Is the gaming industry dying?
Is the gaming industry dying?
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The gaming industry isn't dying, it's changing. It always has, always will.
Edit: Shouldn't this topic be in the Video Games section?
Edit: Shouldn't this topic be in the Video Games section?
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pspkiller626 wrote...
Spoiler:
What is your take on the situation? Do you think the gaming industry is dying?
i stopped there.
This is dumb, the video game industry is bigger than it has ever been. It grosses profits over the movie industry and is more widely accepted/mainstream/accessible to people than ever. You say there is no innovation yet minecraft released last year is perhaps the biggest expression of the true gamer's reality you are describing to date.
I think you're just being elitist.
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Anesthetize wrote...
pspkiller626 wrote...
Spoiler:
What is your take on the situation? Do you think the gaming industry is dying?
i stopped there.
This is dumb, the video game industry is bigger than it has ever been. It grosses profits over the movie industry and is more widely accepted/mainstream/accessible to people than ever. You say there is no innovation yet minecraft released last year is perhaps the biggest expression of the true gamer's reality you are describing to date.
I think you're just being elitist.
The way I see it, it's been quite a while since a truly innovative and original title has hit the market. And anything original or innovative has been facing severe competition. Minecraft is a worthwhile edition but for some people, Minecraft is just not enough. Hardcore titles are losing ground everyday and the ones that do manage to stay up are usually sequels or remakes, while more are losing to casuals and uninspired 2nd rate games. Almost any given developer follows current trends and shove originality in the bin, and that just makes every game seem dull to me. I'd give up games altogether rather than play a casual game that has no depth to it.
But you are right... I am an elitist.
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You are stupid.
1. Hardcore games aren't losing ground to casual games because it never had that ground in the first place. They target two differing demographics. Businessmen who play angry birds are never going to play counter-strike regardless.
2. innovation doesn't just come in one gigantic leap, like evolution it takes many small steps to reach a pinnacle.
3. the sequels of today were original ip's themselves at one point too.
1. Hardcore games aren't losing ground to casual games because it never had that ground in the first place. They target two differing demographics. Businessmen who play angry birds are never going to play counter-strike regardless.
2. innovation doesn't just come in one gigantic leap, like evolution it takes many small steps to reach a pinnacle.
3. the sequels of today were original ip's themselves at one point too.
1
It isn't dying, there is a big variety of games now more than ever, with stuff like the Kinect and Move, games CAN advance and the technology will more than likely become more mainstream.
We have more genres more than ever, as opposed to back then when franchises and genres were barren besides your typical "level progression" games. Over time, with more powerful tech, we got more convincing and better racing games, action games, fighting games, platformers and RPGs over time. With the variety, competition can get fierce. I myself am having trouble between choosing Halo 4 or Resident Evil 6 near the end of the year, The Witcher 2 or GTA V for example. (I know the release dates might be wrong or a bit too far, so they're just examples.) So some people can afford all four or some can afford only one. So not everyone gets a share of the money and lose sales.
Also, don't just pin the blame on games like COD. Every generation has had an over-saturation of a genre. Platformers and RPGs dominated back then in the SNES/N64/PS1 days. Now Shooters have taken control for the time being. Also, everyone exploits their big hits, Nintendo hasn't stopped making Mario (and the spin-offs)/Zelda games, Final Fantasy has gotten to the point of re-releases and possibly the franchise with the most titles released. COD has an excuse that Infinity Ward and Treyarch alternated between the years.
To be honest, I can say that Nintendo has been lazy just how COD is lazy. What is so different of Mario going through levels, with the same enemies over and over again, with one of the few big differences are having Yoshi or some over-sized water gun? How is Zelda different from the free-roam world, going from dungeon to dungeon along with some side/fetch quests (there hardly were any back then), yet people just pin the blame on COD. Super Mario Sunshine wasn't received well from what I read back then, I enjoyed the game too. Seeing how a lot of people hate even the slightest changes or get royally pissed at other changes. The audiences and fans are a delicate thing.
The Western developers have their big hits, Bioware with Knights of the Old Republic/Mass Effect/Dragon Age/The Old Republic, Rocksteady with Batman, Epic Games with Gears of War, Harmonix with Dance Central/Rock Band/Guitar Hero, MercurySteam with Castlevania: Lords of Shadow, Vigil Games with Darksiders, Bethesda with Elder Scrolls and Blizzard with Diablo/Starcraft/Warcraft/World of Warcraft.
