[Quiz]What sort of D&D character would you be?
0
True Neutral Human Druid/Ranger (3rd/2nd Level)
Ability Scores:
Strength- 14
Dexterity- 18
Constitution- 16
Intelligence- 16
Wisdom- 18
Charisma- 13
I've taken similar tests a few times before. my alignment always comes out true neutral.
Here is one that only does alignment, not class.
Ability Scores:
Strength- 14
Dexterity- 18
Constitution- 16
Intelligence- 16
Wisdom- 18
Charisma- 13
I've taken similar tests a few times before. my alignment always comes out true neutral.
Here is one that only does alignment, not class.
0
Chaotic Neutral Human Sorcerer (1st Level)
Strength-13
Dexterity-12
Constitution-11
Intelligence-13
Wisdom-16
Charisma-12
Strength-13
Dexterity-12
Constitution-11
Intelligence-13
Wisdom-16
Charisma-12
0
I Am A: Neutral Good Human Ranger (2nd Level)
That's quite long... I've been a ranger type in most games so it's quite true.
and I'm normal?!
Spoiler:
That's quite long... I've been a ranger type in most games so it's quite true.
and I'm normal?!
0
You Are A:
Chaotic Neutral Human Fighter/Bard (1st/1st Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 13
Intelligence- 11
Wisdom- 12
Charisma- 12
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Chaotic Neutral Human Fighter/Bard (1st/1st Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 13
Intelligence- 11
Wisdom- 12
Charisma- 12
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
0
Lawful Evil Human Fighter/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 18
Dexterity- 13
Constitution- 15
Intelligence- 12
Wisdom- 17
Charisma- 12
Alignment:
Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Ability Scores:
Strength- 18
Dexterity- 13
Constitution- 15
Intelligence- 12
Wisdom- 17
Charisma- 12
Alignment:
Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
0
b>I Am A: Chaotic Good Human Bard (2nd Level)
Ability Scores:
Strength-13
Dexterity-16
Constitution-12
Intelligence-14
Wisdom-15
Charisma-11
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXX (7)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (0)
Bard ------ XXXXXX (6)
Cleric ---- (0)
Druid ----- (-27)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- (-4)
Lol -21 for paladin, not nearly lawful enough
Ability Scores:
Strength-13
Dexterity-16
Constitution-12
Intelligence-14
Wisdom-15
Charisma-11
Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXX (7)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (0)
Bard ------ XXXXXX (6)
Cleric ---- (0)
Druid ----- (-27)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- (-4)
Lol -21 for paladin, not nearly lawful enough
0
You Are A:
Neutral Good Human Bard (4th Level)
Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 11
Intelligence- 12
Wisdom- 14
Charisma- 13
Neutral Good Human Bard (4th Level)
Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 11
Intelligence- 12
Wisdom- 14
Charisma- 13
Spoiler:
0
Mr.Shaggnificent wrote...
Here is one that only does alignment, not class.Ah yeah, still abilities are interesting too (and peep's classes, somewhat).
Anyway, took this 2 times (on second run skipped some bs questions).Check it:
True Neutral Human Fighter (2nd Level)
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 11
Wisdom- 12
Charisma- 14
Spoiler:
0
Shinji Ex wrote...
Waar wrote...
too many questions.Call me when it's one of those 10 or 20 question things
Awwwwwwww.
0
opanihuya wrote...
Shinji Ex wrote...
Waar wrote...
too many questions.Call me when it's one of those 10 or 20 question things
Awwwwwwww.
If I'm bored sometime I'll hit it up...
0
You Are A:
True Neutral Human Sorcerer (2nd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 14
Intelligence- 12
Wisdom- 14
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
True Neutral Human Sorcerer (2nd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 14
Intelligence- 12
Wisdom- 14
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
0
Kaimax
Best Master-San
Last Time:
You Are A:
Neutral Good Human Druid (2nd Level)
Now
Kaimax wrote...
You Are A:
Neutral Good Human Druid (2nd Level)
Now
True Neutral Human Fighter (3rd Level)
0
Kaimax wrote...
Last Time:Kaimax wrote...
You Are A:
Neutral Good Human Druid (2nd Level)
Now
True Neutral Human Fighter (3rd Level)
3 years, huh? You don't seem to have changed much at all, however.
0
I Am A: Chaotic Neutral Human Ranger/Bard (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-13
Constitution-14
Intelligence-13
Wisdom-13
Charisma-14
Ability Scores:
Strength-13
Dexterity-13
Constitution-14
Intelligence-13
Wisdom-13
Charisma-14
Spoiler:
0
N0idas
sadi0N
I Am A: True Neutral Human Bard (2nd Level)
Seems I could be an Half-Elf as well. Too bad my Charisma score is so low, not very optimized I due say >.<'
Spoiler:
Seems I could be an Half-Elf as well. Too bad my Charisma score is so low, not very optimized I due say >.<'
0
My Classes are conflicting with each other.
You Are A:
Chaotic Neutral Human Druid/Cleric (1st/1st Level)
You Are A:
Chaotic Neutral Human Druid/Cleric (1st/1st Level)
Spoiler:
0
42. Civilization makes us...
...stronger.
...weaker.
This question is dumb. It should be well known that the level of civilization doesnt make us weaker nor stronger, we gain strengths but the strengths themselves come with their own weaknesses. There's a lot more questions on this that ran into that same problem...
Any who, I got:
I Am A: True Neutral Human Sorcerer (1st Level)
Ability Scores:
Strength-9
Dexterity-9
Constitution-10
Intelligence-15
Wisdom-14
Charisma-11
...stronger.
...weaker.
This question is dumb. It should be well known that the level of civilization doesnt make us weaker nor stronger, we gain strengths but the strengths themselves come with their own weaknesses. There's a lot more questions on this that ran into that same problem...
Any who, I got:
I Am A: True Neutral Human Sorcerer (1st Level)
Ability Scores:
Strength-9
Dexterity-9
Constitution-10
Intelligence-15
Wisdom-14
Charisma-11