pozertron wrote...
Just got the game today finally. My thoughts so far:
Everything looks good except for battle system.
For me it goes something like this:
Battle start>noob team members start getting their a$$es kicked> as soon as i heal them.....O sh*t my Rev is getting gang banged> Somehow manage to save her.....already 1 vanguard dead> O wait i can fight too!>Let's see i should do more damage if i get into rhythm>while i was trying to do some damage looking at rhythm gauge....time to jerk my controller! oh nwm my Rev is dead already>after all that i just give up.
Mostly happens on bosses though but still frustrating. They could have at least gave a better AI to uncontrolled vanguards.
Yeah, I agree that the gameplay really needs some work. The rhythm thing worked for Ar Tonelico 2 because it was turn based, meaning your characters didn't have to dodge apocalyptic attacks because they can nullify everything if your reflexes are fast enough. In AT3 not only do you need to roam around the battlefield to dodge attacks and guard your reyvetail you also need to watch for the rhythm gauge or else your damage will suffer huge points.
I recommend going through phase one in easy mode just to get used to everything. Because phase 3 and 4 are in a whole different level of toughness.