If it makes money, why not make sequels? People will buy it and one can possibly make even MORE and MORE money off of it. If it ain't broke, don't fix it. Nintendo has been doing it for a long time, so what harm is there if others do it?
The next BIG step is probably VR, but not some lazy work, something like Tron is what the next big step should be. Of course, it isn't easy due to how the motion gaming is received so far. Along with Nintendo always changing their stuff. Of course, such advanced technology can be quite expensive and obviously, a console selling for $1000 is indeed a bad move right now, with the economy right now and sales might not be that high either way.
Either way, thanks to the economy, everyone relies on big names only. So new IPs have a smaller chance of going big, same thing with companies. Especially when going up against established franchises and companies.
We have more genres more than ever, as opposed to back then when franchises and genres were barren besides your typical "level progression" games. Over time, with more powerful tech, we got more convincing and better racing games, action games, fighting games, platformers and RPGs over time. With the variety, competition can get fierce. I myself am having trouble between choosing Halo 4 or Resident Evil 6 near the end of the year, The Witcher 2 or GTA V for example. (I know the release dates might be wrong or a bit too far, so they're just examples.) So some people can afford all four or some can afford only one. So not everyone gets a share of the money and lose sales.
Also, don't just pin the blame on games like COD. Every generation has had an over-saturation of a genre. Platformers and RPGs dominated back then in the SNES/N64/PS1 days. Now Shooters have taken control for the time being. Also, everyone exploits their big hits, Nintendo hasn't stopped making Mario (and the spin-offs)/Zelda games, Final Fantasy has gotten to the point of re-releases and possibly the franchise with the most titles released. COD has an excuse that Infinity Ward and Treyarch alternated between the years.
To be honest, I can say that Nintendo has been lazy just how COD is lazy. What is so different of Mario going through levels, with the same enemies over and over again, with one of the few big differences are having Yoshi or some over-sized water gun? How is Zelda different from the free-roam world, going from dungeon to dungeon along with some side/fetch quests (there hardly were any back then), yet people just pin the blame on COD. Super Mario Sunshine wasn't received well from what I read back then, I enjoyed the game too. Seeing how a lot of people hate even the slightest changes or get royally pissed at other changes. The audiences and fans are a delicate thing.
The Western developers have their big hits, Bioware with Knights of the Old Republic/Mass Effect/Dragon Age/The Old Republic, Rocksteady with Batman, Epic Games with Gears of War, Harmonix with Dance Central/Rock Band/Guitar Hero, MercurySteam with Castlevania: Lords of Shadow, Vigil Games with Darksiders, Bethesda with Elder Scrolls and Blizzard with Diablo/Starcraft/Warcraft/World of Warcraft.
If it makes money, why not make sequels? People will buy it and one can possibly make even MORE and MORE money off of it. If it ain't broke, don't fix it. Nintendo has been doing it for a long time, so what harm is there if others do it?
The next BIG step is probably VR, but not some lazy work, something like Tron is what the next big step should be. Of course, it isn't easy due to how the motion gaming is received so far. Along with Nintendo always changing their stuff. Of course, such advanced technology can be quite expensive and obviously, a console selling for $1000 is indeed a bad move right now, with the economy right now and sales might not be that high either way.
Either way, thanks to the economy, everyone relies on big names only. So new IPs have a smaller chance of going big, same thing with companies. Especially when going up against established franchises and companies.
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Anesthetize wrote...
You are stupid.1. Hardcore games aren't losing ground to casual games because it never had that ground in the first place. They target two differing demographics. Businessmen who play angry birds are never going to play counter-strike regardless.
2. innovation doesn't just come in one gigantic leap, like evolution it takes many small steps to reach a pinnacle.
3. the sequels of today were original ip's themselves at one point too.
When you start being insulting towards others, such as calling them names, even simple things like, "You are stupid", your posts start to lose value. This is SD, not Random. Food for thought.
In either case, some would consider this a matter of opinion. Hardcore games have always had a place for certain people, and those that have the time or patience to play them. However, we've seen people start to put less time into gaming, and more time doing other things. I think this is due to the generation changing, and thus the industry has changed as well. There are still people who like that hardcore sense of gaming, but at the same time, there's now a broader spectrum of those that game and the genres they play, making a market for those that play games that take less time/effort, or are relatively simple, or a lower learning curve.
