though one benefit i found of possibility storm is that it protects your creatures in the way that your opponent might cast a kill spell then have it exiled into some other less relevant spell. Also if your opponent is sitting there with a polukranos in hand they can often cast that polukranos and have it exiled into something like an elvish mystic lol


But its not nearly as hard as youd think to hard cast everything. With nykthos and xenagos you can often generate enough mana to hard cast enter the infinite on turn 4. Then if you enter the infinite you can actually just drop all of your burning trees then a 2 drop then drop a nykthos for like 10 and then cast borborygmos to win. It might even be better due to its consistancy. Though you generally dont have the follow up mana to drop borborygmos until the next turn

Oh also another note about the deck if you enter the infinte. you can generate retarded amounts of mana if you have 4 mana up after youve infinited. What you do is dro all yoru burning trees then as long as you have another creature in play drop your xenagos for 4 then +1 him then use that mana to do it again and again and you can generate like upwards of 8 mana by just continuously dropping all 4 xenagoses one after the other and taking advantage of the legend rule. The same will be true of kiora and nykthos as a combo when kiora comes out.
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