Zombies
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ShaggyJebus wrote...
Klorofolun wrote...
Going by the Zombie Survival Guide, zombies have little motor ability apart from the standard shuffling and biting, and sometimes grabbing action. A zombie that has fallen down, therefore, cannot get back up on its own, and will crawl along the ground because it lacks the motor ability to get back up. In that case, a "ladder fort" would be a viable strategy for a short period of time, since it would allow easy access for humans and almost nothing for the undead. On the other hand, it's also a platform being supported by three ladders. Once a zombie runs into it and knocks it over, you have to take your chances against the horde.I know people love the Zombie Survival Guide, but that's fucking retarded. In every single zombie movie, if a zombie falls down, it gets back up. It may take the zombie a while, but it does eventually get up. Otherwise, 90% of all zombies would be on the ground.
But yeah, the ladder fort really isn't that good, because it'd be hella-easy to knock over. Unless you somehow weld it to an iron floor or something. Even then, it wouldn't be the best thing. A hollow tower (like Dale built in an episode of King of the Hill, just not that high) would be much better. Shit, zombies couldn't get up it even if they could climb ladders, because it wouldn't have a ladder. They'd have to be able to stick to walls or something, and that ain't happening.
When it comes to motor skills it would depend on the degree of decomposition, obviously if the zombie has been a rotting corpse for 10 years and has no muscle in its legs then crawling is about the only option. However if we're talking about a freshly bitten human being then we should assume they have all the motor skills we do but lack problem solving skills, altough I don't think getting up is that big of a problem.
I'd say the best weapon to combat them is a long object (can be blunt or sharp) which is not prone to breaking and can deliver a large amount of force from a number of directions. Firearms are more effective but they tend be a luxury and become useless very fast while wasting your precious resources. Technically all weapons have a fatal flaw if matched with the wrong scenario so it's all a matter of how prepared you are.
Also, a key thing people often don't take into account is how mentally taxing an experience like this would be. You'll get bored, depressed, anxious, etc very quick so you need to have people with you who can entertain you or offer new skills to be learned.
As a last point, I really really really recommend World War Z by Max Brooks, it is without a doubt the most accurate depiction of how a real outbreak would occur. It takes into account a number of factors like political climate, national ego, morality, and military strategy. The Battle of Yonkers is a particularly eye-opening chapter.
Here's a link to the audio book
World War Z
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g-money wrote...
The ladder fort idea is fucking fail. Assuming that zombies can run and climb, you'd be better off in a bunker with 5 tons of MREs to last you years. Left 4 Dead teaches you that zombies can get to you from ANY direction. (It's based off of 28 Days later.)Although the L4D engine and maps were built specifically not to give the survivors any reprieve, and thus enabled the zombies to get anywhere where survivors were. You should listen to the developers commentary some day! It's really interesting, in some cases. Most of the time it's like "Sup this was a blatant feature, but here's me explaining it."
Also, my zombie contingency plan is already figured out.
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Hibia wrote...
Although the L4D engine and maps were built specifically not to give the survivors any reprieve, and thus enabled the zombies to get anywhere where survivors were. You should listen to the developers commentary some day! It's really interesting, in some cases. Most of the time it's like "Sup this was a blatant feature, but here's me explaining it."Oh yea, I listened to commentary before, and they provided some very interesting tidbits in the making of the game. Though the maps were developed that zombies were able to get to you, it's only because you can get there too. You can climb a ladder, so can they. You climb atop a hill/defense, so can they.
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geassmon wrote...
ZOMBIES, WHERE!?!?!?! KEEP THEM AWAY FROM ME!!! I HAVE THE THRILLER SONG N/ I'm NOT AFRAID TO USE IT!!!!!!! oh, this one?
Spoiler:
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g-money wrote...
Oh yea, I listened to commentary before, and they provided some very interesting tidbits in the making of the game. Though the maps were developed that zombies were able to get to you, it's only because you can get there too. You can climb a ladder, so can they. You climb atop a hill/defense, so can they.Well, think about the first mission/thing, when going through subway [01.02], you have to leap down to get away from the safehouse. Zombies can leap up, but you can't. So they have a few sneaky tricks.
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Hibia wrote...
Well, think about the first mission/thing, when going through subway [01.02], you have to leap down to get away from the safehouse. Zombies can leap up, but you can't. So they have a few sneaky tricks.Hehe, that's true, but you can utilize the broken column/rubble to get back to the safe room, though it requires crouch jumping. (Not to mention the special infected... that's a whole new can of tricks.)