Is this hurting the industry? In some ways, maybe, but in many others, it is not. It's just growing, and the more we see it growing, the more we'll see things change towards the higher demographic. Who knows, in the next few years, we might see "hardcore" gaming rise. However, for now, "casual" gaming is where it's at, and where we'll see a market in.
tl:dr - The gaming industry isn't dying, just changing.
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Alex~kun wrote...
Anesthetize wrote...
You are stupid.1. Hardcore games aren't losing ground to casual games because it never had that ground in the first place. They target two differing demographics. Businessmen who play angry birds are never going to play counter-strike regardless.
2. innovation doesn't just come in one gigantic leap, like evolution it takes many small steps to reach a pinnacle.
3. the sequels of today were original ip's themselves at one point too.
When you start being insulting towards others, such as calling them names, even simple things like, "You are stupid", your posts start to lose value. This is SD, not Random. Food for thought.
In either case, some would consider this a matter of opinion. Hardcore games have always had a place for certain people, and those that have the time or patience to play them. However, we've seen people start to put less time into gaming, and more time doing other things. I think this is due to the generation changing, and thus the industry has changed as well. There are still people who like that hardcore sense of gaming, but at the same time, there's now a broader spectrum of those that game and the genres they play, making a market for those that play games that take less time/effort, or are relatively simple, or a lower learning curve.
Is this hurting the industry? In some ways, maybe, but in many others, it is not. It's just growing, and the more we see it growing, the more we'll see things change towards the higher demographic. Who knows, in the next few years, we might see "hardcore" gaming rise. However, for now, "casual" gaming is where it's at, and where we'll see a market in.
tl:dr - The gaming industry isn't dying, just changing.
Yes this is SD. I would think people wouldn't be so irrational as to reject an opinion because of a simple insult
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Anesthetize wrote...
Alex~kun wrote...
Anesthetize wrote...
You are stupid.1. Hardcore games aren't losing ground to casual games because it never had that ground in the first place. They target two differing demographics. Businessmen who play angry birds are never going to play counter-strike regardless.
2. innovation doesn't just come in one gigantic leap, like evolution it takes many small steps to reach a pinnacle.
3. the sequels of today were original ip's themselves at one point too.
When you start being insulting towards others, such as calling them names, even simple things like, "You are stupid", your posts start to lose value. This is SD, not Random. Food for thought.
In either case, some would consider this a matter of opinion. Hardcore games have always had a place for certain people, and those that have the time or patience to play them. However, we've seen people start to put less time into gaming, and more time doing other things. I think this is due to the generation changing, and thus the industry has changed as well. There are still people who like that hardcore sense of gaming, but at the same time, there's now a broader spectrum of those that game and the genres they play, making a market for those that play games that take less time/effort, or are relatively simple, or a lower learning curve.
Is this hurting the industry? In some ways, maybe, but in many others, it is not. It's just growing, and the more we see it growing, the more we'll see things change towards the higher demographic. Who knows, in the next few years, we might see "hardcore" gaming rise. However, for now, "casual" gaming is where it's at, and where we'll see a market in.
tl:dr - The gaming industry isn't dying, just changing.
Yes this is SD. I would think people wouldn't be so irrational as to reject an opinion because of a simple insult
Whether simple or not, there is no need to start insulting those with a different opinion. I never said it would be rejected either, but start to lose value, for reasons I hope I don't have to state.
Anyways, unless you have something to add, or deny, from the OT part of my post, then I would suggest taking this to PMs, for fear we get further off topic.
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Seeing some of the comments made me realize that the game industry is moving foward yes, but the fact that hardcore gaming is losing ground still does not change. Yes we do live a hectic life now, but back in the days of the N64 and PS1 people lived a hectic life as well and they still preferred hardcore titles over casuals.
But yeah, as the Randomness says, what I do hate about the current situation in the gaming industry is the fact that too many developers rely on their bigger names and do not try to do something new. It's time for some new blood to be pumped into the industry I guess. My two cents right there.
But yeah, as the Randomness says, what I do hate about the current situation in the gaming industry is the fact that too many developers rely on their bigger names and do not try to do something new. It's time for some new blood to be pumped into the industry I guess. My two cents right there.
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pspkiller626 wrote...
Seeing some of the comments made me realize that the game industry is moving foward yes, but the fact that hardcore gaming is losing ground still does not change. Yes we do live a hectic life now, but back in the days of the N64 and PS1 people lived a hectic life as well and they still preferred hardcore titles over casuals. But yeah, as the Randomness says, what I do hate about the current situation in the gaming industry is the fact that too many developers rely on their bigger names and do not try to do something new. It's time for some new blood to be pumped into the industry I guess. My two cents right there.
And for the most part, I very much agree. At the moment, too many people seem to focus on games/series/developers they already know/trust as a source of gaming entertainment, but as most things do, it'll eventually fall into the background and see new works come out that will attract the attentions of the major part of the gaming community.
Till then, all we can really do is encourage the idea of trying new things, and hope it all ends well.
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Alex~kun wrote...
pspkiller626 wrote...
Seeing some of the comments made me realize that the game industry is moving forward yes, but the fact that hardcore gaming is losing ground still does not change. Yes we do live a hectic life now, but back in the days of the N64 and PS1 people lived a hectic life as well and they still preferred hardcore titles over casuals. But yeah, as the Randomness says, what I do hate about the current situation in the gaming industry is the fact that too many developers rely on their bigger names and do not try to do something new. It's time for some new blood to be pumped into the industry I guess. My two cents right there.
And for the most part, I very much agree. At the moment, too many people seem to focus on games/series/developers they already know/trust as a source of gaming entertainment, but as most things do, it'll eventually fall into the background and see new works come out that will attract the attentions of the major part of the gaming community.
Till then, all we can really do is encourage the idea of trying new things, and hope it all ends well.
Not to mention that unique Japanese games that are full of creativity almost never achieve public recognition in the Western World. People are too engrossed in their ideal brands that they lack the motivation to look outside the walls for once. Japanese games can be amazing when it comes to innovation and originality; most of the current forms of gameplay were created or popularized by them. It's such a pity that gifted developers are not recognized and overshadowed by subpar developers.
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Certainly not. Just because many of us don't like the popular trend of casual games, they are certainly not killing the industry. In fact they are doing quite the opposite. I'm not sure where people are coming up with this idea that lack of new IPs = the death of the industry. Video game sales, up until about a year ago, were actually on the rise, and even as of now they are more so stagnating rather than falling.
On the other hand, it is entirely plausible we'll see the death of PC gaming, as people have been predicting for years now, and might even see the death of consoles. Pretty much every economic and video game analyst out there missed the mark when they said that tablet computers would have no affect on the video game industry. While the affect is still small, their introduction into the market as a device that also supports video games has definitely had an affect, just ask Nintendo and Sony.
On the other hand, it is entirely plausible we'll see the death of PC gaming, as people have been predicting for years now, and might even see the death of consoles. Pretty much every economic and video game analyst out there missed the mark when they said that tablet computers would have no affect on the video game industry. While the affect is still small, their introduction into the market as a device that also supports video games has definitely had an affect, just ask Nintendo and Sony.
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ToyManC
Forgot my safe word
pspkiller626 wrote...
Not to mention that unique Japanese games that are full of creativity almost never achieve public recognition in the Western World. People are too engrossed in their ideal brands that they lack the motivation to look outside the walls for once. Japanese games can be amazing when it comes to innovation and originality; most of the current forms of gameplay were created or popularized by them. It's such a pity that gifted developers are not recognized and overshadowed by subpar developers.I am glad to see you mention Japanese games. I don't know how many times I have seen a game mentioned in magazines (etc.) and looked them up only to find they are only available in Japan. However, it may be due to the difficulties of translating of game text into other languages, or perhaps from the Japanese game companies being unwilling to release licenses to sell the game in other countries. With the success of games like Angry Birds, and other widely acknowledged games created in other countries, I think the industry will finally begin looking for more non-mainstream titles. I hope the big companies will begin to notice that the consumers don't just crave big budget games anymore. People also want games that are fun, distracting and unusual.
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ToyManC wrote...
pspkiller626 wrote...
Not to mention that unique Japanese games that are full of creativity almost never achieve public recognition in the Western World. People are too engrossed in their ideal brands that they lack the motivation to look outside the walls for once. Japanese games can be amazing when it comes to innovation and originality; most of the current forms of gameplay were created or popularized by them. It's such a pity that gifted developers are not recognized and overshadowed by subpar developers.I am glad to see you mention Japanese games. I don't know how many times I have seen a game mentioned in magazines (etc.) and looked them up only to find they are only available in Japan. However, it may be due to the difficulties of translating of game text into other languages, or perhaps from the Japanese game companies being unwilling to release licenses to sell the game in other countries. With the success of games like Angry Birds, and other widely acknowledged games created in other countries, I think the industry will finally begin looking for more non-mainstream titles. I hope the big companies will begin to notice that the consumers don't just crave big budget games anymore. People also want games that are fun, distracting and unusual.
Indeed yes.
While this game is not the best example, the video clearly shows how different it is from Western games. They used a Western story and turned it into something unlike anything I've seen before. Though the game itself was bashed by many Western gamers (reason being that it was repetitive and boring) I loved it and found it awesome. The reason why games like Angry Birds are more well-known rather than masterpieces like these is obvious yet beyond me.
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I don't know what the hell you're talking about. A game is just that; A Game. Games are meant to be fun, whether or not they are casual or hardcore. I play a wide range of games from the casual Super Meatboy to the hardcore stuff like God of War.
I play games for fun and COD is a great game. I understand that the sequels to the MW series is hardly any improvement from their predecessors but I think it's still good. I like the gameplay and I like the story.
No game is perfect. If you keep looking at the minus and not the plus of the games, you'll never be able to enjoy games properly. Some people play a game for gameplay, some play for the storyline, some enjoy seeing dark and realistic graphics. It doesn't matter. The gaming industry isn't dying and I doubt it will die any time soon.
I play games for fun and COD is a great game. I understand that the sequels to the MW series is hardly any improvement from their predecessors but I think it's still good. I like the gameplay and I like the story.
No game is perfect. If you keep looking at the minus and not the plus of the games, you'll never be able to enjoy games properly. Some people play a game for gameplay, some play for the storyline, some enjoy seeing dark and realistic graphics. It doesn't matter. The gaming industry isn't dying and I doubt it will die any time soon.
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Buff_Daddy_Dizzle
The True Buff Bizzle
I still believe that there is innovation within the industry, but you'll hardly see it coming from the big names. The only reason for that is simply because they don't want to take the risk of creating a game that won't sell well, and from a business standpoint, it makes sense to not deviate too far from what already works.
Although this isn't the best recipe for experimentation when it comes to game development, it has turned many gamers to look at more independently developed titles from individuals and small development teams, and this has been giving indie development a bit of a boost. Are these titles hardcore? I can't really say for sure, but I feel there is enough variety in the indie market to get the imagination flowing for some aspiring game developers (yours truly).
Thanks to a lot of the free game engines that have become available, lately it's possible for almost anyone to make a game if they put in the effort. Not saying these games will be AWESOME or anything, but you get a pretty good one that comes up with some interesting mechanics from time to time. I'm going to agree with what many of the others posted and say, the industry is changing, but it might be doing so more within the "indie" realm than anywhere else at the moment.
Although this isn't the best recipe for experimentation when it comes to game development, it has turned many gamers to look at more independently developed titles from individuals and small development teams, and this has been giving indie development a bit of a boost. Are these titles hardcore? I can't really say for sure, but I feel there is enough variety in the indie market to get the imagination flowing for some aspiring game developers (yours truly).
Thanks to a lot of the free game engines that have become available, lately it's possible for almost anyone to make a game if they put in the effort. Not saying these games will be AWESOME or anything, but you get a pretty good one that comes up with some interesting mechanics from time to time. I'm going to agree with what many of the others posted and say, the industry is changing, but it might be doing so more within the "indie" realm than anywhere else at the moment.
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Gaming industry is far from dead. You have millions of people if not billions enjoying games everyday.
Also, I personally think it's unfair to blame CoD for the whole thing. Sure things haven't change much but why it is successful in the end? I mean if it is really that boring, people would be buying Battlefield 3 or Skyrim instead right? I have both BF3 and Mw3 but I play CoD more often because it is easy to get into a game and have fun. Make no mistake, BF3 is also a great game too.
Perhaps you should check out indie game titles once in a while, they have lots of interesting game ideas.
Also, I personally think it's unfair to blame CoD for the whole thing. Sure things haven't change much but why it is successful in the end? I mean if it is really that boring, people would be buying Battlefield 3 or Skyrim instead right? I have both BF3 and Mw3 but I play CoD more often because it is easy to get into a game and have fun. Make no mistake, BF3 is also a great game too.
Perhaps you should check out indie game titles once in a while, they have lots of interesting game ideas.
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Room101
Waifu Collector
How can it be dead? How can be dying?
Today, I can walk into any first game store I can find, and I have so much variety and genres of games that it is simply mind-boggling compared to what I had access to in '99.
There might not be that much "innovation" (for a broad, given definition of the term), but I don't think the market is stagnating. True, most major games in given genres adhere to certain tested schematics, but the facts are that as long as players continue to like something, it will be used, because it can be turned into profit. And primary rule of any company is, is that everything else comes secondary after profit. And if gamers are happy too, well why the hell not?
And I have a feeling we're slowly approaching the limitations of what current-generation gaming platforms can do (although that in itself doesn't mean that a capable designer can't squeeze extra out of them), but I don't think we will see a major revolution in gaming until we will see another major revolution in hardware.
Moreover, just what do you define as "hardcore"? The point was that as soon as games became more affordable/accessible/popular the "hardcore" became a minority market. And minority always takes a back seat to what majority wants. At least, the way I understood the "hardcore" part.
Whole CoD thing would apply to shooters. I fail to see the relevance to other markets. Mass Effect? They had some pretty major changes between 1 & 2, for a game series. RTS genre? We had Dawn of War (the whole requisition system, minimalised base-building), Massive's games (the Real Time Tactical) and Total War series getting so complex that I don't honestly think they can invent anything else for it. Space sims? We have EVE Online and X-series, both of which helped to push the boundries of what we would define for a space sim.
Oh, and let's be honest, how far can you be innovative in a shooter? The whole gameplay will always come down to "Kill the Other Guy before he Kills me."
I agree that Japanese games tend to be overlooked and/or underestimated by Western markets, but I do not agree with belief that they're so-much more innovative than Western games. Latest Final Fantasy games anyone?
I don't deny there are Japanese games which tend to be quite imaginative, but same goes for Western market.
I agree about the IGN though. They're pretty crappy. But then again, for the most of my life I never bothered with those. Intuition + friends + one gaming magazine from my home country.
TL;DR version: Calm down. You're just having a hysteria attack.
Today, I can walk into any first game store I can find, and I have so much variety and genres of games that it is simply mind-boggling compared to what I had access to in '99.
There might not be that much "innovation" (for a broad, given definition of the term), but I don't think the market is stagnating. True, most major games in given genres adhere to certain tested schematics, but the facts are that as long as players continue to like something, it will be used, because it can be turned into profit. And primary rule of any company is, is that everything else comes secondary after profit. And if gamers are happy too, well why the hell not?
And I have a feeling we're slowly approaching the limitations of what current-generation gaming platforms can do (although that in itself doesn't mean that a capable designer can't squeeze extra out of them), but I don't think we will see a major revolution in gaming until we will see another major revolution in hardware.
Moreover, just what do you define as "hardcore"? The point was that as soon as games became more affordable/accessible/popular the "hardcore" became a minority market. And minority always takes a back seat to what majority wants. At least, the way I understood the "hardcore" part.
Whole CoD thing would apply to shooters. I fail to see the relevance to other markets. Mass Effect? They had some pretty major changes between 1 & 2, for a game series. RTS genre? We had Dawn of War (the whole requisition system, minimalised base-building), Massive's games (the Real Time Tactical) and Total War series getting so complex that I don't honestly think they can invent anything else for it. Space sims? We have EVE Online and X-series, both of which helped to push the boundries of what we would define for a space sim.
Oh, and let's be honest, how far can you be innovative in a shooter? The whole gameplay will always come down to "Kill the Other Guy before he Kills me."
I agree that Japanese games tend to be overlooked and/or underestimated by Western markets, but I do not agree with belief that they're so-much more innovative than Western games. Latest Final Fantasy games anyone?
I don't deny there are Japanese games which tend to be quite imaginative, but same goes for Western market.
I agree about the IGN though. They're pretty crappy. But then again, for the most of my life I never bothered with those. Intuition + friends + one gaming magazine from my home country.
TL;DR version: Calm down. You're just having a hysteria attack.
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Gravity cat
the adequately amused
Short answer, no it's not.
I won't give a reason as to why, as posters before me have done so and that's more than enough evidence to back up my claim.
I won't give a reason as to why, as posters before me have done so and that's more than enough evidence to back up my claim.